* @note By default, it is Vector::ZERO.
* @note Applies to specific visuals inside the control.
* @see Dali::Toolkit::DevelVisual::Property::Type::CORNER_RADIUS
+ * @note It will not create UniformMap internally. So this property don't be used at Render phase.
*/
- CORNER_RADIUS = ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX + 1000,
+ CORNER_RADIUS = ANIMATABLE_PROPERTY_WITHOUT_UNIFORM_REGISTRATION_START_INDEX,
/**
* @brief Whether the corner radius value is relative (percentage [0.0f to 0.5f] of the visual size) or absolute (in world units).
* @details Name "viewCornerRadiusPolicy", type Property::INTEGER.
* @see Policy::Type
* @see Dali::Toolkit::DevelVisual::Property::Type::CORNER_RADIUS_POLICY
+ * @note It will not create UniformMap internally. So this property don't be used at Render phase.
*/
CORNER_RADIUS_POLICY,
* @note By default, it is Vector::ZERO.
* @note Applies to specific visuals inside the control.
* @see Dali::Toolkit::DevelVisual::Property::Type::CORNER_SQUARENESS
+ * @note It will not create UniformMap internally. So this property don't be used at Render phase.
*/
CORNER_SQUARENESS,
};