/**
* Perform the accessibility action to move the focus to the first item on the top
- * and read from the top item continously (by three fingers single tap).
+ * and read from the top item continuously (by three fingers single tap).
* @return whether the accessibility action is performed or not.
*/
virtual bool AccessibilityActionReadFromTop();
/**
* Perform the accessibility action to move the focus to and read from the next item
- * continously (by three fingers double tap).
+ * continuously (by three fingers double tap).
* @return whether the accessibility action is performed or not.
*/
virtual bool AccessibilityActionReadFromNext();
//Primitive property defaults
const int DEFAULT_SLICES = 128; ///< For spheres and conics
const int DEFAULT_STACKS = 128; ///< For spheres and conics
-const float DEFAULT_SCALE_TOP_RADIUS = 1.0; ///< For conical frustrums
-const float DEFAULT_SCALE_BOTTOM_RADIUS = 1.5; ///< For cones and conical frustrums
+const float DEFAULT_SCALE_TOP_RADIUS = 1.0; ///< For conical frustums
+const float DEFAULT_SCALE_BOTTOM_RADIUS = 1.5; ///< For cones and conical frustums
const float DEFAULT_SCALE_HEIGHT = 3.0; ///< For all conics
const float DEFAULT_SCALE_RADIUS = 1.0; ///< For cylinders
const float DEFAULT_BEVEL_PERCENTAGE = 0.0; ///< For bevelled cubes
* | %Property Name | Type | Shapes Affected |
* |-------------------|-------------|------------------------------------------|
* | shapeColor | VECTOR4 | all |
- * | slices | INTEGER | sphere, cone, conical frustrum, cylinder |
+ * | slices | INTEGER | sphere, cone, conical frustum, cylinder |
* | stacks | INTEGER | sphere |
- * | scaleTopRadius | FLOAT | conical frustrum |
- * | scaleBottomRadius | FLOAT | cone, conical frustrum |
- * | scaleHeight | FLOAT | cone, conical frustrum, cylinder |
+ * | scaleTopRadius | FLOAT | conical frustum |
+ * | scaleBottomRadius | FLOAT | cone, conical frustum |
+ * | scaleHeight | FLOAT | cone, conical frustum, cylinder |
* | scaleRadius | FLOAT | cylinder |
* | scaleDimensions | VECTOR3 | cube, octahedron, bevelled cube |
* | bevelPercentage | FLOAT | bevelled cube |
/**
* @brief This is emitted when accessibility action is received to focus and read from the
- * first item on the top continously (by three fingers single tap).
+ * first item on the top continuously (by three fingers single tap).
*
* A callback of the following type may be connected:
* @code
/**
* @brief This is emitted when accessibility action is received to move the focus to and
- * read from the next item continously (by three fingers double tap).
+ * read from the next item continuously (by three fingers double tap).
*
* A callback of the following type may be connected:
* @code
{
// Event side child properties
FLEX = CHILD_PROPERTY_START_INDEX, ///< name "flex", The proportion of the free space in the container the flex item will receive. If all items in the container set this property, their sizes will be proportional to the specified flex factor, type FLOAT @SINCE_1_1.35
- ALIGN_SELF, ///< name "alignSelf", The alignment of the flex item along the cross axis, which, if set, overides the default alignment for all items in the container, @see FlexContainer::Alignment, type INTEGER @SINCE_1_1.35
+ ALIGN_SELF, ///< name "alignSelf", The alignment of the flex item along the cross axis, which, if set, overrides the default alignment for all items in the container, @see FlexContainer::Alignment, type INTEGER @SINCE_1_1.35
FLEX_MARGIN ///< name "flexMargin", The space around the flex item, type VECTOR4 @SINCE_1_1.35
};
};
/**
* @brief The number of slices as you go around the shape.
* @details Name "slices", type Property::INTEGER.
- * For spheres and conical frustrums, this determines how many divisions there are as you go around the object.
+ * For spheres and conical frustums, this determines how many divisions there are as you go around the object.
* @SINCE_1_1.45
* @note Optional. If not specified, the default is 128.
* @note Applies to:
STACKS,
/**
- * @brief The scale of the radius of the top circle of a conical frustrum.
+ * @brief The scale of the radius of the top circle of a conical frustum.
* @details Name "scaleTopRadius", type Property::FLOAT.
* @SINCE_1_1.45
* @note Optional. If not specified, the default is 1.0f.
SCALE_TOP_RADIUS,
/**
- * @brief The scale of the radius of the bottom circle of a conical frustrum.
+ * @brief The scale of the radius of the bottom circle of a conical frustum.
* @details Name "scaleBottomRadius", type Property::FLOAT.
* @SINCE_1_1.45
* @note Optional. If not specified, the default is 1.5f.
{
SPHERE, ///< A perfectly round geometrical object in three-dimensional space. @SINCE_1_1.45
CONICAL_FRUSTRUM, ///< The area bound between two circles, i.e. a cone with the tip removed. @SINCE_1_1.45
- CONE, ///< Equivalent to a conical frustrum with top radius of zero. @SINCE_1_1.45
- CYLINDER, ///< Equivalent to a conical frustrum with equal radii for the top and bottom circles. @SINCE_1_1.45
+ CONE, ///< Equivalent to a conical frustum with top radius of zero. @SINCE_1_1.45
+ CYLINDER, ///< Equivalent to a conical frustum with equal radii for the top and bottom circles. @SINCE_1_1.45
CUBE, ///< Equivalent to a bevelled cube with a bevel percentage of zero. @SINCE_1_1.45
OCTAHEDRON, ///< Equivalent to a bevelled cube with a bevel percentage of one. @SINCE_1_1.45
BEVELLED_CUBE, ///< A cube/cuboid with all edges flattened to some degree. @SINCE_1_1.45
* </tr>
* <tr>
* <td style="padding-left:1em">@ref dali_toolkit_controls_image_view</td>
- * <td>ImageView is a control displying an image.</td>
+ * <td>ImageView is a control displaying an image.</td>
* </tr>
* <tr>
* <td style="padding-left:1em">@ref dali_toolkit_controls_scroll_bar</td>
* @brief GaussianBlurView provides a render process that blurs an image.
* @defgroup dali_toolkit_controls_image_view Image View
- * @brief ImageView is a control displying an image.
+ * @brief ImageView is a control displaying an image.
* @defgroup dali_toolkit_controls_scroll_bar Scroll Bar
* @brief ScrollBar is a component that can be linked to the scrollable objects.