set_recent_emoticons(recent_emoji_list, index);
int length;
- const Eina_Unicode unicode_event[2] = { (unsigned int)emoticon_info[index].code, 0 };
+ const Eina_Unicode unicode_event[2] = { (Eina_Unicode)emoticon_info[index].code, 0 };
char* utf_8 = eina_unicode_unicode_to_utf8(unicode_event, &length);
reply_to_sender_by_callback((const char*)utf_8, "emoticon");
evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, EVAS_HINT_FILL);
int length;
- const Eina_Unicode unicode_event[2] = { (unsigned int)emoticon_info[index].code, 0 };
+ const Eina_Unicode unicode_event[2] = { (Eina_Unicode)emoticon_info[index].code, 0 };
char* utf_8 = eina_unicode_unicode_to_utf8(unicode_event, &length);
elm_object_part_text_set(btn, "elm.text", utf_8);
evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, EVAS_HINT_FILL);
int length;
- const Eina_Unicode unicode_event[2] = { (unsigned int)emoticon_info[recent_emoji_list.at(index)].code, 0 };
+ const Eina_Unicode unicode_event[2] = { (Eina_Unicode)emoticon_info[recent_emoji_list.at(index)].code, 0 };
char* utf_8 = eina_unicode_unicode_to_utf8(unicode_event, &length);
elm_object_part_text_set(btn, "elm.text", utf_8);
elm_object_part_text_set(btn, "elm.text", strdup(utf_8));
#else
int length;
- const Eina_Unicode unicode_event[2] = { (unsigned int)emoticon_info[new_index].code, 0 };
+ const Eina_Unicode unicode_event[2] = { (Eina_Unicode)emoticon_info[new_index].code, 0 };
char* utf_8 = eina_unicode_unicode_to_utf8(unicode_event, &length);
elm_object_part_text_set(btn, "elm.text", utf_8);
evas_object_data_set(btn, "index", (void*)new_index);