Changed all property & signal names to lowerCamelCase 34/50834/4
authorAdeel Kazmi <adeel.kazmi@samsung.com>
Mon, 2 Nov 2015 18:02:02 +0000 (18:02 +0000)
committerAdeel Kazmi <adeel.kazmi@samsung.com>
Tue, 3 Nov 2015 12:09:03 +0000 (12:09 +0000)
e.g. anchor-point-x --> anchorPointX

Change-Id: I0ef19e68f8c9ca7d74860aa4cbb28d3bff1b03b8

54 files changed:
automated-tests/src/dali-devel/utc-Dali-Scripting.cpp
automated-tests/src/dali-devel/utc-Dali-SignalDelegate.cpp
automated-tests/src/dali/utc-Dali-Actor.cpp
automated-tests/src/dali/utc-Dali-AlphaFunction.cpp
automated-tests/src/dali/utc-Dali-Animation.cpp
automated-tests/src/dali/utc-Dali-Handle.cpp
automated-tests/src/dali/utc-Dali-ImageActor.cpp
automated-tests/src/dali/utc-Dali-PropertyMap.cpp
automated-tests/src/dali/utc-Dali-ShaderEffect.cpp
automated-tests/src/dali/utc-Dali-TypeRegistry.cpp
dali/devel-api/animation/path-constrainer.h
dali/devel-api/rendering/geometry.h
dali/devel-api/rendering/material.h
dali/devel-api/rendering/renderer.h
dali/devel-api/rendering/shader.h
dali/devel-api/scripting/scripting.cpp
dali/devel-api/scripting/scripting.h
dali/internal/event/actors/actor-impl.cpp
dali/internal/event/actors/camera-actor-impl.cpp
dali/internal/event/actors/image-actor-impl.cpp
dali/internal/event/actors/layer-impl.cpp
dali/internal/event/animation/path-constrainer-impl.cpp
dali/internal/event/animation/path-impl.cpp
dali/internal/event/common/object-registry-impl.cpp
dali/internal/event/common/stage-impl.cpp
dali/internal/event/effects/shader-effect-impl.cpp
dali/internal/event/events/long-press-gesture-detector-impl.cpp
dali/internal/event/events/pan-gesture-detector-impl.cpp
dali/internal/event/events/pinch-gesture-detector-impl.cpp
dali/internal/event/events/tap-gesture-detector-impl.cpp
dali/internal/event/images/resource-image-impl.cpp
dali/internal/event/render-tasks/render-task-impl.cpp
dali/internal/event/rendering/geometry-impl.cpp
dali/internal/event/rendering/material-impl.cpp
dali/internal/event/rendering/renderer-impl.cpp
dali/internal/event/rendering/shader-impl.cpp
dali/internal/render/common/render-instruction.h
dali/internal/update/gestures/scene-graph-pan-gesture.h
dali/internal/update/node-attachments/scene-graph-camera-attachment.h
dali/internal/update/render-tasks/scene-graph-render-task.h
dali/public-api/actors/actor.h
dali/public-api/actors/camera-actor.h
dali/public-api/actors/image-actor.h
dali/public-api/actors/layer.h
dali/public-api/animation/path.h
dali/public-api/common/stage.h
dali/public-api/events/long-press-gesture-detector.h
dali/public-api/events/pan-gesture-detector.h
dali/public-api/events/pinch-gesture-detector.h
dali/public-api/events/tap-gesture-detector.h
dali/public-api/images/resource-image.h
dali/public-api/object/object-registry.h
dali/public-api/render-tasks/render-task.h
dali/public-api/shader-effects/shader-effect.h

index e001a89..4521973 100644 (file)
@@ -216,7 +216,7 @@ int UtcDaliScriptingNewImageNegative02(void)
   // Invalid load-policy value type
   Property::Map map;
   map[ "filename" ] = "TEST_FILE";
-  map[ "load-policy" ] = Vector3::ZERO;
+  map[ "loadPolicy" ] = Vector3::ZERO;
   // will give us a valid image handle with default load policy
   Image image = NewImage( map );
   DALI_TEST_CHECK( image );
@@ -232,7 +232,7 @@ int UtcDaliScriptingNewImageNegative03(void)
   // Invalid load-policy value
   Property::Map map;
   map[ "filename" ] = "TEST_FILE";
-  map[ "load-policy" ] = "INVALID";
+  map[ "loadPolicy" ] = "INVALID";
   // will give us a valid image with default load policy
   Image image = NewImage( map );
   DALI_TEST_CHECK( image );
@@ -248,7 +248,7 @@ int UtcDaliScriptingNewImageNegative04(void)
   // Invalid release-policy value type
   Property::Map map;
   map[ "filename" ] = "TEST_FILE";
-  map[ "release-policy" ] = Vector3::ZERO;
+  map[ "releasePolicy" ] = Vector3::ZERO;
   // will give us a valid image with default release policy
   Image image = NewImage( map );
   DALI_TEST_CHECK( image );
@@ -264,7 +264,7 @@ int UtcDaliScriptingNewImageNegative05(void)
   // Invalid release-policy value
   Property::Map map;
   map[ "filename" ] = "TEST_FILE";
-  map[ "release-policy" ] = "INVALID";
+  map[ "releasePolicy" ] = "INVALID";
   // will give us a valid image with default release policy
   Image image = NewImage( map );
   DALI_TEST_CHECK( image );
@@ -316,7 +316,7 @@ int UtcDaliScriptingNewImageNegative08(void)
   // Invalid fitting-mode
   Property::Map map;
   map[ "filename" ] = "TEST_FILE";
-  map[ "fitting-mode" ] = Vector3::ZERO;
+  map[ "fittingMode" ] = Vector3::ZERO;
   // will give us a valid image
   Image image = NewImage( map );
   DALI_TEST_CHECK( image );
@@ -331,7 +331,7 @@ int UtcDaliScriptingNewImageNegative09(void)
   // Invalid value
   Property::Map map;
   map[ "filename" ] = "TEST_FILE";
-  map[ "fitting-mode" ] = "INVALID";
+  map[ "fittingMode" ] = "INVALID";
   // will give us a valid image
   Image image = NewImage( map );
   DALI_TEST_CHECK( image );
@@ -346,7 +346,7 @@ int UtcDaliScriptingNewImageNegative10(void)
   // Invalid scaling-mode
   Property::Map map;
   map[ "filename" ] = "TEST_FILE";
-  map[ "sampling-mode" ] = Vector3::ZERO;
+  map[ "samplingMode" ] = Vector3::ZERO;
   // will give us a valid image
   Image image = NewImage( map );
   DALI_TEST_CHECK( image );
@@ -399,7 +399,7 @@ int UtcDaliScriptingNewImageNegative15(void)
 {
   // Invalid pixel-format
   Property::Map map;
-  map[ "pixel-format" ] = Vector3::ZERO;
+  map[ "pixelFormat" ] = Vector3::ZERO;
   Image image = NewImage( map );
   DALI_TEST_CHECK( !image );
   END_TEST;
@@ -409,7 +409,7 @@ int UtcDaliScriptingNewImageNegative16(void)
 {
   // Invalid value
   Property::Map map;
-  map[ "pixel-format" ] = "INVALID";
+  map[ "pixelFormat" ] = "INVALID";
   Image image = NewImage( map );
   DALI_TEST_CHECK( !image );
   END_TEST;
@@ -436,13 +436,13 @@ int UtcDaliScriptingNewImage02P(void)
   map[ "filename" ] = "TEST_FILE";
 
   // load-policy
-  map[ "load-policy" ] = "";
+  map[ "loadPolicy" ] = "";
   const StringEnum values[] =
   {
     { "IMMEDIATE", ResourceImage::IMMEDIATE },
     { "ON_DEMAND", ResourceImage::ON_DEMAND }
   };
-  TestEnumStrings< ResourceImage::LoadPolicy, ResourceImage >( map, "load-policy", values, ( sizeof( values ) / sizeof ( values[0] ) ), &ResourceImage::GetLoadPolicy, &NewResourceImage );
+  TestEnumStrings< ResourceImage::LoadPolicy, ResourceImage >( map, "loadPolicy",  values, ( sizeof( values ) / sizeof ( values[0] ) ), &ResourceImage::GetLoadPolicy, &NewResourceImage );
   END_TEST;
 }
 
@@ -454,13 +454,13 @@ int UtcDaliScriptingNewImage03P(void)
   map[ "filename" ] = "TEST_FILE";
 
   // release-policy
-  map[ "release-policy" ] = "";
+  map[ "releasePolicy" ] = "";
   const StringEnum values[] =
   {
     { "UNUSED", Image::UNUSED },
     { "NEVER", Image::NEVER }
   };
-  TestEnumStrings< Image::ReleasePolicy, Image >( map, "release-policy", values, ( sizeof( values ) / sizeof ( values[0] ) ), &Image::GetReleasePolicy, &NewImage );
+  TestEnumStrings< Image::ReleasePolicy, Image >( map, "releasePolicy",  values, ( sizeof( values ) / sizeof ( values[0] ) ), &Image::GetReleasePolicy, &NewImage );
   END_TEST;
 }
 
@@ -539,7 +539,7 @@ int UtcDaliScriptingNewImage08P(void)
   map[ "width"] = 66;
   map[ "height" ] = 99;
   // pixel-format
-  map[ "pixel-format" ] = "";
+  map[ "pixelFormat" ] = "";
   const StringEnum values[] =
   {
     { "A8", Pixel::A8 },
@@ -558,7 +558,7 @@ int UtcDaliScriptingNewImage08P(void)
     { "BGRA8888", Pixel::BGRA8888 },
     // BufferImage does not support compressed formats
   };
-  TestEnumStrings< Pixel::Format, BufferImage >( map, "pixel-format", values, ( sizeof( values ) / sizeof ( values[0] ) ), &BufferImage::GetPixelFormat, &NewBufferImage );
+  TestEnumStrings< Pixel::Format, BufferImage >( map, "pixelFormat",  values, ( sizeof( values ) / sizeof ( values[0] ) ), &BufferImage::GetPixelFormat, &NewBufferImage );
 
   END_TEST;
 }
@@ -598,8 +598,8 @@ int UtcDaliScriptingNewShaderEffect(void)
   TestApplication application;
 
   Property::Map programMap;
-  programMap[ "vertex-filename" ] = "bump.vert";
-  programMap[ "fragment-filename" ] = "bump.frag";
+  programMap[ "vertexFilename" ] = "bump.vert";
+  programMap[ "fragmentFilename" ] = "bump.frag";
 
   Property::Map imageMap;
   imageMap[ "filename" ] = "image.png";
@@ -629,8 +629,8 @@ int UtcDaliScriptingNewActorNegative(void)
   // Map with only properties
   {
     Property::Map map;
-    map[ "parent-origin" ] = ParentOrigin::TOP_CENTER;
-    map[ "anchor-point" ] = AnchorPoint::TOP_CENTER;
+    map[ "parentOrigin" ] = ParentOrigin::TOP_CENTER;
+    map[ "anchorPoint" ] = AnchorPoint::TOP_CENTER;
     Actor handle = NewActor( map );
     DALI_TEST_CHECK( !handle );
   }
@@ -662,14 +662,14 @@ int UtcDaliScriptingNewActorProperties(void)
   map[ "visible" ] = false;
   map[ "color" ] = Color::MAGENTA;
   map[ "name" ] = "MyActor";
-  map[ "color-mode" ] = "USE_PARENT_COLOR";
-  map[ "inherit-shader-effect" ] = false;
+  map[ "colorMode" ] = "USE_PARENT_COLOR";
+  map[ "inheritShaderEffect" ] = false;
   map[ "sensitive" ] = false;
-  map[ "leave-required" ] = true;
-  map[ "position-inheritance" ] = "DONT_INHERIT_POSITION";
-  map[ "draw-mode" ] = "STENCIL";
-  map[ "inherit-orientation" ] = false;
-  map[ "inherit-scale" ] = false;
+  map[ "leaveRequired" ] = true;
+  map[ "positionInheritance" ] = "DONT_INHERIT_POSITION";
+  map[ "drawMode" ] = "STENCIL";
+  map[ "inheritOrientation" ] = false;
+  map[ "inheritScale" ] = false;
 
   // Default properties
   {
@@ -698,8 +698,8 @@ int UtcDaliScriptingNewActorProperties(void)
   }
 
   // Check Anchor point and parent origin vector3s
-  map[ "parent-origin" ] = ParentOrigin::TOP_CENTER;
-  map[ "anchor-point" ] = AnchorPoint::TOP_LEFT;
+  map[ "parentOrigin" ] = ParentOrigin::TOP_CENTER;
+  map[ "anchorPoint" ] = AnchorPoint::TOP_LEFT;
   {
     Actor handle = NewActor( map );
     DALI_TEST_CHECK( handle );
@@ -715,8 +715,8 @@ int UtcDaliScriptingNewActorProperties(void)
   }
 
   // Check Anchor point and parent origin STRINGS
-  map[ "parent-origin" ] = "TOP_LEFT";
-  map[ "anchor-point" ] = "CENTER_LEFT";
+  map[ "parentOrigin" ] = "TOP_LEFT";
+  map[ "anchorPoint" ] = "CENTER_LEFT";
   {
     Actor handle = NewActor( map );
     DALI_TEST_CHECK( handle );
@@ -838,32 +838,32 @@ int UtcDaliScriptingCreatePropertyMapActor(void)
     DALI_TEST_EQUALS( map.Find( "color" )->Get< Vector4 >(), Color::MAGENTA, TEST_LOCATION );
     DALI_TEST_CHECK( NULL != map.Find( "name" ) );
     DALI_TEST_EQUALS( map.Find( "name")->Get< std::string >(), "MyActor", TEST_LOCATION );
-    DALI_TEST_CHECK( NULL != map.Find( "anchor-point" ) );
-    DALI_TEST_EQUALS( map.Find( "anchor-point" )->Get< Vector3 >(), AnchorPoint::CENTER_LEFT, TEST_LOCATION );
-    DALI_TEST_CHECK( NULL != map.Find( "parent-origin" ) );
-    DALI_TEST_EQUALS( map.Find( "parent-origin" )->Get< Vector3 >(), ParentOrigin::TOP_RIGHT, TEST_LOCATION );
+    DALI_TEST_CHECK( NULL != map.Find( "anchorPoint" ) );
+    DALI_TEST_EQUALS( map.Find( "anchorPoint" )->Get< Vector3 >(), AnchorPoint::CENTER_LEFT, TEST_LOCATION );
+    DALI_TEST_CHECK( NULL != map.Find( "parentOrigin" ) );
+    DALI_TEST_EQUALS( map.Find( "parentOrigin" )->Get< Vector3 >(), ParentOrigin::TOP_RIGHT, TEST_LOCATION );
     DALI_TEST_CHECK( NULL != map.Find( "sensitive" ) );
     DALI_TEST_EQUALS( map.Find( "sensitive" )->Get< bool >(), false, TEST_LOCATION );
-    DALI_TEST_CHECK( NULL != map.Find( "leave-required" ) );
-    DALI_TEST_EQUALS( map.Find( "leave-required" )->Get< bool >(), true, TEST_LOCATION );
-    DALI_TEST_CHECK( NULL != map.Find( "inherit-orientation" ) );
-    DALI_TEST_EQUALS( map.Find( "inherit-orientation" )->Get< bool >(), false, TEST_LOCATION );
-    DALI_TEST_CHECK( NULL != map.Find( "inherit-scale" ) );
-    DALI_TEST_EQUALS( map.Find( "inherit-scale" )->Get< bool >(), false, TEST_LOCATION );
-    DALI_TEST_CHECK( NULL != map.Find( "size-mode-factor" ) );
-    DALI_TEST_EQUALS( map.Find( "size-mode-factor" )->Get< Vector3 >(), Vector3::ONE, TEST_LOCATION );
+    DALI_TEST_CHECK( NULL != map.Find( "leaveRequired" ) );
+    DALI_TEST_EQUALS( map.Find( "leaveRequired" )->Get< bool >(), true, TEST_LOCATION );
+    DALI_TEST_CHECK( NULL != map.Find( "inheritOrientation" ) );
+    DALI_TEST_EQUALS( map.Find( "inheritOrientation" )->Get< bool >(), false, TEST_LOCATION );
+    DALI_TEST_CHECK( NULL != map.Find( "inheritScale" ) );
+    DALI_TEST_EQUALS( map.Find( "inheritScale" )->Get< bool >(), false, TEST_LOCATION );
+    DALI_TEST_CHECK( NULL != map.Find( "sizeModeFactor" ) );
+    DALI_TEST_EQUALS( map.Find( "sizeModeFactor" )->Get< Vector3 >(), Vector3::ONE, TEST_LOCATION );
 
     Stage::GetCurrent().Remove( actor );
   }
 
   // ColorMode
-  TestEnumStrings< ColorMode >( "color-mode", application, COLOR_MODE_VALUES, COLOR_MODE_VALUES_COUNT, &Actor::SetColorMode );
+  TestEnumStrings< ColorMode >( "colorMode",  application, COLOR_MODE_VALUES, COLOR_MODE_VALUES_COUNT, &Actor::SetColorMode );
 
   // PositionInheritanceMode
-  TestEnumStrings< PositionInheritanceMode >( "position-inheritance", application, POSITION_INHERITANCE_MODE_VALUES, POSITION_INHERITANCE_MODE_VALUES_COUNT, &Actor::SetPositionInheritanceMode );
+  TestEnumStrings< PositionInheritanceMode >( "positionInheritance",  application, POSITION_INHERITANCE_MODE_VALUES, POSITION_INHERITANCE_MODE_VALUES_COUNT, &Actor::SetPositionInheritanceMode );
 
   // DrawMode
-  TestEnumStrings< DrawMode::Type >( "draw-mode", application, DRAW_MODE_VALUES, DRAW_MODE_VALUES_COUNT, &Actor::SetDrawMode );
+  TestEnumStrings< DrawMode::Type >( "drawMode",  application, DRAW_MODE_VALUES, DRAW_MODE_VALUES_COUNT, &Actor::SetDrawMode );
 
