Revert "[3.0] Clipping API feature in Actor" 08/97808/1
authordongsug.song <dongsug.song@samsung.com>
Tue, 15 Nov 2016 05:13:51 +0000 (14:13 +0900)
committerdongsug.song <dongsug.song@samsung.com>
Tue, 15 Nov 2016 05:13:55 +0000 (14:13 +0900)
This reverts commit 383e13a7a7ee8fb9af1ca6010fd8730bcad38f11.

Change-Id: I6b2867f0243747a28399679ce1f3341a7b35f12c

com.samsung.dali-demo.xml
demo/dali-demo.cpp
examples/radial-menu/radial-menu-example.cpp [new file with mode: 0644]
examples/radial-menu/radial-sweep-view-impl.cpp [new file with mode: 0644]
examples/radial-menu/radial-sweep-view-impl.h [new file with mode: 0644]
examples/radial-menu/radial-sweep-view.cpp [new file with mode: 0644]
examples/radial-menu/radial-sweep-view.h [new file with mode: 0644]
examples/renderer-stencil/renderer-stencil-example.cpp
examples/renderer-stencil/renderer-stencil-shaders.h
examples/size-negotiation/size-negotiation-example.cpp
shared/dali-demo-strings.h

index 5c0b6af..4dbcc91 100644 (file)
@@ -55,6 +55,9 @@
        <ui-application appid="motion-stretch.example" exec="/usr/apps/com.samsung.dali-demo/bin/motion-stretch.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
                <label>Motion Stretch</label>
        </ui-application>
+       <ui-application appid="radial-menu.example" exec="/usr/apps/com.samsung.dali-demo/bin/radial-menu.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
+               <label>Radial Menu</label>
+       </ui-application>
        <ui-application appid="refraction-effect.example" exec="/usr/apps/com.samsung.dali-demo/bin/refraction-effect.example" nodisplay="true" multiple="false" type="c++app" taskmanage="true">
                <label>Refraction effect</label>
        </ui-application>
index 924d8f2..28b1082 100644 (file)
@@ -46,6 +46,7 @@ int DALI_EXPORT_API main(int argc, char **argv)
   demo.AddExample(Example("motion-blur.example", DALI_DEMO_STR_TITLE_MOTION_BLUR));
   demo.AddExample(Example("motion-stretch.example", DALI_DEMO_STR_TITLE_MOTION_STRETCH));
   demo.AddExample(Example("page-turn-view.example", DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW));
+  demo.AddExample(Example("radial-menu.example", DALI_DEMO_STR_TITLE_RADIAL_MENU));
   demo.AddExample(Example("refraction-effect.example", DALI_DEMO_STR_TITLE_REFRACTION));
   demo.AddExample(Example("scroll-view.example", DALI_DEMO_STR_TITLE_SCROLL_VIEW));
   demo.AddExample(Example("shadow-bone-lighting.example", DALI_DEMO_STR_TITLE_LIGHTS_AND_SHADOWS));
diff --git a/examples/radial-menu/radial-menu-example.cpp b/examples/radial-menu/radial-menu-example.cpp
new file mode 100644 (file)
index 0000000..13be24a
--- /dev/null
@@ -0,0 +1,307 @@
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <dali/dali.h>
+#include <dali-toolkit/dali-toolkit.h>
+#include "shared/view.h"
+#include "radial-sweep-view.h"
+#include "radial-sweep-view-impl.h"
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+namespace
+{
+const char* TEST_OUTER_RING_FILENAME = DEMO_IMAGE_DIR "layer2.png"; // Image to be masked
+const char* TEST_INNER_RING_FILENAME = DEMO_IMAGE_DIR "layer1.png"; // Image to be masked
+const char* TEST_MENU_FILENAME = DEMO_IMAGE_DIR "layer3.png"; // Image to be masked
+const char* TEST_DIAL_FILENAME = DEMO_IMAGE_DIR "layer4.png"; // Image to be masked
+const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" ); // Background for toolbar
+const char* APPLICATION_TITLE( "Radial Menu" );
+const char * const PLAY_ICON( DEMO_IMAGE_DIR "icon-play.png" );
+const char * const PLAY_ICON_SELECTED( DEMO_IMAGE_DIR "icon-play-selected.png" );
+const char * const STOP_ICON( DEMO_IMAGE_DIR "icon-stop.png" );
+const char * const STOP_ICON_SELECTED( DEMO_IMAGE_DIR "icon-stop-selected.png" );
+}
+
+
+/********************************************************************************
+ * Application controller class
+ */
+
+// This example shows how to create a mesh actor for use as a stencil buffer
+class RadialMenuExample : public ConnectionTracker
+{
+public:
+  /**
+   * Constructor
+   * @param[in] app The application handle
+   */
+  RadialMenuExample(Application app);
+
+  /**
+   * Destructor
+   */
+  ~RadialMenuExample();
+
+private:
+
+  /**
+   * Initialization signal handler - all actor initialization should happen here
+   * @param[in] app The application handle
+   */
+  void OnInit(Application& app);
+
+  /**
+   * Create a sweep view with the given image and parameters
+   */
+  RadialSweepView CreateSweepView( std::string imageName, Degree initial, Degree final );
+
+  /**
+   * Start the sweep animation on the menu
+   */
+  void StartAnimation();
+
+  /**
+   * Play or pause the animation when the button is clicked
+   */
+  bool OnButtonClicked( Toolkit::Button button );
+
+  /**
+   * Update the state flag and change the button icon when the animation is finished
+   */
+  void OnAnimationFinished( Animation& source );
+
+  /**
+   * Main key event handler
+   *
+   * @param[in] event The key event to respond to
+   */
+  void OnKeyEvent(const KeyEvent& event);
+
+private: // Member variables
+  enum AnimState
+  {
+    STOPPED,
+    PAUSED,
+    PLAYING
+  };
+
+  Application     mApplication; ///< The application handle
+  Toolkit::Control mView;        ///< The toolbar view
+  Layer           mContents;    ///< The toolbar contents pane
+  ImageView       mImageView;  ///< Image view shown by stencil mask
+  Animation       mAnimation;
+  AnimState       mAnimationState;
+
+  Toolkit::PushButton mPlayStopButton;
+  ImageView       mDialView;
+  RadialSweepView mRadialSweepView1;
