namespace
{
-const char * gModelFile = DALI_MODEL_DIR "AlbumCute.dae";
+const char * gModelFile = DALI_MODEL_DIR "AlbumCute.dali-bin";
const char * const BACKGROUND_IMAGE( DALI_IMAGE_DIR "background-2.jpg" );
const char * const TOOLBAR_IMAGE( DALI_IMAGE_DIR "top-bar.png" );
const char * const LOSE_CONTEXT_IMAGE( DALI_IMAGE_DIR "icon-cluster-wobble.png" );
NewWindowController* gNewWindowController(NULL);
const char*const FRAG_SHADER=
- "uniform float alpha;\n"
+ "uniform mediump float alpha;\n"
"\n"
"void main()\n"
"{\n"
- " vec4 fragColor = texture2D(sTexture, vTexCoord);\n"
- " vec4 fxColor = texture2D(sEffect, vTexCoord);\n"
+ " mediump vec4 fragColor = texture2D(sTexture, vTexCoord);\n"
+ " mediump vec4 fxColor = texture2D(sEffect, vTexCoord);\n"
" gl_FragColor = mix(fragColor,fxColor, alpha);\n"
"}\n";
{
if( model.GetLoadingState() == ResourceLoadingSucceeded )
{
- std::cout << "Succeeded loading collada model" << std::endl;
+ std::cout << "Succeeded loading model" << std::endl;
mModelActor = ModelActorFactory::BuildActorTree(mModel, ""); // Gets root actor
mModelActor.SetSize(250.0f, 250.0f);
mModelActor.SetPosition(0.0f, 200.0f, 70.0f);
}
else
{
- std::cout << "Failed loading collada model" << std::endl;
+ std::cout << "Failed loading model" << std::endl;
mApplication.Quit();
}
}