Change-Id: I82731ff12112f235721799d429e2cac5218fe7f6
stageHalfWidth = stageWidth * 0.5f;
}
-void FrameCallback::AddId( unsigned int id )
+void FrameCallback::AddId( uint32_t id )
{
mActorIdContainer.PushBack( id );
}
* @brief The actor with the specified ID will be changed when Update() is called.
* @param[in] id Actor ID of actor which should be changed by the FrameCallback.
*/
- void AddId( unsigned int id );
+ void AddId( uint32_t id );
private:
private:
- Dali::Vector< unsigned int > mActorIdContainer; ///< Container of Actor IDs.
+ Dali::Vector< uint32_t > mActorIdContainer; ///< Container of Actor IDs.
float stageHalfWidth; ///< Half the width of the stage. Center is 0,0 in the world matrix.
constexpr static float SIZE_MULTIPLIER = 2.0f; ///< Multiplier for the size to set as the actors hit the edge.