}
/*
- * glDeleteObjects dispatcher. id = 118
+ * glGenTransformFeedbacks dispatcher. id = 118
+ */
+static bool yagl_func_glGenTransformFeedbacks(struct yagl_transport *t)
+{
+ const GLuint *ids;
+ int32_t ids_count;
+ if (!yagl_transport_get_out_array(t, sizeof(GLuint), (const void**)&ids, &ids_count)) {
+ return false;
+ }
+ YAGL_LOG_FUNC_ENTER_SPLIT1(glGenTransformFeedbacks, void*, ids);
+ (void)yagl_host_glGenTransformFeedbacks(ids, ids_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+
+ return true;
+}
+
+/*
+ * glBindTransformFeedback dispatcher. id = 119
+ */
+static bool yagl_func_glBindTransformFeedback(struct yagl_transport *t)
+{
+ GLenum target;
+ GLuint id;
+ target = yagl_transport_get_out_GLenum(t);
+ id = yagl_transport_get_out_GLuint(t);
+ YAGL_LOG_FUNC_ENTER_SPLIT2(glBindTransformFeedback, GLenum, GLuint, target, id);
+ (void)yagl_host_glBindTransformFeedback(target, id);
+ YAGL_LOG_FUNC_EXIT(NULL);
+
+ return true;
+}
+
+/*
+ * glBeginTransformFeedback dispatcher. id = 120
+ */
+static bool yagl_func_glBeginTransformFeedback(struct yagl_transport *t)
+{
+ GLenum primitiveMode;
+ primitiveMode = yagl_transport_get_out_GLenum(t);
+ YAGL_LOG_FUNC_ENTER_SPLIT1(glBeginTransformFeedback, GLenum, primitiveMode);
+ (void)yagl_host_glBeginTransformFeedback(primitiveMode);
+ YAGL_LOG_FUNC_EXIT(NULL);
+
+ return true;
+}
+
+/*
+ * glEndTransformFeedback dispatcher. id = 121
+ */
+static bool yagl_func_glEndTransformFeedback(struct yagl_transport *t)
+{
+ YAGL_LOG_FUNC_ENTER_SPLIT0(glEndTransformFeedback);
+ (void)yagl_host_glEndTransformFeedback();
+ YAGL_LOG_FUNC_EXIT(NULL);
+
+ return true;
+}
+
+/*
+ * glPauseTransformFeedback dispatcher. id = 122
+ */
+static bool yagl_func_glPauseTransformFeedback(struct yagl_transport *t)
+{
+ YAGL_LOG_FUNC_ENTER_SPLIT0(glPauseTransformFeedback);
+ (void)yagl_host_glPauseTransformFeedback();
+ YAGL_LOG_FUNC_EXIT(NULL);
+
+ return true;
+}
+
+/*
+ * glResumeTransformFeedback dispatcher. id = 123
+ */
+static bool yagl_func_glResumeTransformFeedback(struct yagl_transport *t)
+{
+ YAGL_LOG_FUNC_ENTER_SPLIT0(glResumeTransformFeedback);
+ (void)yagl_host_glResumeTransformFeedback();
+ YAGL_LOG_FUNC_EXIT(NULL);
+
+ return true;
+}
+
+/*
+ * glTransformFeedbackVaryings dispatcher. id = 124
+ */
+static bool yagl_func_glTransformFeedbackVaryings(struct yagl_transport *t)
+{
+ GLuint program;
+ const GLchar *varyings;
+ int32_t varyings_count;
+ GLenum bufferMode;
+ program = yagl_transport_get_out_GLuint(t);
+ if (!yagl_transport_get_out_array(t, sizeof(GLchar), (const void**)&varyings, &varyings_count)) {
+ return false;
+ }
+ bufferMode = yagl_transport_get_out_GLenum(t);
+ YAGL_LOG_FUNC_ENTER_SPLIT3(glTransformFeedbackVaryings, GLuint, void*, GLenum, program, varyings, bufferMode);
+ (void)yagl_host_glTransformFeedbackVaryings(program, varyings, varyings_count, bufferMode);
+ YAGL_LOG_FUNC_EXIT(NULL);
+
+ return true;
+}
+
+/*
+ * glGetTransformFeedbackVaryings dispatcher. id = 125
+ */
+static bool yagl_func_glGetTransformFeedbackVaryings(struct yagl_transport *t)
+{
+ GLuint program;
+ GLsizei *sizes;
