continue;
}
- Vector2 position = mDropTargets[i].target.GetProperty<Vector2>(Dali::Actor::Property::POSITION);
+ Vector2 position = mDropTargets[i].target.GetProperty<Vector2>(Dali::Actor::Property::SCREEN_POSITION);
Vector2 size = mDropTargets[i].target.GetProperty<Vector2>(Dali::Actor::Property::SIZE);
bool currentInside = IsIntersection(ev->x, ev->y, position.x, position.y, size.width, size.height);
continue;
}
- Vector2 position = mDropTargets[i].target.GetProperty<Vector2>(Dali::Actor::Property::POSITION);
+ Vector2 position = mDropTargets[i].target.GetProperty<Vector2>(Dali::Actor::Property::SCREEN_POSITION);
Vector2 size = mDropTargets[i].target.GetProperty<Vector2>(Dali::Actor::Property::SIZE);
// If the drop position is in the target object region, request drop data to the source object
if(IsIntersection(ev->x, ev->y, position.x, position.y, size.width, size.height))