if (loaderData.doc) {
_updateStyle(loaderData.doc, nullptr);
auto defs = loaderData.doc->node.doc.defs;
- if (defs) _updateGradient(loaderData.doc, &defs->node.defs.gradients);
-
- if (loaderData.gradients.count > 0) _updateGradient(loaderData.doc, &loaderData.gradients);
_updateComposite(loaderData.doc, loaderData.doc);
if (defs) _updateComposite(loaderData.doc, defs);
if (loaderData.cloneNodes.count > 0) _clonePostponedNodes(&loaderData.cloneNodes);
+
+ if (loaderData.gradients.count > 0) _updateGradient(loaderData.doc, &loaderData.gradients);
+ if (defs) _updateGradient(loaderData.doc, &defs->node.defs.gradients);
}
root = svgSceneBuild(loaderData.doc, vx, vy, vw, vh, w, h, preserveAspect, svgPath);
}