namespace Tizen.NUI
{
/// <summary>
- /// Specifically manages the ecore input method framework which enables the virtual or hardware keyboards.
+ /// Specifically manages the input method framework which enables the virtual or hardware keyboards.
/// </summary>
public class ImfManager : BaseHandle
{
/// </summary>
Preedit,
/// <summary>
- /// Commit recieved.
+ /// Commit received.
/// </summary>
Commit,
/// <summary>
/// <summary>
/// Dispose.
/// </summary>
+ /// <param name="type">The dispose type.</param>
/// <since_tizen> 3 </since_tizen>
protected virtual void Dispose(DisposeTypes type)
{
/// <summary>
/// The constructor with a stylesheet.
/// </summary>
+ /// <param name="styleSheet">The styleSheet url.</param>
/// <since_tizen> 3 </since_tizen>
- public NUIApplication(string stylesheet) : base(new NUICoreBackend(stylesheet))
+ public NUIApplication(string styleSheet) : base(new NUICoreBackend(styleSheet))
{
}
/// <summary>
/// The constructor with a stylesheet and window mode.
/// </summary>
+ /// <param name="styleSheet">The styleSheet url.</param>
+ /// <param name="windowMode">The windowMode.</param>
/// <since_tizen> 3 </since_tizen>
- public NUIApplication(string stylesheet, WindowMode windowMode) : base(new NUICoreBackend(stylesheet,windowMode))
+ public NUIApplication(string styleSheet, WindowMode windowMode) : base(new NUICoreBackend(styleSheet, windowMode))
{
}
/// <summary>
/// The constructor with stylesheet.
/// </summary>
+ /// <param name="styleSheet">The styleSheet url.</param>
/// <since_tizen> 4 </since_tizen>
- public NUIWidgetApplication(string stylesheet) : base(new NUIWidgetCoreBackend(stylesheet))
+ public NUIWidgetApplication(string styleSheet) : base(new NUIWidgetCoreBackend(styleSheet))
{
Tizen.Log.Fatal("NUI", "### NUIWidgetApplication(string) called");
}
/// <summary>
/// Dispose.
/// </summary>
+ /// <param name="type">The dispose type.</param>
/// <since_tizen> 3 </since_tizen>
protected virtual void Dispose(DisposeTypes type)
{
/// <summary>
/// Converts a Position2D instance to a Vector2 instance.
/// </summary>
+ /// <param name="position2d">An object of the Position2D type.</param>
+ /// <returns>return an object of the Vector2 type</returns>
/// <since_tizen> 3 </since_tizen>
public static implicit operator Vector2(Position2D position2d)
{
/// <summary>
/// Converts a Vector2 instance to a Position2D instance.
/// </summary>
+ /// <param name="vec">An object of the Vector2 type.</param>
+ /// <returns>return an object of the Position2D type</returns>
/// <since_tizen> 3 </since_tizen>
public static implicit operator Position2D(Vector2 vec)
{
/// <summary>
/// Converts a Position2D instance to a Uint16Pair instance.
/// </summary>
+ /// <param name="position2d">An object of the Position2D type.</param>
+ /// <returns>return an object of the Uint16Pair type</returns>
/// <since_tizen> 4 </since_tizen>
public static implicit operator Uint16Pair(Position2D position2d)
{
/// <summary>
/// Converts a Uint16Pair instance to a Position2D instance.
/// </summary>
+ /// <param name="pair">An object of the Uint16Pair type.</param>
+ /// <returns>return an object of the Position2D type</returns>
/// <since_tizen> 4 </since_tizen>
public static implicit operator Position2D(Uint16Pair pair)
{
/// <summary>
/// Retrieves the arguments that this condition uses.
/// </summary>
+ /// <returns>The arguments used for this condition.</returns>
/// <since_tizen> 4 </since_tizen>
public uint GetArgumentCount()
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
- ///<summary>
+ /// <summary>
/// Retrieves the arguments that this condition uses
- ///</summary>
- ///<since_tizen> 4 </since_tizen>
+ /// </summary>
+ /// <param name="index">The condition index to get the argument.</param>
+ /// <returns>The arguments used for this condition.</returns>
+ /// <since_tizen> 4 </since_tizen>
public float GetArgument(uint index)
{
float ret = NDalicPINVOKE.PropertyCondition_GetArgument(swigCPtr, index);
return ret;
}
- ///<summary>
+ /// <summary>
/// LessThan condition compares whether property is less than arg.