   // Children
   {
@@ -919,10 +919,10 @@ int UtcDaliScriptingCreatePropertyMapImage(void)
     DALI_TEST_EQUALS( map.Find( "type" )->Get< std::string >(), "ResourceImage", TEST_LOCATION );
     DALI_TEST_CHECK( NULL != map.Find( "filename" ) );
     DALI_TEST_EQUALS( map.Find( "filename" )->Get< std::string >(), "MY_PATH", TEST_LOCATION );
-    DALI_TEST_CHECK( NULL != map.Find( "load-policy") );
-    DALI_TEST_EQUALS( map.Find( "load-policy" )->Get< std::string >(), "IMMEDIATE", TEST_LOCATION );
-    DALI_TEST_CHECK( NULL != map.Find( "release-policy") );
-    DALI_TEST_EQUALS( map.Find( "release-policy" )->Get< std::string >(), "NEVER", TEST_LOCATION );
+    DALI_TEST_CHECK( NULL != map.Find( "loadPolicy") );
+    DALI_TEST_EQUALS( map.Find( "loadPolicy" )->Get< std::string >(), "IMMEDIATE", TEST_LOCATION );
+    DALI_TEST_CHECK( NULL != map.Find( "releasePolicy") );
+    DALI_TEST_EQUALS( map.Find( "releasePolicy" )->Get< std::string >(), "NEVER", TEST_LOCATION );
     DALI_TEST_CHECK( NULL == map.Find( "width" ) );
     DALI_TEST_CHECK( NULL == map.Find( "height" ) );
   }
@@ -939,10 +939,10 @@ int UtcDaliScriptingCreatePropertyMapImage(void)
     DALI_TEST_EQUALS( map.Find( "type" )->Get< std::string >(), "ResourceImage", TEST_LOCATION );
     DALI_TEST_CHECK( NULL != map.Find( "filename" ) );
     DALI_TEST_EQUALS( map.Find( "filename" )->Get< std::string >(), "MY_PATH", TEST_LOCATION );
-    DALI_TEST_CHECK( NULL != map.Find( "load-policy") );
-    DALI_TEST_EQUALS( map.Find( "load-policy" )->Get< std::string >(), "ON_DEMAND", TEST_LOCATION );
-    DALI_TEST_CHECK( NULL != map.Find( "release-policy") );
-    DALI_TEST_EQUALS( map.Find( "release-policy" )->Get< std::string >(), "UNUSED", TEST_LOCATION );
+    DALI_TEST_CHECK( NULL != map.Find( "loadPolicy") );
+    DALI_TEST_EQUALS( map.Find( "loadPolicy" )->Get< std::string >(), "ON_DEMAND", TEST_LOCATION );
+    DALI_TEST_CHECK( NULL != map.Find( "releasePolicy") );
+    DALI_TEST_EQUALS( map.Find( "releasePolicy" )->Get< std::string >(), "UNUSED", TEST_LOCATION );
     DALI_TEST_CHECK( NULL != map.Find( "width" ) );
     DALI_TEST_EQUALS( map.Find( "width" )->Get< int >(), 300, TEST_LOCATION );
     DALI_TEST_CHECK( NULL != map.Find( "height" ) );
@@ -956,8 +956,8 @@ int UtcDaliScriptingCreatePropertyMapImage(void)
     CreatePropertyMap( image, map );
     DALI_TEST_CHECK( NULL != map.Find( "type" ) );
     DALI_TEST_EQUALS( map.Find( "type" )->Get< std::string >(), "BufferImage", TEST_LOCATION );
-    DALI_TEST_CHECK( NULL != map.Find( "pixel-format") );
-    DALI_TEST_EQUALS( map.Find( "pixel-format" )->Get< std::string >(), "A8", TEST_LOCATION );
+    DALI_TEST_CHECK( NULL != map.Find( "pixelFormat") );
+    DALI_TEST_EQUALS( map.Find( "pixelFormat" )->Get< std::string >(), "A8", TEST_LOCATION );
   }
 
   // FrameBufferImage
index dc59cc6..d4743e1 100644 (file)
@@ -106,7 +106,7 @@ int UtcDaliSignalDelegateIsConnectedP(void)
 
   // Set up an actor with a signal to connect to.
   Actor connectActor = Actor::New();
-  std::string connectSignal = "on-stage";
+  std::string connectSignal = "onStage";
 
   // Create the test class (this will create the delegate, but not connect to it yet.
   SignalDelegateTestClass testObject( connectActor, connectSignal );
@@ -127,7 +127,7 @@ int UtcDaliSignalDelegateIsConnectedN(void)
 
   // Set up an actor with a signal to connect to.
   Actor connectActor = Actor::New();
-  std::string connectSignal = "on-stage";
+  std::string connectSignal = "onStage";
 
   // Create the test class (this will create the delegate, but not connect to it yet.
   SignalDelegateTestClass testObject( connectActor, connectSignal );
@@ -144,7 +144,7 @@ int UtcDaliSignalDelegateConnectToMemberP(void)
 
   // Set up an actor with a signal to connect to.
   Actor connectActor = Actor::New();
-  std::string connectSignal = "on-stage";
+  std::string connectSignal = "onStage";
 
   gSignalReceived = false;
 
@@ -155,7 +155,7 @@ int UtcDaliSignalDelegateConnectToMemberP(void)
   // Note: It is at this point that the delegate internally makes the connection.
   testObject.ConnectToInternalMember();
 
-  // Add the actor to the stage to trigger it's "on-stage" signal.
+  // Add the actor to the stage to trigger it's "onStage" signal.
   // If the delegate connected correctly, this will call the member
   // function in the test object and set a global flag.
   Stage::GetCurrent().Add( connectActor );
@@ -173,7 +173,7 @@ int UtcDaliSignalDelegateConnectToMemberN(void)
 
   // Set up an actor with a signal to connect to.
   Actor connectActor = Actor::New();
-  std::string connectSignal = "on-stage";
+  std::string connectSignal = "onStage";
 
   gSignalReceived = false;
 
@@ -197,7 +197,7 @@ int UtcDaliSignalDelegateConnectToFunctorP(void)
 
   // Set up an actor with a signal to connect to.
   Actor connectActor = Actor::New();
-  std::string connectSignal = "on-stage";
+  std::string connectSignal = "onStage";
 
   // Initialise the signal delegate with the actor to connect to and it's signal.
   SignalDelegate signalDelegate( connectActor, connectSignal );
@@ -217,7 +217,7 @@ int UtcDaliSignalDelegateConnectToFunctorP(void)
   // Check the signal delegate has made the connection.
   DALI_TEST_CHECK( signalDelegate.IsConnected() );
 
-  // Add the actor to the stage to trigger it's "on-stage" signal.
+  // Add the actor to the stage to trigger it's "onStage" signal.
   // If the delegate connected correctly, this will call the () operator of our
   // passed-in functor, the functor will in turn set a global flag.
   Stage::GetCurrent().Add( connectActor );
@@ -235,7 +235,7 @@ int UtcDaliSignalDelegateConnectToFunctorN(void)
 
   // Set up an actor with a signal to connect to.
   Actor connectActor = Actor::New();
-  std::string connectSignal = "on-stage";
+  std::string connectSignal = "onStage";
 
   // Initialise the signal delegate with the actor to connect to and it's signal.
   SignalDelegate signalDelegate( connectActor, connectSignal );
index d8cc27d..8bdde05 100644 (file)
@@ -2466,58 +2466,58 @@ struct PropertyStringIndex
 
 const PropertyStringIndex PROPERTY_TABLE[] =
 {
-  { "parent-origin",            Actor::Property::PARENT_ORIGIN,            Property::VECTOR3     },
-  { "parent-origin-x",          Actor::Property::PARENT_ORIGIN_X,          Property::FLOAT       },
-  { "parent-origin-y",          Actor::Property::PARENT_ORIGIN_Y,          Property::FLOAT       },
-  { "parent-origin-z",          Actor::Property::PARENT_ORIGIN_Z,          Property::FLOAT       },
-  { "anchor-point",             Actor::Property::ANCHOR_POINT,             Property::VECTOR3     },
-  { "anchor-point-x",           Actor::Property::ANCHOR_POINT_X,           Property::FLOAT       },
-  { "anchor-point-y",           Actor::Property::ANCHOR_POINT_Y,           Property::FLOAT       },
-  { "anchor-point-z",           Actor::Property::ANCHOR_POINT_Z,           Property::FLOAT       },
+  { "parentOrigin",             Actor::Property::PARENT_ORIGIN,            Property::VECTOR3     },
+  { "parentOriginX",            Actor::Property::PARENT_ORIGIN_X,          Property::FLOAT       },
+  { "parentOriginY",            Actor::Property::PARENT_ORIGIN_Y,          Property::FLOAT       },
+  { "parentOriginZ",            Actor::Property::PARENT_ORIGIN_Z,          Property::FLOAT       },
+  { "anchorPoint",              Actor::Property::ANCHOR_POINT,             Property::VECTOR3     },
+  { "anchorPointX",             Actor::Property::ANCHOR_POINT_X,           Property::FLOAT       },
+  { "anchorPointY",             Actor::Property::ANCHOR_POINT_Y,           Property::FLOAT       },
+  { "anchorPointZ",             Actor::Property::ANCHOR_POINT_Z,           Property::FLOAT       },
   { "size",                     Actor::Property::SIZE,                     Property::VECTOR3     },
-  { "size-width",               Actor::Property::SIZE_WIDTH,               Property::FLOAT       },
-  { "size-height",              Actor::Property::SIZE_HEIGHT,              Property::FLOAT       },
-  { "size-depth",               Actor::Property::SIZE_DEPTH,               Property::FLOAT       },
+  { "sizeWidth",                Actor::Property::SIZE_WIDTH,               Property::FLOAT       },
+  { "sizeHeight",               Actor::Property::SIZE_HEIGHT,              Property::FLOAT       },
+  { "sizeDepth",                Actor::Property::SIZE_DEPTH,               Property::FLOAT       },
   { "position",                 Actor::Property::POSITION,                 Property::VECTOR3     },
-  { "position-x",               Actor::Property::POSITION_X,               Property::FLOAT       },
-  { "position-y",               Actor::Property::POSITION_Y,               Property::FLOAT       },
-  { "position-z",               Actor::Property::POSITION_Z,               Property::FLOAT       },
-  { "world-position",           Actor::Property::WORLD_POSITION,           Property::VECTOR3     },
-  { "world-position-x",         Actor::Property::WORLD_POSITION_X,         Property::FLOAT       },
-  { "world-position-y",         Actor::Property::WORLD_POSITION_Y,         Property::FLOAT       },
-  { "world-position-z",         Actor::Property::WORLD_POSITION_Z,         Property::FLOAT       },
+  { "positionX",                Actor::Property::POSITION_X,               Property::FLOAT       },
+  { "positionY",                Actor::Property::POSITION_Y,               Property::FLOAT       },
+  { "positionZ",                Actor::Property::POSITION_Z,               Property::FLOAT       },
+  { "worldPosition",            Actor::Property::WORLD_POSITION,           Property::VECTOR3     },
+  { "worldPositionX",           Actor::Property::WORLD_POSITION_X,         Property::FLOAT       },
+  { "worldPositionY",           Actor::Property::WORLD_POSITION_Y,         Property::FLOAT       },
+  { "worldPositionZ",           Actor::Property::WORLD_POSITION_Z,         Property::FLOAT       },
   { "orientation",              Actor::Property::ORIENTATION,              Property::ROTATION    },
-  { "world-orientation",        Actor::Property::WORLD_ORIENTATION,        Property::ROTATION    },
+  { "worldOrientation",         Actor::Property::WORLD_ORIENTATION,        Property::ROTATION    },
   { "scale",                    Actor::Property::SCALE,                    Property::VECTOR3     },
-  { "scale-x",                  Actor::Property::SCALE_X,                  Property::FLOAT       },
-  { "scale-y",                  Actor::Property::SCALE_Y,                  Property::FLOAT       },
-  { "scale-z",                  Actor::Property::SCALE_Z,                  Property::FLOAT       },
-  { "world-scale",              Actor::Property::WORLD_SCALE,              Property::VECTOR3     },
+  { "scaleX",                   Actor::Property::SCALE_X,                  Property::FLOAT       },
+  { "scaleY",                   Actor::Property::SCALE_Y,                  Property::FLOAT       },
+  { "scaleZ",                   Actor::Property::SCALE_Z,                  Property::FLOAT       },
+  { "worldScale",               Actor::Property::WORLD_SCALE,              Property::VECTOR3     },
   { "visible",                  Actor::Property::VISIBLE,                  Property::BOOLEAN     },
   { "color",                    Actor::Property::COLOR,                    Property::VECTOR4     },
-  { "color-red",                Actor::Property::COLOR_RED,                Property::FLOAT       },
-  { "color-green",              Actor::Property::COLOR_GREEN,              Property::FLOAT       },
-  { "color-blue",               Actor::Property::COLOR_BLUE,               Property::FLOAT       },
-  { "color-alpha",              Actor::Property::COLOR_ALPHA,              Property::FLOAT       },
-  { "world-color",              Actor::Property::WORLD_COLOR,              Property::VECTOR4     },
-  { "world-matrix",             Actor::Property::WORLD_MATRIX,             Property::MATRIX      },
+  { "colorRed",                 Actor::Property::COLOR_RED,                Property::FLOAT       },
+  { "colorGreen",               Actor::Property::COLOR_GREEN,              Property::FLOAT       },
+  { "colorBlue",                Actor::Property::COLOR_BLUE,               Property::FLOAT       },
+  { "colorAlpha",               Actor::Property::COLOR_ALPHA,              Property::FLOAT       },
+  { "worldColor",               Actor::Property::WORLD_COLOR,              Property::VECTOR4     },
+  { "worldMatrix",              Actor::Property::WORLD_MATRIX,             Property::MATRIX      },
   { "name",                     Actor::Property::NAME,                     Property::STRING      },
   { "sensitive",                Actor::Property::SENSITIVE,                Property::BOOLEAN     },
-  { "leave-required",           Actor::Property::LEAVE_REQUIRED,           Property::BOOLEAN     },
-  { "inherit-orientation",      Actor::Property::INHERIT_ORIENTATION,      Property::BOOLEAN     },
-  { "inherit-scale",            Actor::Property::INHERIT_SCALE,            Property::BOOLEAN     },
-  { "color-mode",               Actor::Property::COLOR_MODE,               Property::STRING      },
-  { "position-inheritance",     Actor::Property::POSITION_INHERITANCE,     Property::STRING      },
-  { "draw-mode",                Actor::Property::DRAW_MODE,                Property::STRING      },
-  { "size-mode-factor",         Actor::Property::SIZE_MODE_FACTOR,         Property::VECTOR3     },
-  { "width-resize-policy",      Actor::Property::WIDTH_RESIZE_POLICY,      Property::STRING      },
-  { "height-resize-policy",     Actor::Property::HEIGHT_RESIZE_POLICY,     Property::STRING      },
-  { "size-scale-policy",        Actor::Property::SIZE_SCALE_POLICY,        Property::STRING      },
-  { "width-for-height",         Actor::Property::WIDTH_FOR_HEIGHT,         Property::BOOLEAN     },
-  { "height-for-width",         Actor::Property::HEIGHT_FOR_WIDTH,         Property::BOOLEAN     },
+  { "leaveRequired",            Actor::Property::LEAVE_REQUIRED,           Property::BOOLEAN     },
+  { "inheritOrientation",       Actor::Property::INHERIT_ORIENTATION,      Property::BOOLEAN     },
+  { "inheritScale",             Actor::Property::INHERIT_SCALE,            Property::BOOLEAN     },
+  { "colorMode",                Actor::Property::COLOR_MODE,               Property::STRING      },
+  { "positionInheritance",      Actor::Property::POSITION_INHERITANCE,     Property::STRING      },
+  { "drawMode",                 Actor::Property::DRAW_MODE,                Property::STRING      },
+  { "sizeModeFactor",           Actor::Property::SIZE_MODE_FACTOR,         Property::VECTOR3     },
+  { "widthResizePolicy",        Actor::Property::WIDTH_RESIZE_POLICY,      Property::STRING      },
+  { "heightResizePolicy",       Actor::Property::HEIGHT_RESIZE_POLICY,     Property::STRING      },
+  { "sizeScalePolicy",          Actor::Property::SIZE_SCALE_POLICY,        Property::STRING      },
+  { "widthForHeight",           Actor::Property::WIDTH_FOR_HEIGHT,         Property::BOOLEAN     },
+  { "heightForWidth",           Actor::Property::HEIGHT_FOR_WIDTH,         Property::BOOLEAN     },
   { "padding",                  Actor::Property::PADDING,                  Property::VECTOR4     },
-  { "minimum-size",             Actor::Property::MINIMUM_SIZE,             Property::VECTOR2     },
-  { "maximum-size",             Actor::Property::MAXIMUM_SIZE,             Property::VECTOR2     },
+  { "minimumSize",              Actor::Property::MINIMUM_SIZE,             Property::VECTOR2     },
+  { "maximumSize",              Actor::Property::MAXIMUM_SIZE,             Property::VECTOR2     },
 };
 const unsigned int PROPERTY_TABLE_COUNT = sizeof( PROPERTY_TABLE ) / sizeof( PROPERTY_TABLE[0] );
 } // unnamed namespace
index 858a3eb..55a1053 100644 (file)
@@ -205,7 +205,7 @@ int UtcDaliAlphaFunctionBezier(void)
 
   // Register a float property
   float startValue(0.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<float>(index), startValue, TEST_LOCATION );
 
@@ -216,7 +216,7 @@ int UtcDaliAlphaFunctionBezier(void)
 
   Vector2 controlPoint0 = Vector2(0.25f,0.5f);
   Vector2 controlPoint1 = Vector2(0.75f,0.5f);
-  animation.AnimateTo(Property(actor, "test-property"), targetValue, AlphaFunction(controlPoint0,controlPoint1));
+  animation.AnimateTo(Property(actor, "testProperty"), targetValue, AlphaFunction(controlPoint0,controlPoint1));
 
   // Start the animation
   animation.Play();
index 25f5235..72caae2 100644 (file)
@@ -1795,7 +1795,7 @@ int UtcDaliAnimationAnimateByBooleanP(void)
 
   // Register a boolean property
   bool startValue(false);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_CHECK( actor.GetProperty<bool>(index) == startValue );
 
@@ -1878,7 +1878,7 @@ int UtcDaliAnimationAnimateByBooleanAlphaFunctionP(void)
 
   // Register a boolean property
   bool startValue(false);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_CHECK( actor.GetProperty<bool>(index) == startValue );
 
@@ -1955,7 +1955,7 @@ int UtcDaliAnimationAnimateByBooleanTimePeriodP(void)
 
   // Register a boolean property
   bool startValue(false);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_CHECK( actor.GetProperty<bool>(index) == startValue );
 
@@ -2018,7 +2018,7 @@ int UtcDaliAnimationAnimateByBooleanAlphaFunctionTimePeriodP(void)
 
   // Register a boolean property
   bool startValue(false);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_CHECK( actor.GetProperty<bool>(index) == startValue );
 
@@ -2082,7 +2082,7 @@ int UtcDaliAnimationAnimateByFloatP(void)
 
   // Register a float property
   float startValue(10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<float>(index), startValue, TEST_LOCATION );
 
@@ -2134,7 +2134,7 @@ int UtcDaliAnimationAnimateByFloatAlphaFunctionP(void)
 
   // Register a float property
   float startValue(10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<float>(index), startValue, TEST_LOCATION );
 
@@ -2189,7 +2189,7 @@ int UtcDaliAnimationAnimateByFloatTimePeriodP(void)
 
   // Register a float property
   float startValue(10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<float>(index), startValue, TEST_LOCATION );
 
@@ -2250,7 +2250,7 @@ int UtcDaliAnimationAnimateByFloatAlphaFunctionTimePeriodP(void)
 
   // Register a float property
   float startValue(10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<float>(index), startValue, TEST_LOCATION );
 
