}
/*
- * glGenRenderbuffers dispatcher. id = 52
+ * glDrawBuffers dispatcher. id = 52
+ */
+static bool yagl_func_glDrawBuffers(struct yagl_transport *t)
+{
+ const GLenum *bufs;
+ int32_t bufs_count;
+ if (!yagl_transport_get_out_array(t, sizeof(GLenum), (const void**)&bufs, &bufs_count)) {
+ return false;
+ }
+ YAGL_LOG_FUNC_ENTER_SPLIT1(glDrawBuffers, void*, bufs);
+ (void)yagl_host_glDrawBuffers(bufs, bufs_count);
+ YAGL_LOG_FUNC_EXIT(NULL);
+
+ return true;
+}
+
+/*
+ * glGenRenderbuffers dispatcher. id = 53
*/
static bool yagl_func_glGenRenderbuffers(struct yagl_transport *t)
{
}
/*
- * glBindRenderbuffer dispatcher. id = 53
+ * glBindRenderbuffer dispatcher. id = 54
*/
static bool yagl_func_glBindRenderbuffer(struct yagl_transport *t)
{
}
/*
- * glRenderbufferStorage dispatcher. id = 54
+ * glRenderbufferStorage dispatcher. id = 55
*/
static bool yagl_func_glRenderbufferStorage(struct yagl_transport *t)
{
}
/*
- * glGetRenderbufferParameteriv dispatcher. id = 55
+ * glGetRenderbufferParameteriv dispatcher. id = 56
*/
static bool yagl_func_glGetRenderbufferParameteriv(struct yagl_transport *t)
{
}
/*
- * glCreateProgram dispatcher. id = 56
+ * glCreateProgram dispatcher. id = 57
*/
static bool yagl_func_glCreateProgram(struct yagl_transport *t)
{
}
/*
- * glCreateShader dispatcher. id = 57
+ * glCreateShader dispatcher. id = 58
*/
static bool yagl_func_glCreateShader(struct yagl_transport *t)
{
}
/*
- * glShaderSource dispatcher. id = 58
+ * glShaderSource dispatcher. id = 59
*/
static bool yagl_func_glShaderSource(struct yagl_transport *t)
{
}
/*
- * glAttachShader dispatcher. id = 59
+ * glAttachShader dispatcher. id = 60
*/
static bool yagl_func_glAttachShader(struct yagl_transport *t)
{
}
/*
- * glDetachShader dispatcher. id = 60
+ * glDetachShader dispatcher. id = 61
*/
static bool yagl_func_glDetachShader(struct yagl_transport *t)
{
}
/*
- * glCompileShader dispatcher. id = 61
+ * glCompileShader dispatcher. id = 62
*/
static bool yagl_func_glCompileShader(struct yagl_transport *t)
{
}
/*
- * glBindAttribLocation dispatcher. id = 62
+ * glBindAttribLocation dispatcher. id = 63
*/
static bool yagl_func_glBindAttribLocation(struct yagl_transport *t)
{
}
/*
- * glGetActiveAttrib dispatcher. id = 63
+ * glGetActiveAttrib dispatcher. id = 64
*/
static bool yagl_func_glGetActiveAttrib(struct yagl_transport *t)
{
}
/*
- * glGetActiveUniform dispatcher. id = 64
+ * glGetActiveUniform dispatcher. id = 65
*/
static bool yagl_func_glGetActiveUniform(struct yagl_transport *t)
{
}
/*
- * glGetAttribLocation dispatcher. id = 65
+ * glGetAttribLocation dispatcher. id = 66
*/
static bool yagl_func_glGetAttribLocation(struct yagl_transport *t)
{
}
/*
- * glGetProgramiv dispatcher. id = 66
+ * glGetProgramiv dispatcher. id = 67
*/
static bool yagl_func_glGetProgramiv(struct yagl_transport *t)
{
}
/*
- * glGetProgramInfoLog dispatcher. id = 67
+ * glGetProgramInfoLog dispatcher. id = 68
*/
static bool yagl_func_glGetProgramInfoLog(struct yagl_transport *t)
{
}
/*
- * glGetShaderiv dispatcher. id = 68
+ * glGetShaderiv dispatcher. id = 69
*/
static bool yagl_func_glGetShaderiv(struct yagl_transport *t)
{
}
/*
- * glGetShaderInfoLog dispatcher. id = 69
+ * glGetShaderInfoLog dispatcher. id = 70
*/
static bool yagl_func_glGetShaderInfoLog(struct yagl_transport *t)