- ///</summary>
- ///<since_tizen> 4 </since_tizen>
+ /// </summary>
+ /// <param name="arg">The argument for the condition.</param>
+ /// <returns>A property condition function object.</returns>
+ /// <since_tizen> 4 </since_tizen>
public static PropertyCondition LessThan(float arg)
{
PropertyCondition ret = new PropertyCondition(NDalicPINVOKE.LessThanCondition(arg), true);
return ret;
}
- ///<summary>
+ /// <summary>
/// GreaterThan condition compares whether property is greater than arg.
- ///</summary>
- ///<since_tizen> 4 </since_tizen>
+ /// </summary>
+ /// <param name="arg">The argument for the condition.</param>
+ /// <returns>A property condition function object.</returns>
+ /// <since_tizen> 4 </since_tizen>
public static PropertyCondition GreaterThan(float arg)
{
PropertyCondition ret = new PropertyCondition(NDalicPINVOKE.GreaterThanCondition(arg), true);
return ret;
}
- ///<summary>
+ /// <summary>
/// Inside condition compares whether property is greater than arg0 and less than arg1.
- ///</summary>
- ///<since_tizen> 4 </since_tizen>
+ /// </summary>
+ /// <param name="arg0">The first argument for the condition.</param>
+ /// <param name="arg1">The second argument for the condition.</param>
+ /// <returns>A property condition function object.</returns>
+ /// <since_tizen> 4 </since_tizen>
public static PropertyCondition Inside(float arg0, float arg1)
{
PropertyCondition ret = new PropertyCondition(NDalicPINVOKE.InsideCondition(arg0, arg1), true);
return ret;
}
- ///<summary>
+ /// <summary>
/// Outside condition compares whether property is less than arg0 or greater than arg1
- ///</summary>
- ///<since_tizen> 4 </since_tizen>
+ /// </summary>
+ /// <param name="arg0">The first argument for the condition.</param>
+ /// <param name="arg1">The second argument for the condition.</param>
+ /// <returns>A property condition function object.</returns>
+ /// <since_tizen> 4 </since_tizen>
public static PropertyCondition Outside(float arg0, float arg1)
{
PropertyCondition ret = new PropertyCondition(NDalicPINVOKE.OutsideCondition(arg0, arg1), true);
return ret;
}
- ///<summary>
+ /// <summary>
/// Detects when a property changes by stepAmount from initialValue, in both positive and negative directions. This will continue checking for multiples of stepAmount.
- ///</summary>
- ///<since_tizen> 4 </since_tizen>
+ /// </summary>
+ /// <param name="stepAmount">The step size required to trigger condition.</param>
+ /// <param name="initialValue">The initial value to step from.</param>
+ /// <returns>A property condition function object.</returns>
+ /// <since_tizen> 4 </since_tizen>
public static PropertyCondition Step(float stepAmount, float initialValue)
{
PropertyCondition ret = new PropertyCondition(NDalicPINVOKE.StepCondition__SWIG_0(stepAmount, initialValue), true);
return ret;
}
- ///<summary>
+ /// <summary>
/// Receives notifications as a property goes above/below the inputted values. Values must be ordered and can be either ascending or descending.
- ///</summary>
- ///<since_tizen> 4 </since_tizen>
+ /// </summary>
+ /// <param name="stepAmount">List of values to receive notifications for as a property crosses them.</param>
+ /// <returns>A property condition function object.</returns>
+ /// <since_tizen> 4 </since_tizen>
public static PropertyCondition Step(float stepAmount)
{
PropertyCondition ret = new PropertyCondition(NDalicPINVOKE.StepCondition__SWIG_1(stepAmount), true);
}
/// <summary>
- /// Get property notification from Intptr.
+ /// Get property notification from Intptr.<br/>
+ /// This should be internal, please do not use.
