namespace
{
-//const char* LANDSCAPE_QUALIFIER = "landscape";
+const char* LANDSCAPE_QUALIFIER = "landscape";
const char* PORTRAIT_QUALIFIER = "portrait";
const char* FONT_SIZE_QUALIFIER = "fontsize";
static void CollectQualifiers( std::vector<std::string>& qualifiersOut )
{
// Append the relevant qualifier for orientation
- // int orientation = 0; // Get the orientation from the system
- /*
- //// To Do /////
- Getting orientation from the system, and determine Qualifie LANDSCAPE or PORTRAIT
- orientation 0, 180 : PORTRAIT_QUALIFIER (default)
- orientation 90, 270 : LANDSCAPE_QUALIFIER
- */
-
- qualifiersOut.push_back( std::string( PORTRAIT_QUALIFIER ) );
-
+ int orientation = 0; // Get the orientation from the system
+ switch( orientation )
+ {
+ case 90:
+ case 270:
+ {
+ qualifiersOut.push_back( std::string( LANDSCAPE_QUALIFIER ) );
+ break;
+ }
+ case 180:
+ case 0: // fall through
+ default:
+ {
+ qualifiersOut.push_back( std::string( PORTRAIT_QUALIFIER ) );
+ break;
+ }
+ }
}
/**
Property::Map map;
DoCreatePropertyMap( map );
Property::Value* valuePtr = map.Find( Toolkit::DevelVisual::Property::TYPE );
- int visualType = -1;
- if( valuePtr )
- {
- valuePtr->Get( visualType );
- }
+ int visualType;
+ valuePtr->Get(visualType);
if( animator.propertyKey == Toolkit::DevelVisual::Property::MIX_COLOR ||
animator.propertyKey == MIX_COLOR ||
}
else if( mImpl->mRenderer )
{
- AnimateRendererProperty( transition, animator );
+ AnimateRendererProperty(transition, animator);
}
}