TODO : This patch is temperal fix.
We need to remove this limitation in future
Change-Id: Ibe358bc37cd5babb6d9b6fba720bd3c7c0fb94f8
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
#ifdef SKINNING
in vec4 aJoints;
in vec4 aWeights;
- #define MAX_BONES 64
+ #define MAX_BONES 80
uniform mat4 uBone[MAX_BONES];
uniform mediump vec3 uYDirection;
#endif
namespace Dali::Scene3D::Loader
{
-const unsigned int Skinning::MAX_JOINTS = 64;
+const unsigned int Skinning::MAX_JOINTS = 80;
const char* Skinning::BONE_UNIFORM_NAME = "uBone";
} // namespace Dali::Scene3D::Loader