+ int32_t sizes_maxcount;
+ int32_t *sizes_count;
+ GLenum *types;
+ int32_t types_maxcount;
+ int32_t *types_count;
+ program = yagl_transport_get_out_GLuint(t);
+ if (!yagl_transport_get_in_array(t, sizeof(GLsizei), (void**)&sizes, &sizes_maxcount, &sizes_count)) {
+ return false;
+ }
+ if (!yagl_transport_get_in_array(t, sizeof(GLenum), (void**)&types, &types_maxcount, &types_count)) {
+ return false;
+ }
+ YAGL_LOG_FUNC_ENTER_SPLIT3(glGetTransformFeedbackVaryings, GLuint, void*, void*, program, sizes, types);
+ *sizes_count = 0;
+ *types_count = 0;
+ (void)yagl_host_glGetTransformFeedbackVaryings(program, sizes, sizes_maxcount, sizes_count, types, types_maxcount, types_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+
+ return true;
+}
+
+/*
+ * glDeleteObjects dispatcher. id = 126
*/
static bool yagl_func_glDeleteObjects(struct yagl_transport *t)
{
}
/*
- * glBlendEquation dispatcher. id = 119
+ * glBlendEquation dispatcher. id = 127
*/
static bool yagl_func_glBlendEquation(struct yagl_transport *t)
{
}
/*
- * glBlendEquationSeparate dispatcher. id = 120
+ * glBlendEquationSeparate dispatcher. id = 128
*/
static bool yagl_func_glBlendEquationSeparate(struct yagl_transport *t)
{
}
/*
- * glBlendFunc dispatcher. id = 121
+ * glBlendFunc dispatcher. id = 129
*/
static bool yagl_func_glBlendFunc(struct yagl_transport *t)
{
}
/*
- * glBlendFuncSeparate dispatcher. id = 122
+ * glBlendFuncSeparate dispatcher. id = 130
*/
static bool yagl_func_glBlendFuncSeparate(struct yagl_transport *t)
{
}
/*
- * glBlendColor dispatcher. id = 123
+ * glBlendColor dispatcher. id = 131
*/
static bool yagl_func_glBlendColor(struct yagl_transport *t)
{
}
/*
- * glClear dispatcher. id = 124
+ * glClear dispatcher. id = 132
*/
static bool yagl_func_glClear(struct yagl_transport *t)
{
}
/*
- * glClearColor dispatcher. id = 125
+ * glClearColor dispatcher. id = 133
*/
static bool yagl_func_glClearColor(struct yagl_transport *t)
{
}
/*
- * glClearDepthf dispatcher. id = 126
+ * glClearDepthf dispatcher. id = 134
*/
static bool yagl_func_glClearDepthf(struct yagl_transport *t)
{
}
/*
- * glClearStencil dispatcher. id = 127
+ * glClearStencil dispatcher. id = 135
*/
static bool yagl_func_glClearStencil(struct yagl_transport *t)
{
}
/*
- * glColorMask dispatcher. id = 128
+ * glColorMask dispatcher. id = 136
*/
static bool yagl_func_glColorMask(struct yagl_transport *t)
{
}
/*
- * glCullFace dispatcher. id = 129
+ * glCullFace dispatcher. id = 137
*/
static bool yagl_func_glCullFace(struct yagl_transport *t)
{
}
/*
- * glDepthFunc dispatcher. id = 130
+ * glDepthFunc dispatcher. id = 138
*/
static bool yagl_func_glDepthFunc(struct yagl_transport *t)
{
}
/*
- * glDepthMask dispatcher. id = 131
+ * glDepthMask dispatcher. id = 139
*/
static bool yagl_func_glDepthMask(struct yagl_transport *t)
{
}
/*
- * glDepthRangef dispatcher. id = 132
+ * glDepthRangef dispatcher. id = 140
*/
static bool yagl_func_glDepthRangef(struct yagl_transport *t)
{
}
/*
- * glEnable dispatcher. id = 133
+ * glEnable dispatcher. id = 141
*/
static bool yagl_func_glEnable(struct yagl_transport *t)
