Change-Id: Iada28d86abdbe9109abf2cc0f8f3a191e3e813c1
mVideoPlayer.Play();
mVideoPlayer.Pause();
}
- mVideoPlayer.SetPlayPosition( curPos );
+
+ if( curPos > 0 )
+ {
+ mVideoPlayer.SetPlayPosition( curPos );
+ }
// For underlay rendering mode, video display area have to be transparent.
Geometry geometry = VisualFactoryCache::CreateQuadGeometry();
mVideoPlayer.Play();
mVideoPlayer.Pause();
}
- mVideoPlayer.SetPlayPosition( curPos );
+ if( curPos > 0 )
+ {
+ mVideoPlayer.SetPlayPosition( curPos );
+ }
}
void VideoView::UpdateDisplayArea()