{
}
/*
- * glGetUniformfv dispatcher. id = 70
+ * glGetUniformfv dispatcher. id = 71
*/
static bool yagl_func_glGetUniformfv(struct yagl_transport *t)
{
}
/*
- * glGetUniformiv dispatcher. id = 71
+ * glGetUniformiv dispatcher. id = 72
*/
static bool yagl_func_glGetUniformiv(struct yagl_transport *t)
{
}
/*
- * glGetUniformLocation dispatcher. id = 72
+ * glGetUniformLocation dispatcher. id = 73
*/
static bool yagl_func_glGetUniformLocation(struct yagl_transport *t)
{
}
/*
- * glGetVertexAttribfv dispatcher. id = 73
+ * glGetVertexAttribfv dispatcher. id = 74
*/
static bool yagl_func_glGetVertexAttribfv(struct yagl_transport *t)
{
}
/*
- * glGetVertexAttribiv dispatcher. id = 74
+ * glGetVertexAttribiv dispatcher. id = 75
*/
static bool yagl_func_glGetVertexAttribiv(struct yagl_transport *t)
{
}
/*
- * glLinkProgram dispatcher. id = 75
+ * glLinkProgram dispatcher. id = 76
*/
static bool yagl_func_glLinkProgram(struct yagl_transport *t)
{
}
/*
- * glUniform1f dispatcher. id = 76
+ * glUniform1f dispatcher. id = 77
*/
static bool yagl_func_glUniform1f(struct yagl_transport *t)
{
}
/*
- * glUniform1fv dispatcher. id = 77
+ * glUniform1fv dispatcher. id = 78
*/
static bool yagl_func_glUniform1fv(struct yagl_transport *t)
{
}
/*
- * glUniform1i dispatcher. id = 78
+ * glUniform1i dispatcher. id = 79
*/
static bool yagl_func_glUniform1i(struct yagl_transport *t)
{
}
/*
- * glUniform1iv dispatcher. id = 79
+ * glUniform1iv dispatcher. id = 80
*/
static bool yagl_func_glUniform1iv(struct yagl_transport *t)
{
}
/*
- * glUniform2f dispatcher. id = 80
+ * glUniform2f dispatcher. id = 81
*/
static bool yagl_func_glUniform2f(struct yagl_transport *t)
{
}
/*
- * glUniform2fv dispatcher. id = 81
+ * glUniform2fv dispatcher. id = 82
*/
static bool yagl_func_glUniform2fv(struct yagl_transport *t)
{
}
/*
- * glUniform2i dispatcher. id = 82
+ * glUniform2i dispatcher. id = 83
*/
static bool yagl_func_glUniform2i(struct yagl_transport *t)
{
}
/*
- * glUniform2iv dispatcher. id = 83
+ * glUniform2iv dispatcher. id = 84
*/
static bool yagl_func_glUniform2iv(struct yagl_transport *t)
{
}
/*
- * glUniform3f dispatcher. id = 84
+ * glUniform3f dispatcher. id = 85
*/
static bool yagl_func_glUniform3f(struct yagl_transport *t)
{
}
/*
- * glUniform3fv dispatcher. id = 85
+ * glUniform3fv dispatcher. id = 86
*/
static bool yagl_func_glUniform3fv(struct yagl_transport *t)
{
}
/*
- * glUniform3i dispatcher. id = 86
+ * glUniform3i dispatcher. id = 87
*/
static bool yagl_func_glUniform3i(struct yagl_transport *t)
{
}
/*
- * glUniform3iv dispatcher. id = 87
+ * glUniform3iv dispatcher. id = 88
*/
static bool yagl_func_glUniform3iv(struct yagl_transport *t)
{
}
/*
- * glUniform4f dispatcher. id = 88
+ * glUniform4f dispatcher. id = 89
*/
static bool yagl_func_glUniform4f(struct yagl_transport *t)
{
}
/*
- * glUniform4fv dispatcher. id = 89
+ * glUniform4fv dispatcher. id = 90
*/
static bool yagl_func_glUniform4fv(struct yagl_transport *t)
{
}
/*
- * glUniform4i dispatcher. id = 90
+ * glUniform4i dispatcher. id = 91
*/
static bool yagl_func_glUniform4i(struct yagl_transport *t)
{
}
/*
- * glUniform4iv dispatcher. id = 91
+ * glUniform4iv dispatcher. id = 92
*/
static bool yagl_func_glUniform4iv(struct yagl_transport *t)
{
}
/*
- * glUniformMatrix2fv dispatcher. id = 92