@@ -2312,7 +2312,7 @@ int UtcDaliAnimationAnimateByIntegerP(void)
 
   // Register an integer property
   int startValue(1);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<int>(index), startValue, TEST_LOCATION );
 
@@ -2364,7 +2364,7 @@ int UtcDaliAnimationAnimateByIntegerAlphaFunctionP(void)
 
   // Register an integer property
   int startValue(1);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<int>(index), startValue, TEST_LOCATION );
 
@@ -2419,7 +2419,7 @@ int UtcDaliAnimationAnimateByIntegerTimePeriodP(void)
 
   // Register an integer property
   int startValue(10);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<int>(index), startValue, TEST_LOCATION );
 
@@ -2480,7 +2480,7 @@ int UtcDaliAnimationAnimateByIntegerAlphaFunctionTimePeriodP(void)
 
   // Register an integer property
   int startValue(10);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<int>(index), startValue, TEST_LOCATION );
 
@@ -2542,7 +2542,7 @@ int UtcDaliAnimationAnimateByVector2P(void)
 
   // Register a Vector2 property
   Vector2 startValue(10.0f, 10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector2>(index), startValue, TEST_LOCATION );
 
@@ -2594,7 +2594,7 @@ int UtcDaliAnimationAnimateByVector2AlphaFunctionP(void)
 
   // Register a Vector2 property
   Vector2 startValue(100.0f, 100.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector2>(index), startValue, TEST_LOCATION );
 
@@ -2650,7 +2650,7 @@ int UtcDaliAnimationAnimateByVector2TimePeriodP(void)
 
   // Register a Vector2 property
   Vector2 startValue(10.0f, 10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector2>(index), startValue, TEST_LOCATION );
 
@@ -2711,7 +2711,7 @@ int UtcDaliAnimationAnimateByVector2AlphaFunctionTimePeriodP(void)
 
   // Register a Vector2 property
   Vector2 startValue(5.0f, 5.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector2>(index), startValue, TEST_LOCATION );
 
@@ -2773,7 +2773,7 @@ int UtcDaliAnimationAnimateByVector3P(void)
 
   // Register a Vector3 property
   Vector3 startValue(10.0f, 10.0f, 10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector3>(index), startValue, TEST_LOCATION );
 
@@ -2825,7 +2825,7 @@ int UtcDaliAnimationAnimateByVector3AlphaFunctionP(void)
 
   // Register a Vector3 property
   Vector3 startValue(100.0f, 100.0f, 100.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector3>(index), startValue, TEST_LOCATION );
 
@@ -2882,7 +2882,7 @@ int UtcDaliAnimationAnimateByVector3TimePeriodP(void)
 
   // Register a Vector3 property
   Vector3 startValue(10.0f, 10.0f, 10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector3>(index), startValue, TEST_LOCATION );
 
@@ -2943,7 +2943,7 @@ int UtcDaliAnimationAnimateByVector3AlphaFunctionTimePeriodP(void)
 
   // Register a Vector3 property
   Vector3 startValue(5.0f, 5.0f, 5.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector3>(index), startValue, TEST_LOCATION );
 
@@ -3005,7 +3005,7 @@ int UtcDaliAnimationAnimateByVector4P(void)
 
   // Register a Vector4 property
   Vector4 startValue(10.0f, 10.0f, 10.0f, 10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector4>(index), startValue, TEST_LOCATION );
 
@@ -3057,7 +3057,7 @@ int UtcDaliAnimationAnimateByVector4AlphaFunctionP(void)
 
   // Register a Vector4 property
   Vector4 startValue(100.0f, 100.0f, 100.0f, 100.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector4>(index), startValue, TEST_LOCATION );
 
@@ -3115,7 +3115,7 @@ int UtcDaliAnimationAnimateByVector4TimePeriodP(void)
 
   // Register a Vector4 property
   Vector4 startValue(10.0f, 10.0f, 10.0f, 10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector4>(index), startValue, TEST_LOCATION );
 
@@ -3176,7 +3176,7 @@ int UtcDaliAnimationAnimateByVector4AlphaFunctionTimePeriodP(void)
 
   // Register a Vector4 property
   Vector4 startValue(5.0f, 5.0f, 5.0f, 5.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector4>(index), startValue, TEST_LOCATION );
 
@@ -3743,7 +3743,7 @@ int UtcDaliAnimationAnimateToBooleanP(void)
 
   // Register a boolean property
   const bool startValue(false);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_CHECK( actor.GetProperty<bool>(index) == startValue );
 
@@ -3825,7 +3825,7 @@ int UtcDaliAnimationAnimateToBooleanAlphaFunctionP(void)
 
   // Register a boolean property
   const bool startValue(false);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_CHECK( actor.GetProperty<bool>(index) == startValue );
 
@@ -3833,7 +3833,7 @@ int UtcDaliAnimationAnimateToBooleanAlphaFunctionP(void)
   float durationSeconds(2.0f);
   Animation animation = Animation::New(durationSeconds);
   const bool targetValue( !startValue );
-  animation.AnimateTo(Property(actor, "test-property"), targetValue, AlphaFunction::EASE_OUT);
+  animation.AnimateTo(Property(actor, "testProperty"), targetValue, AlphaFunction::EASE_OUT);
 
   // Start the animation
   animation.Play();
@@ -3907,7 +3907,7 @@ int UtcDaliAnimationAnimateToBooleanTimePeriodP(void)
 
   // Register a boolean property
   bool startValue(false);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_CHECK( actor.GetProperty<bool>(index) == startValue );
 
@@ -3969,7 +3969,7 @@ int UtcDaliAnimationAnimateToBooleanAlphaFunctionTimePeriodP(void)
 
   // Register a boolean property
   bool startValue(false);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_CHECK( actor.GetProperty<bool>(index) == startValue );
 
@@ -4032,7 +4032,7 @@ int UtcDaliAnimationAnimateToFloatP(void)
 
   // Register a float property
   float startValue(10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<float>(index), startValue, TEST_LOCATION );
 
@@ -4041,7 +4041,7 @@ int UtcDaliAnimationAnimateToFloatP(void)
   Animation animation = Animation::New(durationSeconds);
   float targetValue(50.0f);
   float relativeValue(targetValue - startValue);
-  animation.AnimateTo(Property(actor, "test-property"), targetValue);
+  animation.AnimateTo(Property(actor, "testProperty"), targetValue);
 
   float ninetyFivePercentProgress(startValue + relativeValue*0.95f);
 
@@ -4078,7 +4078,7 @@ int UtcDaliAnimationAnimateToFloatAlphaFunctionP(void)
 
   // Register a float property
   float startValue(10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<float>(index), startValue, TEST_LOCATION );
 
@@ -4127,7 +4127,7 @@ int UtcDaliAnimationAnimateToFloatTimePeriodP(void)
 
   // Register a float property
   float startValue(10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<float>(index), startValue, TEST_LOCATION );
 
@@ -4182,7 +4182,7 @@ int UtcDaliAnimationAnimateToFloatAlphaFunctionTimePeriodP(void)
 
   // Register a float property
   float startValue(10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<float>(index), startValue, TEST_LOCATION );
 
@@ -4238,7 +4238,7 @@ int UtcDaliAnimationAnimateToIntegerP(void)
 
   // Register an integer property
   int startValue(10);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<int>(index), startValue, TEST_LOCATION );
 
@@ -4247,7 +4247,7 @@ int UtcDaliAnimationAnimateToIntegerP(void)
   Animation animation = Animation::New(durationSeconds);
   int targetValue(50);
   int relativeValue(targetValue - startValue);
-  animation.AnimateTo(Property(actor, "test-property"), targetValue);
+  animation.AnimateTo(Property(actor, "testProperty"), targetValue);
 
   int ninetyFivePercentProgress(static_cast<int>(startValue + relativeValue*0.95f + 0.5f));
 
@@ -4284,7 +4284,7 @@ int UtcDaliAnimationAnimateToIntegerAlphaFunctionP(void)
 
   // Register an integer property
   int startValue(10);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<int>(index), startValue, TEST_LOCATION );
 
@@ -4333,7 +4333,7 @@ int UtcDaliAnimationAnimateToIntegerTimePeriodP(void)
 
   // Register an integer property
   int startValue(10);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<int>(index), startValue, TEST_LOCATION );
 
@@ -4388,7 +4388,7 @@ int UtcDaliAnimationAnimateToIntegerAlphaFunctionTimePeriodP(void)
 
   // Register an integer property
   int startValue(10);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<int>(index), startValue, TEST_LOCATION );
 
@@ -4444,7 +4444,7 @@ int UtcDaliAnimationAnimateToVector2P(void)
 
   // Register a Vector2 property
   Vector2 startValue(-50.0f, -50.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector2>(index), startValue, TEST_LOCATION );
 
@@ -4490,7 +4490,7 @@ int UtcDaliAnimationAnimateToVector2AlphaFunctionP(void)
 
   // Register a Vector2 property
   Vector2 startValue(1000.0f, 1000.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector2>(index), startValue, TEST_LOCATION );
 
@@ -4499,7 +4499,7 @@ int UtcDaliAnimationAnimateToVector2AlphaFunctionP(void)
   Animation animation = Animation::New(durationSeconds);
   Vector2 targetValue(9000.0f, 9000.0f);
   Vector2 relativeValue(targetValue - startValue);
-  animation.AnimateTo(Property(actor, "test-property"), targetValue, AlphaFunction::EASE_OUT);
+  animation.AnimateTo(Property(actor, "testProperty"), targetValue, AlphaFunction::EASE_OUT);
 
   Vector2 ninetyFivePercentProgress(startValue + relativeValue*0.95f);
 
@@ -4540,7 +4540,7 @@ int UtcDaliAnimationAnimateToVector2TimePeriodP(void)
 
   // Register a Vector2 property
   Vector2 startValue(10.0f, 10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector2>(index), startValue, TEST_LOCATION );
 
@@ -4595,7 +4595,7 @@ int UtcDaliAnimationAnimateToVector2AlphaFunctionTimePeriodP(void)
 
   // Register a Vector2 property
   Vector2 startValue(10.0f, 10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector2>(index), startValue, TEST_LOCATION );
 
@@ -4651,7 +4651,7 @@ int UtcDaliAnimationAnimateToVector3P(void)
 
   // Register a Vector3 property
   Vector3 startValue(-50.0f, -50.0f, -50.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector3>(index), startValue, TEST_LOCATION );
 
@@ -4697,7 +4697,7 @@ int UtcDaliAnimationAnimateToVector3AlphaFunctionP(void)
 
   // Register a Vector3 property
   Vector3 startValue(1000.0f, 1000.0f, 1000.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector3>(index), startValue, TEST_LOCATION );
 
@@ -4748,7 +4748,7 @@ int UtcDaliAnimationAnimateToVector3TimePeriodP(void)
 
   // Register a Vector3 property
   Vector3 startValue(10.0f, 10.0f, 10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector3>(index), startValue, TEST_LOCATION );
 
@@ -4803,7 +4803,7 @@ int UtcDaliAnimationAnimateToVector3AlphaFunctionTimePeriodP(void)
 
   // Register a Vector3 property
   Vector3 startValue(10.0f, 10.0f, 10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector3>(index), startValue, TEST_LOCATION );
 
@@ -4813,7 +4813,7 @@ int UtcDaliAnimationAnimateToVector3AlphaFunctionTimePeriodP(void)
   Vector3 targetValue(30.0f, 30.0f, 30.0f);
   Vector3 relativeValue(targetValue - startValue);
   float delay = 0.5f;
-  animation.AnimateTo(Property(actor, "test-property"),
+  animation.AnimateTo(Property(actor, "testProperty"),
                       targetValue,
                       AlphaFunction::LINEAR,
                       TimePeriod(delay, durationSeconds - delay));
@@ -4859,7 +4859,7 @@ int UtcDaliAnimationAnimateToVector3ComponentP(void)
 
   // Register a Vector3 property
   Vector3 startValue(10.0f, 10.0f, 10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector3>(index), startValue, TEST_LOCATION );
 
@@ -4869,7 +4869,7 @@ int UtcDaliAnimationAnimateToVector3ComponentP(void)
   Vector3 targetValue(30.0f, 30.0f, 10.0f);
   Vector3 relativeValue(targetValue - startValue);
   float delay = 0.5f;
-  animation.AnimateTo(Property(actor, "test-property", 0),
+  animation.AnimateTo(Property(actor, "testProperty",  0),
                       30.0f,
                       AlphaFunction::LINEAR,
                       TimePeriod(delay, durationSeconds - delay));
@@ -4919,7 +4919,7 @@ int UtcDaliAnimationAnimateToVector4P(void)
 
   // Register a Vector4 property
   Vector4 startValue(-50.0f, -40.0f, -30.0f, -20.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector4>(index), startValue, TEST_LOCATION );
 
@@ -4965,7 +4965,7 @@ int UtcDaliAnimationAnimateToVector4AlphaFunctionP(void)
 
   // Register a Vector4 property
   Vector4 startValue(1000.0f, 1000.0f, 1000.0f, 1000.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector4>(index), startValue, TEST_LOCATION );
 
@@ -5017,7 +5017,7 @@ int UtcDaliAnimationAnimateToVector4TimePeriodP(void)
 
   // Register a Vector4 property
   Vector4 startValue(10.0f, 10.0f, 10.0f, 10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector4>(index), startValue, VECTOR4_EPSILON, TEST_LOCATION );
 
@@ -5072,7 +5072,7 @@ int UtcDaliAnimationAnimateToVector4AlphaFunctionTimePeriodP(void)
 
   // Register a Vector4 property
   Vector4 startValue(10.0f, 10.0f, 10.0f, 10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<Vector4>(index), startValue, TEST_LOCATION );
 
@@ -8747,7 +8747,7 @@ int UtcDaliAnimationUpdateManagerP(void)
   animation.FinishedSignal().Connect( &application, finishCheck );
 
   Vector3 startValue(1.0f, 1.0f, 1.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Constraint constraint = Constraint::New<Vector3>( actor, index, UpdateManagerTestConstraint( application ) );
   constraint.Apply();
 
@@ -8829,7 +8829,7 @@ int UtcDaliAnimationExtendDurationP(void)
 
   // Register a float property
   float startValue(10.0f);
-  Property::Index index = actor.RegisterProperty( "test-property", startValue );
+  Property::Index index = actor.RegisterProperty( "testProperty",  startValue );
   Stage::GetCurrent().Add(actor);
   DALI_TEST_EQUALS( actor.GetProperty<float>(index), startValue, TEST_LOCATION );
 
@@ -8890,7 +8890,7 @@ int UtcDaliAnimationCustomIntProperty(void)
   Stage::GetCurrent().Add(actor);
   int startValue(0u);
 
-  Property::Index index = actor.RegisterProperty("an-index", startValue);
+  Property::Index index = actor.RegisterProperty("anIndex",  startValue);
   DALI_TEST_EQUALS( actor.GetProperty<int>(index), startValue, TEST_LOCATION );
 
   // Build the animation
index b0cd8cf..efdac4a 100644 (file)
@@ -150,7 +150,7 @@ int UtcDaliHandleGetPropertyCount(void)
   int defaultPropertyCount( actor.GetPropertyCount() );
 
   // Register a dynamic property
-  actor.RegisterProperty( "test-property", float(123.0f) );
+  actor.RegisterProperty( "testProperty",  float(123.0f) );
   DALI_TEST_CHECK( (defaultPropertyCount + 1u) == actor.GetPropertyCount() );
   END_TEST;
 }
@@ -161,10 +161,10 @@ int UtcDaliHandleGetPropertyName(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  DALI_TEST_CHECK( "parent-origin" == actor.GetPropertyName( Actor::Property::PARENT_ORIGIN ) );
+  DALI_TEST_CHECK( "parentOrigin" == actor.GetPropertyName( Actor::Property::PARENT_ORIGIN ) );
 
   // Register a dynamic property
-  std::string name("this-name-should-match");
+  std::string name("thisNameShouldMatch");
   Property::Index index = actor.RegisterProperty( name, float(123.0f) );
   DALI_TEST_CHECK( name == actor.GetPropertyName( index ) );
 
@@ -177,10 +177,10 @@ int UtcDaliHandleGetPropertyIndex(void)
   TestApplication application;
 
   Actor actor = Actor::New();
-  DALI_TEST_CHECK( Actor::Property::PARENT_ORIGIN == actor.GetPropertyIndex("parent-origin") );
+  DALI_TEST_CHECK( Actor::Property::PARENT_ORIGIN == actor.GetPropertyIndex("parentOrigin") );
 
   // Register a dynamic property
-  std::string name("this-name-should-match");
+  std::string name("thisNameShouldMatch");
   Property::Index index = actor.RegisterProperty( name, float(123.0f) );
   DALI_TEST_CHECK( index == actor.GetPropertyIndex( name ) );
   END_TEST;
@@ -355,13 +355,13 @@ int UtcDaliHandleGetPropertyType(void)
   DALI_TEST_CHECK( Property::VECTOR4  == actor.GetPropertyType( Actor::Property::COLOR ) );
 
   // Register some dynamic properties
-  Property::Index boolIndex     = actor.RegisterProperty( "bool-property",     bool(true) );
-  Property::Index floatIndex    = actor.RegisterProperty( "float-property",    float(123.0f) );
-  Property::Index intIndex      = actor.RegisterProperty( "int-property",      123 );
-  Property::Index vector2Index  = actor.RegisterProperty( "vector2-property",  Vector2(1.0f, 2.0f) );
-  Property::Index vector3Index  = actor.RegisterProperty( "vector3-property",  Vector3(1.0f, 2.0f, 3.0f) );
-  Property::Index vector4Index  = actor.RegisterProperty( "vector4-property",  Vector4(1.0f, 2.0f, 3.0f, 4.0f) );
-  Property::Index rotationIndex = actor.RegisterProperty( "rotation-property", AngleAxis(Degree(180.0f), Vector3::YAXIS) );
+  Property::Index boolIndex     = actor.RegisterProperty( "boolProperty",      bool(true) );
+  Property::Index floatIndex    = actor.RegisterProperty( "floatProperty",     float(123.0f) );
+  Property::Index intIndex      = actor.RegisterProperty( "intProperty",       123 );
+  Property::Index vector2Index  = actor.RegisterProperty( "vector2Property",   Vector2(1.0f, 2.0f) );
+  Property::Index vector3Index  = actor.RegisterProperty( "vector3Property",   Vector3(1.0f, 2.0f, 3.0f) );
+  Property::Index vector4Index  = actor.RegisterProperty( "vector4Property",   Vector4(1.0f, 2.0f, 3.0f, 4.0f) );
+  Property::Index rotationIndex = actor.RegisterProperty( "rotationProperty",  AngleAxis(Degree(180.0f), Vector3::YAXIS) );
 
   DALI_TEST_CHECK( Property::BOOLEAN  == actor.GetPropertyType( boolIndex ) );
   DALI_TEST_CHECK( Property::FLOAT    == actor.GetPropertyType( floatIndex ) );
@@ -372,7 +372,7 @@ int UtcDaliHandleGetPropertyType(void)
   DALI_TEST_CHECK( Property::ROTATION == actor.GetPropertyType( rotationIndex ) );
 