+  RadialSweepView mRadialSweepView2;
+  RadialSweepView mRadialSweepView3;
+};
+
+RadialMenuExample::RadialMenuExample(Application app)
+: mApplication( app ),
+  mAnimationState(STOPPED)
+{
+  // Connect to the Application's Init signal
+  app.InitSignal().Connect(this, &RadialMenuExample::OnInit);
+}
+
+RadialMenuExample::~RadialMenuExample()
+{
+  // Nothing to do here; actor handles will clean up themselves.
+}
+
+void RadialMenuExample::OnInit(Application& app)
+{
+  Stage stage = Dali::Stage::GetCurrent();
+
+  // The Init signal is received once (only) during the Application lifetime
+  stage.KeyEventSignal().Connect(this, &RadialMenuExample::OnKeyEvent);
+
+  // Create toolbar & view
+  Toolkit::ToolBar toolBar;
+  mContents = DemoHelper::CreateView( mApplication,
+                                      mView,
+                                      toolBar,
+                                      "",
+                                      TOOLBAR_IMAGE,
+                                      APPLICATION_TITLE );
+
+  mPlayStopButton = Toolkit::PushButton::New();
+  mPlayStopButton.SetUnselectedImage( STOP_ICON );
+  mPlayStopButton.SetSelectedImage( STOP_ICON_SELECTED );
+
+  mPlayStopButton.ClickedSignal().Connect( this, &RadialMenuExample::OnButtonClicked );
+
+  toolBar.AddControl( mPlayStopButton,
+                      DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage,
+                      Toolkit::Alignment::HorizontalRight,
+                      DemoHelper::DEFAULT_PLAY_PADDING );
+
+
+  const ImageDimensions intImgSize = ResourceImage::GetImageSize(TEST_OUTER_RING_FILENAME);
+  Vector2 imgSize = Vector2( intImgSize.GetWidth(), intImgSize.GetHeight() );
+  Vector2 stageSize = stage.GetSize();
+  float scale = stageSize.width / imgSize.width;
+  float availableHeight = stageSize.height - DemoHelper::DEFAULT_VIEW_STYLE.mToolBarHeight * 2.0f;
+  if(availableHeight <= stageSize.width)
+  {
+    scale = availableHeight / imgSize.width;
+  }
+
+  mRadialSweepView1 = CreateSweepView( TEST_OUTER_RING_FILENAME, Degree(-90.0f), Degree(-90.0f));
+  mRadialSweepView2 = CreateSweepView( TEST_INNER_RING_FILENAME, Degree(90.0f),  Degree(0.0f));
+  mRadialSweepView3 = CreateSweepView( TEST_MENU_FILENAME, Degree(100.0f), Degree(0.0f));
+  mRadialSweepView3.SetInitialActorAngle(Degree(-110));
+  mRadialSweepView3.SetFinalActorAngle(Degree(0));
+
+  mDialView = ImageView::New( TEST_DIAL_FILENAME );
+  mDialView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+  mDialView.SetParentOrigin( ParentOrigin::CENTER );
+  mDialView.SetScale(scale);
+  Layer dialLayer = Layer::New();
+
+  dialLayer.Add( mDialView );
+  dialLayer.SetParentOrigin( ParentOrigin::CENTER );
+  dialLayer.SetSize(stage.GetSize());
+  mContents.Add(dialLayer);
+
+  mRadialSweepView1.SetScale(scale);
+  mRadialSweepView2.SetScale(scale);
+  mRadialSweepView3.SetScale(scale);
+
+  StartAnimation();
+}
+
+void RadialMenuExample::StartAnimation()
+{
+  mDialView.SetOpacity(0.0f);
+  mRadialSweepView1.SetOpacity(0.0f);
+  mAnimation = Animation::New(6.0f);
+  mRadialSweepView1.Activate(mAnimation, 0.0f, 3.0f);
+  mRadialSweepView2.Activate(mAnimation, 1.5f, 3.0f);
+  mRadialSweepView3.Activate(mAnimation, 3.0f, 3.0f);
+  mAnimation.AnimateTo( Property( mDialView, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN, TimePeriod( 0.0f, 0.8f ) );
+  mAnimation.AnimateTo( Property( mRadialSweepView1, Actor::Property::COLOR_ALPHA ), 1.0f, AlphaFunction::EASE_IN, TimePeriod( 0.0f, 0.5f ) );
+  mAnimation.FinishedSignal().Connect( this, &RadialMenuExample::OnAnimationFinished );
+
+  mAnimationState = PLAYING;
+  mAnimation.Play();
+}
+
+bool RadialMenuExample::OnButtonClicked( Toolkit::Button button )
+{
+  switch( mAnimationState )
+  {
+    case PLAYING:
+    {
+      mAnimation.Pause();
+      mAnimationState = PAUSED;
+      mPlayStopButton.SetUnselectedImage( PLAY_ICON );
+      mPlayStopButton.SetSelectedImage( PLAY_ICON_SELECTED );
+    }
+    break;
+
+    case PAUSED:
+    {
+      mAnimation.Play();
+      mAnimationState = PLAYING;
+      mPlayStopButton.SetUnselectedImage( STOP_ICON );
+      mPlayStopButton.SetSelectedImage( STOP_ICON_SELECTED );
+    }
+    break;
+
+    case STOPPED:
+    {
+      mPlayStopButton.SetUnselectedImage( STOP_ICON );
+      mPlayStopButton.SetSelectedImage( STOP_ICON_SELECTED );
+      mRadialSweepView1.Deactivate();
+      mRadialSweepView2.Deactivate();
+      mRadialSweepView3.Deactivate();
+      StartAnimation();
+    }
+  }
+  return false;
+}
+
+void RadialMenuExample::OnAnimationFinished( Animation& source )
+{
+  mAnimationState = STOPPED;
+  mPlayStopButton.SetUnselectedImage( PLAY_ICON );
+  mPlayStopButton.SetSelectedImage( PLAY_ICON_SELECTED );
+}
+
+RadialSweepView RadialMenuExample::CreateSweepView( std::string imageName,
+                                                    Degree initialAngle,
+                                                    Degree finalAngle)
+{
+  // Create the image
+  mImageView = ImageView::New(imageName);
+  mImageView.SetParentOrigin(ParentOrigin::CENTER);
+  mImageView.SetAnchorPoint(AnchorPoint::CENTER);
+  mImageView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+
+  // Create the stencil
+  const ImageDimensions imageSize = ResourceImage::GetImageSize(imageName);
+  float diameter = std::max(imageSize.GetWidth(), imageSize.GetHeight());
+  RadialSweepView radialSweepView = RadialSweepView::New();
+  radialSweepView.SetDiameter( diameter );
+  radialSweepView.SetInitialAngle( initialAngle );
+  radialSweepView.SetFinalAngle( finalAngle );
