Reduced number of metaball in explosion demo to 6 from 12 17/61817/2
authorAgnelo Vaz <agnelo.vaz@samsung.com>
Thu, 10 Mar 2016 16:53:01 +0000 (16:53 +0000)
committerAgnelo Vaz <agnelo.vaz@samsung.com>
Wed, 6 Apr 2016 10:34:01 +0000 (03:34 -0700)
Size of balls increased to compensate for reduced number

Change-Id: If90ff5f335bd296582af937ee6945e06a8221ceb

examples/metaball-explosion/metaball-explosion-example.cpp

index 6362aee..55d6996 100644 (file)
@@ -38,7 +38,7 @@ const float GRAVITY_X(0);
 const float GRAVITY_Y(-0.09);
 }
 
-#define METABALL_NUMBER 12
+#define METABALL_NUMBER 6
 
 
 const char*const METABALL_VERTEX_SHADER = DALI_COMPOSE_SHADER (
@@ -481,7 +481,7 @@ void MetaballExplosionController::CreateMetaballActors()
   for( int i = 0; i < METABALL_NUMBER; i++ )
   {
     mMetaballs[i].position = Vector2(0.0f, 0.0f);
-    mMetaballs[i].radius = mMetaballs[i].initRadius = randomNumber(0.025f,0.035f);
+    mMetaballs[i].radius = mMetaballs[i].initRadius = randomNumber(0.05f,0.07f);
 
     mMetaballs[i].actor = Actor::New( );
     mMetaballs[i].actor.SetName("Metaball");