--- /dev/null
+/*
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// EXTERNAL INCLUDES
+#include <dali-scene3d/dali-scene3d.h>
+#include <dali-toolkit/dali-toolkit.h>
+
+// INTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/file-stream.h>
+
+using namespace Dali;
+using namespace Toolkit;
+using namespace Scene3D;
+
+namespace
+{
+const char* CUBEMAP_SKY_BOX_URL = DEMO_IMAGE_DIR "veste_oberhaus_cubemap.png";
+const char* CAMERA_NAME("MyCamera");
+
+const char* MODEL_URL = DEMO_MODEL_DIR "SphereMetallic.gltf";
+constexpr Vector2 MODEL_SIZE(300.0f, 300.0f);
+
+const Quaternion MODEL_ROTATION(Degree(360.f), Vector3(0.1f, 1.0f, -0.1f));
+} // namespace
+
+class SceneViewExample : public ConnectionTracker
+{
+public:
+ SceneViewExample(Application& application)
+ : mApplication(application)
+ {
+ // Connect to the Application's Init signal
+ mApplication.InitSignal().Connect(this, &SceneViewExample::Create);
+ }
+
+ ~SceneViewExample() = default;
+
+private:
+ // The Init signal is received once (only) during the Application lifetime
+ void Create(Application& application)
+ {
+ // Get a handle to the window
+ Window window = application.GetWindow();
+ const Vector2 windowSize = window.GetSize();
+
+ // Create a SceneView and set the Skybox
+ SceneView sceneView = Handle::New<SceneView>({{Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER},
+ {Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER},
+ {Actor::Property::SIZE, windowSize}});
+ sceneView.SetSkybox(CUBEMAP_SKY_BOX_URL);
+ window.Add(sceneView);
+
+ // Load the model and set IBL
+ Model model = Model::New(MODEL_URL);
+ model.SetProperties({
+ {Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER},
+ {Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER},
+ {Actor::Property::SIZE, MODEL_SIZE},
+ });
+ model.SetImageBasedLightSource(CUBEMAP_SKY_BOX_URL, CUBEMAP_SKY_BOX_URL);
+ sceneView.Add(model);
+
+ // Create a new camera and reparent as we want to rotate the camera around the origin
+ CameraActor cameraActor = Handle::New<CameraActor>({{Actor::Property::NAME, CAMERA_NAME}});
+ sceneView.AddCamera(cameraActor);
+ sceneView.SelectCamera(CAMERA_NAME);
+ cameraActor.SetType(Camera::LOOK_AT_TARGET);
+ cameraActor.SetTargetPosition(Vector3::ZERO);
+ cameraActor.Unparent();
+ Actor rotatingActor = Handle::New<Actor>({{Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER},
+ {Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER}});
+ rotatingActor.Add(cameraActor);
+ sceneView.Add(rotatingActor);
+
+ Animation animation = Animation::New(10.0f);
+ animation.SetLooping(true);
+ animation.AnimateBy(Property(rotatingActor, Actor::Property::ORIENTATION), MODEL_ROTATION);
+ animation.Play();
+
+ // Respond to key events
+ window.KeyEventSignal().Connect(this, &SceneViewExample::OnKeyEvent);
+ }
+
+ /**
+ * @brief Called when any key event is received
+ *
+ * Will use this to quit the application if Back or the Escape key is received
+ * @param[in] event The key event information
+ */
+ void OnKeyEvent(const KeyEvent& event)
+ {
+ if(event.GetState() == KeyEvent::DOWN)
+ {
+ if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
+ {
+ mApplication.Quit();
+ }
+ }
+ }
+
+private:
+ Application& mApplication;
+};
+
+int DALI_EXPORT_API main(int argc, char** argv)
+{
+ Application application = Application::New(&argc, &argv);
+ SceneViewExample test(application);
+ application.MainLoop();
+ return 0;
+}
#define DALI_DEMO_STR_TITLE_RENDERING_RADIAL_PROGRESS dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERING_RADIAL_PROGRESS")
#define DALI_DEMO_STR_TITLE_RENDERING_RAY_MARCHING dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERING_RAY_MARCHING")
#define DALI_DEMO_STR_TITLE_RENDERER_STENCIL dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERER_STENCIL")
+#define DALI_DEMO_STR_TITLE_SCENE_VIEW dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCENE_VIEW")
#define DALI_DEMO_STR_TITLE_SCENE3D dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCENE3D")
#define DALI_DEMO_STR_TITLE_SCENE3D_LIGHT dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCENE3D_LIGHT")
#define DALI_DEMO_STR_TITLE_SCENE3D_MODEL dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCENE3D_MODEL")
#define DALI_DEMO_STR_TITLE_RENDERING_RAY_MARCHING "Ray Marching"
#define DALI_DEMO_STR_TITLE_RENDERING_RADIAL_PROGRESS "Radial Progress"
#define DALI_DEMO_STR_TITLE_RENDERER_STENCIL "Renderer Stencils"
+#define DALI_DEMO_STR_TITLE_SCENE_VIEW "Scene View"
#define DALI_DEMO_STR_TITLE_SCENE3D "Scene3D"
#define DALI_DEMO_STR_TITLE_SCENE3D_LIGHT "Scene3D Light"
#define DALI_DEMO_STR_TITLE_SCENE3D_MODEL "Scene3D Model"