/// </summary>
+ /// <param name="cPtr">An object of IntPtr type.</param>
+ /// <returns>An object of the PropertyNotification type.</returns>
/// <since_tizen> 4 </since_tizen>
public static PropertyNotification GetPropertyNotificationFromPtr(global::System.IntPtr cPtr)
{
/// <summary>
/// Downcast a PropertyNotification instance.
/// </summary>
+ /// <param name="handle">Handle to an object of BaseHandle type.</param>
+ /// <returns>Handle to an object of the PropertyNotification type.</returns>
/// <since_tizen> 4 </since_tizen>
public static PropertyNotification DownCast(BaseHandle handle)
{
/// <summary>
/// Assign.
/// </summary>
+ /// <param name="rhs">A reference to the copied handle.</param>
+ /// <returns>A reference to this.</returns>
/// <since_tizen> 4 </since_tizen>
public PropertyNotification Assign(PropertyNotification rhs)
{
/// <summary>
/// Gets the condition of this notification.
/// </summary>
+ /// <returns>The condition is returned.</returns>
/// <since_tizen> 4 </since_tizen>
public PropertyCondition GetCondition()
{
/// <summary>
/// Gets the target handle's property index that this notification.
/// </summary>
+ /// <returns>The target property index.</returns>
/// <since_tizen> 4 </since_tizen>
public int GetTargetProperty()
{
/// <summary>
/// Sets the Notification mode.
/// </summary>
+ /// <param name="mode">mode Notification mode (Default is PropertyNotification::NotifyOnTrue).</param>
/// <since_tizen> 4 </since_tizen>
public void SetNotifyMode(PropertyNotification.NotifyMode mode)
{
/// <summary>
/// Retrieves the current Notification mode.
/// </summary>
+ /// <returns>Notification mode.</returns>
/// <since_tizen> 4 </since_tizen>
public PropertyNotification.NotifyMode GetNotifyMode()
{
/// <summary>
/// Dispose
/// </summary>
+ /// <param name="type">The dispose type.</param>
/// <since_tizen> 3 </since_tizen>
protected virtual void Dispose(DisposeTypes type)
{
/// The type cast operator, Size2D to Vector2.
/// </summary>
/// <param name="size">An object of the Size2D type.</param>
+ /// <returns>return a Vector2 instance</returns>
/// <since_tizen> 3 </since_tizen>
public static implicit operator Vector2(Size2D size)
{
/// <summary>
/// The type cast operator, Vector2 to Size2D type.
/// </summary>
- /// <param name="vec">An object of the Vector2 type.</param>
+ /// <param name="vector2">An object of the Vector2 type.</param>
+ /// <returns>return a Size2D instance</returns>
/// <since_tizen> 3 </since_tizen>
- public static implicit operator Size2D(Vector2 vec)
+ public static implicit operator Size2D(Vector2 vector2)
{
- return new Size2D((int)vec.X, (int)vec.Y);
+ return new Size2D((int)vector2.X, (int)vector2.Y);
}
/// <summary>
/// The type cast operator, Size2D to Uint16Pair.
/// </summary>
/// <param name="size2d">An object of the Size2D type.</param>
+ /// <returns>return a Uint16Pair instance</returns>
/// <since_tizen> 4 </since_tizen>
public static implicit operator Uint16Pair(Size2D size2d)
{
/// The type cast operator, Uint16Pair to Size2D type.
/// </summary>
/// <param name="pair">An object of the Vector2 type.</param>
+ /// <returns>return a Size2D instance</returns>
/// <since_tizen> 4 </since_tizen>
public static implicit operator Size2D(Uint16Pair pair)
{
/// </summary>
/// <remark>
/// 0 -> no force
- /// 1 -> force but do someting
+ /// 1 -> force but do something
/// 2 -> force
/// </remark>
/// <since_tizen> 4 </since_tizen>
return ret;
}
+ /// <summary>
+ /// Retrieves the layer at a specified depth.
+ /// </summary>
+ /// <param name="depth">The layer's depth index.</param>
+ /// <returns>The layer found at the given depth.</returns>
/// <since_tizen> 3 </since_tizen>
public Layer GetLayer(uint depth)
{