intel: Use accessor for stencil reference values 10/6610/1
authorChris Forbes <chrisf@ijw.co.nz>
Mon, 13 May 2013 09:46:50 +0000 (21:46 +1200)
committerChris Forbes <chrisf@ijw.co.nz>
Wed, 15 May 2013 10:01:06 +0000 (22:01 +1200)
NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/drivers/dri/i915/i915_state.c
src/mesa/drivers/dri/i965/brw_cc.c
src/mesa/drivers/dri/i965/gen6_cc.c

index 98eac8d..2fd0bf1 100644 (file)
@@ -33,6 +33,7 @@
 #include "main/fbobject.h"
 #include "main/dd.h"
 #include "main/state.h"
+#include "main/stencil.h"
 #include "tnl/tnl.h"
 #include "tnl/t_context.h"
 
@@ -63,14 +64,14 @@ i915_update_stencil(struct gl_context * ctx)
     */
    /* _NEW_POLYGON | _NEW_STENCIL */
    if (ctx->Polygon.FrontFace == GL_CW) {
-      front_ref = ctx->Stencil.Ref[0];
+      front_ref = _mesa_get_stencil_ref(ctx, 0);
       front_mask = ctx->Stencil.ValueMask[0];
       front_writemask = ctx->Stencil.WriteMask[0];
       front_func = ctx->Stencil.Function[0];
       front_fail = ctx->Stencil.FailFunc[0];
       front_pass_z_fail = ctx->Stencil.ZFailFunc[0];
       front_pass_z_pass = ctx->Stencil.ZPassFunc[0];
-      back_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
+      back_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
       back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
       back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
       back_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
@@ -78,14 +79,14 @@ i915_update_stencil(struct gl_context * ctx)
       back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
       back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
    } else {
-      front_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
+      front_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
       front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
       front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
       front_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
       front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
       front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
       front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
-      back_ref = ctx->Stencil.Ref[0];
+      back_ref = _mesa_get_stencil_ref(ctx, 0);
       back_mask = ctx->Stencil.ValueMask[0];
       back_writemask = ctx->Stencil.WriteMask[0];
       back_func = ctx->Stencil.Function[0];
index 988b85e..71f9366 100644 (file)
@@ -35,6 +35,7 @@
 #include "brw_defines.h"
 #include "brw_util.h"
 #include "main/macros.h"
+#include "main/stencil.h"
 #include "intel_batchbuffer.h"
 
 static void
@@ -116,7 +117,7 @@ static void upload_cc_unit(struct brw_context *brw)
         intel_translate_stencil_op(ctx->Stencil.ZFailFunc[0]);
       cc->cc0.stencil_pass_depth_pass_op =
         intel_translate_stencil_op(ctx->Stencil.ZPassFunc[0]);
-      cc->cc1.stencil_ref = ctx->Stencil.Ref[0];
+      cc->cc1.stencil_ref = _mesa_get_stencil_ref(ctx, 0);
       cc->cc1.stencil_write_mask = ctx->Stencil.WriteMask[0];
       cc->cc1.stencil_test_mask = ctx->Stencil.ValueMask[0];
 
@@ -130,7 +131,7 @@ static void upload_cc_unit(struct brw_context *brw)
            intel_translate_stencil_op(ctx->Stencil.ZFailFunc[back]);
         cc->cc0.bf_stencil_pass_depth_pass_op =
            intel_translate_stencil_op(ctx->Stencil.ZPassFunc[back]);
-        cc->cc1.bf_stencil_ref = ctx->Stencil.Ref[back];
+        cc->cc1.bf_stencil_ref = _mesa_get_stencil_ref(ctx, back);
         cc->cc2.bf_stencil_write_mask = ctx->Stencil.WriteMask[back];
         cc->cc2.bf_stencil_test_mask = ctx->Stencil.ValueMask[back];
       }
index 7ac5d5f..e4ec170 100644 (file)
@@ -33,6 +33,7 @@
 #include "main/macros.h"
 #include "main/enums.h"
 #include "main/glformats.h"
+#include "main/stencil.h"
 
 static void
 gen6_upload_blend_state(struct brw_context *brw)
@@ -251,8 +252,8 @@ gen6_upload_color_calc_state(struct brw_context *brw)
    UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
 
    /* _NEW_STENCIL */
-   cc->cc0.stencil_ref = ctx->Stencil.Ref[0];
-   cc->cc0.bf_stencil_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
+   cc->cc0.stencil_ref = _mesa_get_stencil_ref(ctx, 0);
+   cc->cc0.bf_stencil_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
 
    /* _NEW_COLOR */
    cc->constant_r = ctx->Color.BlendColorUnclamped[0];