{
const char* IMAGE_FILE(DEMO_IMAGE_DIR "gallery-medium-1.jpg");
-const float CORNER_RADIUS_VALUE(30.0f);
-
const float BLUR_RADIUS_VALUE(15.0f);
const Vector2 BLUR_OFFSET_VALUE(0.05f, 0.05f);
const Vector2 BLUR_SIZE_VALUE(1.1f, 1.1f);
const Vector2 NO_BLUR_SIZE_VALUE(1.05f, 1.05f);
const float ANIMATION_DURATION(2.0f);
+constexpr Vector4 CORNER_RADIUS_VALUE(30.0f, 30.0f, 30.0f, 30.0f);
+constexpr Vector4 SHADOW_CORNER_RADIUS_VALUE(33.0f, 33.0f, 33.0f, 33.0f);
+
const Property::Value SHADOW{
{Visual::Property::TYPE, Visual::COLOR},
{Visual::Property::MIX_COLOR, Vector4(0.0f, 0.0f, 0.0f, 0.5f)},
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, Visual::Property::OPACITY), 0.5f);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, DevelVisual::Property::CORNER_RADIUS), CORNER_RADIUS_VALUE);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, ColorVisual::Property::MIX_COLOR), Vector3(0.0f, 0.0f, 1.0f));
- animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelVisual::Property::CORNER_RADIUS), CORNER_RADIUS_VALUE * BLUR_SIZE_VALUE.x / NO_BLUR_SIZE_VALUE.x);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelVisual::Property::CORNER_RADIUS), SHADOW_CORNER_RADIUS_VALUE);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelColorVisual::Property::BLUR_RADIUS), BLUR_RADIUS_VALUE);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, Visual::Transform::Property::OFFSET), BLUR_OFFSET_VALUE);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, Visual::Transform::Property::SIZE), BLUR_SIZE_VALUE);
{
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, Visual::Property::MIX_COLOR), Vector3(1.0f, 1.0f, 1.0f));
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, Visual::Property::OPACITY), 1.0f);
- animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, DevelVisual::Property::CORNER_RADIUS), 0.0f);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, DevelVisual::Property::CORNER_RADIUS), Vector4::ZERO);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, ColorVisual::Property::MIX_COLOR), Vector3(0.0f, 0.0f, 0.0f));
- animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelVisual::Property::CORNER_RADIUS), 0.0f);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelVisual::Property::CORNER_RADIUS), Vector4::ZERO);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelColorVisual::Property::BLUR_RADIUS), 0.0f);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, Visual::Transform::Property::OFFSET), Vector2::ZERO);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, Visual::Transform::Property::SIZE), NO_BLUR_SIZE_VALUE);
const char* const ROUNDED_CORNER_ICON(DEMO_IMAGE_DIR "icon-replace.png");
const char* const ROUNDED_CORNER_ICON_SELECTED(DEMO_IMAGE_DIR "icon-replace-selected.png");
-const float CORNER_RADIUS_VALUE(20.0f);
+constexpr Vector4 CORNER_RADIUS_VALUE(20.0f, 20.0f, 20.0f, 20.0f);
} // namespace
stopColors.PushBack(Color::YELLOW);
mGradientMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors);
- mGradientMap.Insert(DevelVisual::Property::CORNER_RADIUS, mRoundedCorner ? CORNER_RADIUS_VALUE : 0.0f);
+ mGradientMap.Insert(DevelVisual::Property::CORNER_RADIUS, mRoundedCorner ? CORNER_RADIUS_VALUE : Vector4::ZERO);
UpdateGradientMap();
}
}
else
{
- animation.AnimateTo(DevelControl::GetVisualProperty(mGradientControl, Control::Property::BACKGROUND, DevelVisual::Property::CORNER_RADIUS), 0.0f);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mGradientControl, Control::Property::BACKGROUND, DevelVisual::Property::CORNER_RADIUS), Vector4::ZERO);
}
animation.Play();