Graphics::TextureUpdateInfo info{};
- const uint32_t bytePerPixel = Pixel::GetBytesPerPixel(pixelData->GetPixelFormat());
- const uint32_t srcStride = pixelData->GetStride();
- uint32_t srcOffset = 0u;
- uint32_t srcSize = pixelData->GetBufferSize();
+ const uint32_t srcStride = pixelData->GetStride();
+ uint32_t srcOffset = 0u;
+ uint32_t srcSize = pixelData->GetBufferSize();
const bool requiredSubPixelData = (!Pixel::IsCompressed(pixelData->GetPixelFormat())) &&
((params.dataXOffset != 0) ||
* srcOffset = A).offsetByte;
* srcSize = ( C).offsetByte - A).offsetByte );
*/
+ const uint32_t bytePerPixel = Pixel::GetBytesPerPixel(pixelData->GetPixelFormat());
const uint32_t dataStrideByte = (srcStride ? srcStride : static_cast<uint32_t>(params.dataWidth)) * bytePerPixel;
const uint32_t dataXOffsetByte = params.dataXOffset * bytePerPixel;
const uint32_t dataWidthByte = static_cast<uint32_t>(params.dataWidth) * bytePerPixel;