/**
* @brief Camera enumerations.
- * @since_tizen 2.4
+ * @SINCE_1_0.0
*/
namespace Camera
{
* @brief Called when the owning actor's size is set e.g. using Actor::SetSize().
*
* @SINCE_1_0.0
- * @param[in] targetSize The target size. Note that this target size may not match the size returned via @ref Actor::GetSize.
+ * @param[in] targetSize The target size. Note that this target size may not match the size returned via @ref Actor::GetTargetSize.
*/
virtual void OnSizeSet(const Vector3& targetSize) = 0;
*
* @SINCE_1_0.0
* @param[in] animation The object which is animating the owning actor.
- * @param[in] targetSize The target size. Note that this target size may not match the size returned via @ref Actor::GetSize.
+ * @param[in] targetSize The target size. Note that this target size may not match the size returned via @ref Actor::GetTargetSize.
*/
virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize) = 0;
* @brief Connect to this signal to be notified when an Animation's animations have finished.
*
* @SINCE_1_0.0
- * @return A signal object to @ref Signal::Connect() with.
+ * @return A signal object to connect with.
*/
AnimationSignalType& FinishedSignal();
* @brief Functor.
* @SINCE_1_0.0
* @param[in,out] current The current property value (vector3 property * scale factor).
- * @param[in] input Property container for current property calculation
+ * @param[in] inputs Property container for current property calculation
*/
void operator()( Vector3& current, const PropertyInputContainer& inputs )
{
* @brief Functor.
* @SINCE_1_0.0
* @param[in,out] current The current property value (float property * scale factor).
- * @param[in] input Property container for current property calculation
+ * @param[in] inputs Property container for current property calculation
*/
void operator()( float& current, const PropertyInputContainer& inputs )
{
/**
* @brief A 3D parametric curve
*
- * Paths can be used to animate position and orientation of actors using @ref Dali::Animate( Actor, Path, ... )
+ * Paths can be used to animate position and orientation of actors using Dali::Animate()
*
* @SINCE_1_0.0
*/
* @brief This class emits a signal when a tap gesture occurs that meets the requirements set by the
* application.
*
- * See @ref TapGestureDetector::SetTapsRequired
+ * See @ref TapGestureDetector::SetMinimumTapsRequired
+ * See @ref TapGestureDetector::SetMaximumTapsRequired
*
* A TapGesture is a discrete gesture, which means it does not have any state information attached
* to it. Please see TapGesture for more information.