*/
#include <dali-toolkit/dali-toolkit.h>
+#include <dali/devel-api/actors/actor-devel.h>
#include <string.h>
using namespace Dali;
changeButton.SetParentOrigin( ParentOrigin::TOP_RIGHT );
stage.Add( changeButton );
changeButton.ClickedSignal().Connect( this, &ImageSvgController::OnChangeButtonClicked );
+ changeButton.SetProperty( DevelActor::Property::SIBLING_ORDER, 1 );
// Push button, for resetting the actor size and position
Toolkit::PushButton resetButton = Toolkit::PushButton::New();
resetButton.SetParentOrigin( ParentOrigin::TOP_LEFT );
stage.Add( resetButton );
resetButton.ClickedSignal().Connect( this, &ImageSvgController::OnResetButtonClicked );
+ resetButton.SetProperty( DevelActor::Property::SIBLING_ORDER, 1 );
// Create and put imageViews to stage
for( unsigned int i=0; i<4u; i++)