   // Non animatable properties
-  Property::Index nonAnimStringIndex = actor.RegisterProperty( "man-from-delmonte", std::string("yes"), Property::READ_WRITE);
+  Property::Index nonAnimStringIndex = actor.RegisterProperty( "manFromDelmonte",   std::string("yes"), Property::READ_WRITE);
   Property::Index nonAnimV2Index = actor.RegisterProperty( "v2", Vector2(1.f, 2.f), Property::READ_WRITE);
   Property::Index nonAnimV3Index = actor.RegisterProperty( "v3", Vector3(1.f, 2.f, 3.f), Property::READ_WRITE);
   Property::Index nonAnimV4Index = actor.RegisterProperty( "v4", Vector4(1.f, 2.f, 3.f, 4.f), Property::READ_WRITE);
@@ -422,7 +422,7 @@ int UtcDaliHandleNonAnimtableProperties(void)
 
   Actor actor = Actor::New();
 
-  Property::Index nonAnimStringIndex = actor.RegisterProperty( "man-from-delmonte", std::string("no"), Property::READ_WRITE);
+  Property::Index nonAnimStringIndex = actor.RegisterProperty( "manFromDelmonte",   std::string("no"), Property::READ_WRITE);
 
   //// modify writable?
   try
@@ -712,7 +712,7 @@ int UtcDaliHandleRegisterPropertyTypes(void)
     try
     {
       Actor actor = Actor::New();
-      actor.RegisterProperty( "man-from-delmonte", properties[i].value );
+      actor.RegisterProperty( "manFromDelmonte",   properties[i].value );
     }
     catch (Dali::DaliException& e)
     {
@@ -731,7 +731,7 @@ int UtcDaliHandleCustomProperty(void)
   Handle handle = Handle::New();
 
   float startValue(1.0f);
-  Property::Index index = handle.RegisterProperty( "test-property", startValue );
+  Property::Index index = handle.RegisterProperty( "testProperty",  startValue );
   DALI_TEST_CHECK( handle.GetProperty<float>(index) == startValue );
 
   application.SendNotification();
index 5af5485..2325e19 100644 (file)
@@ -83,7 +83,7 @@ int UtcDaliImageActorNew02(void)
   TestApplication application;
   tet_infoline("Negative test for Dali::ImageActor::New()");
 
-  Image image = ResourceImage::New("hopefully-this-image-file-does-not-exist");
+  Image image = ResourceImage::New("hopefullyThisImageFileDoesNotExist");
   ImageActor actor = ImageActor::New(image);
 
   DALI_TEST_CHECK(actor);
index 4867179..14a3cef 100644 (file)
@@ -88,7 +88,7 @@ int UtcDaliPropertyMapConstOperator(void)
   // Invalid Key
   try
   {
-    constMap[ "invalid-key" ];
+    constMap[ "invalidKey" ];
     tet_result( TET_FAIL );
   }
   catch ( DaliException& e )
@@ -188,7 +188,7 @@ int UtcDaliPropertyMapFind(void)
   DALI_TEST_CHECK( value );
   DALI_TEST_CHECK( value->Get<int>() == 2 );
 
-  value = map.Find( "invalid-key" );
+  value = map.Find( "invalidKey" );
   DALI_TEST_CHECK( !value );
 
   END_TEST;
index 0ce5d47..47433ad 100644 (file)
@@ -836,8 +836,8 @@ int UtcDaliShaderEffectFromPropertiesP(void)
   programMap->Insert("vertex", vertexShader);
   programMap->Insert("fragment", fragmentShader);
 
-  programMap->Insert("vertex-prefix", vertexShaderPrefix);
-  programMap->Insert("fragment-prefix", fragmentShaderPrefix);
+  programMap->Insert("vertexPrefix",  vertexShaderPrefix);
+  programMap->Insert("fragmentPrefix",  fragmentShaderPrefix);
 
   effect.SetProperty(effect.GetPropertyIndex("program"), programValue);
 
@@ -937,7 +937,7 @@ int UtcDaliShaderEffectFromProperties2N(void)
     DALI_TEST_CHECK( effect );
 
     // dont set unknown
-    effect.SetProperty( effect.GetPropertyIndex("geometry-hints"), "HINT_2" );
+    effect.SetProperty( effect.GetPropertyIndex("geometryHints"), "HINT_2" );
 
     tet_result( TET_FAIL );
   }
index 8280e4a..a920c8b 100644 (file)
@@ -517,7 +517,7 @@ BaseHandle CreateNamedActorType()
 }
 
 TypeRegistration namedActorType( "MyNamedActor", typeid(Dali::Actor), CreateNamedActorType );
-PropertyRegistration namedActorPropertyOne( namedActorType, "prop-name", PROPERTY_REGISTRATION_START_INDEX, Property::BOOLEAN, &SetProperty, &GetProperty );
+PropertyRegistration namedActorPropertyOne( namedActorType, "propName",  PROPERTY_REGISTRATION_START_INDEX, Property::BOOLEAN, &SetProperty, &GetProperty );
 
 } // Anonymous namespace
 
@@ -937,7 +937,7 @@ int UtcDaliTypeRegistryTypeActionN(void)
   DALI_TEST_CHECK( handle );
 
   Property::Map attributes;
-  DALI_TEST_CHECK( !handle.DoAction( "unknown-action", attributes ) );
+  DALI_TEST_CHECK( !handle.DoAction( "unknownAction",  attributes ) );
 
   END_TEST;
 }
@@ -956,7 +956,7 @@ int UtcDaliTypeRegistryPropertyRegistrationP(void)
   DALI_TEST_CHECK( customActor );
   unsigned int initialPropertyCount( customActor.GetPropertyCount() );
 
-  std::string propertyName( "prop-1" );
+  std::string propertyName( "prop1" );
   int propertyIndex( PROPERTY_REGISTRATION_START_INDEX );
   Property::Type propertyType( Property::BOOLEAN );
   PropertyRegistration property1( customType1, propertyName, propertyIndex, propertyType, &SetProperty, &GetProperty );
@@ -966,7 +966,7 @@ int UtcDaliTypeRegistryPropertyRegistrationP(void)
   DALI_TEST_EQUALS( initialPropertyCount + 1u, postRegistrationPropertyCount, TEST_LOCATION );
 
   // Add custom property and check property count
-  customActor.RegisterProperty( "custom-prop-1", true );
+  customActor.RegisterProperty( "customProp1",   true );
   unsigned int customPropertyCount( customActor.GetPropertyCount() );
   DALI_TEST_EQUALS( postRegistrationPropertyCount + 1u, customPropertyCount, TEST_LOCATION );
 
@@ -1013,7 +1013,7 @@ int UtcDaliTypeRegistryPropertyRegistrationN(void)
   // Attempt to register a property type out-of-bounds index (less than)
   try
   {
-    PropertyRegistration property1( customType1, "prop-name", PROPERTY_REGISTRATION_START_INDEX - 1, Property::BOOLEAN, &SetProperty, &GetProperty );
+    PropertyRegistration property1( customType1, "propName",  PROPERTY_REGISTRATION_START_INDEX - 1, Property::BOOLEAN, &SetProperty, &GetProperty );
     tet_result( TET_FAIL );
   }
   catch ( DaliException& e )
@@ -1024,7 +1024,7 @@ int UtcDaliTypeRegistryPropertyRegistrationN(void)
   // Attempt to register a property type out-of-bounds index (greater than)
   try
   {
-    PropertyRegistration property1( customType1, "prop-name", PROPERTY_REGISTRATION_MAX_INDEX + 1, Property::BOOLEAN, &SetProperty, &GetProperty );
+    PropertyRegistration property1( customType1, "propName",  PROPERTY_REGISTRATION_MAX_INDEX + 1, Property::BOOLEAN, &SetProperty, &GetProperty );
     tet_result( TET_FAIL );
   }
   catch ( DaliException& e )
@@ -1051,7 +1051,7 @@ int UtcDaliTypeRegistryAnimatablePropertyRegistrationP(void)
   unsigned int customPropertyCount( customActor.GetPropertyCount() );
 
   // Register animatable property
-  std::string animatablePropertyName( "animatable-prop-1" );
+  std::string animatablePropertyName( "animatableProp1" );
   int animatablePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX );
   Property::Type animatablePropertyType( Property::FLOAT );
   AnimatablePropertyRegistration animatableProperty1( customType1, animatablePropertyName, animatablePropertyIndex, animatablePropertyType );
@@ -1102,7 +1102,7 @@ int UtcDaliTypeRegistryAnimatablePropertyRegistrationN(void)
   // Attempt to register an animatable property type out-of-bounds index (less than)
   try
   {
-    AnimatablePropertyRegistration property1( customType1, "anim-prop-name", ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX - 1, Property::BOOLEAN );
+    AnimatablePropertyRegistration property1( customType1, "animPropName",   ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX - 1, Property::BOOLEAN );
     tet_result( TET_FAIL );
   }
   catch ( DaliException& e )
@@ -1113,7 +1113,7 @@ int UtcDaliTypeRegistryAnimatablePropertyRegistrationN(void)
   // Attempt to register an animatable property type out-of-bounds index (greater than)
   try
   {
-    AnimatablePropertyRegistration property1( customType1, "anim-prop-name", ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX + 1, Property::BOOLEAN );
+    AnimatablePropertyRegistration property1( customType1, "animPropName",   ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX + 1, Property::BOOLEAN );
     tet_result( TET_FAIL );
   }
   catch ( DaliException& e )
@@ -1140,7 +1140,7 @@ int UtcDaliTypeRegistryAnimatablePropertyComponentRegistrationP(void)
   unsigned int customPropertyCount( customActor.GetPropertyCount() );
 
   // Register animatable property
-  std::string animatablePropertyName( "animatable-prop-1" );
+  std::string animatablePropertyName( "animatableProp1" );
   int animatablePropertyIndex( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX );
   Property::Type animatablePropertyType( Property::VECTOR2 );
   AnimatablePropertyRegistration animatableProperty1( customType1, animatablePropertyName, animatablePropertyIndex, animatablePropertyType );
@@ -1173,11 +1173,11 @@ int UtcDaliTypeRegistryAnimatablePropertyComponentRegistrationP(void)
   DALI_TEST_EQUALS( indices.Size(), 1u, TEST_LOCATION );
 
   // Register animatable property components
-  std::string animatablePropertyComponentName1( "animatable-prop-1-x" );
+  std::string animatablePropertyComponentName1( "animatableProp1X" );
   int animatablePropertyComponentIndex1( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 1 );
   AnimatablePropertyComponentRegistration animatablePropertyComponent1( customType1, animatablePropertyComponentName1, animatablePropertyComponentIndex1, animatablePropertyIndex, 0 );
 
-  std::string animatablePropertyComponentName2( "animatable-prop-1-y" );
+  std::string animatablePropertyComponentName2( "animatableProp1Y" );
   int animatablePropertyComponentIndex2( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 2 );
   AnimatablePropertyComponentRegistration animatablePropertyComponent2( customType1, animatablePropertyComponentName2, animatablePropertyComponentIndex2, animatablePropertyIndex, 1 );
 
@@ -1230,12 +1230,12 @@ int UtcDaliTypeRegistryAnimatablePropertyComponentRegistrationN(void)
 
   // Register animatable property with the type of Vector2
   int animatablePropertyIndex1( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX );
-  AnimatablePropertyRegistration animatableProperty1( customType1, "animatable-prop-1", animatablePropertyIndex1, Property::VECTOR2 );
+  AnimatablePropertyRegistration animatableProperty1( customType1, "animatableProp1",   animatablePropertyIndex1, Property::VECTOR2 );
 
   // Attempt to register an animatable property component out-of-bounds index (less than)
   try
   {
-    AnimatablePropertyComponentRegistration propertyComponent1( customType1, "animatable-prop-1-x", ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX - 1, animatablePropertyIndex1, 0 );
+    AnimatablePropertyComponentRegistration propertyComponent1( customType1, "animatableProp1X",    ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX - 1, animatablePropertyIndex1, 0 );
     tet_result( TET_FAIL );
   }
   catch ( DaliException& e )
@@ -1246,7 +1246,7 @@ int UtcDaliTypeRegistryAnimatablePropertyComponentRegistrationN(void)
   // Attempt to register an animatable property component out-of-bounds index (greater than)
   try
   {
-    AnimatablePropertyComponentRegistration propertyComponent1( customType1, "animatable-prop-1-x", ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX + 1, animatablePropertyIndex1, 0 );
+    AnimatablePropertyComponentRegistration propertyComponent1( customType1, "animatableProp1X",    ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX + 1, animatablePropertyIndex1, 0 );
     tet_result( TET_FAIL );
   }
   catch ( DaliException& e )
@@ -1255,12 +1255,12 @@ int UtcDaliTypeRegistryAnimatablePropertyComponentRegistrationN(void)
   }
 
   // Register an animatable property component
-  AnimatablePropertyComponentRegistration propertyComponent1( customType1, "animatable-prop-1-x", ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 1, animatablePropertyIndex1, 0 );
+  AnimatablePropertyComponentRegistration propertyComponent1( customType1, "animatableProp1X",    ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 1, animatablePropertyIndex1, 0 );
 
   // Attempt to register another animatable property component with the same component index
   try
   {
-    AnimatablePropertyComponentRegistration propertyComponent2( customType1, "animatable-prop-1-y", ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 2, animatablePropertyIndex1, 0 );
+    AnimatablePropertyComponentRegistration propertyComponent2( customType1, "animatableProp1Y",    ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 2, animatablePropertyIndex1, 0 );
     tet_result( TET_FAIL );
   }
   catch ( DaliException& e )
@@ -1270,12 +1270,12 @@ int UtcDaliTypeRegistryAnimatablePropertyComponentRegistrationN(void)
 
   // Register animatable property with the type of boolean
   int animatablePropertyIndex2( ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 2 );
-  AnimatablePropertyRegistration animatableProperty2( customType1, "animatable-prop-2", animatablePropertyIndex2, Property::BOOLEAN );
+  AnimatablePropertyRegistration animatableProperty2( customType1, "animatableProp2",   animatablePropertyIndex2, Property::BOOLEAN );
 
   // Attempt to register an animatable property component for the above property with boolean type
   try
   {
-    AnimatablePropertyComponentRegistration propertyComponent1( customType1, "animatable-prop-2-x", animatablePropertyIndex2 + 1, animatablePropertyIndex2, 0 );
+    AnimatablePropertyComponentRegistration propertyComponent1( customType1, "animatableProp2X",    animatablePropertyIndex2 + 1, animatablePropertyIndex2, 0 );
     tet_result( TET_FAIL );
   }
   catch ( DaliException& e )
@@ -1321,7 +1321,7 @@ int UtcDaliTypeRegistryActionViaBaseHandle(void)
   application.Render(0);
   DALI_TEST_CHECK(a.IsVisible());
 
-  DALI_TEST_CHECK(!hdl.DoAction("unknown-action", attributes));
+  DALI_TEST_CHECK(!hdl.DoAction("unknownAction",  attributes));
   END_TEST;
 }
 
@@ -1333,7 +1333,7 @@ int UtcDaliPropertyRegistrationFunctions(void)
   // Attempt to register a property without a setter
   try
   {
-    PropertyRegistration property1( customType1, "prop-name", propertyIndex++, Property::BOOLEAN, NULL, &GetProperty );
+    PropertyRegistration property1( customType1, "propName",  propertyIndex++, Property::BOOLEAN, NULL, &GetProperty );
     tet_result( TET_PASS );
   }
   catch ( DaliException& e )
@@ -1344,7 +1344,7 @@ int UtcDaliPropertyRegistrationFunctions(void)
   // Attempt to register a property without a getter
   try
   {
-    PropertyRegistration property1( customType1, "prop-name", propertyIndex++, Property::BOOLEAN, NULL, NULL );
+    PropertyRegistration property1( customType1, "propName",  propertyIndex++, Property::BOOLEAN, NULL, NULL );
     tet_result( TET_FAIL );
   }
   catch ( DaliException& e )
@@ -1360,12 +1360,12 @@ int UtcDaliPropertyRegistrationAddSameIndex(void)
   int propertyIndex = PROPERTY_REGISTRATION_START_INDEX + 100;
 
   // Add one property with a valid property index
-  PropertyRegistration property1( customType1, "prop-name", propertyIndex, Property::BOOLEAN, &SetProperty, &GetProperty );
+  PropertyRegistration property1( customType1, "propName",  propertyIndex, Property::BOOLEAN, &SetProperty, &GetProperty );
 
   // Attempt to add another property with the same index
   try
   {
-    PropertyRegistration property2( customType1, "prop-name-2", propertyIndex, Property::BOOLEAN, &SetProperty, &GetProperty );
+    PropertyRegistration property2( customType1, "propName2",   propertyIndex, Property::BOOLEAN, &SetProperty, &GetProperty );
   }
   catch ( DaliException& e )
   {
@@ -1375,12 +1375,12 @@ int UtcDaliPropertyRegistrationAddSameIndex(void)
   int animatablePropertyIndex = ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 100;
 
   // Add one property with a valid property index
-  AnimatablePropertyRegistration property3( customType1, "anim-prop-name", animatablePropertyIndex, Property::BOOLEAN );
+  AnimatablePropertyRegistration property3( customType1, "animPropName",   animatablePropertyIndex, Property::BOOLEAN );
 
   // Attempt to add another property with the same index
   try
   {
-    AnimatablePropertyRegistration property4( customType1, "anim-prop-name-2", animatablePropertyIndex, Property::BOOLEAN );
+    AnimatablePropertyRegistration property4( customType1, "animPropName2",    animatablePropertyIndex, Property::BOOLEAN );
   }
   catch ( DaliException& e )
   {
@@ -1396,8 +1396,8 @@ int UtcDaliPropertyRegistrationPropertyWritable(void)
   int propertyIndex2 = PROPERTY_REGISTRATION_START_INDEX + 201;
 
   // Add two properties, one with SetProperty, one without
-  PropertyRegistration property1( customType1, "prop-name-readwrite", propertyIndex1, Property::BOOLEAN, &SetProperty, &GetProperty );
-  PropertyRegistration property2( customType1, "prop-name-readonly",  propertyIndex2, Property::BOOLEAN, NULL, &GetProperty );
+  PropertyRegistration property1( customType1, "propNameReadwrite",   propertyIndex1, Property::BOOLEAN, &SetProperty, &GetProperty );
+  PropertyRegistration property2( customType1, "propNameReadonly",    propertyIndex2, Property::BOOLEAN, NULL, &GetProperty );
 
   // Create custom-actor
   TypeInfo typeInfo = TypeRegistry::Get().GetTypeInfo( typeid(MyTestCustomActor) );
@@ -1420,10 +1420,10 @@ int UtcDaliPropertyRegistrationPropertyAnimatable(void)
   int animatablePropertyIndex = ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 400;
 
