--- /dev/null
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <dali-test-suite-utils.h>
+
+#include <dali/internal/graphics/gles/gl-implementation.h>
+#include <dali/internal/graphics/gles/gl-proxy-implementation.h>
+#include <dali/internal/system/common/environment-options.h>
+
+void gl_implementation_startup(void)
+{
+}
+
+void gl_implementation_cleanup(void)
+{
+}
+
+using namespace Dali::Internal::Adaptor;
+
+namespace
+{
+void CallAllMethods(Dali::Integration::GlAbstraction& implementation)
+{
+ // These tests are purely for coverage, they don't really test anything!
+ try
+ {
+ implementation.PreRender();
+ implementation.PostRender();
+ implementation.IsSurfacelessContextSupported();
+
+ // Cannot call the following functions as they have a Wait
+ // implementation.IsAdvancedBlendEquationSupported();
+ // implementation.IsMultisampledRenderToTextureSupported();
+ // implementation.IsBlendEquationSupported(Dali::DevelBlendEquation::ADD);
+ // implementation.GetShaderVersionPrefix();
+ // implementation.GetVertexShaderPrefix();
+ // implementation.GetFragmentShaderPrefix();
+
+ implementation.TextureRequiresConverting(0, 0, false);
+ implementation.ActiveTexture(0);
+ implementation.AttachShader(0, 0);
+ implementation.BindAttribLocation(0, 0, nullptr);
+ implementation.BindBuffer(0, 0);
+ implementation.BindFramebuffer(0, 0);
+ implementation.BindRenderbuffer(0, 0);
+ implementation.BindTexture(0, 0);
+ implementation.BlendColor(0, 0, 0, 0);
+ implementation.BlendEquation(0);
+ implementation.BlendEquationSeparate(0, 0);
+ implementation.BlendFunc(0, 0);
+ implementation.BlendFuncSeparate(0, 0, 0, 0);
+ implementation.BufferData(0, 0, nullptr, 0);
+ implementation.BufferSubData(0, 0, 0, nullptr);
+ implementation.CheckFramebufferStatus(0);
+ implementation.Clear(0);
+ implementation.ClearColor(0, 0, 0, 0);
+ implementation.ClearDepthf(0);
+ implementation.ClearStencil(0);
+ implementation.ColorMask(0, 0, 0, 0);
+ implementation.CompileShader(0);
+ implementation.CompressedTexImage2D(0, 0, 0, 0, 0, 0, 0, nullptr);
+ implementation.CompressedTexSubImage2D(0, 0, 0, 0, 0, 0, 0, 0, nullptr);
+ implementation.CopyTexImage2D(0, 0, 0, 0, 0, 0, 0, 0);
+ implementation.CopyTexSubImage2D(0, 0, 0, 0, 0, 0, 0, 0);
+ implementation.CreateProgram();
+ implementation.CreateShader(0);
+ implementation.CullFace(0);
+ implementation.DeleteBuffers(0, nullptr);
+ implementation.DeleteFramebuffers(0, nullptr);
+ implementation.DeleteProgram(0);
+ implementation.DeleteRenderbuffers(0, nullptr);
+ implementation.DeleteShader(0);
+ implementation.DeleteTextures(0, nullptr);
+ implementation.DepthFunc(0);
+ implementation.DepthMask(0);
+ implementation.DepthRangef(0, 0);
+ implementation.DetachShader(0, 0);
+ implementation.Disable(0);
+ implementation.DisableVertexAttribArray(0);
+ implementation.DrawArrays(0, 0, 0);
+ implementation.DrawElements(0, 0, 0, nullptr);
+ implementation.Enable(0);
+ implementation.EnableVertexAttribArray(0);
+ implementation.Finish();
+ implementation.Flush();
+ implementation.FramebufferRenderbuffer(0, 0, 0, 0);
+ implementation.FramebufferTexture2D(0, 0, 0, 0, 0);
+ implementation.FrontFace(0);
+ implementation.GenBuffers(0, nullptr);
+ implementation.GenerateMipmap(0);
+ implementation.GenFramebuffers(0, nullptr);
+ implementation.GenRenderbuffers(0, nullptr);
+ implementation.GenTextures(0, nullptr);
+ implementation.GetActiveAttrib(0, 0, 0, nullptr, nullptr, nullptr, nullptr);
+ implementation.GetActiveUniform(0, 0, 0, nullptr, nullptr, nullptr, nullptr);