{
}
/*
- * glDisable dispatcher. id = 134
+ * glDisable dispatcher. id = 142
*/
static bool yagl_func_glDisable(struct yagl_transport *t)
{
}
/*
- * glFlush dispatcher. id = 135
+ * glFlush dispatcher. id = 143
*/
static bool yagl_func_glFlush(struct yagl_transport *t)
{
}
/*
- * glFrontFace dispatcher. id = 136
+ * glFrontFace dispatcher. id = 144
*/
static bool yagl_func_glFrontFace(struct yagl_transport *t)
{
}
/*
- * glGenerateMipmap dispatcher. id = 137
+ * glGenerateMipmap dispatcher. id = 145
*/
static bool yagl_func_glGenerateMipmap(struct yagl_transport *t)
{
}
/*
- * glHint dispatcher. id = 138
+ * glHint dispatcher. id = 146
*/
static bool yagl_func_glHint(struct yagl_transport *t)
{
}
/*
- * glLineWidth dispatcher. id = 139
+ * glLineWidth dispatcher. id = 147
*/
static bool yagl_func_glLineWidth(struct yagl_transport *t)
{
}
/*
- * glPixelStorei dispatcher. id = 140
+ * glPixelStorei dispatcher. id = 148
*/
static bool yagl_func_glPixelStorei(struct yagl_transport *t)
{
}
/*
- * glPolygonOffset dispatcher. id = 141
+ * glPolygonOffset dispatcher. id = 149
*/
static bool yagl_func_glPolygonOffset(struct yagl_transport *t)
{
}
/*
- * glScissor dispatcher. id = 142
+ * glScissor dispatcher. id = 150
*/
static bool yagl_func_glScissor(struct yagl_transport *t)
{
}
/*
- * glStencilFunc dispatcher. id = 143
+ * glStencilFunc dispatcher. id = 151
*/
static bool yagl_func_glStencilFunc(struct yagl_transport *t)
{
}
/*
- * glStencilMask dispatcher. id = 144
+ * glStencilMask dispatcher. id = 152
*/
static bool yagl_func_glStencilMask(struct yagl_transport *t)
{
}
/*
- * glStencilOp dispatcher. id = 145
+ * glStencilOp dispatcher. id = 153
*/
static bool yagl_func_glStencilOp(struct yagl_transport *t)
{
}
/*
- * glSampleCoverage dispatcher. id = 146
+ * glSampleCoverage dispatcher. id = 154
*/
static bool yagl_func_glSampleCoverage(struct yagl_transport *t)
{
}
/*
- * glViewport dispatcher. id = 147
+ * glViewport dispatcher. id = 155
*/
static bool yagl_func_glViewport(struct yagl_transport *t)
{
}
/*
- * glStencilFuncSeparate dispatcher. id = 148
+ * glStencilFuncSeparate dispatcher. id = 156
*/
static bool yagl_func_glStencilFuncSeparate(struct yagl_transport *t)
{
}
/*
- * glStencilMaskSeparate dispatcher. id = 149
+ * glStencilMaskSeparate dispatcher. id = 157
*/
static bool yagl_func_glStencilMaskSeparate(struct yagl_transport *t)
{
}
/*
- * glStencilOpSeparate dispatcher. id = 150
+ * glStencilOpSeparate dispatcher. id = 158
*/
static bool yagl_func_glStencilOpSeparate(struct yagl_transport *t)
{
}
/*
- * glPointSize dispatcher. id = 151
+ * glPointSize dispatcher. id = 159
*/
static bool yagl_func_glPointSize(struct yagl_transport *t)
{
}
/*
- * glAlphaFunc dispatcher. id = 152
+ * glAlphaFunc dispatcher. id = 160
*/
static bool yagl_func_glAlphaFunc(struct yagl_transport *t)
{
}
/*
- * glMatrixMode dispatcher. id = 153
+ * glMatrixMode dispatcher. id = 161
*/
static bool yagl_func_glMatrixMode(struct yagl_transport *t)
{
}
/*
- * glLoadIdentity dispatcher. id = 154
+ * glLoadIdentity dispatcher. id = 162
*/