   // These properties are not animatable
-  PropertyRegistration property1( customType1, "prop-name", propertyIndex, Property::BOOLEAN, &SetProperty, &GetProperty );
+  PropertyRegistration property1( customType1, "propName",  propertyIndex, Property::BOOLEAN, &SetProperty, &GetProperty );
 
   // These properties are animatable
-  AnimatablePropertyRegistration property2( customType1, "anim-prop-name", animatablePropertyIndex, Property::BOOLEAN );
+  AnimatablePropertyRegistration property2( customType1, "animPropName",   animatablePropertyIndex, Property::BOOLEAN );
 
   // Create custom-actor
   TypeInfo typeInfo = TypeRegistry::Get().GetTypeInfo( typeid(MyTestCustomActor) );
@@ -1532,7 +1532,7 @@ int UtcDaliLongPressGestureDetectorTypeRegistry(void)
   detector.Attach(actor);
 
   // Connect to signal through type
-  handle.ConnectSignal( &application, "long-press-detected", functor );
+  handle.ConnectSignal( &application, "longPressDetected",   functor );
 
   // Render and notify
   application.SendNotification();
@@ -1570,7 +1570,7 @@ int UtcDaliPanGestureDetectorTypeRegistry(void)
   detector.Attach(actor);
 
   // Connect to signal through type
-  handle.ConnectSignal( &application, "pan-detected", functor );
+  handle.ConnectSignal( &application, "panDetected",  functor );
 
   // Render and notify
   application.SendNotification();
@@ -1608,7 +1608,7 @@ int UtcDaliPinchGestureDetectorTypeRegistry(void)
   detector.Attach(actor);
 
   // Connect to signal through type
-  handle.ConnectSignal( &application, "pinch-detected", functor );
+  handle.ConnectSignal( &application, "pinchDetected",  functor );
 
   // Render and notify
   application.SendNotification();
@@ -1644,7 +1644,7 @@ int UtcDaliTapGestureDetectorTypeRegistry(void)
   detector.Attach(actor);
 
   // Connect to signal through type
-  handle.ConnectSignal( &application, "tap-detected", functor );
+  handle.ConnectSignal( &application, "tapDetected",  functor );
 
   // Render and notify
   application.SendNotification();
index 6790a25..c0a8517 100644 (file)
@@ -54,7 +54,7 @@ public:
     {
       FORWARD   =  DEFAULT_OBJECT_PROPERTY_START_INDEX, ///< name "forward" type Vector3
       POINTS,                                           ///< name "points" type Array of Vector3
-      CONTROL_POINTS                                    ///< name "control-points" type Array of Vector3
+      CONTROL_POINTS                                    ///< name "controlPoints" type Array of Vector3
     };
   };
 
index 1ff8b78..272769e 100644 (file)
@@ -59,8 +59,8 @@ public:
   {
     enum
     {
-      GEOMETRY_TYPE = DEFAULT_OBJECT_PROPERTY_START_INDEX,  ///< name "geometry-type",            type STRING
-      REQUIRES_DEPTH_TEST,                                  ///< name "requires-depth-testing", type BOOLEAN
+      GEOMETRY_TYPE = DEFAULT_OBJECT_PROPERTY_START_INDEX,  ///< name "geometryType",             type STRING
+      REQUIRES_DEPTH_TEST,                                  ///< name "requiresDepthTesting",   type BOOLEAN
     };
   };
 
index c0b8177..880c9a8 100644 (file)
@@ -63,15 +63,15 @@ public:
   {
     enum
     {
-      FACE_CULLING_MODE = DEFAULT_OBJECT_PROPERTY_START_INDEX, ///< name "face-culling-mode",              type INTEGER
-      BLENDING_MODE,                                           ///< name "blending-mode",                  type INTEGER
-      BLEND_EQUATION_RGB,                                      ///< name "blend-equation-rgb",             type INTEGER
-      BLEND_EQUATION_ALPHA,                                    ///< name "blend-equation-alpha",           type INTEGER
-      BLENDING_SRC_FACTOR_RGB,                                 ///< name "source-blend-factor-rgb",        type INTEGER
-      BLENDING_DEST_FACTOR_RGB,                                ///< name "destination-blend-factor-rgb",   type INTEGER
-      BLENDING_SRC_FACTOR_ALPHA,                               ///< name "source-blend-factor-alpha",      type INTEGER
-      BLENDING_DEST_FACTOR_ALPHA,                              ///< name "destination-blend-factor-alpha", type INTEGER
-      BLEND_COLOR,                                             ///< name "blend-color",                    type VECTOR4
+      FACE_CULLING_MODE = DEFAULT_OBJECT_PROPERTY_START_INDEX, ///< name "faceCullingMode",                type INTEGER
+      BLENDING_MODE,                                           ///< name "blendingMode",                   type INTEGER
+      BLEND_EQUATION_RGB,                                      ///< name "blendEquationRgb",               type INTEGER
+      BLEND_EQUATION_ALPHA,                                    ///< name "blendEquationAlpha",             type INTEGER
+      BLENDING_SRC_FACTOR_RGB,                                 ///< name "sourceBlendFactorRgb",           type INTEGER
+      BLENDING_DEST_FACTOR_RGB,                                ///< name "destinationBlendFactorRgb",      type INTEGER
+      BLENDING_SRC_FACTOR_ALPHA,                               ///< name "sourceBlendFactorAlpha",         type INTEGER
+      BLENDING_DEST_FACTOR_ALPHA,                              ///< name "destinationBlendFactorAlpha",    type INTEGER
+      BLEND_COLOR,                                             ///< name "blendColor",                     type VECTOR4
     };
   };
 
index 42d541d..1b1ff96 100644 (file)
@@ -49,7 +49,7 @@ public:
   {
     enum
     {
-      DEPTH_INDEX = DEFAULT_OBJECT_PROPERTY_START_INDEX,  ///< name "depth-index",  type INTEGER
+      DEPTH_INDEX = DEFAULT_OBJECT_PROPERTY_START_INDEX,  ///< name "depthIndex",   type INTEGER
     };
   };
 
index 05d01f3..e65f528 100644 (file)
@@ -87,8 +87,8 @@ public:
   {
     enum
     {
-      PROGRAM = DEFAULT_OBJECT_PROPERTY_START_INDEX,  ///< name "program",      type MAP; {"vertex-prefix":"","fragment-prefix":"","vertex":"","fragment":""}
-      SHADER_HINTS,                                   ///< name "shader-hints", type INTEGER; (bitfield) values from enum Shader::Hints
+      PROGRAM = DEFAULT_OBJECT_PROPERTY_START_INDEX,  ///< name "program",      type MAP; {"vertexPrefix":"","fragmentPrefix":"","vertex":"","fragment":""}
+      SHADER_HINTS,                                   ///< name "shaderHints",  type INTEGER; (bitfield) values from enum Shader::Hints
     };
   };
 
index 82be7cc..9796b48 100644 (file)
@@ -335,7 +335,7 @@ Image NewImage( const Property::Value& property )
       }
     }
 
-    value = map->Find( "load-policy" );
+    value = map->Find( "loadPolicy" );
     if( value )
     {
       std::string policy;
@@ -344,7 +344,7 @@ Image NewImage( const Property::Value& property )
       GetEnumeration< ResourceImage::LoadPolicy >( policy.c_str(), IMAGE_LOAD_POLICY_TABLE, IMAGE_LOAD_POLICY_TABLE_COUNT, loadPolicy );
     }
 
-    value = map->Find( "release-policy" );
+    value = map->Find( "releasePolicy" );
     if( value )
     {
       std::string policy;
@@ -385,7 +385,7 @@ Image NewImage( const Property::Value& property )
     attributes.SetSize( width, height );
 
     Pixel::Format pixelFormat = Pixel::RGBA8888;
-    value = map->Find( "pixel-format" );
+    value = map->Find( "pixelFormat" );
     if( value )
     {
       std::string format;
@@ -393,7 +393,7 @@ Image NewImage( const Property::Value& property )
       GetEnumeration< Pixel::Format >( format.c_str(), PIXEL_FORMAT_TABLE, PIXEL_FORMAT_TABLE_COUNT, pixelFormat );
     }
 
-    value = map->Find( "fitting-mode" );
+    value = map->Find( "fittingMode" );
     if( value )
     {
       std::string fitting;
@@ -405,7 +405,7 @@ Image NewImage( const Property::Value& property )
       }
     }
 
-    value = map->Find( "sampling-mode" );
+    value = map->Find( "samplingMode" );
     if( value )
     {
       std::string sampling;
@@ -554,7 +554,7 @@ Actor NewActor( const Property::Map& map )
           actor.Add( NewActor( actorArray[i].Get< Property::Map >() ) );
         }
       }
-      else if( key ==  "parent-origin" )
+      else if( key ==  "parentOrigin" )
       {
         // Parent Origin can be a string constant as well as a Vector3
 
@@ -568,7 +568,7 @@ Actor NewActor( const Property::Map& map )
           actor.SetParentOrigin( GetAnchorConstant( value.Get< std::string >() ) );
         }
       }
-      else if( key ==  "anchor-point" )
+      else if( key ==  "anchorPoint" )
       {
         // Anchor Point can be a string constant as well as a Vector3
 
@@ -644,7 +644,7 @@ void CreatePropertyMap( Image image, Property::Map& map )
     if ( bufferImage )
     {
       imageType = "BufferImage";
-      map[ "pixel-format" ] = GetEnumerationName< Pixel::Format >( bufferImage.GetPixelFormat(), PIXEL_FORMAT_TABLE, PIXEL_FORMAT_TABLE_COUNT );
+      map[ "pixelFormat" ] = GetEnumerationName< Pixel::Format >( bufferImage.GetPixelFormat(), PIXEL_FORMAT_TABLE, PIXEL_FORMAT_TABLE_COUNT );
     }
     else if ( FrameBufferImage::DownCast( image ) )
     {
@@ -652,13 +652,13 @@ void CreatePropertyMap( Image image, Property::Map& map )
     }
 
     map[ "type" ] = imageType;
-    map[ "release-policy" ] = GetEnumerationName< Image::ReleasePolicy >( image.GetReleasePolicy(), IMAGE_RELEASE_POLICY_TABLE, IMAGE_RELEASE_POLICY_TABLE_COUNT );
+    map[ "releasePolicy" ] = GetEnumerationName< Image::ReleasePolicy >( image.GetReleasePolicy(), IMAGE_RELEASE_POLICY_TABLE, IMAGE_RELEASE_POLICY_TABLE_COUNT );
 
     ResourceImage resourceImage = ResourceImage::DownCast( image );
     if( resourceImage )
     {
       map[ "filename" ] = resourceImage.GetUrl();
-      map[ "load-policy" ] = GetEnumerationName< ResourceImage::LoadPolicy >( resourceImage.GetLoadPolicy(), IMAGE_LOAD_POLICY_TABLE, IMAGE_LOAD_POLICY_TABLE_COUNT );
+      map[ "loadPolicy" ] = GetEnumerationName< ResourceImage::LoadPolicy >( resourceImage.GetLoadPolicy(), IMAGE_LOAD_POLICY_TABLE, IMAGE_LOAD_POLICY_TABLE_COUNT );
     }
 
     int width( image.GetWidth() );
@@ -699,7 +699,7 @@ void NewAnimation( const Property::Map& map, Dali::AnimationData& outputAnimatio
     {
       element->value = value;
     }
-    else if( key == "alpha-function" )
+    else if( key == "alphaFunction" )
     {
       std::string alphaFunctionValue = value.Get< std::string >();
 
@@ -756,7 +756,7 @@ void NewAnimation( const Property::Map& map, Dali::AnimationData& outputAnimatio
         element->alphaFunction = AlphaFunction::EASE_OUT_BACK;
       }
     }
-    else if( key == "time-period" )
+    else if( key == "timePeriod" )
     {
       Property::Array timeArray = value.Get< Property::Array >();
 
index e125724..a03a73b 100644 (file)
@@ -194,16 +194,16 @@ DALI_IMPORT_API Vector3 GetAnchorConstant( const std::string& value );
  *
  * @param[in] property The property value map with the following valid fields:
  * @code
- * "filename":       type std::string
- * "load-policy"     type std::string (enum)
- * "release-policy"  type std::string (enum)
- * "width"           type float
- * "height"          type float
- * "pixel-format"    type std::string (enum)
- * "fitting-mode"    type std::string (enum)
- * "sampling-mode"   type std::string (enum)
- * "orientation"     type bool
- * "type"            type std::string (FrameBufferImage|BufferImage|ResourceImage(default))
+ * "filename":      type std::string
+ * "loadPolicy"     type std::string (enum)
+ * "releasePolicy"  type std::string (enum)
+ * "width"          type float
+ * "height"         type float
+ * "pixelFormat"    type std::string (enum)
+ * "fittingMode"    type std::string (enum)
+ * "samplingMode"   type std::string (enum)
+ * "orientation"    type bool
+ * "type"           type std::string (FrameBufferImage|BufferImage|ResourceImage(default))
  * @endcode
  * Some fields are optional and some only pertain to a specific type.
  *
@@ -220,20 +220,20 @@ DALI_IMPORT_API Image NewImage( const Property::Value& property );
  * // some fields may be ignored depending on the geometry-type
  * "program":        type Map
  * {
- *   "vertex":                   type std::string
- *   "fragment":                 type std::string
- *   "vertex-prefix":            type std::string
- *   "fragment-prefix":          type std::string
- *   "text-vertex":              type std::string
- *   "text-fragment":            type std::string
- *   "vertex-filename":          type std::string
- *   "fragment-filename":        type std::string
- *   "vertex-prefix-filename":   type std::string
- *   "fragment-prefix-filename": type std::string
- *   "text-vertex-filename":     type std::string
- *   "text-fragment-filename":   type std::string
- *   "geometry-type":            type std::string (enum)
- *   "geometry-hints":           type std::string (enum)
+ *   "vertex":                 type std::string
+ *   "fragment":               type std::string
+ *   "vertexPrefix":           type std::string
+ *   "fragmentPrefix":         type std::string
+ *   "textVertex":             type std::string
+ *   "textFragment":           type std::string
+ *   "vertexFilename":         type std::string
+ *   "fragmentFilename":       type std::string
+ *   "vertexPrefixFilename":   type std::string
+ *   "fragmentPrefixFilename": type std::string
+ *   "textVertexFilename":     type std::string
+ *   "textFragmentFilename":   type std::string
+ *   "geometryType":           type std::string (enum)
+ *   "geometryHints":          type std::string (enum)
  * }
  * // uniforms must be specified to be registered
  * "uUniform1":       type float,
index 557e6d4..475702e 100644 (file)
@@ -177,67 +177,67 @@ namespace // unnamed namespace
  *              Name                Type   writable animatable constraint-input  enum for index-checking
  */
 DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "parent-origin",     VECTOR3,  true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN )
-DALI_PROPERTY( "parent-origin-x",   FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_X )
-DALI_PROPERTY( "parent-origin-y",   FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Y )
-DALI_PROPERTY( "parent-origin-z",   FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Z )
-DALI_PROPERTY( "anchor-point",      VECTOR3,  true,  false, true,  Dali::Actor::Property::ANCHOR_POINT )
-DALI_PROPERTY( "anchor-point-x",    FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_X )
-DALI_PROPERTY( "anchor-point-y",    FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Y )
-DALI_PROPERTY( "anchor-point-z",    FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Z )
+DALI_PROPERTY( "parentOrigin",      VECTOR3,  true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN )
+DALI_PROPERTY( "parentOriginX",     FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_X )
+DALI_PROPERTY( "parentOriginY",     FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Y )
+DALI_PROPERTY( "parentOriginZ",     FLOAT,    true,  false, true,  Dali::Actor::Property::PARENT_ORIGIN_Z )
+DALI_PROPERTY( "anchorPoint",       VECTOR3,  true,  false, true,  Dali::Actor::Property::ANCHOR_POINT )
+DALI_PROPERTY( "anchorPointX",      FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_X )
+DALI_PROPERTY( "anchorPointY",      FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Y )
+DALI_PROPERTY( "anchorPointZ",      FLOAT,    true,  false, true,  Dali::Actor::Property::ANCHOR_POINT_Z )
 DALI_PROPERTY( "size",              VECTOR3,  true,  true,  true,  Dali::Actor::Property::SIZE )
-DALI_PROPERTY( "size-width",        FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_WIDTH )
-DALI_PROPERTY( "size-height",       FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_HEIGHT )
-DALI_PROPERTY( "size-depth",        FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_DEPTH )
+DALI_PROPERTY( "sizeWidth",         FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_WIDTH )
+DALI_PROPERTY( "sizeHeight",        FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_HEIGHT )
+DALI_PROPERTY( "sizeDepth",         FLOAT,    true,  true,  true,  Dali::Actor::Property::SIZE_DEPTH )
 DALI_PROPERTY( "position",          VECTOR3,  true,  true,  true,  Dali::Actor::Property::POSITION )
-DALI_PROPERTY( "position-x",        FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_X )
-DALI_PROPERTY( "position-y",        FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Y )
-DALI_PROPERTY( "position-z",        FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Z )
-DALI_PROPERTY( "world-position",    VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_POSITION )
-DALI_PROPERTY( "world-position-x",  FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_X )
-DALI_PROPERTY( "world-position-y",  FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Y )
-DALI_PROPERTY( "world-position-z",  FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Z )
+DALI_PROPERTY( "positionX",         FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_X )
+DALI_PROPERTY( "positionY",         FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Y )
+DALI_PROPERTY( "positionZ",         FLOAT,    true,  true,  true,  Dali::Actor::Property::POSITION_Z )
+DALI_PROPERTY( "worldPosition",     VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_POSITION )
+DALI_PROPERTY( "worldPositionX",    FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_X )
+DALI_PROPERTY( "worldPositionY",    FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Y )
+DALI_PROPERTY( "worldPositionZ",    FLOAT,    false, false, true,  Dali::Actor::Property::WORLD_POSITION_Z )
 DALI_PROPERTY( "orientation",       ROTATION, true,  true,  true,  Dali::Actor::Property::ORIENTATION )
-DALI_PROPERTY( "world-orientation", ROTATION, false, false, true,  Dali::Actor::Property::WORLD_ORIENTATION )
+DALI_PROPERTY( "worldOrientation",  ROTATION, false, false, true,  Dali::Actor::Property::WORLD_ORIENTATION )
 DALI_PROPERTY( "scale",             VECTOR3,  true,  true,  true,  Dali::Actor::Property::SCALE )
-DALI_PROPERTY( "scale-x",           FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_X )
-DALI_PROPERTY( "scale-y",           FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Y )
-DALI_PROPERTY( "scale-z",           FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Z )
-DALI_PROPERTY( "world-scale",       VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_SCALE )
+DALI_PROPERTY( "scaleX",            FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_X )
+DALI_PROPERTY( "scaleY",            FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Y )
+DALI_PROPERTY( "scaleZ",            FLOAT,    true,  true,  true,  Dali::Actor::Property::SCALE_Z )
+DALI_PROPERTY( "worldScale",        VECTOR3,  false, false, true,  Dali::Actor::Property::WORLD_SCALE )
 DALI_PROPERTY( "visible",           BOOLEAN,  true,  true,  true,  Dali::Actor::Property::VISIBLE )
 DALI_PROPERTY( "color",             VECTOR4,  true,  true,  true,  Dali::Actor::Property::COLOR )
-DALI_PROPERTY( "color-red",         FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_RED )
-DALI_PROPERTY( "color-green",       FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_GREEN )
-DALI_PROPERTY( "color-blue",        FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_BLUE )
-DALI_PROPERTY( "color-alpha",       FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_ALPHA )
-DALI_PROPERTY( "world-color",       VECTOR4,  false, false, true,  Dali::Actor::Property::WORLD_COLOR )
-DALI_PROPERTY( "world-matrix",      MATRIX,   false, false, true,  Dali::Actor::Property::WORLD_MATRIX )
+DALI_PROPERTY( "colorRed",          FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_RED )
+DALI_PROPERTY( "colorGreen",        FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_GREEN )
+DALI_PROPERTY( "colorBlue",         FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_BLUE )
+DALI_PROPERTY( "colorAlpha",        FLOAT,    true,  true,  true,  Dali::Actor::Property::COLOR_ALPHA )
+DALI_PROPERTY( "worldColor",        VECTOR4,  false, false, true,  Dali::Actor::Property::WORLD_COLOR )
+DALI_PROPERTY( "worldMatrix",       MATRIX,   false, false, true,  Dali::Actor::Property::WORLD_MATRIX )
 DALI_PROPERTY( "name",              STRING,   true,  false, false, Dali::Actor::Property::NAME )
 DALI_PROPERTY( "sensitive",         BOOLEAN,  true,  false, false, Dali::Actor::Property::SENSITIVE )
-DALI_PROPERTY( "leave-required",    BOOLEAN,  true,  false, false, Dali::Actor::Property::LEAVE_REQUIRED )
-DALI_PROPERTY( "inherit-orientation",BOOLEAN, true,  false, false, Dali::Actor::Property::INHERIT_ORIENTATION )
-DALI_PROPERTY( "inherit-scale",     BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_SCALE )
-DALI_PROPERTY( "color-mode",        STRING,   true,  false, false, Dali::Actor::Property::COLOR_MODE )
-DALI_PROPERTY( "position-inheritance",STRING, true,  false, false, Dali::Actor::Property::POSITION_INHERITANCE )
-DALI_PROPERTY( "draw-mode",         STRING,   true,  false, false, Dali::Actor::Property::DRAW_MODE )
-DALI_PROPERTY( "size-mode-factor",  VECTOR3,  true,  false, false, Dali::Actor::Property::SIZE_MODE_FACTOR )
-DALI_PROPERTY( "width-resize-policy",STRING,  true,  false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY )
-DALI_PROPERTY( "height-resize-policy",STRING, true,  false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY )
-DALI_PROPERTY( "size-scale-policy", STRING,   true,  false, false, Dali::Actor::Property::SIZE_SCALE_POLICY )
-DALI_PROPERTY( "width-for-height",  BOOLEAN,  true,  false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT )
-DALI_PROPERTY( "height-for-width",  BOOLEAN,  true,  false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH )
+DALI_PROPERTY( "leaveRequired",     BOOLEAN,  true,  false, false, Dali::Actor::Property::LEAVE_REQUIRED )
+DALI_PROPERTY( "inheritOrientation", BOOLEAN, true,  false, false, Dali::Actor::Property::INHERIT_ORIENTATION )
+DALI_PROPERTY( "inheritScale",      BOOLEAN,  true,  false, false, Dali::Actor::Property::INHERIT_SCALE )
+DALI_PROPERTY( "colorMode",         STRING,   true,  false, false, Dali::Actor::Property::COLOR_MODE )
+DALI_PROPERTY( "positionInheritance", STRING, true,  false, false, Dali::Actor::Property::POSITION_INHERITANCE )
+DALI_PROPERTY( "drawMode",          STRING,   true,  false, false, Dali::Actor::Property::DRAW_MODE )
+DALI_PROPERTY( "sizeModeFactor",    VECTOR3,  true,  false, false, Dali::Actor::Property::SIZE_MODE_FACTOR )
+DALI_PROPERTY( "widthResizePolicy",  STRING,  true,  false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY )
+DALI_PROPERTY( "heightResizePolicy",  STRING, true,  false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY )
+DALI_PROPERTY( "sizeScalePolicy",   STRING,   true,  false, false, Dali::Actor::Property::SIZE_SCALE_POLICY )
+DALI_PROPERTY( "widthForHeight",    BOOLEAN,  true,  false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT )
+DALI_PROPERTY( "heightForWidth",    BOOLEAN,  true,  false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH )
 DALI_PROPERTY( "padding",           VECTOR4,  true,  false, false, Dali::Actor::Property::PADDING )
-DALI_PROPERTY( "minimum-size",      VECTOR2,  true,  false, false, Dali::Actor::Property::MINIMUM_SIZE )
-DALI_PROPERTY( "maximum-size",      VECTOR2,  true,  false, false, Dali::Actor::Property::MAXIMUM_SIZE )
+DALI_PROPERTY( "minimumSize",       VECTOR2,  true,  false, false, Dali::Actor::Property::MINIMUM_SIZE )
+DALI_PROPERTY( "maximumSize",       VECTOR2,  true,  false, false, Dali::Actor::Property::MAXIMUM_SIZE )
 DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX )
 
