eglplatform.h defaults to X11 on Unix unless told otherwise, so if we're doing a
build without any X11 support tell it so that we don't try including headers
that don't exist.
Also set GL_PC_FLAGS so that the definition is in egl.pc, so that applications
using EGL don't try to pull in X11 headers on systems where EGL was configured
without X11 support.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64959
Signed-off-by: Ross Burton <ross.burton@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
AC_SUBST([EGL_PLATFORMS])
AC_SUBST([EGL_CFLAGS])
+# If we don't have the X11 platform, set this define so we don't try to include
+# the X11 headers.
+if ! echo "$egl_platforms" | grep -q 'x11'; then
+ DEFINES="$DEFINES -DMESA_EGL_NO_X11_HEADERS"
+ GL_PC_CFLAGS="$GL_PC_CFLAGS -DMESA_EGL_NO_X11_HEADERS"
+fi
+
AC_ARG_WITH([egl-driver-dir],
[AS_HELP_STRING([--with-egl-driver-dir=DIR],
[directory for EGL drivers [[default=${libdir}/egl]]])],