+  radialSweepView.SetInitialSector( Degree(0.0f) );
+  radialSweepView.SetFinalSector( Degree(359.999f) );
+  radialSweepView.SetSize( Stage::GetCurrent().GetSize());
+  radialSweepView.SetEasingFunction( Dali::AlphaFunction::EASE_IN_OUT );
+  radialSweepView.SetParentOrigin( ParentOrigin::CENTER );
+  mContents.Add(radialSweepView);
+  radialSweepView.Add( mImageView );
+  mImageView.SetParentOrigin( ParentOrigin::CENTER );
+
+  return radialSweepView;
+}
+
+
+void RadialMenuExample::OnKeyEvent(const KeyEvent& event)
+{
+  if(event.state == KeyEvent::Down)
+  {
+    if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
+    {
+      mApplication.Quit();
+    }
+  }
+}
+
+void RunTest(Application app)
+{
+  RadialMenuExample test(app);
+
+  app.MainLoop();
+}
+
+// Entry point for Linux & Tizen applications
+int DALI_EXPORT_API main(int argc, char **argv)
+{
+  Application app = Application::New(&argc, &argv, DEMO_THEME_PATH);
+
+  RunTest(app);
+
+  return 0;
+}
diff --git a/examples/radial-menu/radial-sweep-view-impl.cpp b/examples/radial-menu/radial-sweep-view-impl.cpp
new file mode 100644 (file)
index 0000000..34bbe7c
--- /dev/null
@@ -0,0 +1,357 @@
+/*
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include "radial-sweep-view-impl.h"
+
+#include <dali/public-api/rendering/renderer.h>
+#include <sstream>
+
+using namespace Dali;
+
+namespace
+{
+
+const char* VERTEX_SHADER_PREFIX( "#define MATH_PI_2 1.570796\n#define MATH_PI_4 0.785398\n" );
+
+const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
+attribute mediump float   aAngleIndex;\n
+attribute mediump vec2    aPosition1;\n
+attribute mediump vec2    aPosition2;\n
+uniform   mediump mat4    uMvpMatrix;\n
+uniform   mediump float   uStartAngle;\n
+uniform   mediump float   uRotationAngle;\n
+\n
+void main()\n
+{\n
+  float currentAngle = uStartAngle + uRotationAngle;\n
+  float angleInterval1 =  MATH_PI_4 * aAngleIndex;\n
+  vec4 vertexPosition = vec4(0.0, 0.0, 0.0, 1.0);\n
+  if( currentAngle >=  angleInterval1)\n
+  {\n
+    float angleInterval2 =  angleInterval1 + MATH_PI_2;\n
+    float angle = currentAngle < angleInterval2 ? currentAngle : angleInterval2;\n
+    float delta;\n
+    if( mod( aAngleIndex+4.0, 4.0) < 2.0  )\n
+    {\n
+      delta = 0.5 - 0.5*cos(angle) / sin(angle);\n
+    }\n
+    else\n
+    {\n
+      delta = 0.5 + 0.5*sin(angle) / cos(angle);\n
+    }\n
+    vertexPosition.xy = mix( aPosition1, aPosition2, delta );\n
+  }\n
+  gl_Position = uMvpMatrix * vertexPosition;\n
+}
+);
+
+const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
+uniform lowp  vec4    uColor;\n
+\n
+void main()\n
+{\n
+  gl_FragColor = uColor;\n
+}\n
+);
+
+float HoldZeroFastEaseInOutHoldOne(float progress)
+{
+  if( progress < 0.2f)
+  {
+    return 0.0f;
+  }
+  else if(progress < 0.5f)
+  {
+    progress = (progress-0.2) / 0.3f;
+    return  progress*progress*progress*0.5f;
+  }
+  else if(progress < 0.8f)
+  {
+    progress = ((progress - 0.5f) / 0.3f) - 1.0f;
+    return (progress*progress*progress+1.0f) * 0.5f + 0.5f;
+  }
+  else
+  {
+    return 1.0f;
+  }
+}
+
+} // anonymous namespace
+
+
+RadialSweepView RadialSweepViewImpl::New( )
+{
+  return New( 2.0f, 100.0f, ANGLE_0, ANGLE_0, ANGLE_0, ANGLE_360 );
+}
+
+
+RadialSweepView RadialSweepViewImpl::New( float duration, float diameter, Radian initialAngle, Radian finalAngle, Radian initialSector, Radian finalSector )
+{
+  RadialSweepViewImpl* impl= new RadialSweepViewImpl(duration, diameter, initialAngle, finalAngle, initialSector, finalSector);
+  RadialSweepView handle = RadialSweepView(*impl);
+  return handle;
+}
+
+RadialSweepViewImpl::RadialSweepViewImpl( float duration, float diameter, Radian initialAngle, Radian finalAngle, Radian initialSector, Radian finalSector )
+: Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
+  mDuration(duration),
+  mDiameter(diameter),
+  mInitialAngle(initialAngle),
+  mFinalAngle(finalAngle),
+  mInitialSector(initialSector),
+  mFinalSector(finalSector),
+  mInitialActorAngle(0),
+  mFinalActorAngle(0),
+  mEasingFunction(HoldZeroFastEaseInOutHoldOne),
+  mStartAngleIndex(Property::INVALID_INDEX),
+  mRotationAngleIndex(Property::INVALID_INDEX),
+  mRotateActorsWithStencil(false),
+  mRotateActors(false)
+{
+}
+
+void RadialSweepViewImpl::SetDuration(float duration)
+{
+  mDuration = duration;
+}
+
+void RadialSweepViewImpl::SetEasingFunction( Dali::AlphaFunction easingFunction )
+{
+  mEasingFunction = easingFunction;
+}
+
+void RadialSweepViewImpl::SetDiameter(float diameter)
+{
+  mDiameter = diameter;
+}
+
+void RadialSweepViewImpl::SetInitialAngle( Dali::Radian initialAngle)
+{
+  mInitialAngle = initialAngle;
+}
+
+void RadialSweepViewImpl::SetFinalAngle( Dali::Radian finalAngle)
+{
+  mFinalAngle = finalAngle;
+}
+
+void RadialSweepViewImpl::SetInitialSector( Dali::Radian initialSector)
+{
+  mInitialSector = initialSector;
+}
+
+void RadialSweepViewImpl::SetFinalSector( Dali::Radian finalSector)
+{
+  mFinalSector = finalSector;
+}
+
+void RadialSweepViewImpl::SetInitialActorAngle( Dali::Radian initialAngle )
+{
+  mInitialActorAngle = initialAngle;
+  mRotateActors = true;
+}
+
+void RadialSweepViewImpl::SetFinalActorAngle( Dali::Radian finalAngle )
+{
+  mFinalActorAngle = finalAngle;
+  mRotateActors = true;
+}
+
+float RadialSweepViewImpl::GetDuration( )
+{
+  return mDuration;
+}
+
+float RadialSweepViewImpl::GetDiameter( )
+{
+  return mDiameter;
+}
+
+Dali::Radian RadialSweepViewImpl::GetInitialAngle( )
+{
+  return mInitialAngle;
+}
+
+Dali::Radian RadialSweepViewImpl::GetFinalAngle( )