static bool yagl_func_glLoadIdentity(struct yagl_transport *t)
{
}
/*
- * glPopMatrix dispatcher. id = 155
+ * glPopMatrix dispatcher. id = 163
*/
static bool yagl_func_glPopMatrix(struct yagl_transport *t)
{
}
/*
- * glPushMatrix dispatcher. id = 156
+ * glPushMatrix dispatcher. id = 164
*/
static bool yagl_func_glPushMatrix(struct yagl_transport *t)
{
}
/*
- * glRotatef dispatcher. id = 157
+ * glRotatef dispatcher. id = 165
*/
static bool yagl_func_glRotatef(struct yagl_transport *t)
{
}
/*
- * glTranslatef dispatcher. id = 158
+ * glTranslatef dispatcher. id = 166
*/
static bool yagl_func_glTranslatef(struct yagl_transport *t)
{
}
/*
- * glScalef dispatcher. id = 159
+ * glScalef dispatcher. id = 167
*/
static bool yagl_func_glScalef(struct yagl_transport *t)
{
}
/*
- * glOrthof dispatcher. id = 160
+ * glOrthof dispatcher. id = 168
*/
static bool yagl_func_glOrthof(struct yagl_transport *t)
{
}
/*
- * glColor4f dispatcher. id = 161
+ * glColor4f dispatcher. id = 169
*/
static bool yagl_func_glColor4f(struct yagl_transport *t)
{
}
/*
- * glColor4ub dispatcher. id = 162
+ * glColor4ub dispatcher. id = 170
*/
static bool yagl_func_glColor4ub(struct yagl_transport *t)
{
}
/*
- * glNormal3f dispatcher. id = 163
+ * glNormal3f dispatcher. id = 171
*/
static bool yagl_func_glNormal3f(struct yagl_transport *t)
{
}
/*
- * glPointParameterf dispatcher. id = 164
+ * glPointParameterf dispatcher. id = 172
*/
static bool yagl_func_glPointParameterf(struct yagl_transport *t)
{
}
/*
- * glPointParameterfv dispatcher. id = 165
+ * glPointParameterfv dispatcher. id = 173
*/
static bool yagl_func_glPointParameterfv(struct yagl_transport *t)
{
}
/*
- * glFogf dispatcher. id = 166
+ * glFogf dispatcher. id = 174
*/
static bool yagl_func_glFogf(struct yagl_transport *t)
{
}
/*
- * glFogfv dispatcher. id = 167
+ * glFogfv dispatcher. id = 175
*/
static bool yagl_func_glFogfv(struct yagl_transport *t)
{
}
/*
- * glFrustumf dispatcher. id = 168
+ * glFrustumf dispatcher. id = 176
*/
static bool yagl_func_glFrustumf(struct yagl_transport *t)
{
}
/*
- * glLightf dispatcher. id = 169
+ * glLightf dispatcher. id = 177
*/
static bool yagl_func_glLightf(struct yagl_transport *t)
{
}
/*
- * glLightfv dispatcher. id = 170
+ * glLightfv dispatcher. id = 178
*/
static bool yagl_func_glLightfv(struct yagl_transport *t)
{
}
/*
- * glGetLightfv dispatcher. id = 171
+ * glGetLightfv dispatcher. id = 179
*/
static bool yagl_func_glGetLightfv(struct yagl_transport *t)
{
}
/*
- * glLightModelf dispatcher. id = 172
+ * glLightModelf dispatcher. id = 180
*/
static bool yagl_func_glLightModelf(struct yagl_transport *t)
{
}
/*
- * glLightModelfv dispatcher. id = 173
+ * glLightModelfv dispatcher. id = 181
*/
static bool yagl_func_glLightModelfv(struct yagl_transport *t)
{
}
/*
- * glMaterialf dispatcher. id = 174
+ * glMaterialf dispatcher. id = 182
*/
static bool yagl_func_glMaterialf(struct yagl_transport *t)
{
}
/*
- * glMaterialfv dispatcher. id = 175
+ * glMaterialfv dispatcher. id = 183
*/
static bool yagl_func_glMaterialfv(struct yagl_transport *t)
{
}
/*
- * glGetMaterialfv dispatcher. id = 176