+ * glUniformMatrix2fv dispatcher. id = 93
*/
static bool yagl_func_glUniformMatrix2fv(struct yagl_transport *t)
{
}
/*
- * glUniformMatrix3fv dispatcher. id = 93
+ * glUniformMatrix3fv dispatcher. id = 94
*/
static bool yagl_func_glUniformMatrix3fv(struct yagl_transport *t)
{
}
/*
- * glUniformMatrix4fv dispatcher. id = 94
+ * glUniformMatrix4fv dispatcher. id = 95
*/
static bool yagl_func_glUniformMatrix4fv(struct yagl_transport *t)
{
}
/*
- * glUseProgram dispatcher. id = 95
+ * glUseProgram dispatcher. id = 96
*/
static bool yagl_func_glUseProgram(struct yagl_transport *t)
{
}
/*
- * glValidateProgram dispatcher. id = 96
+ * glValidateProgram dispatcher. id = 97
*/
static bool yagl_func_glValidateProgram(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib1f dispatcher. id = 97
+ * glVertexAttrib1f dispatcher. id = 98
*/
static bool yagl_func_glVertexAttrib1f(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib1fv dispatcher. id = 98
+ * glVertexAttrib1fv dispatcher. id = 99
*/
static bool yagl_func_glVertexAttrib1fv(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib2f dispatcher. id = 99
+ * glVertexAttrib2f dispatcher. id = 100
*/
static bool yagl_func_glVertexAttrib2f(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib2fv dispatcher. id = 100
+ * glVertexAttrib2fv dispatcher. id = 101
*/
static bool yagl_func_glVertexAttrib2fv(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib3f dispatcher. id = 101
+ * glVertexAttrib3f dispatcher. id = 102
*/
static bool yagl_func_glVertexAttrib3f(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib3fv dispatcher. id = 102
+ * glVertexAttrib3fv dispatcher. id = 103
*/
static bool yagl_func_glVertexAttrib3fv(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib4f dispatcher. id = 103
+ * glVertexAttrib4f dispatcher. id = 104
*/
static bool yagl_func_glVertexAttrib4f(struct yagl_transport *t)
{
}
/*
- * glVertexAttrib4fv dispatcher. id = 104
+ * glVertexAttrib4fv dispatcher. id = 105
*/
static bool yagl_func_glVertexAttrib4fv(struct yagl_transport *t)
{
}
/*
- * glGetIntegerv dispatcher. id = 105
+ * glGetIntegerv dispatcher. id = 106
*/
static bool yagl_func_glGetIntegerv(struct yagl_transport *t)
{
}
/*
- * glGetFloatv dispatcher. id = 106
+ * glGetFloatv dispatcher. id = 107
*/
static bool yagl_func_glGetFloatv(struct yagl_transport *t)
{
}
/*
- * glGetString dispatcher. id = 107
+ * glGetString dispatcher. id = 108
*/
static bool yagl_func_glGetString(struct yagl_transport *t)
{
}
/*
- * glIsEnabled dispatcher. id = 108
+ * glIsEnabled dispatcher. id = 109
*/
static bool yagl_func_glIsEnabled(struct yagl_transport *t)
{
}
/*
- * glDeleteObjects dispatcher. id = 109
+ * glDeleteObjects dispatcher. id = 110
*/
static bool yagl_func_glDeleteObjects(struct yagl_transport *t)
{
}
/*
- * glBlendEquation dispatcher. id = 110
+ * glBlendEquation dispatcher. id = 111
*/
static bool yagl_func_glBlendEquation(struct yagl_transport *t)
{
}
/*
- * glBlendEquationSeparate dispatcher. id = 111
+ * glBlendEquationSeparate dispatcher. id = 112
*/
static bool yagl_func_glBlendEquationSeparate(struct yagl_transport *t)
{
}
/*
- * glBlendFunc dispatcher. id = 112
+ * glBlendFunc dispatcher. id = 113
*/
static bool yagl_func_glBlendFunc(struct yagl_transport *t)
{
}
/*