+ implementation.GetAttachedShaders(0, 0, nullptr, nullptr);
+ implementation.GetAttribLocation(0, nullptr);
+ implementation.GetBooleanv(0, nullptr);
+ implementation.GetBufferParameteriv(0, 0, nullptr);
+ implementation.GetError();
+ implementation.GetFloatv(0, nullptr);
+ implementation.GetFramebufferAttachmentParameteriv(0, 0, 0, nullptr);
+ implementation.GetIntegerv(0, nullptr);
+ implementation.GetProgramiv(0, 0, nullptr);
+ implementation.GetProgramInfoLog(0, 0, nullptr, nullptr);
+ implementation.GetRenderbufferParameteriv(0, 0, nullptr);
+ implementation.GetShaderiv(0, 0, nullptr);
+ implementation.GetShaderInfoLog(0, 0, nullptr, nullptr);
+ implementation.GetShaderPrecisionFormat(0, 0, nullptr, nullptr);
+ implementation.GetShaderSource(0, 0, nullptr, nullptr);
+ implementation.GetString(0);
+ implementation.GetTexParameterfv(0, 0, nullptr);
+ implementation.GetTexParameteriv(0, 0, nullptr);
+ implementation.GetUniformfv(0, 0, nullptr);
+ implementation.GetUniformiv(0, 0, nullptr);
+ implementation.GetUniformLocation(0, nullptr);
+ implementation.GetVertexAttribfv(0, 0, nullptr);
+ implementation.GetVertexAttribiv(0, 0, nullptr);
+ implementation.GetVertexAttribPointerv(0, 0, nullptr);
+ implementation.Hint(0, 0);
+ implementation.IsBuffer(0);
+ implementation.IsEnabled(0);
+ implementation.IsFramebuffer(0);
+ implementation.IsProgram(0);
+ implementation.IsRenderbuffer(0);
+ implementation.IsShader(0);
+ implementation.IsTexture(0);
+ implementation.LineWidth(0);
+ implementation.LinkProgram(0);
+ implementation.PixelStorei(0, 0);
+ implementation.PolygonOffset(0, 0);
+ implementation.ReadPixels(0, 0, 0, 0, 0, 0, nullptr);
+ implementation.ReleaseShaderCompiler();
+ implementation.RenderbufferStorage(0, 0, 0, 0);
+ implementation.SampleCoverage(0, 0);
+ implementation.Scissor(0, 0, 0, 0);
+ implementation.ShaderBinary(0, nullptr, 0, nullptr, 0);
+ implementation.ShaderSource(0, 0, nullptr, nullptr);
+ implementation.StencilFunc(0, 0, 0);
+ implementation.StencilFuncSeparate(0, 0, 0, 0);
+ implementation.StencilMask(0);
+ implementation.StencilMaskSeparate(0, 0);
+ implementation.StencilOp(0, 0, 0);
+ implementation.StencilOpSeparate(0, 0, 0, 0);
+ implementation.TexImage2D(0, 0, 0, 0, 0, 0, 0, 0, nullptr);
+ implementation.TexParameterf(0, 0, 0);
+ implementation.TexParameterfv(0, 0, nullptr);
+ implementation.TexParameteri(0, 0, 0);
+ implementation.TexParameteriv(0, 0, nullptr);
+ implementation.TexSubImage2D(0, 0, 0, 0, 0, 0, 0, 0, nullptr);
+ implementation.Uniform1f(0, 0);
+ implementation.Uniform1fv(0, 0, nullptr);
+ implementation.Uniform1i(0, 0);
+ implementation.Uniform1iv(0, 0, nullptr);
+ implementation.Uniform2f(0, 0, 0);
+ implementation.Uniform2fv(0, 0, nullptr);
+ implementation.Uniform2i(0, 0, 0);
+ implementation.Uniform2iv(0, 0, nullptr);
+ implementation.Uniform3f(0, 0, 0, 0);
+ implementation.Uniform3fv(0, 0, nullptr);
+ implementation.Uniform3i(0, 0, 0, 0);
+ implementation.Uniform3iv(0, 0, nullptr);
+ implementation.Uniform4f(0, 0, 0, 0, 0);
+ implementation.Uniform4fv(0, 0, nullptr);
+ implementation.Uniform4i(0, 0, 0, 0, 0);
+ implementation.Uniform4iv(0, 0, nullptr);
+ implementation.UniformMatrix2fv(0, 0, 0, nullptr);
+ implementation.UniformMatrix3fv(0, 0, 0, nullptr);
+ implementation.UniformMatrix4fv(0, 0, 0, nullptr);
+ implementation.UseProgram(0);
+ implementation.ValidateProgram(0);
+ implementation.VertexAttrib1f(0, 0);
+ implementation.VertexAttrib1fv(0, nullptr);
