#define EMOTICON_ICON_GAP_HEIGHT_LAND 0
#endif
+#define EMOTICON_LAYOUT_LEFT_MARGIN 88
+
#define EMOTICON_WIDTH_LAND (EMOTICON_ICON_WIDTH_LAND + EMOTICON_ICON_GAP_WIDTH_LAND)
#define EMOTICON_HEIGHT_LAND (EMOTICON_ICON_HEIGHT_LAND + EMOTICON_ICON_GAP_HEIGHT_LAND)
#else
if (screen_degree == 0 || screen_degree == 180) {
if (landscape_device) {
- evas_object_resize(layout, width - ui->get_scaled_y(88*2), ui->get_scaled_y(ISE_HEIGHT_LAND));
- evas_object_move(layout, ui->get_scaled_y(88), y);
+ evas_object_resize(layout, width - ui->get_scaled_y(EMOTICON_LAYOUT_LEFT_MARGIN*2), ui->get_scaled_y(ISE_HEIGHT_LAND));
+ evas_object_move(layout, ui->get_scaled_y(EMOTICON_LAYOUT_LEFT_MARGIN), y);
}
} else {
if (config_values->floating_mode) {
- evas_object_resize(layout, (width - ui->get_scaled_y(88*2)) * FLOATING_SCALE_RATE, (ui->get_scaled_y(ISE_HEIGHT_LAND)) * FLOATING_SCALE_RATE);
- evas_object_move(layout, ui->get_scaled_y(88), y + FLOATING_TITLE_BAR_HEIGHT);
+ evas_object_resize(layout, (width - ui->get_scaled_y(EMOTICON_LAYOUT_LEFT_MARGIN*2)) * FLOATING_SCALE_RATE, (ui->get_scaled_y(ISE_HEIGHT_LAND)) * FLOATING_SCALE_RATE);
+ evas_object_move(layout, ui->get_scaled_y(EMOTICON_LAYOUT_LEFT_MARGIN), y + FLOATING_TITLE_BAR_HEIGHT);
} else {
- evas_object_resize(layout, width - ui->get_scaled_y(88*2), ui->get_scaled_y(landscape_device ? ISE_HEIGHT_PORT : ISE_HEIGHT_LAND));
- evas_object_move(layout, ui->get_scaled_y(88), y);
+ evas_object_resize(layout, width - ui->get_scaled_y(EMOTICON_LAYOUT_LEFT_MARGIN*2), ui->get_scaled_y(landscape_device ? ISE_HEIGHT_PORT : ISE_HEIGHT_LAND));
+ evas_object_move(layout, ui->get_scaled_y(EMOTICON_LAYOUT_LEFT_MARGIN), y);
}
}
#endif