$ adb install -r ./app/build/outputs/apk/debug/dali-demo-debug.apk
$ adb install -r ./app/build/outputs/apk/release/dali-demo-release.apk
+Manually granting permission for accessing Storage before running the demo
+ 1. Long press the DALi demo app icon => App Info
+ 2. Permissions => Storage => Enable
+
## 4. Building for MS Windows
Third party dependencies are built using vcpkg. Instructions on how to install vcpkg can be found in the
export DALI_APP_RES_DIR=${PREFIX}/files
export DALI_APP_DIR=${PREFIX}/lib/${ANDROID_ABI}
export DALI_DEMO_RES_DIR=assets
+ #NOTE: keep app id consistent with dali-demo/build/android/app/src/main/AndroidManifest.xml
+ export DALI_DEMO_APP_ID=com.sec.dalidemo
- ${ANDROID_SDK}/cmake/3.10.2.4988404/bin/cmake ${DALI_DIR}/dali-demo/build/tizen -DCMAKE_C_COMPILER=${ANDROID_NDK}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -DCMAKE_CXX_COMPILER=${ANDROID_NDK}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ -DCMAKE_INSTALL_PREFIX=${PREFIX} -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK}/build/cmake/android.toolchain.cmake -DANDROID_PLATFORM=${ANDROID_PLATFORM} -DANDROID_ABI=${ANDROID_ABI} -DANDROID_NDK=${ANDROID_NDK} -DANDROID_STL=c++_shared -DCMAKE_CXX_FLAGS='-fexceptions -frtti -w -Wall -std=c++17' -DINCLUDE_DIR=${PREFIX}/include -DLIB_DIR=${PREFIX}/lib/${ANDROID_ABI} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DENABLE_TRACE=${ENABLE_TRACE} -DINTERNATIONALIZATION=OFF -DSHARED=ON -DDALI_APP_RES_DIR=${DALI_APP_RES_DIR} -DDALI_APP_DIR=${DALI_APP_DIR} -DDALI_DEMO_RES_DIR=${DALI_DEMO_RES_DIR}
+ ${ANDROID_SDK}/cmake/3.10.2.4988404/bin/cmake ${DALI_DIR}/dali-demo/build/tizen -DCMAKE_C_COMPILER=${ANDROID_NDK}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -DCMAKE_CXX_COMPILER=${ANDROID_NDK}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ -DCMAKE_INSTALL_PREFIX=${PREFIX} -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK}/build/cmake/android.toolchain.cmake -DANDROID_PLATFORM=${ANDROID_PLATFORM} -DANDROID_ABI=${ANDROID_ABI} -DANDROID_NDK=${ANDROID_NDK} -DANDROID_STL=c++_shared -DCMAKE_CXX_FLAGS='-fexceptions -frtti -w -Wall -std=c++17' -DINCLUDE_DIR=${PREFIX}/include -DLIB_DIR=${PREFIX}/lib/${ANDROID_ABI} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DENABLE_TRACE=${ENABLE_TRACE} -DINTERNATIONALIZATION=OFF -DSHARED=ON -DDALI_APP_RES_DIR=${DALI_APP_RES_DIR} -DDALI_APP_DIR=${DALI_APP_DIR} -DDALI_DEMO_RES_DIR=${DALI_DEMO_RES_DIR} -DDALI_DEMO_APP_ID=${DALI_DEMO_APP_ID}
fi
make -j8 || exit 1
SET(DEMO_EXAMPLE_BIN \\"${BINDIR}/\\")
SET(DEMO_LANG \\"${LANG}\\")
+#For run-time read/write directory
+IF(ANDROID)
+ SET(DEMO_DATA_RW_DIR \\"/data/data/${DALI_DEMO_APP_ID}/\\")
+ SET(DEMO_DATA_PUBLIC_RW_DIR \\"/sdcard/\\")
+ELSE()
+ SET(DEMO_DATA_RW_DIR \\"/tmp/\\")
+ SET(DEMO_DATA_PUBLIC_RW_DIR \\"/tmp/\\")
+ENDIF()
+
FILE(GLOB LOCAL_IMAGES_PNG RELATIVE "${LOCAL_IMAGES_DIR}" "${LOCAL_IMAGES_DIR}/*.png")
FILE(GLOB LOCAL_IMAGES_JPG RELATIVE "${LOCAL_IMAGES_DIR}" "${LOCAL_IMAGES_DIR}/*.jpg")
FILE(GLOB LOCAL_IMAGES_GIF RELATIVE "${LOCAL_IMAGES_DIR}" "${LOCAL_IMAGES_DIR}/*.gif")
)
ENDIF()
-SET(DALI_DEMO_CFLAGS "-DDEMO_GAME_DIR=${DEMO_GAME_DIR} -DDEMO_IMAGE_DIR=${DEMO_IMAGE_DIR} -DDEMO_VIDEO_DIR=${DEMO_VIDEO_DIR} -DDEMO_MODEL_DIR=${DEMO_MODEL_DIR} -DDEMO_SCRIPT_DIR=${DEMO_SCRIPT_DIR} -DDEMO_SHADER_DIR=${DEMO_SHADER_DIR} -DDEMO_STYLE_DIR=${DEMO_STYLE_DIR} -DDEMO_THEME_PATH=${DEMO_THEME_PATH} -DDEMO_EXAMPLE_BIN=${DEMO_EXAMPLE_BIN} -DDEMO_LOCALE_DIR=${DEMO_LOCALE_DIR} -DDEMO_LANG=${DEMO_LANG}")
+SET(DALI_DEMO_CFLAGS "-DDEMO_GAME_DIR=${DEMO_GAME_DIR} -DDEMO_IMAGE_DIR=${DEMO_IMAGE_DIR} -DDEMO_VIDEO_DIR=${DEMO_VIDEO_DIR} -DDEMO_MODEL_DIR=${DEMO_MODEL_DIR} -DDEMO_SCRIPT_DIR=${DEMO_SCRIPT_DIR} -DDEMO_SHADER_DIR=${DEMO_SHADER_DIR} -DDEMO_STYLE_DIR=${DEMO_STYLE_DIR} -DDEMO_THEME_PATH=${DEMO_THEME_PATH} -DDEMO_EXAMPLE_BIN=${DEMO_EXAMPLE_BIN} -DDEMO_LOCALE_DIR=${DEMO_LOCALE_DIR} -DDEMO_LANG=${DEMO_LANG} -DDEMO_DATA_RW_DIR=${DEMO_DATA_RW_DIR} -DDEMO_DATA_PUBLIC_RW_DIR=${DEMO_DATA_PUBLIC_RW_DIR} ")
IF( ENABLE_DEBUG )
SET(DALI_DEMO_CFLAGS "${DALI_DEMO_CFLAGS} -DDEBUG_ENABLED")
const float BUTTON_COUNT = 5.0f;
const std::string JPG_FILENAME = DEMO_IMAGE_DIR "gallery-medium-4.jpg";
-const std::string CAPTURE_FILENAME = "/tmp/native-image-capture.png";
+const std::string CAPTURE_FILENAME = DEMO_DATA_PUBLIC_RW_DIR "native-image-capture.png";
/**
* @brief Creates a shader used to render a native image