--- /dev/null
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <dali-toolkit/dali-toolkit.h>
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+const char* images[] = {
+ DEMO_IMAGE_DIR "gallery-small-1.jpg",
+ DEMO_IMAGE_DIR "gallery-small-2.jpg",
+ DEMO_IMAGE_DIR "gallery-small-3.jpg",
+ DEMO_IMAGE_DIR "gallery-small-4.jpg",
+ DEMO_IMAGE_DIR "gallery-small-5.jpg"
+};
+
+// This verification example confirms drawing order is the same, with or without clipping enabled.
+class ClippingDrawOrderVerification : public ConnectionTracker
+{
+public:
+
+ ClippingDrawOrderVerification( Application& application )
+ : mApplication( application )
+ {
+ // Connect to the Application's Init signal.
+ mApplication.InitSignal().Connect( this, &ClippingDrawOrderVerification::Create );
+ }
+
+ ~ClippingDrawOrderVerification()
+ {
+ // Nothing to do here.
+ }
+
+ // The Init signal is received once (only) during the Application lifetime.
+ void Create( Application& application )
+ {
+ // Get a handle to the stage
+ Stage stage = Stage::GetCurrent();
+ stage.SetBackgroundColor( Color::WHITE );
+
+ // Create the title label.
+ TextLabel title = TextLabel::New( "Clipping draw order verification" );
+ title.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
+ title.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" );
+ title.SetAnchorPoint( AnchorPoint::CENTER );
+ title.SetParentOrigin( ParentOrigin::CENTER );
+
+ // Create the description label.
+ TextLabel description = TextLabel::New( "The bottom tree should have the same draw order as the top tree.\nThey should look identical except \"C\" is clipped on the bottom tree." );
+ description.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
+ description.SetProperty( TextLabel::Property::MULTI_LINE, true );
+ description.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+ description.SetParentOrigin( Vector3( 0.5f, 1.0f, 0.5f ) );
+ stage.Add( description );
+
+ /*
+ * Create a 4-row TableView.
+ * It will be segmented as follows:
+ *
+ * +---------------+
+ * | Title |
+ * +---------------+
+ * | Tree |
+ * | Without |
+ * | Clipping |
+ * +---------------+
+ * | Tree |
+ * | With |
+ * | Clipping |
+ * +---------------+
+ * | Explanation |
+ * +---------------+
+ */
+ TableView view = TableView::New( 4, 1 );
+ view.SetAnchorPoint( AnchorPoint::CENTER );
+ view.SetParentOrigin( ParentOrigin::CENTER );
+ view.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+
+ view.SetCellAlignment( Toolkit::TableView::CellPosition( 0, 0 ), HorizontalAlignment::CENTER, VerticalAlignment::CENTER );
+ view.SetCellAlignment( Toolkit::TableView::CellPosition( 1, 0 ), HorizontalAlignment::CENTER, VerticalAlignment::CENTER );
+ view.SetCellAlignment( Toolkit::TableView::CellPosition( 2, 0 ), HorizontalAlignment::CENTER, VerticalAlignment::CENTER );
+ view.SetCellAlignment( Toolkit::TableView::CellPosition( 3, 0 ), HorizontalAlignment::CENTER, VerticalAlignment::CENTER );
+
+ view.SetCellPadding( Vector2( 14.0f, 7.0f ) );
+
+ view.SetRelativeWidth( 0u, 1.0f );
+
+ view.SetFitHeight( 0u );
+ view.SetRelativeHeight( 1u, 0.5f );
+ view.SetRelativeHeight( 2u, 0.5f );
+ view.SetFitHeight( 3u );
+
+ // Add the title and description to the TableView.
+ view.AddChild( title, TableView::CellPosition( 0u, 0u ) );
+ view.AddChild( description, TableView::CellPosition( 3u, 0u ) );
+
+ /*
+ For each of the 2 tree views, we create a small tree of actors as follows:
+ ( Note: Clipping is only enabled for B on the bottom tree ).