+{
+  return mFinalAngle;
+}
+
+Dali::Radian RadialSweepViewImpl::GetInitialSector( )
+{
+  return mInitialSector;
+}
+
+Dali::Radian RadialSweepViewImpl::GetFinalSector( )
+{
+  return mFinalSector;
+}
+
+Dali::Radian RadialSweepViewImpl::GetInitialActorAngle( )
+{
+  return mInitialActorAngle;
+}
+
+Dali::Radian RadialSweepViewImpl::GetFinalActorAngle(  )
+{
+  return mFinalActorAngle;
+}
+
+void RadialSweepViewImpl::RotateActorsWithStencil(bool rotate)
+{
+  mRotateActorsWithStencil = rotate;
+}
+
+void RadialSweepViewImpl::Add(Actor actor)
+{
+  if( ! mLayer )
+  {
+    mLayer = Layer::New();
+    Self().Add(mLayer);
+    mLayer.SetSize( Stage::GetCurrent().GetSize() );
+    mLayer.SetParentOrigin( ParentOrigin::CENTER );
+  }
+
+  mLayer.Add(actor);
+}
+
+void RadialSweepViewImpl::Activate( Animation anim, float offsetTime, float duration )
+{
+  bool startAnimation=false;
+  if( ! anim )
+  {
+    mAnim = Animation::New( mDuration );
+    anim = mAnim;
+    startAnimation = true;
+  }
+
+  if( ! mStencilActor )
+  {
+    CreateStencil( mInitialSector );
+    mLayer.Add( mStencilActor );
+    mStencilActor.SetScale(mDiameter);
+  }
+
+  mStencilActor.SetOrientation( mInitialAngle, Vector3::ZAXIS );
+  mStencilActor.SetProperty( mRotationAngleIndex, mInitialSector.radian );
+
+  if( mRotateActors )
+  {
+    for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)
+    {
+      Actor actor = mLayer.GetChildAt(i);
+      if( actor != mStencilActor )
+      {
+        anim.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( mInitialActorAngle ), Vector3::ZAXIS ) );
+      }
+    }
+  }
+
+  anim.AnimateTo( Property( mStencilActor, mRotationAngleIndex ), mFinalSector.radian, mEasingFunction, TimePeriod( offsetTime, duration ) );
+  anim.AnimateTo( Property( mStencilActor, Actor::Property::ORIENTATION ), Quaternion( Radian( mFinalAngle ), Vector3::ZAXIS ), mEasingFunction, TimePeriod( offsetTime, duration ) );
+
+  if( mRotateActorsWithStencil )
+  {
+    for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)
+    {
+      Actor actor = mLayer.GetChildAt(i);
+      if( actor != mStencilActor )
+      {
+        anim.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( mFinalAngle.radian - mInitialAngle.radian ) , Vector3::ZAXIS ), mEasingFunction, TimePeriod( offsetTime, duration ) );
+      }
+    }
+  }
+  else if( mRotateActors )
+  {
+    for(unsigned int i=0, count=mLayer.GetChildCount(); i<count; i++)
+    {
+      Actor actor = mLayer.GetChildAt(i);
+      if( actor != mStencilActor )
+      {
+        anim.AnimateTo( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( mFinalActorAngle ), Vector3::ZAXIS ), mEasingFunction, TimePeriod( offsetTime, duration ) );
+      }
+    }
+  }
+
+
+  if( startAnimation )
+  {
+    anim.SetLooping(true);
+    anim.Play();
+  }
+}
+
+
+void RadialSweepViewImpl::Deactivate()
+{
+  if( mAnim )
+  {
+    mAnim.Stop();
+  }
+}
+
+void RadialSweepViewImpl::CreateStencil( Radian initialSector )
+{
+  // Create the stencil mesh geometry
+  //     3-----2
+  //     | \ / |
+  //     |  0--1 , 6
+  //     | / \ |
+  //     4-----5
+
+  struct VertexPosition { float angleIndex; Vector2 position1; Vector2 position2; };
+  VertexPosition vertexData[7] = { // With X coordinate inverted to make the animation go anti clockwise from left center
+      { 9.f,  Vector2( 0.f, 0.f ),     Vector2( 0.f, 0.f )     }, // center point, keep static
+      { 0.f,  Vector2( -0.5f, 0.f ),   Vector2( -0.5f, 0.f )   }, // vertex 1, 0 degree, keep static
+      { -1.f, Vector2( -0.5f, 0.5f ),  Vector2( -0.5f, -0.5f ) }, // -45 ~ 45 degrees  ( 0 ~ 45)
+      { 1.f,  Vector2( -0.5f, -0.5f ), Vector2( 0.5f, -0.5f )  }, // 45 ~ 135 degrees
+      { 3.f,  Vector2( 0.5f, -0.5f ),  Vector2( 0.5f, 0.5f )   }, // 135 ~ 225 degrees
+      { 5.f,  Vector2( 0.5f, 0.5f ),   Vector2( -0.5f, 0.5f )  }, // 225 ~ 315 degrees
+      { 7.f,  Vector2( -0.5f, 0.5f ),  Vector2( -0.5f, -0.5f ) }  // 315 ~ 405 degrees ( 315 ~ 359.999 )
+  };
+  Property::Map vertexFormat;
+  vertexFormat["aAngleIndex"] = Property::FLOAT;
+  vertexFormat["aPosition1"] = Property::VECTOR2;
+  vertexFormat["aPosition2"] = Property::VECTOR2;
+  PropertyBuffer vertices = PropertyBuffer::New( vertexFormat );
+  vertices.SetData( vertexData, 7u );
+
+  unsigned short indexData[15] = { 0,1,2,0,2,3,0,3,4,0,4,5,0,5,6 };
+
+  Geometry meshGeometry = Geometry::New();
+  meshGeometry.AddVertexBuffer( vertices );
+  meshGeometry.SetIndexBuffer( &indexData[0], sizeof( indexData )/sizeof(indexData[0]) );
+
+  // Create shader
+  std::ostringstream vertexShaderStringStream;
+  vertexShaderStringStream<<VERTEX_SHADER_PREFIX<<VERTEX_SHADER;
+  Shader shader = Shader::New( vertexShaderStringStream.str(), FRAGMENT_SHADER );
+
+  // Create renderer
+  Renderer renderer = Renderer::New( meshGeometry, shader );
+
+  mStencilActor = Actor::New();
+  mStencilActor.AddRenderer( renderer );
+  mStencilActor.SetSize(1.f, 1.f);
+
+  // register properties
+  mStartAngleIndex = mStencilActor.RegisterProperty("uStartAngle", 0.f);
+  mRotationAngleIndex = mStencilActor.RegisterProperty("uRotationAngle", initialSector.radian);
+
+  mStencilActor.SetDrawMode( DrawMode::STENCIL );
+  mStencilActor.SetParentOrigin( ParentOrigin::CENTER );
+}
diff --git a/examples/radial-menu/radial-sweep-view-impl.h b/examples/radial-menu/radial-sweep-view-impl.h
new file mode 100644 (file)
index 0000000..5089c78
--- /dev/null
@@ -0,0 +1,118 @@
+#ifndef DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
+#define DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
