sh = show_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, obj);
efl_animation_alpha_set(show_anim, 0.0, 1.0);
efl_animation_duration_set(show_anim, 0.5);
- efl_animation_final_state_keep_set(show_anim, EINA_TRUE);
pd->show = efl_add(EFL_CANVAS_ANIMATION_PLAYER_CLASS, obj);
efl_animation_player_animation_set(pd->show, sh);
hi = hide_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, obj);
efl_animation_alpha_set(hide_anim, 1.0, 0.0);
efl_animation_duration_set(hide_anim, 0.5);
- efl_animation_final_state_keep_set(hide_anim, EINA_TRUE);
pd->hide = efl_add(EFL_CANVAS_ANIMATION_PLAYER_CLASS, obj);
efl_animation_player_animation_set(pd->hide, hi);