* Corbin Simpson <MostAwesomeDude@gmail.com>
*/
+#include <byteswap.h>
+
#include "pipe/p_screen.h"
#include "util/u_format.h"
#include "util/u_math.h"
u_upload_data(rctx->uploader, 0, count * ib->index_size,
ib->user_buffer, &ib->offset, &ib->buffer);
}
+
+void r600_upload_const_buffer(struct r600_context *rctx, struct si_resource **rbuffer,
+ const uint8_t *ptr, unsigned size,
+ uint32_t *const_offset)
+{
+ if (R600_BIG_ENDIAN) {
+ uint32_t *tmpPtr;
+ unsigned i;
+
+ if (!(tmpPtr = malloc(size))) {
+ R600_ERR("Failed to allocate BE swap buffer.\n");
+ return;
+ }
+
+ for (i = 0; i < size / 4; ++i) {
+ tmpPtr[i] = bswap_32(((uint32_t *)ptr)[i]);
+ }
+
+ u_upload_data(rctx->uploader, 0, size, tmpPtr, const_offset,
+ (struct pipe_resource**)rbuffer);
+
+ free(tmpPtr);
+ } else {
+ u_upload_data(rctx->uploader, 0, size, ptr, const_offset,
+ (struct pipe_resource**)rbuffer);
+ }
+}
struct r600_context *rctx = (struct r600_context*)ctx;
struct si_pipe_compute *program = rctx->cs_shader_state.program;
struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
+ struct si_resource *input_buffer = NULL;
+ uint32_t input_offset = 0;
+ uint64_t input_va;
uint64_t shader_va;
- unsigned arg_user_sgpr_count;
+ unsigned arg_user_sgpr_count = 2;
unsigned i;
struct si_pipe_shader *shader = &program->kernels[pc];
si_pm4_inval_shader_cache(pm4);
si_cmd_surface_sync(pm4, pm4->cp_coher_cntl);
- arg_user_sgpr_count = program->input_size / 4;
- if (program->input_size % 4 != 0) {
- arg_user_sgpr_count++;
- }
+ /* Upload the input data */
+ r600_upload_const_buffer(rctx, &input_buffer, input,
+ program->input_size, &input_offset);
+ input_va = r600_resource_va(ctx->screen, (struct pipe_resource*)input_buffer);
+ input_va += input_offset;
- /* XXX: We should store arguments in memory if we run out of user sgprs.
- */
- assert(arg_user_sgpr_count < 16);
+ si_pm4_add_bo(pm4, input_buffer, RADEON_USAGE_READ);
- for (i = 0; i < arg_user_sgpr_count; i++) {
- uint32_t *args = (uint32_t*)input;
- si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 +
- (i * 4),
- args[i]);
- }
+ si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0, input_va);
+ si_pm4_set_reg(pm4, R_00B900_COMPUTE_USER_DATA_0 + 4, S_008F04_BASE_ADDRESS_HI (input_va >> 32) | S_008F04_STRIDE(0));
si_pm4_set_reg(pm4, R_00B810_COMPUTE_START_X, 0);
si_pm4_set_reg(pm4, R_00B814_COMPUTE_START_Y, 0);
* Christian König <christian.koenig@amd.com>
*/
-#include <byteswap.h>
-
#include "util/u_memory.h"
#include "util/u_framebuffer.h"
#include "util/u_blitter.h"
ptr = input->user_buffer;
if (ptr) {
- /* Upload the user buffer. */
- if (R600_BIG_ENDIAN) {
- uint32_t *tmpPtr;
- unsigned i, size = input->buffer_size;
-
- if (!(tmpPtr = malloc(size))) {
- R600_ERR("Failed to allocate BE swap buffer.\n");
- return;
- }
-
- for (i = 0; i < size / 4; ++i) {
- tmpPtr[i] = bswap_32(((uint32_t *)ptr)[i]);
- }
-
- u_upload_data(rctx->uploader, 0, size, tmpPtr, &cb->buffer_offset, &cb->buffer);
- free(tmpPtr);
- } else {
- u_upload_data(rctx->uploader, 0, input->buffer_size, ptr, &cb->buffer_offset, &cb->buffer);
- }
+ r600_upload_const_buffer(rctx,
+ (struct si_resource**)&cb->buffer, ptr,
+ cb->buffer_size, &cb->buffer_offset);
} else {
/* Setup the hw buffer. */
cb->buffer_offset = input->buffer_offset;