Change-Id: Ibfa69fca897239f2d8bcab16b72b3c93eda4a77f
* {
* Animation animation = Animation::New(2.0f); // duration 2 seconds
* animation.MoveTo(actor, 10.0f, 50.0f, 0.0f);
- * animation.SignalFinished().Connect( ExampleCallback );
+ * animation.FinishedSignal().Connect( ExampleCallback );
* animation.Play();
* } // At this point the animation handle has gone out of scope
*
* " }\n";
*
* [An example of DALI_COMPOSE_SHADER usage]
- * const string FRAGMENT_SHADER_SOURCE = DALI_COMPOSE_SHADER (
+ * const string VERTEX_SHADER_SOURCE = DALI_COMPOSE_SHADER (
* void main()
* {
* gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);
/**
* @brief Sets image for using as effect texture.
*
- * This image texture will be bound to the "sEffectTexture" sampler
+ * This image texture will be bound to the "sEffect" sampler
* so it can be used in fragment shader for effects
*
* @param[in] image to use as effect texture