+ implementation.VertexAttrib2f(0, 0, 0);
+ implementation.VertexAttrib2fv(0, nullptr);
+ implementation.VertexAttrib3f(0, 0, 0, 0);
+ implementation.VertexAttrib3fv(0, nullptr);
+ implementation.VertexAttrib4f(0, 0, 0, 0, 0);
+ implementation.VertexAttrib4fv(0, nullptr);
+ implementation.VertexAttribPointer(0, 0, 0, 0, 0, nullptr);
+ implementation.Viewport(0, 0, 0, 0);
+ implementation.ReadBuffer(0);
+ implementation.DrawRangeElements(0, 0, 0, 0, 0, nullptr);
+ implementation.TexImage3D(0, 0, 0, 0, 0, 0, 0, 0, 0, nullptr);
+ implementation.TexSubImage3D(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, nullptr);
+ implementation.CopyTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 0, 0);
+ implementation.CompressedTexImage3D(0, 0, 0, 0, 0, 0, 0, 0, nullptr);
+ implementation.CompressedTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, nullptr);
+ implementation.GenQueries(0, nullptr);
+ implementation.DeleteQueries(0, nullptr);
+ implementation.IsQuery(0);
+ implementation.BeginQuery(0, 0);
+ implementation.EndQuery(0);
+ implementation.GetQueryiv(0, 0, nullptr);
+ implementation.GetQueryObjectuiv(0, 0, nullptr);
+ implementation.UnmapBuffer(0);
+ implementation.GetBufferPointerv(0, 0, nullptr);
+ implementation.DrawBuffers(0, nullptr);
+ implementation.UniformMatrix2x3fv(0, 0, 0, nullptr);
+ implementation.UniformMatrix3x2fv(0, 0, 0, nullptr);
+ implementation.UniformMatrix2x4fv(0, 0, 0, nullptr);
+ implementation.UniformMatrix4x2fv(0, 0, 0, nullptr);
+ implementation.UniformMatrix3x4fv(0, 0, 0, nullptr);
+ implementation.UniformMatrix4x3fv(0, 0, 0, nullptr);
+ implementation.BlitFramebuffer(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ implementation.RenderbufferStorageMultisample(0, 0, 0, 0, 0);
+ implementation.FramebufferTexture2DMultisample(0, 0, 0, 0, 0, 0);
+ implementation.FramebufferTextureLayer(0, 0, 0, 0, 0);
+ implementation.MapBufferRange(0, 0, 0, 0);
+ implementation.FlushMappedBufferRange(0, 0, 0);
+ implementation.BindVertexArray(0);
+ implementation.DeleteVertexArrays(0, nullptr);
+ implementation.GenVertexArrays(0, nullptr);
+ implementation.IsVertexArray(0);
+ implementation.GetIntegeri_v(0, 0, nullptr);
+ implementation.BeginTransformFeedback(0);
+ implementation.EndTransformFeedback();
+ implementation.BindBufferRange(0, 0, 0, 0, 0);
+ implementation.BindBufferBase(0, 0, 0);
+ implementation.TransformFeedbackVaryings(0, 0, nullptr, 0);
+ implementation.GetTransformFeedbackVarying(0, 0, 0, nullptr, nullptr, nullptr, nullptr);
+ implementation.VertexAttribIPointer(0, 0, 0, 0, nullptr);
+ implementation.GetVertexAttribIiv(0, 0, nullptr);
+ implementation.GetVertexAttribIuiv(0, 0, nullptr);
+ implementation.VertexAttribI4i(0, 0, 0, 0, 0);
+ implementation.VertexAttribI4ui(0, 0, 0, 0, 0);
+ implementation.VertexAttribI4iv(0, nullptr);
+ implementation.VertexAttribI4uiv(0, nullptr);
+ implementation.GetUniformuiv(0, 0, nullptr);
+ implementation.GetFragDataLocation(0, nullptr);
+ implementation.Uniform1ui(0, 0);
+ implementation.Uniform2ui(0, 0, 0);
+ implementation.Uniform3ui(0, 0, 0, 0);
+ implementation.Uniform4ui(0, 0, 0, 0, 0);
+ implementation.Uniform1uiv(0, 0, nullptr);
+ implementation.Uniform2uiv(0, 0, nullptr);
+ implementation.Uniform3uiv(0, 0, nullptr);
+ implementation.Uniform4uiv(0, 0, nullptr);
+ implementation.ClearBufferiv(0, 0, nullptr);
+ implementation.ClearBufferuiv(0, 0, nullptr);
+ implementation.ClearBufferfv(0, 0, nullptr);
+ implementation.ClearBufferfi(0, 0, 0, 0);