+
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <dali-toolkit/dali-toolkit.h>
+#include "radial-sweep-view.h"
+
+
+/********************************************************************************
+ * Class to implement a layer with a radial sweep stencil mask and an actor tree
+ */
+class RadialSweepViewImpl : public Dali::Toolkit::Internal::Control
+{
+public:
+  static RadialSweepView New();
+
+  static RadialSweepView New( float duration,
+                              float diameter,
+                              Dali::Radian initialAngle,
+                              Dali::Radian finalAngle,
+                              Dali::Radian initialSector,
+                              Dali::Radian finalSector );
+
+  RadialSweepViewImpl( float duration,
+                       float diameter,
+                       Dali::Radian initialAngle,
+                       Dali::Radian finalAngle,
+                       Dali::Radian initialSector,
+                       Dali::Radian finalSector );
+
+  void SetDuration(float duration);
+  void SetEasingFunction( Dali::AlphaFunction easingFunction );
+
+  void SetDiameter(float diameter);
+  void SetInitialAngle( Dali::Radian initialAngle);
+  void SetFinalAngle( Dali::Radian finalAngle);
+  void SetInitialSector( Dali::Radian initialSector);
+  void SetFinalSector( Dali::Radian finalSector);
+  void SetInitialActorAngle( Dali::Radian initialAngle );
+  void SetFinalActorAngle( Dali::Radian finalAngle );
+
+  float GetDuration( );
+  float GetDiameter( );
+  Dali::Radian GetInitialAngle( );
+  Dali::Radian GetFinalAngle( );
+  Dali::Radian GetInitialSector( );
+  Dali::Radian GetFinalSector( );
+  Dali::Radian GetInitialActorAngle( );
+  Dali::Radian GetFinalActorAngle( );
+
+  void RotateActorsWithStencil(bool rotate);
+
+  void Add( Dali::Actor actor );
+
+  void Activate( Dali::Animation anim = Dali::Animation(), float offsetTime=0, float duration=2.0f );
+
+  void Deactivate();
+
+private:
+
+  /**
+   * Create the stencil mask
+   */
+  void CreateStencil(Dali::Radian initialSector );
+
+private:
+  Dali::Layer           mLayer;
+  Dali::Animation       mAnim;
+  float                 mDuration;
+  float                 mDiameter;
+  Dali::Radian          mInitialAngle;
+  Dali::Radian          mFinalAngle;
+  Dali::Radian          mInitialSector;
+  Dali::Radian          mFinalSector;
+  Dali::Radian          mInitialActorAngle;
+  Dali::Radian          mFinalActorAngle;
+  Dali::AlphaFunction   mEasingFunction;
+  Dali::Actor           mStencilActor;       ///< Stencil actor which generates mask
+  Dali::Property::Index mStartAngleIndex;    ///< Index of start-angle property
+  Dali::Property::Index mRotationAngleIndex; ///< Index of rotation-angle property
+  bool                  mRotateActorsWithStencil:1;
+  bool                  mRotateActors;
+};
+
+
+inline RadialSweepViewImpl& GetImpl( RadialSweepView& obj )
+{
+  DALI_ASSERT_ALWAYS(obj);
+  Dali::RefObject& handle = obj.GetImplementation();
+  return static_cast<RadialSweepViewImpl&>(handle);
+}
+
+inline const RadialSweepViewImpl& GetImpl( const RadialSweepView& obj )
+{
+  DALI_ASSERT_ALWAYS(obj);
+  const Dali::RefObject& handle = obj.GetImplementation();
+  return static_cast<const RadialSweepViewImpl&>(handle);
+}
+
+
+
+#endif // DALI_DEMO_RADIAL_SWEEP_VIEW_IMPL_H
diff --git a/examples/radial-menu/radial-sweep-view.cpp b/examples/radial-menu/radial-sweep-view.cpp
new file mode 100644 (file)
index 0000000..46e2609
--- /dev/null
@@ -0,0 +1,184 @@
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include "radial-sweep-view.h"
+#include "radial-sweep-view-impl.h"
+
+using namespace Dali;
+
+RadialSweepView::RadialSweepView()
+{
+}
+
+RadialSweepView::RadialSweepView(const RadialSweepView& handle)
+: Control(handle)
+{
+}
+
+RadialSweepView& RadialSweepView::operator=(const RadialSweepView& rhs)
+{
+  if( &rhs != this )
+  {
+    Control::operator=(rhs);
+  }
+  return *this;
+}
+
+RadialSweepView::~RadialSweepView()
+{
+}
+
+RadialSweepView RadialSweepView::DownCast( BaseHandle handle )
+{
+  return Control::DownCast<RadialSweepView, RadialSweepViewImpl>(handle);
+}
+
+RadialSweepView RadialSweepView::New( )
+{
+  return RadialSweepViewImpl::New();
+}
+
+RadialSweepView RadialSweepView::New( float duration,
+                                      float diameter,
+                                      Radian initialAngle,
+                                      Radian finalAngle,
+                                      Radian initialSector,
+                                      Radian finalSector )
+{
+  return RadialSweepViewImpl::New(duration, diameter, initialAngle, finalAngle, initialSector, finalSector );
+}
+
+RadialSweepView::RadialSweepView( RadialSweepViewImpl& impl )
+: Control( impl )
+{
+}
+
+RadialSweepView::RadialSweepView( Dali::Internal::CustomActor* impl )
+: Control( impl )
+{
+  VerifyCustomActorPointer<RadialSweepViewImpl>(impl);
+}
+
+void RadialSweepView::SetDuration(float duration)
+{
+  GetImpl(*this).SetDuration(duration);
+}
+
+void RadialSweepView::SetEasingFunction( Dali::AlphaFunction easingFunction )
+{
+  GetImpl(*this).SetEasingFunction( easingFunction );
+}
+
+void RadialSweepView::SetDiameter(float diameter)
+{
+  GetImpl(*this).SetDiameter(diameter);
+}
+
+void RadialSweepView::SetInitialAngle( Dali::Radian initialAngle)
+{
+  GetImpl(*this).SetInitialAngle(initialAngle);
+}
+
+void RadialSweepView::SetFinalAngle( Dali::Radian finalAngle)
+{
+  GetImpl(*this).SetFinalAngle(finalAngle);
+}
+