+ * glGetMaterialfv dispatcher. id = 184
*/
static bool yagl_func_glGetMaterialfv(struct yagl_transport *t)
{
}
/*
- * glShadeModel dispatcher. id = 177
+ * glShadeModel dispatcher. id = 185
*/
static bool yagl_func_glShadeModel(struct yagl_transport *t)
{
}
/*
- * glLogicOp dispatcher. id = 178
+ * glLogicOp dispatcher. id = 186
*/
static bool yagl_func_glLogicOp(struct yagl_transport *t)
{
}
/*
- * glMultMatrixf dispatcher. id = 179
+ * glMultMatrixf dispatcher. id = 187
*/
static bool yagl_func_glMultMatrixf(struct yagl_transport *t)
{
}
/*
- * glLoadMatrixf dispatcher. id = 180
+ * glLoadMatrixf dispatcher. id = 188
*/
static bool yagl_func_glLoadMatrixf(struct yagl_transport *t)
{
}
/*
- * glClipPlanef dispatcher. id = 181
+ * glClipPlanef dispatcher. id = 189
*/
static bool yagl_func_glClipPlanef(struct yagl_transport *t)
{
}
/*
- * glGetClipPlanef dispatcher. id = 182
+ * glGetClipPlanef dispatcher. id = 190
*/
static bool yagl_func_glGetClipPlanef(struct yagl_transport *t)
{
}
/*
- * glUpdateOffscreenImageYAGL dispatcher. id = 183
+ * glUpdateOffscreenImageYAGL dispatcher. id = 191
*/
static bool yagl_func_glUpdateOffscreenImageYAGL(struct yagl_transport *t)
{
}
/*
- * glGenUniformLocationYAGL dispatcher. id = 184
+ * glGenUniformLocationYAGL dispatcher. id = 192
*/
static bool yagl_func_glGenUniformLocationYAGL(struct yagl_transport *t)
{
}
/*
- * glDeleteUniformLocationsYAGL dispatcher. id = 185
+ * glDeleteUniformLocationsYAGL dispatcher. id = 193
*/
static bool yagl_func_glDeleteUniformLocationsYAGL(struct yagl_transport *t)
{
return true;
}
-const uint32_t yagl_gles_api_num_funcs = 185;
+const uint32_t yagl_gles_api_num_funcs = 193;
yagl_api_func yagl_gles_api_funcs[] = {
&yagl_func_glDrawArrays,
&yagl_func_glGetFloatv,
&yagl_func_glGetString,
&yagl_func_glIsEnabled,
+ &yagl_func_glGenTransformFeedbacks,
+ &yagl_func_glBindTransformFeedback,
+ &yagl_func_glBeginTransformFeedback,
+ &yagl_func_glEndTransformFeedback,
+ &yagl_func_glPauseTransformFeedback,
+ &yagl_func_glResumeTransformFeedback,
+ &yagl_func_glTransformFeedbackVaryings,
+ &yagl_func_glGetTransformFeedbackVaryings,
&yagl_func_glDeleteObjects,
&yagl_func_glBlendEquation,
&yagl_func_glBlendEquationSeparate,
YAGL_GLES_DRIVER_FUNC4(BufferData, GLenum, GLsizeiptr, const GLvoid*, GLenum, target, size, data, usage)
YAGL_GLES_DRIVER_FUNC4(BufferSubData, GLenum, GLintptr, GLsizeiptr, const GLvoid*, target, offset, size, data)
YAGL_GLES_DRIVER_FUNC2(DeleteBuffers, GLsizei, const GLuint*, n, buffers)
- YAGL_GLES_DRIVER_FUNC3(BindBufferBase, GLenum, GLuint, GLuint, target, index, buffer)
- YAGL_GLES_DRIVER_FUNC5(BindBufferRange, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr, target, index, buffer, offset, size)
YAGL_GLES_DRIVER_FUNC2(GenTextures, GLsizei, GLuint*, n, textures)
YAGL_GLES_DRIVER_FUNC2(BindTexture, GLenum, GLuint, target, texture)
YAGL_GLES_DRIVER_FUNC2(DeleteTextures, GLsizei, const GLuint*, n, textures)
YAGL_GLES_DRIVER_FUNC2(VertexAttrib3fv, GLuint, const GLfloat*, indx, values)
YAGL_GLES_DRIVER_FUNC5(VertexAttrib4f, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, indx, x, y, z, w)