- * glBlendFuncSeparate dispatcher. id = 113
+ * glBlendFuncSeparate dispatcher. id = 114
*/
static bool yagl_func_glBlendFuncSeparate(struct yagl_transport *t)
{
}
/*
- * glBlendColor dispatcher. id = 114
+ * glBlendColor dispatcher. id = 115
*/
static bool yagl_func_glBlendColor(struct yagl_transport *t)
{
}
/*
- * glClear dispatcher. id = 115
+ * glClear dispatcher. id = 116
*/
static bool yagl_func_glClear(struct yagl_transport *t)
{
}
/*
- * glClearColor dispatcher. id = 116
+ * glClearColor dispatcher. id = 117
*/
static bool yagl_func_glClearColor(struct yagl_transport *t)
{
}
/*
- * glClearDepthf dispatcher. id = 117
+ * glClearDepthf dispatcher. id = 118
*/
static bool yagl_func_glClearDepthf(struct yagl_transport *t)
{
}
/*
- * glClearStencil dispatcher. id = 118
+ * glClearStencil dispatcher. id = 119
*/
static bool yagl_func_glClearStencil(struct yagl_transport *t)
{
}
/*
- * glColorMask dispatcher. id = 119
+ * glColorMask dispatcher. id = 120
*/
static bool yagl_func_glColorMask(struct yagl_transport *t)
{
}
/*
- * glCullFace dispatcher. id = 120
+ * glCullFace dispatcher. id = 121
*/
static bool yagl_func_glCullFace(struct yagl_transport *t)
{
}
/*
- * glDepthFunc dispatcher. id = 121
+ * glDepthFunc dispatcher. id = 122
*/
static bool yagl_func_glDepthFunc(struct yagl_transport *t)
{
}
/*
- * glDepthMask dispatcher. id = 122
+ * glDepthMask dispatcher. id = 123
*/
static bool yagl_func_glDepthMask(struct yagl_transport *t)
{
}
/*
- * glDepthRangef dispatcher. id = 123
+ * glDepthRangef dispatcher. id = 124
*/
static bool yagl_func_glDepthRangef(struct yagl_transport *t)
{
}
/*
- * glEnable dispatcher. id = 124
+ * glEnable dispatcher. id = 125
*/
static bool yagl_func_glEnable(struct yagl_transport *t)
{
}
/*
- * glDisable dispatcher. id = 125
+ * glDisable dispatcher. id = 126
*/
static bool yagl_func_glDisable(struct yagl_transport *t)
{
}
/*
- * glFlush dispatcher. id = 126
+ * glFlush dispatcher. id = 127
*/
static bool yagl_func_glFlush(struct yagl_transport *t)
{
}
/*
- * glFrontFace dispatcher. id = 127
+ * glFrontFace dispatcher. id = 128
*/
static bool yagl_func_glFrontFace(struct yagl_transport *t)
{
}
/*
- * glGenerateMipmap dispatcher. id = 128
+ * glGenerateMipmap dispatcher. id = 129
*/
static bool yagl_func_glGenerateMipmap(struct yagl_transport *t)
{
}
/*
- * glHint dispatcher. id = 129
+ * glHint dispatcher. id = 130
*/
static bool yagl_func_glHint(struct yagl_transport *t)
{
}
/*
- * glLineWidth dispatcher. id = 130
+ * glLineWidth dispatcher. id = 131
*/
static bool yagl_func_glLineWidth(struct yagl_transport *t)
{
}
/*
- * glPixelStorei dispatcher. id = 131
+ * glPixelStorei dispatcher. id = 132
*/
static bool yagl_func_glPixelStorei(struct yagl_transport *t)
{
}
/*
- * glPolygonOffset dispatcher. id = 132
+ * glPolygonOffset dispatcher. id = 133
*/
static bool yagl_func_glPolygonOffset(struct yagl_transport *t)
{
}
/*
- * glScissor dispatcher. id = 133
+ * glScissor dispatcher. id = 134
*/
static bool yagl_func_glScissor(struct yagl_transport *t)
{
}
/*
- * glStencilFunc dispatcher. id = 134
+ * glStencilFunc dispatcher. id = 135
*/
static bool yagl_func_glStencilFunc(struct yagl_transport *t)
{
}
/*
- * glStencilMask dispatcher. id = 135
+ * glStencilMask dispatcher. id = 136
*/
static bool yagl_func_glStencilMask(struct yagl_transport *t)