+void RadialSweepView::SetInitialSector( Dali::Radian initialSector)
+{
+  GetImpl(*this).SetInitialSector(initialSector);
+}
+
+void RadialSweepView::SetFinalSector( Dali::Radian finalSector)
+{
+  GetImpl(*this).SetFinalSector(finalSector);
+}
+
+void RadialSweepView::SetInitialActorAngle( Dali::Radian initialAngle )
+{
+  GetImpl(*this).SetInitialActorAngle(initialAngle);
+}
+
+void RadialSweepView::SetFinalActorAngle( Dali::Radian finalAngle )
+{
+  GetImpl(*this).SetFinalActorAngle(finalAngle);
+}
+
+float RadialSweepView::GetDuration( )
+{
+  return GetImpl(*this).GetDuration();
+}
+
+float RadialSweepView::GetDiameter( )
+{
+  return GetImpl(*this).GetDiameter();
+}
+
+Dali::Radian RadialSweepView::GetInitialAngle( )
+{
+  return GetImpl(*this).GetInitialAngle();
+}
+
+Dali::Radian RadialSweepView::GetFinalAngle( )
+{
+  return GetImpl(*this).GetFinalAngle();
+}
+
+Dali::Radian RadialSweepView::GetInitialSector( )
+{
+  return GetImpl(*this).GetInitialSector();
+}
+
+Dali::Radian RadialSweepView::GetFinalSector( )
+{
+  return GetImpl(*this).GetFinalSector();
+}
+
+Dali::Radian RadialSweepView::GetInitialActorAngle( )
+{
+  return GetImpl(*this).GetInitialActorAngle();
+}
+
+Dali::Radian RadialSweepView::GetFinalActorAngle( )
+{
+  return GetImpl(*this).GetFinalActorAngle();
+}
+
+void RadialSweepView::RotateActorsWithStencil(bool rotate)
+{
+  GetImpl(*this).RotateActorsWithStencil(rotate);
+}
+
+void RadialSweepView::Add(Actor actor)
+{
+  GetImpl(*this).Add(actor);
+}
+
+void RadialSweepView::Activate()
+{
+  GetImpl(*this).Activate();
+}
+
+void RadialSweepView::Activate( Dali::Animation anim, float offsetTime, float duration )
+{
+  GetImpl(*this).Activate(anim, offsetTime, duration);
+}
+
+void RadialSweepView::Deactivate()
+{
+  GetImpl(*this).Deactivate();
+}
diff --git a/examples/radial-menu/radial-sweep-view.h b/examples/radial-menu/radial-sweep-view.h
new file mode 100644 (file)
index 0000000..3abdcb0
--- /dev/null
@@ -0,0 +1,150 @@
+#ifndef DALI_DEMO_RADIAL_SWEEP_VIEW_H
+#define DALI_DEMO_RADIAL_SWEEP_VIEW_H
+
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <dali-toolkit/dali-toolkit.h>
+
+class RadialSweepViewImpl;
+
+
+/********************************************************************************
+ * Handle to RadialSweepView implementation
+ */
+class RadialSweepView : public Dali::Toolkit::Control
+{
+public:
+  /**
+   * Create a new RadialSweepView with default parameters (2 second animation,
+   * no rotation, sweeping out a full circle).
+   */
+  static RadialSweepView New( );
+
+  /**
+   * Create a new RadialSweepView.
+   * @param[in] duration The duration of the sweep animation
+   * @param[in] diameter The diameter of the stencil mask
+   * @param[in] initialAngle The initial angle of the anticlockwise line of the sweep sector
+   * @param[in] finalAngle The final angle of the anticlockwise line of the sweep sector
+   * @param[in] initialSector The angle of the starting sector
+   * @param[in] finalSector The angle of the sector at the end of the animation.
+   * Note, to cover the entire circle, use a value of 359.9999 degrees, not zero or 360 degrees.
+   *
+   *            initial sector
+   *             \   |  .
+   *              \  |    .
+   * initialAngle  \ |     .   final sector
+   *                \|      _|
+   *                 .________
+   */
+  static RadialSweepView New( float duration,
+                              float diameter,
+                              Dali::Radian initialAngle,
+                              Dali::Radian finalAngle,
+                              Dali::Radian initialSector,
+                              Dali::Radian finalSector );
+
+  void SetDuration(float duration);
+
+  void SetEasingFunction( Dali::AlphaFunction easingFunction );
+
+  void SetDiameter(float diameter);
+
+  void SetInitialAngle( Dali::Radian initialAngle);
+
+  void SetFinalAngle( Dali::Radian finalAngle);
+
+  void SetInitialSector( Dali::Radian initialSector);
+
+  void SetFinalSector( Dali::Radian finalSector);
+
+  void SetInitialActorAngle( Dali::Radian initialAngle );
+
+  void SetFinalActorAngle( Dali::Radian finalAngle );
+
+  float GetDuration( );
+
+  float GetDiameter( );
+
+  Dali::Radian GetInitialAngle( );
+
+  Dali::Radian GetFinalAngle( );
+
+  Dali::Radian GetInitialSector( );
+
+  Dali::Radian GetFinalSector( );
+
+  Dali::Radian GetInitialActorAngle( );
+
+  Dali::Radian GetFinalActorAngle( );
+
+  /**
+   * @param[in] rotate True if the actors should rotate with the stencil
+   */
+  void RotateActorsWithStencil(bool rotate);
+
+  /**
+   * Add actors to the view
+   */
+  void Add(Actor actor);
+
+  /**
+   * Activate the sweep animation
+   */
+  void Activate( );
+
+  void Activate( Dali::Animation anim, float offsetTime, float duration );
+
+  /**
+   * Deactivate the sweep animation
+   */
+  void Deactivate();
+
+  /**
+   * Default constructor. Create an uninitialized handle.
+   */
+  RadialSweepView();
+
+  /**
+   * Copy constructor
+   */
+  RadialSweepView(const RadialSweepView& handle);
+
+  /**
+   * Assignment operator
+   */
+  RadialSweepView& operator=(const RadialSweepView& rhs);
+
+  /**
+   * Destructor
+   */
+  ~RadialSweepView();
+
+  /**
+   * Downcast method
+   */
+  static RadialSweepView DownCast( BaseHandle handle );
+
+public: // Not for use by application developers
+
+  RadialSweepView( RadialSweepViewImpl& impl );
+
+  RadialSweepView( Dali::Internal::CustomActor* impl );
+};
+
+#endif
index 37d6fe7..27385f0 100644 (file)
@@ -275,10 +275,13 @@ private:
     renderer.SetTextures( textureSet );
 
