ilo_3d_pipeline_gen6.c \
ilo_3d_pipeline_gen7.c \
ilo_blit.c \
+ ilo_blitter.c \
+ ilo_blitter_pipe.c \
ilo_context.c \
ilo_cp.c \
ilo_format.c \
* Chia-I Wu <olv@lunarg.com>
*/
-#include "util/u_blitter.h"
-#include "util/u_clear.h"
#include "util/u_pack_color.h"
#include "util/u_surface.h"
#include "intel_reg.h"
+#include "ilo_blitter.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "ilo_resource.h"
return true;
}
-enum ilo_blitter_op {
- ILO_BLITTER_CLEAR,
- ILO_BLITTER_CLEAR_SURFACE,
- ILO_BLITTER_BLIT,
-};
-
-static void
-ilo_blitter_begin(struct ilo_context *ilo, enum ilo_blitter_op op)
-{
- /* as documented in util/u_blitter.h */
- util_blitter_save_vertex_buffer_slot(ilo->blitter, ilo->vb.states);
- util_blitter_save_vertex_elements(ilo->blitter, (void *) ilo->ve);
- util_blitter_save_vertex_shader(ilo->blitter, ilo->vs);
- util_blitter_save_geometry_shader(ilo->blitter, ilo->gs);
- util_blitter_save_so_targets(ilo->blitter, ilo->so.count, ilo->so.states);
-
- util_blitter_save_fragment_shader(ilo->blitter, ilo->fs);
- util_blitter_save_depth_stencil_alpha(ilo->blitter, (void *) ilo->dsa);
- util_blitter_save_blend(ilo->blitter, (void *) ilo->blend);
-
- /* undocumented? */
- util_blitter_save_viewport(ilo->blitter, &ilo->viewport.viewport0);
- util_blitter_save_stencil_ref(ilo->blitter, &ilo->stencil_ref);
- util_blitter_save_sample_mask(ilo->blitter, ilo->sample_mask);
-
- switch (op) {
- case ILO_BLITTER_CLEAR:
- util_blitter_save_rasterizer(ilo->blitter, (void *) ilo->rasterizer);
- break;
- case ILO_BLITTER_CLEAR_SURFACE:
- util_blitter_save_framebuffer(ilo->blitter, &ilo->fb.state);
- break;
- case ILO_BLITTER_BLIT:
- util_blitter_save_rasterizer(ilo->blitter, (void *) ilo->rasterizer);
- util_blitter_save_framebuffer(ilo->blitter, &ilo->fb.state);
-
- util_blitter_save_fragment_sampler_states(ilo->blitter,
- ilo->sampler[PIPE_SHADER_FRAGMENT].count,
- (void **) ilo->sampler[PIPE_SHADER_FRAGMENT].cso);
-
- util_blitter_save_fragment_sampler_views(ilo->blitter,
- ilo->view[PIPE_SHADER_FRAGMENT].count,
- ilo->view[PIPE_SHADER_FRAGMENT].states);
-
- /* disable render condition? */
- break;
- default:
- break;
- }
-}
-
-static void
-ilo_blitter_end(struct ilo_context *ilo)
-{
-}
-
static void
ilo_clear(struct pipe_context *pipe,
unsigned buffers,
{
struct ilo_context *ilo = ilo_context(pipe);
- /* TODO we should pause/resume some queries */
- ilo_blitter_begin(ilo, ILO_BLITTER_CLEAR);
-
- util_blitter_clear(ilo->blitter,
- ilo->fb.state.width, ilo->fb.state.height,
- buffers, color, depth, stencil);
-
- ilo_blitter_end(ilo);
+ ilo_blitter_pipe_clear_fb(ilo->blitter, buffers, color, depth, stencil);
}
static void
packed.ui))
return;
- ilo_blitter_begin(ilo, ILO_BLITTER_CLEAR_SURFACE);
- util_blitter_clear_render_target(ilo->blitter,
+ ilo_blitter_pipe_clear_rt(ilo->blitter,
dst, color, dstx, dsty, width, height);
- ilo_blitter_end(ilo);
}
static void
* not tell us how to program it. Since depth buffers are always Y-tiled,
* HW blit will not work.