{
}
/*
- * glStencilOp dispatcher. id = 136
+ * glStencilOp dispatcher. id = 137
*/
static bool yagl_func_glStencilOp(struct yagl_transport *t)
{
}
/*
- * glSampleCoverage dispatcher. id = 137
+ * glSampleCoverage dispatcher. id = 138
*/
static bool yagl_func_glSampleCoverage(struct yagl_transport *t)
{
}
/*
- * glViewport dispatcher. id = 138
+ * glViewport dispatcher. id = 139
*/
static bool yagl_func_glViewport(struct yagl_transport *t)
{
}
/*
- * glStencilFuncSeparate dispatcher. id = 139
+ * glStencilFuncSeparate dispatcher. id = 140
*/
static bool yagl_func_glStencilFuncSeparate(struct yagl_transport *t)
{
}
/*
- * glStencilMaskSeparate dispatcher. id = 140
+ * glStencilMaskSeparate dispatcher. id = 141
*/
static bool yagl_func_glStencilMaskSeparate(struct yagl_transport *t)
{
}
/*
- * glStencilOpSeparate dispatcher. id = 141
+ * glStencilOpSeparate dispatcher. id = 142
*/
static bool yagl_func_glStencilOpSeparate(struct yagl_transport *t)
{
}
/*
- * glPointSize dispatcher. id = 142
+ * glPointSize dispatcher. id = 143
*/
static bool yagl_func_glPointSize(struct yagl_transport *t)
{
}
/*
- * glAlphaFunc dispatcher. id = 143
+ * glAlphaFunc dispatcher. id = 144
*/
static bool yagl_func_glAlphaFunc(struct yagl_transport *t)
{
}
/*
- * glMatrixMode dispatcher. id = 144
+ * glMatrixMode dispatcher. id = 145
*/
static bool yagl_func_glMatrixMode(struct yagl_transport *t)
{
}
/*
- * glLoadIdentity dispatcher. id = 145
+ * glLoadIdentity dispatcher. id = 146
*/
static bool yagl_func_glLoadIdentity(struct yagl_transport *t)
{
}
/*
- * glPopMatrix dispatcher. id = 146
+ * glPopMatrix dispatcher. id = 147
*/
static bool yagl_func_glPopMatrix(struct yagl_transport *t)
{
}
/*
- * glPushMatrix dispatcher. id = 147
+ * glPushMatrix dispatcher. id = 148
*/
static bool yagl_func_glPushMatrix(struct yagl_transport *t)
{
}
/*
- * glRotatef dispatcher. id = 148
+ * glRotatef dispatcher. id = 149
*/
static bool yagl_func_glRotatef(struct yagl_transport *t)
{
}
/*
- * glTranslatef dispatcher. id = 149
+ * glTranslatef dispatcher. id = 150
*/
static bool yagl_func_glTranslatef(struct yagl_transport *t)
{
}
/*
- * glScalef dispatcher. id = 150
+ * glScalef dispatcher. id = 151
*/
static bool yagl_func_glScalef(struct yagl_transport *t)
{
}
/*
- * glOrthof dispatcher. id = 151
+ * glOrthof dispatcher. id = 152
*/
static bool yagl_func_glOrthof(struct yagl_transport *t)
{
}
/*
- * glColor4f dispatcher. id = 152
+ * glColor4f dispatcher. id = 153
*/
static bool yagl_func_glColor4f(struct yagl_transport *t)
{
}
/*
- * glColor4ub dispatcher. id = 153
+ * glColor4ub dispatcher. id = 154
*/
static bool yagl_func_glColor4ub(struct yagl_transport *t)
{
}
/*
- * glNormal3f dispatcher. id = 154
+ * glNormal3f dispatcher. id = 155
*/
static bool yagl_func_glNormal3f(struct yagl_transport *t)
{
}
/*
- * glPointParameterf dispatcher. id = 155
+ * glPointParameterf dispatcher. id = 156
*/
static bool yagl_func_glPointParameterf(struct yagl_transport *t)
{
}
/*
- * glPointParameterfv dispatcher. id = 156
+ * glPointParameterfv dispatcher. id = 157
*/
static bool yagl_func_glPointParameterfv(struct yagl_transport *t)
{
}
/*
- * glFogf dispatcher. id = 157
+ * glFogf dispatcher. id = 158
*/
static bool yagl_func_glFogf(struct yagl_transport *t)