+ implementation.GetStringi(0, 0);
+ implementation.CopyBufferSubData(0, 0, 0, 0, 0);
+ implementation.GetUniformIndices(0, 0, nullptr, nullptr);
+ implementation.GetActiveUniformsiv(0, 0, nullptr, 0, nullptr);
+ implementation.GetUniformBlockIndex(0, nullptr);
+ implementation.GetActiveUniformBlockiv(0, 0, 0, nullptr);
+ implementation.GetActiveUniformBlockName(0, 0, 0, nullptr, nullptr);
+ implementation.UniformBlockBinding(0, 0, 0);
+ implementation.DrawArraysInstanced(0, 0, 0, 0);
+ implementation.DrawElementsInstanced(0, 0, 0, nullptr, 0);
+ implementation.FenceSync(0, 0);
+ implementation.IsSync(0);
+ implementation.DeleteSync(0);
+ implementation.ClientWaitSync(0, 0, 0);
+ implementation.WaitSync(0, 0, 0);
+ implementation.GetInteger64v(0, nullptr);
+ implementation.GetSynciv(0, 0, 0, nullptr, nullptr);
+ implementation.GetInteger64i_v(0, 0, nullptr);
+ implementation.GetBufferParameteri64v(0, 0, nullptr);
+ implementation.GenSamplers(0, nullptr);
+ implementation.DeleteSamplers(0, nullptr);
+ implementation.IsSampler(0);
+ implementation.BindSampler(0, 0);
+ implementation.SamplerParameteri(0, 0, 0);
+ implementation.SamplerParameteriv(0, 0, nullptr);
+ implementation.SamplerParameterf(0, 0, 0);
+ implementation.SamplerParameterfv(0, 0, nullptr);
+ implementation.GetSamplerParameteriv(0, 0, nullptr);
+ implementation.GetSamplerParameterfv(0, 0, nullptr);
+ implementation.VertexAttribDivisor(0, 0);
+ implementation.BindTransformFeedback(0, 0);
+ implementation.DeleteTransformFeedbacks(0, nullptr);
+ implementation.GenTransformFeedbacks(0, nullptr);
+ implementation.IsTransformFeedback(0);
+ implementation.PauseTransformFeedback();
+ implementation.ResumeTransformFeedback();
+ implementation.GetProgramBinary(0, 0, nullptr, nullptr, nullptr);
+ implementation.ProgramBinary(0, 0, nullptr, 0);
+ implementation.ProgramParameteri(0, 0, 0);
+ implementation.InvalidateFramebuffer(0, 0, nullptr);
+ implementation.InvalidateSubFramebuffer(0, 0, nullptr, 0, 0, 0, 0);
+ implementation.TexStorage2D(0, 0, 0, 0, 0);
+ implementation.TexStorage3D(0, 0, 0, 0, 0, 0);
+ implementation.GetInternalformativ(0, 0, 0, 0, nullptr);
+ implementation.BlendBarrier();
+
+ DALI_TEST_CHECK(true); // Should get here!
+ }
+ catch(...)
+ {
+ DALI_TEST_CHECK(false); // Should not get here!
+ }
+}
+} // unnamed namespace
+
+int UtcDaliGlImplementationConstruction(void)
+{
+ // This derived destructor of the class is called which is purely for increasing function coverage
+ Dali::Integration::GlAbstraction* abstraction = new GlImplementation;
+ GlImplementation* implementation = dynamic_cast<GlImplementation*>(abstraction);
+ DALI_TEST_CHECK(implementation);
+ delete implementation;
+ END_TEST;
+}
+
+int UtcDaliGlProxyImplementationConstruction(void)
+{
+ // This derived destructor of the class is called which is purely for increasing function coverage
+ EnvironmentOptions envOptions;
+ Dali::Integration::GlAbstraction* abstraction = new GlProxyImplementation(envOptions);
+ GlProxyImplementation* implementation = dynamic_cast<GlProxyImplementation*>(abstraction);
+ DALI_TEST_CHECK(implementation);
+ delete implementation;
+ END_TEST;
+}
+
+int UtcDaliGlImplementationMethods(void)
+{
+ GlImplementation implementation;
+ CallAllMethods(implementation);
+ END_TEST;
+}
+
+int UtcDaliGlProxyImplementationMethods(void)
+{
+ EnvironmentOptions envOptions;
+ GlProxyImplementation implementation(envOptions);
+ CallAllMethods(implementation);
+ END_TEST;
+}
\ No newline at end of file