*/
- ilo_blitter_begin(ilo, ILO_BLITTER_CLEAR_SURFACE);
- util_blitter_clear_depth_stencil(ilo->blitter,
+
+ ilo_blitter_pipe_clear_zs(ilo->blitter,
dst, clear_flags, depth, stencil, dstx, dsty, width, height);
- ilo_blitter_end(ilo);
}
static void
ilo_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
{
struct ilo_context *ilo = ilo_context(pipe);
- struct pipe_blit_info skip_stencil;
-
- if (util_try_blit_via_copy_region(pipe, info))
- return;
-
- if (!util_blitter_is_blit_supported(ilo->blitter, info)) {
- /* try without stencil */
- if (info->mask & PIPE_MASK_S) {
- skip_stencil = *info;
- skip_stencil.mask = info->mask & ~PIPE_MASK_S;
-
- if (util_blitter_is_blit_supported(ilo->blitter, &skip_stencil))
- info = &skip_stencil;
- }
-
- if (info == &skip_stencil) {
- ilo_warn("ignore stencil buffer blitting\n");
- }
- else {
- ilo_warn("failed to blit with the generic blitter\n");
- return;
- }
- }
- ilo_blitter_begin(ilo, ILO_BLITTER_BLIT);
- util_blitter_blit(ilo->blitter, info);
- ilo_blitter_end(ilo);
+ ilo_blitter_pipe_blit(ilo->blitter, info);
}
/**
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "util/u_blitter.h"
+
+#include "ilo_context.h"
+#include "ilo_blitter.h"
+
+static bool
+ilo_blitter_pipe_create(struct ilo_blitter *blitter)
+{
+ if (blitter->pipe_blitter)
+ return true;
+
+ blitter->pipe_blitter = util_blitter_create(&blitter->ilo->base);
+
+ return (blitter->pipe_blitter != NULL);
+}
+
+/**
+ * Create a blitter. Because the use of util_blitter, this must be called
+ * after the context is initialized.
+ */
+struct ilo_blitter *
+ilo_blitter_create(struct ilo_context *ilo)
+{
+ struct ilo_blitter *blitter;
+
+ blitter = CALLOC_STRUCT(ilo_blitter);
+ if (!blitter)
+ return NULL;
+
+ blitter->ilo = ilo;
+
+ if (!ilo_blitter_pipe_create(blitter)) {
+ FREE(blitter);
+ return NULL;
+ }
+
+ return blitter;
+}
+
+void
+ilo_blitter_destroy(struct ilo_blitter *blitter)
+{
+ if (blitter->pipe_blitter)
+ util_blitter_destroy(blitter->pipe_blitter);
+
+ FREE(blitter);
+}
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef ILO_BLITTER_H
+#define ILO_BLITTER_H
+
+#include "ilo_common.h"
+
+struct ilo_context;
+struct blitter_context;
+
+struct ilo_blitter {
+ struct ilo_context *ilo;
+
+ struct blitter_context *pipe_blitter;
+};
+
+struct ilo_blitter *
+ilo_blitter_create(struct ilo_context *ilo);
+
+void
+ilo_blitter_destroy(struct ilo_blitter *blitter);
+
+bool
+ilo_blitter_pipe_blit(struct ilo_blitter *blitter,
+ const struct pipe_blit_info *info);
+
+bool
+ilo_blitter_pipe_copy_resource(struct ilo_blitter *blitter,
+ struct pipe_resource *dst, unsigned dst_level,
+ unsigned dst_x, unsigned dst_y, unsigned dst_z,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box);
+
+bool
+ilo_blitter_pipe_clear_rt(struct ilo_blitter *blitter,
+ struct pipe_surface *rt,
+ const union pipe_color_union *color,
+ unsigned x, unsigned y,
+ unsigned width, unsigned height);
+
+bool