YAGL_GLES_DRIVER_FUNC2(VertexAttrib4fv, GLuint, const GLfloat*, indx, values)
- YAGL_GLES_DRIVER_FUNC5(GetActiveUniformsiv, GLuint, GLsizei, const GLuint*, GLenum, GLint*, program, uniformCount, uniformIndices, pname, params)
- YAGL_GLES_DRIVER_FUNC4(GetUniformIndices, GLuint, GLsizei, const GLchar* const*, GLuint*, program, uniformCount, uniformNames, uniformIndices)
- YAGL_GLES_DRIVER_FUNC_RET2(GLuint, GetUniformBlockIndex, GLuint, const GLchar*, program, uniformBlockName);
- YAGL_GLES_DRIVER_FUNC3(UniformBlockBinding, GLuint, GLuint, GLuint, program, uniformBlockIndex, uniformBlockBinding);
- YAGL_GLES_DRIVER_FUNC5(GetActiveUniformBlockName, GLuint, GLuint, GLsizei, GLsizei*, GLchar*, program, uniformBlockIndex, bufSize, length, uniformBlockName);
- YAGL_GLES_DRIVER_FUNC4(GetActiveUniformBlockiv, GLuint, GLuint, GLenum, GLint*, program, uniformBlockIndex, pname, params);
YAGL_GLES_DRIVER_FUNC2(GetIntegerv, GLenum, GLint*, pname, params)
YAGL_GLES_DRIVER_FUNC2(GetFloatv, GLenum, GLfloat*, pname, params)
YAGL_GLES_DRIVER_FUNC_RET1(const GLubyte*, GetString, GLenum, name)
YAGL_GLES_DRIVER_FUNC2(GenVertexArrays, GLsizei, GLuint*, n, arrays)
YAGL_GLES_DRIVER_FUNC1(BindVertexArray, GLuint, array)
YAGL_GLES_DRIVER_FUNC2(DeleteVertexArrays, GLsizei, const GLuint*, n, arrays)
+ YAGL_GLES_DRIVER_FUNC5(GetActiveUniformsiv, GLuint, GLsizei, const GLuint*, GLenum, GLint*, program, uniformCount, uniformIndices, pname, params)
+ YAGL_GLES_DRIVER_FUNC4(GetUniformIndices, GLuint, GLsizei, const GLchar* const*, GLuint*, program, uniformCount, uniformNames, uniformIndices)
+ YAGL_GLES_DRIVER_FUNC_RET2(GLuint, GetUniformBlockIndex, GLuint, const GLchar*, program, uniformBlockName);
+ YAGL_GLES_DRIVER_FUNC3(UniformBlockBinding, GLuint, GLuint, GLuint, program, uniformBlockIndex, uniformBlockBinding);
+ YAGL_GLES_DRIVER_FUNC5(GetActiveUniformBlockName, GLuint, GLuint, GLsizei, GLsizei*, GLchar*, program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ YAGL_GLES_DRIVER_FUNC4(GetActiveUniformBlockiv, GLuint, GLuint, GLenum, GLint*, program, uniformBlockIndex, pname, params);
+ YAGL_GLES_DRIVER_FUNC3(BindBufferBase, GLenum, GLuint, GLuint, target, index, buffer)
+ YAGL_GLES_DRIVER_FUNC5(BindBufferRange, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr, target, index, buffer, offset, size)
+ YAGL_GLES_DRIVER_FUNC2(GenTransformFeedbacks, GLsizei, GLuint*, n, ids)
+ YAGL_GLES_DRIVER_FUNC2(BindTransformFeedback, GLenum, GLuint, target, id)
+ YAGL_GLES_DRIVER_FUNC1(BeginTransformFeedback, GLenum, primitiveMode)
+ YAGL_GLES_DRIVER_FUNC0(EndTransformFeedback)
+ YAGL_GLES_DRIVER_FUNC0(PauseTransformFeedback)
+ YAGL_GLES_DRIVER_FUNC0(ResumeTransformFeedback)
+ YAGL_GLES_DRIVER_FUNC2(DeleteTransformFeedbacks, GLsizei, const GLuint*, n, ids)
+ YAGL_GLES_DRIVER_FUNC4(TransformFeedbackVaryings, GLuint, GLsizei, const GLchar* const*, GLenum, program, count, varyings, bufferMode)
+ YAGL_GLES_DRIVER_FUNC7(GetTransformFeedbackVarying, GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*, program, index, bufSize, length, size, type, name)
/*
* @}