+
+ A
+ / \
+ Clipping enabled -> B D
+ | |
+ C E
+
+ The correct draw order is "ABCDE" (the same as if clipping was not enabled).
+ */
+ const float treeYStart = 0.12f;
+ const float depthGap = 0.35f;
+
+ for( int tree = 0; tree < 2; ++tree )
+ {
+ Control container = Control::New();
+ container.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+ container.SetParentOrigin( ParentOrigin::TOP_CENTER );
+ container.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ Vector4 backgroundColor = tree == 0 ? Vector4( 0.77f, 1.0f, 0.77f, 1.0f ) : Vector4( 0.8f, 0.8f, 1.0f, 1.0f );
+ container.SetProperty( Control::Property::BACKGROUND, backgroundColor );
+ ImageView image[5];
+
+ // Loop for each of the 5 images & labels.
+ for( int i = 0; i < 5; ++i )
+ {
+ std::stringstream labelStream;
+ labelStream << static_cast<char>( static_cast<char>( i ) + 'A' );
+ TextLabel textLabel = TextLabel::New( labelStream.str() );
+ textLabel.SetAnchorPoint( AnchorPoint::TOP_CENTER );
+
+ image[i] = ImageView::New( images[i] );
+ image[i].SetAnchorPoint( AnchorPoint::TOP_CENTER );
+
+ // Calculate the relative positioning for the images and labels.
+ float depth = static_cast<float>( i == 0 ? 0 : ( ( i - 1 ) % 2 ) + 1 );
+
+ if( i == 0 )
+ {
+ image[i].SetParentOrigin( Vector3( 0.5f, treeYStart, 0.5f ) );
+ textLabel.SetParentOrigin( Vector3( 1.0f, 0.05f * depth, 0.5f ) );
+ }
+ else
+ {
+ float b = i > 2 ? 1.0f : -1.0f;
+ image[i].SetParentOrigin( Vector3( 0.5f + ( 0.2f * b ), depthGap, 0.5f ) );
+ textLabel.SetParentOrigin( Vector3( 0.98f + 0.215f * b + ( 0.04f * b * depth ), treeYStart + 0.02f + ( 0.16f * depth ), 0.5f ) );
+ }
+
+ container.Add( textLabel );
+ }
+
+ // Create the title label.
+ std::string treeText = tree == 0 ? "Without Clipping" : "With Clipping";
+ TextLabel treeLabel = TextLabel::New( treeText );
+ treeLabel.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
+ treeLabel.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "BOTTOM" );
+ treeLabel.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
+ treeLabel.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
+ container.Add( treeLabel );
+
+ // Enable clipping for the 2nd tree.
+ if( tree == 1 )
+ {
+ image[1].SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+ }
+
+ // Build the tree structure.
+ container.Add( image[0] );
+
+ image[0].Add( image[1] );
+ image[1].Add( image[2] );
+
+ image[0].Add( image[3] );
+ image[3].Add( image[4] );
+
+ // Add the finished tree to the TableView.
+ view.AddChild( container, TableView::CellPosition( 1u + tree, 0u ) );
+ }
+
+ // Add the finished TableView to the stage.
+ stage.Add( view );
+
+ // Respond to a click anywhere on the stage
+ stage.GetRootLayer().TouchSignal().Connect( this, &ClippingDrawOrderVerification::OnTouch );
+ }
+
+ bool OnTouch( Actor actor, const TouchData& touch )
+ {
+ // Quit the application.
+ mApplication.Quit();
+ return true;
+ }
+
+private:
+ Application& mApplication;
+};
+
+void RunVerification( Application& application )
+{
+ ClippingDrawOrderVerification verification( application );
+
+ application.MainLoop();
+}
+
+// Entry point for Linux & Tizen applications.
+int DALI_EXPORT_API main( int argc, char **argv )
+{
+ Application application = Application::New( &argc, &argv );
+
+ RunVerification( application );
+
+ return 0;
+}