+ilo_blitter_pipe_clear_zs(struct ilo_blitter *blitter,
+ struct pipe_surface *zs,
+ unsigned clear_flags,
+ double depth, unsigned stencil,
+ unsigned x, unsigned y,
+ unsigned width, unsigned height);
+
+bool
+ilo_blitter_pipe_clear_fb(struct ilo_blitter *blitter,
+ unsigned buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil);
+
+#endif /* ILO_BLITTER_H */
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "util/u_blitter.h"
+#include "util/u_surface.h"
+
+#include "ilo_context.h"
+#include "ilo_blitter.h"
+
+enum ilo_blitter_pipe_op {
+ ILO_BLITTER_PIPE_BLIT,
+ ILO_BLITTER_PIPE_COPY,
+ ILO_BLITTER_PIPE_CLEAR,
+ ILO_BLITTER_PIPE_CLEAR_FB,
+};
+
+static void
+ilo_blitter_pipe_begin(struct ilo_blitter *blitter,
+ enum ilo_blitter_pipe_op op)
+{
+ struct blitter_context *b = blitter->pipe_blitter;
+ struct ilo_context *ilo = blitter->ilo;
+
+ /* as documented in util/u_blitter.h */
+ util_blitter_save_vertex_buffer_slot(b, ilo->vb.states);
+ util_blitter_save_vertex_elements(b, (void *) ilo->ve);
+ util_blitter_save_vertex_shader(b, ilo->vs);
+ util_blitter_save_geometry_shader(b, ilo->gs);
+ util_blitter_save_so_targets(b, ilo->so.count, ilo->so.states);
+
+ util_blitter_save_fragment_shader(b, ilo->fs);
+ util_blitter_save_depth_stencil_alpha(b, (void *) ilo->dsa);
+ util_blitter_save_blend(b, (void *) ilo->blend);
+
+ /* undocumented? */
+ util_blitter_save_viewport(b, &ilo->viewport.viewport0);
+ util_blitter_save_stencil_ref(b, &ilo->stencil_ref);
+ util_blitter_save_sample_mask(b, ilo->sample_mask);
+
+ switch (op) {
+ case ILO_BLITTER_PIPE_BLIT:
+ case ILO_BLITTER_PIPE_COPY:
+ util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
+ util_blitter_save_framebuffer(b, &ilo->fb.state);
+
+ util_blitter_save_fragment_sampler_states(b,
+ ilo->sampler[PIPE_SHADER_FRAGMENT].count,
+ (void **) ilo->sampler[PIPE_SHADER_FRAGMENT].cso);
+
+ util_blitter_save_fragment_sampler_views(b,
+ ilo->view[PIPE_SHADER_FRAGMENT].count,
+ ilo->view[PIPE_SHADER_FRAGMENT].states);
+
+ /* disable render condition? */
+ break;
+ case ILO_BLITTER_PIPE_CLEAR:
+ util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
+ util_blitter_save_framebuffer(b, &ilo->fb.state);
+
+ /* disable render condition? */
+ break;
+ case ILO_BLITTER_PIPE_CLEAR_FB:
+ util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
+ break;
+ default:
+ break;
+ }
+}
+
+static void
+ilo_blitter_pipe_end(struct ilo_blitter *blitter)
+{
+}
+
+bool
+ilo_blitter_pipe_blit(struct ilo_blitter *blitter,
+ const struct pipe_blit_info *info)
+{
+ struct blitter_context *b = blitter->pipe_blitter;
+ struct pipe_blit_info skip_stencil;
+
+ if (util_try_blit_via_copy_region(&blitter->ilo->base, info))
+ return true;
+
+ if (!util_blitter_is_blit_supported(b, info)) {
+ /* try without stencil */
+ if (info->mask & PIPE_MASK_S) {
+ skip_stencil = *info;
+ skip_stencil.mask = info->mask & ~PIPE_MASK_S;
+
+ if (util_blitter_is_blit_supported(blitter->pipe_blitter,
+ &skip_stencil)) {
