/**
* @brief If you set the TOUCH_AREA_OFFSET on an actor, when you touch the actor, the touch area is expand from the size of actor.
- * @details Name "touchAreaOffset", type Property::Rect<int> (left, right, bottom, top)
- * @note for example
+ * @details Name "touchAreaOffset", type Property::Rect<int> (left, right, bottom, top).
+ * For example
+ * @code{.cpp}
* Actor actor = Actor::New();
* actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
* actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(-10, 20, 30, -40));
* | | |
* | v |
* +---------------------+
-
- * The actual touched size is actor.width + touchAreaOffset.right - touchAreaOffset.left and actor.height + touchAreaOffset.bottom - touchAreaOffset.top
+ * @endcode
+ * The actual touched size is actor.width + touchAreaOffset.right - touchAreaOffset.left and actor.height + touchAreaOffset.bottom - touchAreaOffset.top
*/
TOUCH_AREA_OFFSET,