{
}
/*
- * glFogfv dispatcher. id = 158
+ * glFogfv dispatcher. id = 159
*/
static bool yagl_func_glFogfv(struct yagl_transport *t)
{
}
/*
- * glFrustumf dispatcher. id = 159
+ * glFrustumf dispatcher. id = 160
*/
static bool yagl_func_glFrustumf(struct yagl_transport *t)
{
}
/*
- * glLightf dispatcher. id = 160
+ * glLightf dispatcher. id = 161
*/
static bool yagl_func_glLightf(struct yagl_transport *t)
{
}
/*
- * glLightfv dispatcher. id = 161
+ * glLightfv dispatcher. id = 162
*/
static bool yagl_func_glLightfv(struct yagl_transport *t)
{
}
/*
- * glGetLightfv dispatcher. id = 162
+ * glGetLightfv dispatcher. id = 163
*/
static bool yagl_func_glGetLightfv(struct yagl_transport *t)
{
}
/*
- * glLightModelf dispatcher. id = 163
+ * glLightModelf dispatcher. id = 164
*/
static bool yagl_func_glLightModelf(struct yagl_transport *t)
{
}
/*
- * glLightModelfv dispatcher. id = 164
+ * glLightModelfv dispatcher. id = 165
*/
static bool yagl_func_glLightModelfv(struct yagl_transport *t)
{
}
/*
- * glMaterialf dispatcher. id = 165
+ * glMaterialf dispatcher. id = 166
*/
static bool yagl_func_glMaterialf(struct yagl_transport *t)
{
}
/*
- * glMaterialfv dispatcher. id = 166
+ * glMaterialfv dispatcher. id = 167
*/
static bool yagl_func_glMaterialfv(struct yagl_transport *t)
{
}
/*
- * glGetMaterialfv dispatcher. id = 167
+ * glGetMaterialfv dispatcher. id = 168
*/
static bool yagl_func_glGetMaterialfv(struct yagl_transport *t)
{
}
/*
- * glShadeModel dispatcher. id = 168
+ * glShadeModel dispatcher. id = 169
*/
static bool yagl_func_glShadeModel(struct yagl_transport *t)
{
}
/*
- * glLogicOp dispatcher. id = 169
+ * glLogicOp dispatcher. id = 170
*/
static bool yagl_func_glLogicOp(struct yagl_transport *t)
{
}
/*
- * glMultMatrixf dispatcher. id = 170
+ * glMultMatrixf dispatcher. id = 171
*/
static bool yagl_func_glMultMatrixf(struct yagl_transport *t)
{
}
/*
- * glLoadMatrixf dispatcher. id = 171
+ * glLoadMatrixf dispatcher. id = 172
*/
static bool yagl_func_glLoadMatrixf(struct yagl_transport *t)
{
}
/*
- * glClipPlanef dispatcher. id = 172
+ * glClipPlanef dispatcher. id = 173
*/
static bool yagl_func_glClipPlanef(struct yagl_transport *t)
{
}
/*
- * glGetClipPlanef dispatcher. id = 173
+ * glGetClipPlanef dispatcher. id = 174
*/
static bool yagl_func_glGetClipPlanef(struct yagl_transport *t)
{
}
/*
- * glUpdateOffscreenImageYAGL dispatcher. id = 174
+ * glUpdateOffscreenImageYAGL dispatcher. id = 175
*/
static bool yagl_func_glUpdateOffscreenImageYAGL(struct yagl_transport *t)
{
}
/*
- * glGenUniformLocationYAGL dispatcher. id = 175
+ * glGenUniformLocationYAGL dispatcher. id = 176
*/
static bool yagl_func_glGenUniformLocationYAGL(struct yagl_transport *t)
{
}
/*
- * glDeleteUniformLocationsYAGL dispatcher. id = 176
+ * glDeleteUniformLocationsYAGL dispatcher. id = 177
*/
static bool yagl_func_glDeleteUniformLocationsYAGL(struct yagl_transport *t)
{
return true;
}
-const uint32_t yagl_gles_api_num_funcs = 176;
+const uint32_t yagl_gles_api_num_funcs = 177;
yagl_api_func yagl_gles_api_funcs[] = {
&yagl_func_glDrawArrays,
&yagl_func_glFramebufferTexture2D,
&yagl_func_glFramebufferRenderbuffer,
&yagl_func_glBlitFramebuffer,
+ &yagl_func_glDrawBuffers,
&yagl_func_glGenRenderbuffers,
&yagl_func_glBindRenderbuffer,
&yagl_func_glRenderbufferStorage,