void DaliTableView::ApplyCubeEffectToActors()
{
- for( ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
+ for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter )
{
Actor page = *pageIter;
Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information
Dali::Vector3 mButtonsPageRelativeSize; ///< Size of a buttons page relative to the stage size
- Dali::ActorContainer mPages; ///< List of pages.
- Dali::ActorContainer mTableViewImages; ///< Offscreen render of tableview
- Dali::ActorContainer mBackgroundActors; ///< List of background actors used in the effect
+ std::vector< Dali::Actor > mPages; ///< List of pages.
+ std::vector< Dali::Actor > mTableViewImages; ///< Offscreen render of tableview
+ std::vector< Dali::Actor > mBackgroundActors; ///< List of background actors used in the effect
AnimationList mBackgroundAnimations; ///< List of background bubble animations
ExampleList mExampleList; ///< List of examples.
ExampleMap mExampleMap; ///< Map LUT for examples.
// apply new Effect to ScrollView
ApplyEffectToScrollView();
- for(ActorIter pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter)
+ for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter)
{
Actor page = *pageIter;
ApplyEffectToPage( page );
ScrollView mScrollView; ///< ScrollView UI Component
bool mScrolling; ///< ScrollView scrolling state (true = scrolling, false = stationary)
ScrollViewEffect mScrollViewEffect; ///< ScrollView Effect instance.
- ActorContainer mPages; ///< Keeps track of all the pages for applying effects.
+ std::vector< Actor > mPages; ///< Keeps track of all the pages for applying effects.
/**
* Enumeration of different effects this scrollview can operate under.