 // Signals
 
 const char* const SIGNAL_TOUCHED = "touched";
 const char* const SIGNAL_HOVERED = "hovered";
-const char* const SIGNAL_WHEEL_EVENT = "wheel-event";
-const char* const SIGNAL_ON_STAGE = "on-stage";
-const char* const SIGNAL_OFF_STAGE = "off-stage";
+const char* const SIGNAL_WHEEL_EVENT = "wheelEvent";
+const char* const SIGNAL_ON_STAGE = "onStage";
+const char* const SIGNAL_OFF_STAGE = "offStage";
 
 // Actions
 
index 7ee2ef1..20e695e 100644 (file)
@@ -51,19 +51,19 @@ namespace
  */
 DALI_PROPERTY_TABLE_BEGIN
 DALI_PROPERTY( "type",                   STRING,   true,    false,   true,   Dali::CameraActor::Property::TYPE                  )
-DALI_PROPERTY( "projection-mode",        STRING,   true,    false,   true,   Dali::CameraActor::Property::PROJECTION_MODE       )
-DALI_PROPERTY( "field-of-view",          FLOAT,    true,    false,   true,   Dali::CameraActor::Property::FIELD_OF_VIEW         )
-DALI_PROPERTY( "aspect-ratio",           FLOAT,    true,    false,   true,   Dali::CameraActor::Property::ASPECT_RATIO          )
-DALI_PROPERTY( "near-plane-distance",    FLOAT,    true,    false,   true,   Dali::CameraActor::Property::NEAR_PLANE_DISTANCE   )
-DALI_PROPERTY( "far-plane-distance",     FLOAT,    true,    false,   true,   Dali::CameraActor::Property::FAR_PLANE_DISTANCE    )
-DALI_PROPERTY( "left-plane-distance",    FLOAT,    true,    false,   true,   Dali::CameraActor::Property::LEFT_PLANE_DISTANCE   )
-DALI_PROPERTY( "right-plane-distance",   FLOAT,    true,    false,   true,   Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE  )
-DALI_PROPERTY( "top-plane-distance",     FLOAT,    true,    false,   true,   Dali::CameraActor::Property::TOP_PLANE_DISTANCE    )
-DALI_PROPERTY( "bottom-plane-distance",  FLOAT,    true,    false,   true,   Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE )
-DALI_PROPERTY( "target-position",        VECTOR3,  true,    false,   true,   Dali::CameraActor::Property::TARGET_POSITION       )
-DALI_PROPERTY( "projection-matrix",      MATRIX,   false,   false,   true,   Dali::CameraActor::Property::PROJECTION_MATRIX     )
-DALI_PROPERTY( "view-matrix",            MATRIX,   false,   false,   true,   Dali::CameraActor::Property::VIEW_MATRIX           )
-DALI_PROPERTY( "invert-y-axis",          BOOLEAN,  true,    false,   true,   Dali::CameraActor::Property::INVERT_Y_AXIS         )
+DALI_PROPERTY( "projectionMode",         STRING,   true,    false,   true,   Dali::CameraActor::Property::PROJECTION_MODE       )
+DALI_PROPERTY( "fieldOfView",            FLOAT,    true,    false,   true,   Dali::CameraActor::Property::FIELD_OF_VIEW         )
+DALI_PROPERTY( "aspectRatio",            FLOAT,    true,    false,   true,   Dali::CameraActor::Property::ASPECT_RATIO          )
+DALI_PROPERTY( "nearPlaneDistance",      FLOAT,    true,    false,   true,   Dali::CameraActor::Property::NEAR_PLANE_DISTANCE   )
+DALI_PROPERTY( "farPlaneDistance",       FLOAT,    true,    false,   true,   Dali::CameraActor::Property::FAR_PLANE_DISTANCE    )
+DALI_PROPERTY( "leftPlaneDistance",      FLOAT,    true,    false,   true,   Dali::CameraActor::Property::LEFT_PLANE_DISTANCE   )
+DALI_PROPERTY( "rightPlaneDistance",     FLOAT,    true,    false,   true,   Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE  )
+DALI_PROPERTY( "topPlaneDistance",       FLOAT,    true,    false,   true,   Dali::CameraActor::Property::TOP_PLANE_DISTANCE    )
+DALI_PROPERTY( "bottomPlaneDistance",    FLOAT,    true,    false,   true,   Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE )
+DALI_PROPERTY( "targetPosition",         VECTOR3,  true,    false,   true,   Dali::CameraActor::Property::TARGET_POSITION       )
+DALI_PROPERTY( "projectionMatrix",       MATRIX,   false,   false,   true,   Dali::CameraActor::Property::PROJECTION_MATRIX     )
+DALI_PROPERTY( "viewMatrix",             MATRIX,   false,   false,   true,   Dali::CameraActor::Property::VIEW_MATRIX           )
+DALI_PROPERTY( "invertYAxis",            BOOLEAN,  true,    false,   true,   Dali::CameraActor::Property::INVERT_Y_AXIS         )
 DALI_PROPERTY_TABLE_END( DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX )
 
 // calculate the far plane distance for a 16bit depth buffer with 4 bits per unit precision
index 9720dbd..cf7b7d4 100644 (file)
@@ -42,7 +42,7 @@ namespace
 
 //              Name           Type   writable animatable constraint-input  enum for index-checking
 DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "pixel-area",   RECTANGLE, true,    false,   true,    Dali::ImageActor::Property::PIXEL_AREA )
+DALI_PROPERTY( "pixelArea",    RECTANGLE, true,    false,   true,    Dali::ImageActor::Property::PIXEL_AREA )
 DALI_PROPERTY( "style",        STRING,    true,    false,   true,    Dali::ImageActor::Property::STYLE      )
 DALI_PROPERTY( "border",       VECTOR4,   true,    false,   true,    Dali::ImageActor::Property::BORDER     )
 DALI_PROPERTY( "image",        MAP,       true,    false,   false,   Dali::ImageActor::Property::IMAGE      )
index f70b3e3..ff26d1e 100644 (file)
@@ -53,8 +53,8 @@ namespace
 
 //              Name                Type      writable animatable constraint-input  enum for index-checking
 DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "clipping-enable",   BOOLEAN,    true,    false,   true,   Dali::Layer::Property::CLIPPING_ENABLE )
-DALI_PROPERTY( "clipping-box",      RECTANGLE,  true,    false,   true,   Dali::Layer::Property::CLIPPING_BOX    )
+DALI_PROPERTY( "clippingEnable",    BOOLEAN,    true,    false,   true,   Dali::Layer::Property::CLIPPING_ENABLE )
+DALI_PROPERTY( "clippingBox",       RECTANGLE,  true,    false,   true,   Dali::Layer::Property::CLIPPING_BOX    )
 DALI_PROPERTY( "behavior",          STRING,     true,    false,   false,  Dali::Layer::Property::BEHAVIOR        )
 DALI_PROPERTY_TABLE_END( DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX )
 
@@ -62,8 +62,8 @@ DALI_PROPERTY_TABLE_END( DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX )
 
 const char* const ACTION_RAISE =           "raise";
 const char* const ACTION_LOWER =           "lower";
-const char* const ACTION_RAISE_TO_TOP =    "raise-to-top";
-const char* const ACTION_LOWER_TO_BOTTOM = "lower-to-bottom";
+const char* const ACTION_RAISE_TO_TOP =    "raiseToTop";
+const char* const ACTION_LOWER_TO_BOTTOM = "lowerToBottom";
 
 BaseHandle Create()
 {
index 8097cc9..739b77f 100644 (file)
@@ -40,7 +40,7 @@ namespace
 DALI_PROPERTY_TABLE_BEGIN
 DALI_PROPERTY( "forward",       VECTOR3,   true,    false,       false,        Dali::PathConstrainer::Property::FORWARD )
 DALI_PROPERTY( "points",         ARRAY,    true,    false,       false,        Dali::PathConstrainer::Property::POINTS )
-DALI_PROPERTY( "control-points", ARRAY,    true,    false,       false,        Dali::PathConstrainer::Property::CONTROL_POINTS )
+DALI_PROPERTY( "controlPoints",  ARRAY,    true,    false,       false,        Dali::PathConstrainer::Property::CONTROL_POINTS )
 DALI_PROPERTY_TABLE_END( DEFAULT_OBJECT_PROPERTY_START_INDEX )
 
 } //Unnamed namespace
index 2e00c87..21efc46 100644 (file)
@@ -40,7 +40,7 @@ namespace
 //              Name             Type   writable animatable constraint-input  enum for index-checking
 DALI_PROPERTY_TABLE_BEGIN
 DALI_PROPERTY( "points",         ARRAY, true, false, false,   Dali::Path::Property::POINTS         )
-DALI_PROPERTY( "control-points", ARRAY, true, false, false,   Dali::Path::Property::CONTROL_POINTS )
+DALI_PROPERTY( "controlPoints",  ARRAY, true, false, false,   Dali::Path::Property::CONTROL_POINTS )
 DALI_PROPERTY_TABLE_END( DEFAULT_OBJECT_PROPERTY_START_INDEX )
 
 /**
index c97c94a..76c2cbe 100644 (file)
@@ -38,8 +38,8 @@ namespace
 
 // Signals
 
-const char* const SIGNAL_OBJECT_CREATED =   "object-created";
-const char* const SIGNAL_OBJECT_DESTROYED = "object-destroyed";
+const char* const SIGNAL_OBJECT_CREATED =   "objectCreated";
+const char* const SIGNAL_OBJECT_DESTROYED = "objectDestroyed";
 
 TypeRegistration mType( typeid( Dali::ObjectRegistry ), typeid( Dali::BaseHandle ), NULL );
 
index 5678841..4559a5c 100644 (file)
@@ -55,13 +55,13 @@ const float DEFAULT_STEREO_BASE( 65.0f );
 
 // Signals
 
-const char* const SIGNAL_KEY_EVENT =                 "key-event";
-const char* const SIGNAL_EVENT_PROCESSING_FINISHED = "event-processing-finished";
+const char* const SIGNAL_KEY_EVENT =                 "keyEvent";
+const char* const SIGNAL_EVENT_PROCESSING_FINISHED = "eventProcessingFinished";
 const char* const SIGNAL_TOUCHED =                   "touched";
-const char* const SIGNAL_WHEEL_EVENT =               "wheel-event";
-const char* const SIGNAL_CONTEXT_LOST =              "context-lost";
-const char* const SIGNAL_CONTEXT_REGAINED =          "context-regained";
-const char* const SIGNAL_SCENE_CREATED =             "scene-created";
+const char* const SIGNAL_WHEEL_EVENT =               "wheelEvent";
+const char* const SIGNAL_CONTEXT_LOST =              "contextLost";
+const char* const SIGNAL_CONTEXT_REGAINED =          "contextRegained";
+const char* const SIGNAL_SCENE_CREATED =             "sceneCreated";
 
 TypeRegistration mType( typeid(Dali::Stage), typeid(Dali::BaseHandle), NULL );
 
index a038ef6..d02799d 100644 (file)
@@ -59,10 +59,10 @@ namespace
 
 //              Name             Type   writable animatable constraint-input  enum for index-checking
 DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "grid-density",   FLOAT,   true,    false,   false,   Dali::ShaderEffect::Property::GRID_DENSITY   )
+DALI_PROPERTY( "gridDensity",    FLOAT,   true,    false,   false,   Dali::ShaderEffect::Property::GRID_DENSITY   )
 DALI_PROPERTY( "image",          MAP,     true,    false,   false,   Dali::ShaderEffect::Property::IMAGE          )
 DALI_PROPERTY( "program",        MAP,     true,    false,   false,   Dali::ShaderEffect::Property::PROGRAM        )
-DALI_PROPERTY( "geometry-hints", STRING,  true,    false,   false,   Dali::ShaderEffect::Property::GEOMETRY_HINTS )
+DALI_PROPERTY( "geometryHints",  STRING,  true,    false,   false,   Dali::ShaderEffect::Property::GEOMETRY_HINTS )
 DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX )
 
 BaseHandle Create()
@@ -418,8 +418,8 @@ void ShaderEffect::SetDefaultProperty( Property::Index index, const Property::Va
 
     case Dali::ShaderEffect::Property::PROGRAM:
     {
-      std::string vertexPrefix   = GetShader("vertex-prefix", propertyValue);
-      std::string fragmentPrefix = GetShader("fragment-prefix", propertyValue);
+      std::string vertexPrefix   = GetShader("vertexPrefix",  propertyValue);
+      std::string fragmentPrefix = GetShader("fragmentPrefix",  propertyValue);
       std::string vertex         = GetShader("vertex", propertyValue);
       std::string fragment       = GetShader("fragment", propertyValue);
 
index 69ce40b..441ba62 100644 (file)
@@ -37,7 +37,7 @@ namespace
 
 // Signals
 
-const char* const SIGNAL_LONG_PRESS_DETECTED = "long-press-detected";
+const char* const SIGNAL_LONG_PRESS_DETECTED = "longPressDetected";
 
 BaseHandle Create()
 {
index bb830ab..229ffad 100644 (file)
@@ -46,18 +46,18 @@ namespace
 
