--- /dev/null
+#include <tizenvg.h>
+#include <Elementary.h>
+
+using namespace std;
+
+#define WIDTH 800
+#define HEIGHT 800
+
+static uint32_t buffer[WIDTH * HEIGHT];
+
+void tvgtest()
+{
+ //Initialize TizenVG Engine
+ tvg::Engine::init();
+
+ //Create a Canvas
+ auto canvas = tvg::SwCanvas::gen(buffer, WIDTH, HEIGHT);
+
+ //Prepare a Shape (Rectangle + Rectangle + Circle)
+ auto shape1 = tvg::ShapeNode::gen();
+ shape1->appendRect(0, 0, 200, 200, 0); //x, y, w, h, cornerRadius
+ shape1->appendRect(100, 100, 300, 300, 100); //x, y, w, h, cornerRadius
+ shape1->appendCircle(500, 500, 100, 100); //cx, cy, radiusW, radiusH
+ //FIXME: eeek! crash!
+ // shape1->appendCircle(400, 600, 170, 100); //cx, cy, radiusW, radiusH
+ shape1->fill(255, 0, 0, 255); //r, g, b, a
+
+ /* Push the shape into the Canvas drawing list
+ When this shape is into the canvas list, the shape could update & prepare
+ internal data asynchronously for coming rendering.
+ Canvas keeps this shape node unless user call canvas->clear() */
+ canvas->push(move(shape1));
+
+ canvas->draw();
+ canvas->sync();
+
+ //Terminate TizenVG Engine
+ tvg::Engine::term();
+}
+
+
+int main(int argc, char **argv)
+{
+ tvgtest();
+
+ //Show the result using EFL...
+ elm_init(argc, argv);
+
+ Eo* win = elm_win_util_standard_add(NULL, "TizenVG Test");
+
+ Eo* img = evas_object_image_filled_add(evas_object_evas_get(win));
+ evas_object_image_size_set(img, WIDTH, HEIGHT);
+ evas_object_image_data_set(img, buffer);
+ evas_object_size_hint_weight_set(img, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
+ evas_object_show(img);
+
+ elm_win_resize_object_add(win, img);
+ evas_object_geometry_set(win, 0, 0, WIDTH, HEIGHT);
+ evas_object_show(win);
+
+ elm_run();
+ elm_shutdown();
+}