const Vector4& GetClearColor() const;
/**
- * Set whether whether GL sync is required for native render target.
- * @param[in] requiresSync whether whether GL sync is required.
+ * Indicate whether GL sync is required for native render target.
+ * @param[in] requiresSync whether GL sync is required.
*/
void SetSyncRequired( bool requiresSync );
bool mClearEnabled : 1; ///< True if the render-task should be clear the color buffer.
bool mCullMode : 1; ///< True if the render-task's actors should be culled
bool mIsSystemLevel : 1; ///< True if the render-task is on the system level task list.
- bool mRequiresSync : 1; ///< True if the GL sync is required to track the render of
+ bool mRequiresSync : 1; ///< True if the GL sync is required to track the render of.
//Signals
Dali::RenderTask::RenderTaskSignalType mSignalFinished; ///< Signal emmited when the render task has been processed.
bool ViewMatrixUpdated();
/**
- * Set whether GL sync is required for native render target.
- * @param[in] whether GL sync is required for native render target
+ * Indicate whether GL sync is required for native render target.
+ * @param[in] requiresSync whether GL sync is required for native render target
*/
void SetSyncRequired( bool requiresSync );