 //              Name                  Type   writable animatable constraint-input  enum for index-checking
 DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "screen-position",     VECTOR2, false, false, true,   Dali::PanGestureDetector::Property::SCREEN_POSITION     )
-DALI_PROPERTY( "screen-displacement", VECTOR2, false, false, true,   Dali::PanGestureDetector::Property::SCREEN_DISPLACEMENT )
-DALI_PROPERTY( "screen-velocity",     VECTOR2, false, false, true,   Dali::PanGestureDetector::Property::SCREEN_VELOCITY     )
-DALI_PROPERTY( "local-position",      VECTOR2, false, false, true,   Dali::PanGestureDetector::Property::LOCAL_POSITION      )
-DALI_PROPERTY( "local-displacement",  VECTOR2, false, false, true,   Dali::PanGestureDetector::Property::LOCAL_DISPLACEMENT  )
-DALI_PROPERTY( "local-velocity",      VECTOR2, false, false, true,   Dali::PanGestureDetector::Property::LOCAL_VELOCITY      )
+DALI_PROPERTY( "screenPosition",      VECTOR2, false, false, true,   Dali::PanGestureDetector::Property::SCREEN_POSITION     )
+DALI_PROPERTY( "screenDisplacement",  VECTOR2, false, false, true,   Dali::PanGestureDetector::Property::SCREEN_DISPLACEMENT )
+DALI_PROPERTY( "screenVelocity",      VECTOR2, false, false, true,   Dali::PanGestureDetector::Property::SCREEN_VELOCITY     )
+DALI_PROPERTY( "localPosition",       VECTOR2, false, false, true,   Dali::PanGestureDetector::Property::LOCAL_POSITION      )
+DALI_PROPERTY( "localDisplacement",   VECTOR2, false, false, true,   Dali::PanGestureDetector::Property::LOCAL_DISPLACEMENT  )
+DALI_PROPERTY( "localVelocity",       VECTOR2, false, false, true,   Dali::PanGestureDetector::Property::LOCAL_VELOCITY      )
 DALI_PROPERTY( "panning",             BOOLEAN, false, false, true,   Dali::PanGestureDetector::Property::PANNING             )
 DALI_PROPERTY_TABLE_END( DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX )
 
 // Signals
 
-const char* const SIGNAL_PAN_DETECTED = "pan-detected";
+const char* const SIGNAL_PAN_DETECTED = "panDetected";
 
 BaseHandle Create()
 {
index 43c971e..aa717aa 100644 (file)
@@ -38,7 +38,7 @@ namespace
 
 // Signals
 
-const char* const SIGNAL_PINCH_DETECTED = "pinch-detected";
+const char* const SIGNAL_PINCH_DETECTED = "pinchDetected";
 
 BaseHandle Create()
 {
index b7c76b0..7df665b 100644 (file)
@@ -40,7 +40,7 @@ const unsigned int DEFAULT_TAPS_REQUIRED = 1u;
 const unsigned int DEFAULT_TOUCHES_REQUIRED = 1u;
 
 // Signals
-const char* const SIGNAL_TAP_DETECTED = "tap-detected";
+const char* const SIGNAL_TAP_DETECTED = "tapDetected";
 
 BaseHandle Create()
 {
index de87657..cc42896 100644 (file)
@@ -43,7 +43,7 @@ namespace
 
 // Signals
 
-const char* const SIGNAL_IMAGE_LOADING_FINISHED = "image-loading-finished";
+const char* const SIGNAL_IMAGE_LOADING_FINISHED = "imageLoadingFinished";
 
 BaseHandle CreateImage()
 {
index a64d4ea..e95e03d 100644 (file)
@@ -54,9 +54,9 @@ namespace // For internal properties
 
 //              Name                 Type     writable animatable constraint-input  enum for index-checking
 DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "viewport-position",  VECTOR2,    true,    true,    true,    Dali::RenderTask::Property::VIEWPORT_POSITION )
-DALI_PROPERTY( "viewport-size",      VECTOR2,    true,    true,    true,    Dali::RenderTask::Property::VIEWPORT_SIZE     )
-DALI_PROPERTY( "clear-color",        VECTOR4,    true,    true,    true,    Dali::RenderTask::Property::CLEAR_COLOR       )
+DALI_PROPERTY( "viewportPosition",   VECTOR2,    true,    true,    true,    Dali::RenderTask::Property::VIEWPORT_POSITION )
+DALI_PROPERTY( "viewportSize",       VECTOR2,    true,    true,    true,    Dali::RenderTask::Property::VIEWPORT_SIZE     )
+DALI_PROPERTY( "clearColor",         VECTOR4,    true,    true,    true,    Dali::RenderTask::Property::CLEAR_COLOR       )
 DALI_PROPERTY_TABLE_END( DEFAULT_OBJECT_PROPERTY_START_INDEX )
 
 // Signals
index c70a671..1ed06bb 100644 (file)
@@ -38,8 +38,8 @@ namespace
  *            |name                    |type     |writable|animatable|constraint-input|enum for index-checking|
  */
 DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "geometry-type",         STRING,   true, false, true, Dali::Geometry::Property::GEOMETRY_TYPE )
-DALI_PROPERTY( "requires-depth-test",   BOOLEAN,  true, false, true, Dali::Geometry::Property::REQUIRES_DEPTH_TEST )
+DALI_PROPERTY( "geometryType",          STRING,   true, false, true, Dali::Geometry::Property::GEOMETRY_TYPE )
+DALI_PROPERTY( "requiresDepthTest",     BOOLEAN,  true, false, true, Dali::Geometry::Property::REQUIRES_DEPTH_TEST )
 DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX )
 
 const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> GEOMETRY_IMPL = { DEFAULT_PROPERTY_DETAILS };
index 756450c..8e3e481 100644 (file)
@@ -41,15 +41,15 @@ namespace
  *            |name                              |type     |writable|animatable|constraint-input|enum for index-checking|
  */
 DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "face-culling-mode",               INTEGER,   true, false,  false, Dali::Material::Property::FACE_CULLING_MODE )
-DALI_PROPERTY( "blending-mode",                   INTEGER,   true, false,  false, Dali::Material::Property::BLENDING_MODE )
-DALI_PROPERTY( "blend-equation-rgb",              INTEGER,   true, false,  false, Dali::Material::Property::BLEND_EQUATION_RGB )
-DALI_PROPERTY( "blend-equation-alpha",            INTEGER,   true, false,  false, Dali::Material::Property::BLEND_EQUATION_ALPHA )
-DALI_PROPERTY( "source-blend-factor-rgb",         INTEGER,   true, false,  false, Dali::Material::Property::BLENDING_SRC_FACTOR_RGB )
-DALI_PROPERTY( "destination-blend-factor-rgb",    INTEGER,   true, false,  false, Dali::Material::Property::BLENDING_DEST_FACTOR_RGB )
-DALI_PROPERTY( "source-blend-factor-alpha",       INTEGER,   true, false,  false, Dali::Material::Property::BLENDING_SRC_FACTOR_ALPHA )
-DALI_PROPERTY( "destination-blend-factor-alpha",  INTEGER,   true, false,  false, Dali::Material::Property::BLENDING_DEST_FACTOR_ALPHA )
-DALI_PROPERTY( "blend-color",                     VECTOR4,   true, false,  false, Dali::Material::Property::BLEND_COLOR )
+DALI_PROPERTY( "faceCullingMode",                 INTEGER,   true, false,  false, Dali::Material::Property::FACE_CULLING_MODE )
+DALI_PROPERTY( "blendingMode",                    INTEGER,   true, false,  false, Dali::Material::Property::BLENDING_MODE )
+DALI_PROPERTY( "blendEquationRgb",                INTEGER,   true, false,  false, Dali::Material::Property::BLEND_EQUATION_RGB )
+DALI_PROPERTY( "blendEquationAlpha",              INTEGER,   true, false,  false, Dali::Material::Property::BLEND_EQUATION_ALPHA )
+DALI_PROPERTY( "sourceBlendFactorRgb",            INTEGER,   true, false,  false, Dali::Material::Property::BLENDING_SRC_FACTOR_RGB )
+DALI_PROPERTY( "destinationBlendFactorRgb",       INTEGER,   true, false,  false, Dali::Material::Property::BLENDING_DEST_FACTOR_RGB )
+DALI_PROPERTY( "sourceBlendFactorAlpha",          INTEGER,   true, false,  false, Dali::Material::Property::BLENDING_SRC_FACTOR_ALPHA )
+DALI_PROPERTY( "destinationBlendFactorAlpha",     INTEGER,   true, false,  false, Dali::Material::Property::BLENDING_DEST_FACTOR_ALPHA )
+DALI_PROPERTY( "blendColor",                      VECTOR4,   true, false,  false, Dali::Material::Property::BLEND_COLOR )
 DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX )
 
 const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> MATERIAL_IMPL = { DEFAULT_PROPERTY_DETAILS };
index c665e3a..027a103 100644 (file)
@@ -39,7 +39,7 @@ namespace
  *            |name          |type     |writable|animatable|constraint-input|enum for index-checking|
  */
 DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "depth-index", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_INDEX )
+DALI_PROPERTY( "depthIndex",  INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_INDEX )
 DALI_PROPERTY_TABLE_END( DEFAULT_OBJECT_PROPERTY_START_INDEX )
 
 const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> RENDERER_IMPL = { DEFAULT_PROPERTY_DETAILS };
index 1a075c2..95c18e0 100644 (file)
@@ -43,7 +43,7 @@ namespace
  */
 DALI_PROPERTY_TABLE_BEGIN
 DALI_PROPERTY( "program",       MAP,     true,     false,     false,  Dali::Shader::Property::PROGRAM )
-DALI_PROPERTY( "shader-hints",  INTEGER, true,     false,     true,   Dali::Shader::Property::SHADER_HINTS )
+DALI_PROPERTY( "shaderHints",   INTEGER, true,     false,     true,   Dali::Shader::Property::SHADER_HINTS )
 DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX )
 
 const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> SHADER_IMPL = { DEFAULT_PROPERTY_DETAILS };
index 3713f99..dbaafe0 100644 (file)
@@ -134,7 +134,7 @@ public: // Data, TODO hide these
   Viewport mViewport;                   ///< Optional viewport
   Vector4  mClearColor;                 ///< Optional color to clear with
   bool     mIsViewportSet:1;            ///< Flag to determine whether the viewport is set
-  bool     mIsClearColorSet:1;          ///< Flag to determine whether the clear-color is set
+  bool     mIsClearColorSet:1;          ///< Flag to determine whether the clearColor is set
   bool     mCullMode:1;                 ///< True if renderers should be frustum culled
 
   unsigned int mOffscreenTextureId;     ///< Optional offscreen target
index 5758a4a..0185f72 100644 (file)
@@ -379,12 +379,12 @@ private:
 
   // Properties
   GesturePropertyBool    mPanning;            ///< panning flag
-  GesturePropertyVector2 mScreenPosition;     ///< screen-position
-  GesturePropertyVector2 mScreenDisplacement; ///< screen-displacement
-  GesturePropertyVector2 mScreenVelocity;     ///< screen-velocity
-  GesturePropertyVector2 mLocalPosition;      ///< local-position
-  GesturePropertyVector2 mLocalDisplacement;  ///< local-displacement
-  GesturePropertyVector2 mLocalVelocity;      ///< local-velocity
+  GesturePropertyVector2 mScreenPosition;     ///< screenPosition
+  GesturePropertyVector2 mScreenDisplacement; ///< screenDisplacement
+  GesturePropertyVector2 mScreenVelocity;     ///< screenVelocity
+  GesturePropertyVector2 mLocalPosition;      ///< localPosition
+  GesturePropertyVector2 mLocalDisplacement;  ///< localDisplacement
+  GesturePropertyVector2 mLocalVelocity;      ///< localVelocity
 
   PanInfoHistory mPanHistory;
   PanInfoHistory mPredictionHistory;
index 2dccea4..6977951 100644 (file)
@@ -241,9 +241,9 @@ public:
   const PropertyInputImpl* GetProjectionMatrix() const;
 
   /**
-   * Retrieve the view-matrix property querying interface.
+   * Retrieve the viewMatrix property querying interface.
    * @pre The attachment is on-stage.
-   * @return The view-matrix property querying interface.
+   * @return The viewMatrix property querying interface.
    */
   const PropertyInputImpl* GetViewMatrix() const;
 
@@ -317,8 +317,8 @@ public:  // PROPERTIES
   Vector2                       mStereoBias;
   Vector3                       mTargetPosition;
 
-  InheritedMatrix mViewMatrix;           ///< The view-matrix; this is double buffered for input handling.
-  InheritedMatrix mProjectionMatrix;     ///< The projection-matrix; this is double buffered for input handling.
+  InheritedMatrix mViewMatrix;           ///< The viewMatrix; this is double buffered for input handling.
+  InheritedMatrix mProjectionMatrix;     ///< The projectionMatrix; this is double buffered for input handling.
 
   DoubleBuffered< FrustumPlanes > mFrustum;               ///< Clipping frustum; double buffered for input handling
   DoubleBuffered< Matrix >        mInverseViewProjection; ///< Inverted viewprojection; double buffered for input handling
index c1f0796..32e6b02 100644 (file)
@@ -108,7 +108,7 @@ public:
   unsigned int GetFrameBufferId() const;
 
   /**
-   * Set the value of property viewport-position
+   * Set the value of property viewportPosition
    * This value will persist only for the current frame.
    * @param[in] updateBufferIndex The current update buffer index.
    * @param[in] value The value of the property
@@ -116,7 +116,7 @@ public:
   void SetViewportPosition( BufferIndex updateBufferIndex, const Vector2& value );
 
   /**
-   * Get the value of property viewport-position
+   * Get the value of property viewportPosition
    * @warning Should only be called from the Update thread
    * @param[in] bufferIndex The buffer to read from.
    * @return the value of the property.
@@ -124,7 +124,7 @@ public:
   const Vector2& GetViewportPosition( BufferIndex bufferIndex ) const;
 
   /**
-   * Bake the value of the property viewport-position
+   * Bake the value of the property viewportPosition
    * This will also set the base value
    * @param[in] updateBufferIndex The current update buffer index.
    * @param[in] value The new value for property.
@@ -132,7 +132,7 @@ public:
   void BakeViewportPosition( BufferIndex updateBufferIndex, const Vector2& value );
 
   /**
-   * Set the value of property viewport-size
+   * Set the value of property viewportSize
    * This value will persist only for the current frame.
    * @param[in] updateBufferIndex The current update buffer index.
    * @param[in] value The value of the property
@@ -140,7 +140,7 @@ public:
   void SetViewportSize( BufferIndex updateBufferIndex, const Vector2& value );
 
   /**
-   * Get the value of property viewport-size
+   * Get the value of property viewportSize
    * @warning Should only be called from the Update thread
    * @param[in] bufferIndex The buffer to read from.
    * @return the value of the property.
@@ -148,7 +148,7 @@ public:
   const Vector2& GetViewportSize( BufferIndex bufferIndex ) const;
 
   /**
-   * Bake the value of the property viewport-size
+   * Bake the value of the property viewportSize
    * This will also set the base value
    * @param[in] updateBufferIndex The current update buffer index.
    * @param[in] value The new value for property.
@@ -156,7 +156,7 @@ public:
   void BakeViewportSize( BufferIndex updateBufferIndex, const Vector2& value );
 
   /**
-   * Get the value of property viewport-enabled
+   * Get the value of property viewportEnabled
    * @warning Should only be called from the Update thread
    * @param[in] bufferIndex The buffer to read from.
    * @return the value of the property.
@@ -172,7 +172,7 @@ public:
   bool QueryViewport( BufferIndex bufferIndex, Viewport& viewport ) const;
 
   /**
-   * Set the value of property clear-color
+   * Set the value of property clearColor
    * This value will persist only for the current frame.
    * @param[in] updateBufferIndex The current update buffer index.
    * @param[in] value The value of the property
@@ -180,7 +180,7 @@ public:
   void SetClearColor( BufferIndex updateBufferIndex, const Vector4& value );
 
   /**
-   * Get the value of property clear-color
+   * Get the value of property clearColor
    * @warning Should only be called from the Update thread
    * @param[in] bufferIndex The buffer to read from.
    * @return the value of the property.
@@ -188,7 +188,7 @@ public:
   const Vector4& GetClearColor( BufferIndex bufferIndex ) const;
 
   /**
-   * Bake the value of the property clear-color
+   * Bake the value of the property clearColor
    * This will also set the base value
    * @param[in] updateBufferIndex The current update buffer index.
    * @param[in] value The new value for property.
@@ -337,9 +337,9 @@ private: // PropertyOwner
   virtual void ResetDefaultProperties( BufferIndex currentBufferIndex );
 
 public: // Animatable Properties
-  AnimatableProperty< Vector2 >   mViewportPosition;    ///< viewport-position
-  AnimatableProperty< Vector2 >   mViewportSize;        ///< viewport-size
-  AnimatableProperty< Vector4 >   mClearColor;          ///< clear-color
+  AnimatableProperty< Vector2 >   mViewportPosition;    ///< viewportPosition
+  AnimatableProperty< Vector2 >   mViewportSize;        ///< viewportSize
+  AnimatableProperty< Vector4 >   mClearColor;          ///< clearColor
 