+ ilo_warn("ignore stencil buffer blitting\n");
+ info = &skip_stencil;
+ }
+ }
+
+ if (info != &skip_stencil) {
+ ilo_warn("failed to blit with pipe blitter\n");
+ return false;
+ }
+ }
+
+ ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_BLIT);
+ util_blitter_blit(b, info);
+ ilo_blitter_pipe_end(blitter);
+
+ return true;
+}
+
+bool
+ilo_blitter_pipe_copy_resource(struct ilo_blitter *blitter,
+ struct pipe_resource *dst, unsigned dst_level,
+ unsigned dst_x, unsigned dst_y, unsigned dst_z,
+ struct pipe_resource *src, unsigned src_level,
+ const struct pipe_box *src_box)
+{
+ return false;
+}
+
+bool
+ilo_blitter_pipe_clear_rt(struct ilo_blitter *blitter,
+ struct pipe_surface *rt,
+ const union pipe_color_union *color,
+ unsigned x, unsigned y,
+ unsigned width, unsigned height)
+{
+ ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR);
+
+ util_blitter_clear_render_target(blitter->pipe_blitter,
+ rt, color, x, y, width, height);
+
+ ilo_blitter_pipe_end(blitter);
+
+ return true;
+}
+
+bool
+ilo_blitter_pipe_clear_zs(struct ilo_blitter *blitter,
+ struct pipe_surface *zs,
+ unsigned clear_flags,
+ double depth, unsigned stencil,
+ unsigned x, unsigned y,
+ unsigned width, unsigned height)
+{
+ ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR);
+
+ util_blitter_clear_depth_stencil(blitter->pipe_blitter,
+ zs, clear_flags, depth, stencil, x, y, width, height);
+
+ ilo_blitter_pipe_end(blitter);
+
+ return true;
+}
+
+bool
+ilo_blitter_pipe_clear_fb(struct ilo_blitter *blitter,
+ unsigned buffers,
+ const union pipe_color_union *color,
+ double depth, unsigned stencil)
+{
+ /* TODO we should pause/resume some queries */
+ ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR_FB);
+
+ util_blitter_clear(blitter->pipe_blitter,
+ blitter->ilo->fb.state.width, blitter->ilo->fb.state.height,
+ buffers, color, depth, stencil);
+
+ ilo_blitter_pipe_end(blitter);
+
+ return true;
+}
* Chia-I Wu <olv@lunarg.com>
*/
-#include "util/u_blitter.h"
#include "intel_chipset.h"
#include "ilo_3d.h"
#include "ilo_blit.h"
+#include "ilo_blitter.h"
#include "ilo_cp.h"
#include "ilo_gpgpu.h"
#include "ilo_query.h"
util_slab_destroy(&ilo->transfer_mempool);
if (ilo->blitter)
- util_blitter_destroy(ilo->blitter);
+ ilo_blitter_destroy(ilo->blitter);
if (ilo->hw3d)
ilo_3d_destroy(ilo->hw3d);
if (ilo->shader_cache)
ilo_init_states(ilo);
/* this must be called last as u_blitter is a client of the pipe context */
- ilo->blitter = util_blitter_create(&ilo->base);
+ ilo->blitter = ilo_blitter_create(ilo);
if (!ilo->blitter) {
ilo_context_destroy(&ilo->base);
return NULL;
#include "ilo_gpe.h"
#include "ilo_common.h"
-struct blitter_context;
struct intel_winsys;
struct intel_bo;
struct ilo_3d;
+struct ilo_blitter;
struct ilo_cp;
struct ilo_screen;
struct ilo_shader_state;
struct ilo_shader_cache *shader_cache;
struct ilo_3d *hw3d;
- struct blitter_context *blitter;
+ struct ilo_blitter *blitter;
uint32_t dirty;