     // Setup the renderer properties:
-    // We are writing to the color buffer & culling back faces (no stencil is used for the main cube).
-    renderer.SetProperty( Renderer::Property::RENDER_MODE, RenderMode::COLOR );
+    // We are writing to the color buffer & culling back faces.
+    renderer.SetProperty( Renderer::Property::WRITE_TO_COLOR_BUFFER, true );
     renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, FaceCullingMode::BACK );
 
+    // No stencil is used for the main cube.
+    renderer.SetProperty( Renderer::Property::STENCIL_MODE, StencilMode::OFF );
+
     // We do need to write to the depth buffer as other objects need to appear underneath this cube.
     renderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::ON );
     // We do not need to test the depth buffer as we are culling the back faces.
@@ -313,10 +316,13 @@ private:
     renderer.SetTextures( planeTextureSet );
 
     // Setup the renderer properties:
-    // We are writing to the color buffer & culling back faces as we are NOT doing depth write (no stencil is used for the floor).
-    renderer.SetProperty( Renderer::Property::RENDER_MODE, RenderMode::COLOR );
+    // We are writing to the color buffer & culling back faces (as we are NOT doing depth write).
+    renderer.SetProperty( Renderer::Property::WRITE_TO_COLOR_BUFFER, true );
     renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, FaceCullingMode::BACK );
 