 private:
   CompleteStatusManager* mCompleteStatusManager;
index b363e98..3a8a998 100644 (file)
@@ -227,9 +227,9 @@ typedef Rect<float> Padding;      ///< Padding definition
  * |-------------------|------------------------------|
  * | touched           | @ref TouchedSignal()         |
  * | hovered           | @ref HoveredSignal()         |
- * | wheel-event       | @ref WheelEventSignal()      |
- * | on-stage          | @ref OnStageSignal()         |
- * | off-stage         | @ref OffStageSignal()        |
+ * | wheelEvent        | @ref WheelEventSignal()      |
+ * | onStage           | @ref OnStageSignal()         |
+ * | offStage          | @ref OffStageSignal()        |
  *
  * Actions
  * | %Action Name      | %Actor method called         |
@@ -249,58 +249,58 @@ public:
   {
     enum
     {
-      PARENT_ORIGIN = DEFAULT_ACTOR_PROPERTY_START_INDEX, ///< name "parent-origin",         type Vector3
-      PARENT_ORIGIN_X,                                    ///< name "parent-origin-x",       type float
-      PARENT_ORIGIN_Y,                                    ///< name "parent-origin-y",       type float
-      PARENT_ORIGIN_Z,                                    ///< name "parent-origin-z",       type float
-      ANCHOR_POINT,                                       ///< name "anchor-point",          type Vector3
-      ANCHOR_POINT_X,                                     ///< name "anchor-point-x",        type float
-      ANCHOR_POINT_Y,                                     ///< name "anchor-point-y",        type float
-      ANCHOR_POINT_Z,                                     ///< name "anchor-point-z",        type float
+      PARENT_ORIGIN = DEFAULT_ACTOR_PROPERTY_START_INDEX, ///< name "parentOrigin",          type Vector3
+      PARENT_ORIGIN_X,                                    ///< name "parentOriginX",         type float
+      PARENT_ORIGIN_Y,                                    ///< name "parentOriginY",         type float
+      PARENT_ORIGIN_Z,                                    ///< name "parentOriginZ",         type float
+      ANCHOR_POINT,                                       ///< name "anchorPoint",           type Vector3
+      ANCHOR_POINT_X,                                     ///< name "anchorPointX",          type float
+      ANCHOR_POINT_Y,                                     ///< name "anchorPointY",          type float
+      ANCHOR_POINT_Z,                                     ///< name "anchorPointZ",          type float
       SIZE,                                               ///< name "size",                  type Vector3
-      SIZE_WIDTH,                                         ///< name "size-width",            type float
-      SIZE_HEIGHT,                                        ///< name "size-height",           type float
-      SIZE_DEPTH,                                         ///< name "size-depth",            type float
+      SIZE_WIDTH,                                         ///< name "sizeWidth",             type float
+      SIZE_HEIGHT,                                        ///< name "sizeHeight",            type float
+      SIZE_DEPTH,                                         ///< name "sizeDepth",             type float
       POSITION,                                           ///< name "position",              type Vector3
-      POSITION_X,                                         ///< name "position-x",            type float
-      POSITION_Y,                                         ///< name "position-y",            type float
-      POSITION_Z,                                         ///< name "position-z",            type float
-      WORLD_POSITION,                                     ///< name "world-position",        type Vector3    (read-only)
-      WORLD_POSITION_X,                                   ///< name "world-position-x",      type float      (read-only)
-      WORLD_POSITION_Y,                                   ///< name "world-position-y",      type float      (read-only)
-      WORLD_POSITION_Z,                                   ///< name "world-position-z",      type float      (read-only)
+      POSITION_X,                                         ///< name "positionX",             type float
+      POSITION_Y,                                         ///< name "positionY",             type float
+      POSITION_Z,                                         ///< name "positionZ",             type float
+      WORLD_POSITION,                                     ///< name "worldPosition",         type Vector3    (read-only)
+      WORLD_POSITION_X,                                   ///< name "worldPositionX",        type float      (read-only)
+      WORLD_POSITION_Y,                                   ///< name "worldPositionY",        type float      (read-only)
+      WORLD_POSITION_Z,                                   ///< name "worldPositionZ",        type float      (read-only)
       ORIENTATION,                                        ///< name "orientation",           type Quaternion
-      WORLD_ORIENTATION,                                  ///< name "world-orientation",     type Quaternion (read-only)
+      WORLD_ORIENTATION,                                  ///< name "worldOrientation",      type Quaternion (read-only)
       SCALE,                                              ///< name "scale",                 type Vector3
-      SCALE_X,                                            ///< name "scale-x",               type float
-      SCALE_Y,                                            ///< name "scale-y",               type float
-      SCALE_Z,                                            ///< name "scale-z",               type float
-      WORLD_SCALE,                                        ///< name "world-scale",           type Vector3    (read-only)
+      SCALE_X,                                            ///< name "scaleX",                type float
+      SCALE_Y,                                            ///< name "scaleY",                type float
+      SCALE_Z,                                            ///< name "scaleZ",                type float
+      WORLD_SCALE,                                        ///< name "worldScale",            type Vector3    (read-only)
       VISIBLE,                                            ///< name "visible",               type bool
       COLOR,                                              ///< name "color",                 type Vector4
-      COLOR_RED,                                          ///< name "color-red",             type float
-      COLOR_GREEN,                                        ///< name "color-green",           type float
-      COLOR_BLUE,                                         ///< name "color-blue",            type float
-      COLOR_ALPHA,                                        ///< name "color-alpha",           type float
-      WORLD_COLOR,                                        ///< name "world-color",           type Vector4    (read-only)
-      WORLD_MATRIX,                                       ///< name "world-matrix",          type Matrix     (read-only)
+      COLOR_RED,                                          ///< name "colorRed",              type float
+      COLOR_GREEN,                                        ///< name "colorGreen",            type float
+      COLOR_BLUE,                                         ///< name "colorBlue",             type float
+      COLOR_ALPHA,                                        ///< name "colorAlpha",            type float
+      WORLD_COLOR,                                        ///< name "worldColor",            type Vector4    (read-only)
+      WORLD_MATRIX,                                       ///< name "worldMatrix",           type Matrix     (read-only)
       NAME,                                               ///< name "name",                  type std::string
       SENSITIVE,                                          ///< name "sensitive",             type bool
-      LEAVE_REQUIRED,                                     ///< name "leave-required",        type bool
-      INHERIT_ORIENTATION,                                ///< name "inherit-orientation",   type bool
-      INHERIT_SCALE,                                      ///< name "inherit-scale",         type bool
-      COLOR_MODE,                                         ///< name "color-mode",            type std::string
-      POSITION_INHERITANCE,                               ///< name "position-inheritance",  type std::string
-      DRAW_MODE,                                          ///< name "draw-mode",             type std::string
-      SIZE_MODE_FACTOR,                                   ///< name "size-mode-factor",      type Vector3
-      WIDTH_RESIZE_POLICY,                                ///< name "width-resize-policy",   type String
-      HEIGHT_RESIZE_POLICY,                               ///< name "height-resize-policy",  type String
-      SIZE_SCALE_POLICY,                                  ///< name "size-scale-policy",     type String
-      WIDTH_FOR_HEIGHT,                                   ///< name "width-for-height",      type Boolean
-      HEIGHT_FOR_WIDTH,                                   ///< name "height-for-width",      type Boolean
+      LEAVE_REQUIRED,                                     ///< name "leaveRequired",         type bool
+      INHERIT_ORIENTATION,                                ///< name "inheritOrientation",    type bool
+      INHERIT_SCALE,                                      ///< name "inheritScale",          type bool
+      COLOR_MODE,                                         ///< name "colorMode",             type std::string
+      POSITION_INHERITANCE,                               ///< name "positionInheritance",   type std::string
+      DRAW_MODE,                                          ///< name "drawMode",              type std::string
+      SIZE_MODE_FACTOR,                                   ///< name "sizeModeFactor",        type Vector3
+      WIDTH_RESIZE_POLICY,                                ///< name "widthResizePolicy",     type String
+      HEIGHT_RESIZE_POLICY,                               ///< name "heightResizePolicy",    type String
+      SIZE_SCALE_POLICY,                                  ///< name "sizeScalePolicy",       type String
+      WIDTH_FOR_HEIGHT,                                   ///< name "widthForHeight",        type Boolean
+      HEIGHT_FOR_WIDTH,                                   ///< name "heightForWidth",        type Boolean
       PADDING,                                            ///< name "padding",               type Vector4
-      MINIMUM_SIZE,                                       ///< name "minimum-size",          type Vector2
-      MAXIMUM_SIZE,                                       ///< name "maximum-size",          type Vector2
+      MINIMUM_SIZE,                                       ///< name "minimumSize",           type Vector2
+      MAXIMUM_SIZE,                                       ///< name "maximumSize",           type Vector2
     };
   };
 
@@ -1011,7 +1011,7 @@ public:
    *
    * If DrawMode::OVERLAY_2D is used, the actor and its children will be drawn as a 2D overlay.
    * Overlay actors are drawn in a separate pass, after all non-overlay actors within the Layer.
-   * For overlay actors, the drawing order is with respect to depth-index property of Renderers,
+   * For overlay actors, the drawing order is with respect to depthIndex property of Renderers,
    * and depth-testing will not be used.
    *
    * If DrawMode::STENCIL is used, the actor and its children will be used to stencil-test other actors
index ff4b7f1..9563c62 100644 (file)
@@ -82,19 +82,19 @@ public:
     enum
     {
       TYPE = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX, ///< name "type",                  type std::string
-      PROJECTION_MODE,                                   ///< name "projection-mode",       type std::string
-      FIELD_OF_VIEW,                                     ///< name "field-of-view",         type float
-      ASPECT_RATIO,                                      ///< name "aspect-ratio",          type float
-      NEAR_PLANE_DISTANCE,                               ///< name "near-plane-distance",   type float
-      FAR_PLANE_DISTANCE,                                ///< name "far-plane-distance",    type float
-      LEFT_PLANE_DISTANCE,                               ///< name "left-plane-distance",   type float
-      RIGHT_PLANE_DISTANCE,                              ///< name "right-plane-distance",  type float
-      TOP_PLANE_DISTANCE,                                ///< name "top-plane-distance",    type float
-      BOTTOM_PLANE_DISTANCE,                             ///< name "bottom-plane-distance", type float
-      TARGET_POSITION,                                   ///< name "target-position",       type Vector3
-      PROJECTION_MATRIX,                                 ///< name "projection-matrix",     type Matrix
-      VIEW_MATRIX,                                       ///< name "view-matrix",           type Matrix
-      INVERT_Y_AXIS,                                     ///< name "invert-y-axis",         type bool
+      PROJECTION_MODE,                                   ///< name "projectionMode",        type std::string
+      FIELD_OF_VIEW,                                     ///< name "fieldOfView",           type float
+      ASPECT_RATIO,                                      ///< name "aspectRatio",           type float
+      NEAR_PLANE_DISTANCE,                               ///< name "nearPlaneDistance",     type float
+      FAR_PLANE_DISTANCE,                                ///< name "farPlaneDistance",      type float
+      LEFT_PLANE_DISTANCE,                               ///< name "leftPlaneDistance",     type float
+      RIGHT_PLANE_DISTANCE,                              ///< name "rightPlaneDistance",    type float
+      TOP_PLANE_DISTANCE,                                ///< name "topPlaneDistance",      type float
+      BOTTOM_PLANE_DISTANCE,                             ///< name "bottomPlaneDistance",   type float
+      TARGET_POSITION,                                   ///< name "targetPosition",        type Vector3
+      PROJECTION_MATRIX,                                 ///< name "projectionMatrix",      type Matrix
+      VIEW_MATRIX,                                       ///< name "viewMatrix",            type Matrix
+      INVERT_Y_AXIS,                                     ///< name "invertYAxis",           type bool
     };
   };
 
index 51096e4..c97d724 100644 (file)
@@ -75,10 +75,10 @@ public:
   {
     enum
     {
-      PIXEL_AREA = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX, ///< name "pixel-area",  type Rect<int>
+      PIXEL_AREA = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX, ///< name "pixelArea",   type Rect<int>
       STYLE,                                                   ///< name "style",       type std::string
       BORDER,                                                  ///< name "border",      type Vector4
-      IMAGE,                                                   ///< name "image",       type Map {"filename":"", "load-policy":...}
+      IMAGE,                                                   ///< name "image",       type Map {"filename":"", "loadPolicy":...}
     };
   };
 
index 817377c..673792a 100644 (file)
@@ -62,8 +62,8 @@ typedef Rect<int> ClippingBox;
  * |-----------------|----------------------|
  * | raise           | @ref Raise()         |
  * | lower           | @ref Lower()         |
- * | raise-to-top    | @ref RaiseToTop()    |
- * | lower-to-bottom | @ref LowerToBottom() |
+ * | raiseToTop      | @ref RaiseToTop()    |
+ * | lowerToBottom   | @ref LowerToBottom() |
  */
 class DALI_IMPORT_API Layer : public Actor
 {
@@ -77,8 +77,8 @@ public:
   {
     enum
     {
-      CLIPPING_ENABLE = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX, ///< name "clipping-enable",  type bool
-      CLIPPING_BOX,                                                 ///< name "clipping-box",     type Rect<int>
+      CLIPPING_ENABLE = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX, ///< name "clippingEnable",   type bool
+      CLIPPING_BOX,                                                 ///< name "clippingBox",      type Rect<int>
       BEHAVIOR,                                                     ///< name "behavior",         type String
     };
   };
@@ -94,7 +94,7 @@ public:
      * @brief Layer doesn't make use of the depth test.
      *
      * This mode is expected to have better performance than the 3D mode.
-     * When using this mode any ordering would be with respect to depth-index property of Renderers.
+     * When using this mode any ordering would be with respect to depthIndex property of Renderers.
      */
     LAYER_2D,
 
index 3525414..36e79d1 100644 (file)
@@ -52,7 +52,7 @@ public:
     enum
     {
       POINTS         = DEFAULT_OBJECT_PROPERTY_START_INDEX, ///< name "points",         type Vector3
-      CONTROL_POINTS,                                       ///< name "control-points", type Vector3
+      CONTROL_POINTS,                                       ///< name "controlPoints",  type Vector3
     };
   };
 
index 0a11b8e..0bcb09f 100644 (file)
@@ -51,15 +51,15 @@ struct WheelEvent;
  * Multiple stage/window support is not currently provided.
  *
  * Signals
- * | %Signal Name              | Method                               |
- * |---------------------------|--------------------------------------|
- * | key-event                 | @ref KeyEventSignal()                |
- * | event-processing-finished | @ref EventProcessingFinishedSignal() |
- * | touched                   | @ref TouchedSignal()                 |
- * | wheel-event               | @ref WheelEventSignal()              |
- * | context-lost              | @ref ContextLostSignal()             |
- * | context-regained          | @ref ContextRegainedSignal()         |
- * | scene-created             | @ref SceneCreatedSignal()            |
+ * | %Signal Name            | Method                               |
+ * |-------------------------|--------------------------------------|
+ * | keyEvent                | @ref KeyEventSignal()                |
+ * | eventProcessingFinished | @ref EventProcessingFinishedSignal() |
+ * | touched                 | @ref TouchedSignal()                 |
+ * | wheelEvent              | @ref WheelEventSignal()              |
+ * | contextLost             | @ref ContextLostSignal()             |
+ * | contextRegained         | @ref ContextRegainedSignal()         |
+ * | sceneCreated            | @ref SceneCreatedSignal()            |
  */
 class DALI_IMPORT_API Stage : public BaseHandle
 {
index 423b206..262935a 100644 (file)
@@ -54,9 +54,9 @@ struct LongPressGesture;
  * @see LongPressGesture
  *
  * Signals
- * | %Signal Name        | Method                |
- * |---------------------|-----------------------|
- * | long-press-detected | @ref DetectedSignal() |
+ * | %Signal Name      | Method                |
+ * |-------------------|-----------------------|
+ * | longPressDetected | @ref DetectedSignal() |
  */
 class DALI_IMPORT_API LongPressGestureDetector : public GestureDetector
 {
index 1d20d54..29c0863 100644 (file)
@@ -60,7 +60,7 @@ struct PanGesture;
  * Signals
  * | %Signal Name | Method                |
  * |--------------|-----------------------|
- * | pan-detected | @ref DetectedSignal() |
+ * | panDetected  | @ref DetectedSignal() |
  */
 class DALI_IMPORT_API PanGestureDetector : public GestureDetector
 {
@@ -73,12 +73,12 @@ public:
   {
     enum
     {
-      SCREEN_POSITION = DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX, ///< name "screen-position",     type Vector2
-      SCREEN_DISPLACEMENT,                                             ///< name "screen-displacement", type Vector2
-      SCREEN_VELOCITY,                                                 ///< name "screen-velocity",     type Vector2
-      LOCAL_POSITION,                                                  ///< name "local-position",      type Vector2
-      LOCAL_DISPLACEMENT,                                              ///< name "local-displacement",  type Vector2
-      LOCAL_VELOCITY,                                                  ///< name "local-velocity",      type Vector2
+      SCREEN_POSITION = DEFAULT_GESTURE_DETECTOR_PROPERTY_START_INDEX, ///< name "screenPosition",      type Vector2
+      SCREEN_DISPLACEMENT,                                             ///< name "screenDisplacement",  type Vector2
+      SCREEN_VELOCITY,                                                 ///< name "screenVelocity",      type Vector2
+      LOCAL_POSITION,                                                  ///< name "localPosition",       type Vector2
+      LOCAL_DISPLACEMENT,                                              ///< name "localDisplacement",   type Vector2
+      LOCAL_VELOCITY,                                                  ///< name "localVelocity",       type Vector2
       PANNING,                                                         ///< name "panning",             type bool
     };
   };
index 4affdce..92159c3 100644 (file)
@@ -55,7 +55,7 @@ struct PinchGesture;
  * Signals
  * | %Signal Name   | Method                |
  * |----------------|-----------------------|
- * | pinch-detected | @ref DetectedSignal() |
+ * | pinchDetected  | @ref DetectedSignal() |
  */
 class DALI_IMPORT_API PinchGestureDetector : public GestureDetector
 {
index 24d490a..57127d4 100644 (file)
@@ -59,7 +59,7 @@ struct TapGesture;
  * Signals
  * | %Signal Name | Method                |
  * |--------------|-----------------------|
- * | tap-detected | @ref DetectedSignal() |
+ * | tapDetected  | @ref DetectedSignal() |
  */
 class DALI_IMPORT_API TapGestureDetector : public GestureDetector
 {
index cac4a37..616f89d 100644 (file)
@@ -66,9 +66,9 @@ class ResourceImage;
  * Reload only takes effect if the ResourceImage has already finished loading
  *
  * Signals
- * | %Signal Name           | Method                       |
- * |------------------------|------------------------------|
- * | image-loading-finished | @ref LoadingFinishedSignal() |
+ * | %Signal Name         | Method                       |
+ * |----------------------|------------------------------|
+ * | imageLoadingFinished | @ref LoadingFinishedSignal() |
  */
 class DALI_IMPORT_API ResourceImage : public Image
 {
index 7cb3a39..c6bb7ef 100644 (file)
@@ -52,8 +52,8 @@ class ObjectRegistry;
  * Signals
  * | %Signal Name     | Method                       |
  * |------------------|------------------------------|
- * | object-created   | @ref ObjectCreatedSignal()   |
- * | object-destroyed | @ref ObjectDestroyedSignal() |
+ * | objectCreated    | @ref ObjectCreatedSignal()   |
+ * | objectDestroyed  | @ref ObjectDestroyedSignal() |
  */
 class DALI_IMPORT_API ObjectRegistry : public BaseHandle
 {
index f10823d..a5c316d 100644 (file)
@@ -90,9 +90,9 @@ public:
   {
     enum
     {
-      VIEWPORT_POSITION = DEFAULT_OBJECT_PROPERTY_START_INDEX, ///< name "viewport-position", type Vector2
-      VIEWPORT_SIZE,                                           ///< name "viewport-size",     type Vector2
-      CLEAR_COLOR,                                             ///< name "clear-color",       type Vector4
+      VIEWPORT_POSITION = DEFAULT_OBJECT_PROPERTY_START_INDEX, ///< name "viewportPosition",  type Vector2
+      VIEWPORT_SIZE,                                           ///< name "viewportSize",      type Vector2
+      CLEAR_COLOR,                                             ///< name "clearColor",        type Vector4
     };
   };
 
index d8c1a59..856d589 100644 (file)
@@ -130,10 +130,10 @@ public:
   {
     enum
     {
-      GRID_DENSITY = DEFAULT_ACTOR_PROPERTY_START_INDEX, ///< name "grid-density",   type float
-      IMAGE,                                             ///< name "image",          type Map {"filename":"", "load-policy":...}
-      PROGRAM,                                           ///< name "program",        type Map {"vertex-prefix":"","fragment-prefix":"","vertex":"","fragment":""}
-      GEOMETRY_HINTS                                     ///< name "geometry-hints", type int (bitfield) values from enum GeometryHints
+      GRID_DENSITY = DEFAULT_ACTOR_PROPERTY_START_INDEX, ///< name "gridDensity",    type float
+      IMAGE,                                             ///< name "image",          type Map {"filename":"", "loadPolicy":...}
+      PROGRAM,                                           ///< name "program",        type Map {"vertexPrefix":"","fragmentPrefix":"","vertex":"","fragment":""}
+      GEOMETRY_HINTS                                     ///< name "geometryHints",  type int (bitfield) values from enum GeometryHints
     };
   };