+    // No stencil is used for the floor.
+    renderer.SetProperty( Renderer::Property::STENCIL_MODE, StencilMode::OFF );
+
     // We do not write to the depth buffer as its not needed.
     renderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::OFF );
     // We do need to test the depth buffer as we need the floor to be underneath the cube.
@@ -354,9 +360,11 @@ private:
     Renderer renderer = CreateRenderer( planeGeometry, size, false, Vector4::ONE );
 
     // Setup the renderer properties:
-    // The stencil plane is only for stencilling.
-    renderer.SetProperty( Renderer::Property::RENDER_MODE, RenderMode::STENCIL );
+    // The stencil plane is only for stencilling, so disable writing to color buffer.
+    renderer.SetProperty( Renderer::Property::WRITE_TO_COLOR_BUFFER, false );
 
+    // Enable stencil. Draw to the stencil buffer (only).
+    renderer.SetProperty( Renderer::Property::STENCIL_MODE, StencilMode::ON );
     renderer.SetProperty( Renderer::Property::STENCIL_FUNCTION, StencilFunction::ALWAYS );
     renderer.SetProperty( Renderer::Property::STENCIL_FUNCTION_REFERENCE, 1 );
     renderer.SetProperty( Renderer::Property::STENCIL_FUNCTION_MASK, 0xFF );
@@ -402,9 +410,8 @@ private:
     renderer.SetTextures( textureSet );
 
     // Setup the renderer properties:
-    // Write to color buffer so reflection is visible.
-    // Also enable the stencil buffer, as we will be testing against it to only draw to areas within the stencil.
-    renderer.SetProperty( Renderer::Property::RENDER_MODE, RenderMode::COLOR_STENCIL );
+    // Write to color buffer so reflection is visible
+    renderer.SetProperty( Renderer::Property::WRITE_TO_COLOR_BUFFER, true );
     // We cull to skip drawing the back faces.
     renderer.SetProperty( Renderer::Property::FACE_CULLING_MODE, FaceCullingMode::BACK );
 
@@ -415,6 +422,7 @@ private:
     renderer.SetProperty( Renderer::Property::BLEND_FACTOR_DEST_RGB, BlendFactor::ONE );
 
     // Enable stencil. Here we only draw to areas within the stencil.
+    renderer.SetProperty( Renderer::Property::STENCIL_MODE, StencilMode::ON );
     renderer.SetProperty( Renderer::Property::STENCIL_FUNCTION, StencilFunction::EQUAL );
     renderer.SetProperty( Renderer::Property::STENCIL_FUNCTION_REFERENCE, 1 );
     renderer.SetProperty( Renderer::Property::STENCIL_FUNCTION_MASK, 0xff );
index fcf758f..fe9c461 100644 (file)
@@ -29,7 +29,7 @@ const char * const POSITION( "aPosition");
 const char * const NORMAL( "aNormal" );
 const char * const TEXTURE( "aTexCoord" );
 
-// Shader for basic, per-vertex lighting (vertex):
+// Shader for todor (vertex):
 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
   attribute mediump vec3  aPosition;
   attribute highp   vec3  aNormal;
@@ -62,7 +62,6 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
   }
 );
 
-// Fragment shader.
 const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
   varying mediump vec2  vTexCoord;
   varying mediump vec3  vIllumination;
@@ -75,7 +74,6 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
   }
 );
 
-// Shader for basic, per-vertex lighting with texture (vertex):
 const char* VERTEX_SHADER_TEXTURED = DALI_COMPOSE_SHADER(
   attribute mediump vec3  aPosition;
   attribute highp   vec3  aNormal;
@@ -109,7 +107,6 @@ const char* VERTEX_SHADER_TEXTURED = DALI_COMPOSE_SHADER(
   }
 );
 
-// Fragment shader.
 const char* FRAGMENT_SHADER_TEXTURED = DALI_COMPOSE_SHADER(
   varying mediump vec2  vTexCoord;
   varying mediump vec3  vIllumination;
index 5fe5daa..3c05fbd 100644 (file)
@@ -798,7 +798,7 @@ private:
   Layer              mContentLayer;          ///< Content layer.
 
   Toolkit::TextLabel mTitleActor;            ///< Title text.
-  Toolkit::Popup     mMenu;                  ///< The navigation menu.
+  Toolkit::Popup     mMenu;                  ///< The navigation menu todor.
   Toolkit::Popup     mPopup;                 ///< The current example popup.
 
   Toolkit::ItemView  mItemView;              ///< ItemView to hold test images.
index 0f71b32..f191dcb 100644 (file)
@@ -16,8 +16,8 @@
  */
 
 /* This header file includes all multi language strings which need display */
-#ifndef DALI_DEMO_STRINGS_H
-#define DALI_DEMO_STRINGS_H
+#ifndef __DALI_DEMO_STRINGS_H__
+#define __DALI_DEMO_STRINGS_H__
 
 #include <libintl.h>
 
@@ -63,6 +63,7 @@ extern "C"
 #define DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW              dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW")
 #define DALI_DEMO_STR_TITLE_POPUP                       dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_POPUP")
 #define DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES            dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES")
+#define DALI_DEMO_STR_TITLE_RADIAL_MENU                 dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RADIAL_MENU")
 #define DALI_DEMO_STR_TITLE_REFRACTION                  dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_REFRACTION")
 #define DALI_DEMO_STR_TITLE_RENDERER_STENCIL            dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_RENDERER_STENCIL")
 #define DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI             dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI")
@@ -110,6 +111,7 @@ extern "C"
 #define DALI_DEMO_STR_TITLE_PAGE_TURN_VIEW              "Page Turn View"
 #define DALI_DEMO_STR_TITLE_POPUP                       "Popup"
 #define DALI_DEMO_STR_TITLE_PRIMITIVE_SHAPES            "Primitive Shapes"
+#define DALI_DEMO_STR_TITLE_RADIAL_MENU                 "Radial Menu"
 #define DALI_DEMO_STR_TITLE_REFRACTION                  "Refract Effect"
 #define DALI_DEMO_STR_TITLE_RENDERER_STENCIL            "Renderer Stencils"
 #define DALI_DEMO_STR_TITLE_SCRIPT_BASED_UI             "Script Based UI"
@@ -130,4 +132,4 @@ extern "C"
 }
 #endif // __cplusplus
 
-#endif // DALI_DEMO_STRINGS_H
+#endif // __DALI_DEMO_STRINGS_H__