Renderer to support enum and string properties 03/82103/5
authorTom Robinson <tom.robinson@samsung.com>
Fri, 29 Jul 2016 15:29:40 +0000 (16:29 +0100)
committerTom Robinson <tom.robinson@samsung.com>
Tue, 2 Aug 2016 18:36:39 +0000 (19:36 +0100)
Change-Id: Ief5da875bab5aad2729dd966db27d0a7b4f8eb3a

automated-tests/src/dali/utc-Dali-Renderer.cpp
dali/internal/event/rendering/renderer-impl.cpp
dali/internal/event/rendering/renderer-impl.h

index aecffc88d9f3eee6e8866735f84aefe3ac083d5d..3bfbacf68263fd559a75bfb9b71294a1d664929a 100644 (file)
@@ -2045,6 +2045,59 @@ int UtcDaliRendererSetDepthFunction(void)
   END_TEST;
 }
 
+/**
+ * @brief This templatized function checks an enumeration property is setting and getting correctly.
+ * The checks performed are as follows:
+ *  - Check the initial/default value.
+ *  - Set a different value via enum.
+ *  - Check it was set.
+ *  - Set a different value via string.
+ *  - Check it was set.
+ */
+template< typename T >
+void CheckEnumerationProperty( Renderer& renderer, Property::Index propertyIndex, T initialValue, T firstCheckEnumeration, T secondCheckEnumeration, std::string secondCheckString )
+{
+  DALI_TEST_CHECK( renderer.GetProperty<int>( propertyIndex ) == static_cast<int>( initialValue ) );
+  renderer.SetProperty( propertyIndex, firstCheckEnumeration );
+  DALI_TEST_CHECK( renderer.GetProperty<int>( propertyIndex ) == static_cast<int>( firstCheckEnumeration ) );
+  renderer.SetProperty( propertyIndex, secondCheckString );
+  DALI_TEST_CHECK( renderer.GetProperty<int>( propertyIndex ) == static_cast<int>( secondCheckEnumeration ) );
+}
+
+int UtcDaliRendererEnumProperties(void)
+{
+  TestApplication application;
+  tet_infoline( "Test Renderer enumeration properties can be set with both integer and string values" );
+
+  Geometry geometry = CreateQuadGeometry();
+  Shader shader = CreateShader();
+  Renderer renderer = Renderer::New( geometry, shader );
+
+  /*
+   * Here we use a templatized function to perform several checks on each enumeration property.
+   * @see CheckEnumerationProperty for details of the checks performed.
+   */
+
+  CheckEnumerationProperty< FaceCullingMode::Type >( renderer, Renderer::Property::FACE_CULLING_MODE, FaceCullingMode::NONE, FaceCullingMode::FRONT, FaceCullingMode::BACK, "BACK" );
+  CheckEnumerationProperty< BlendMode::Type >( renderer, Renderer::Property::BLEND_MODE, BlendMode::AUTO, BlendMode::OFF, BlendMode::ON, "ON" );
+  CheckEnumerationProperty< BlendEquation::Type >( renderer, Renderer::Property::BLEND_EQUATION_RGB, BlendEquation::ADD, BlendEquation::SUBTRACT, BlendEquation::REVERSE_SUBTRACT, "REVERSE_SUBTRACT" );
+  CheckEnumerationProperty< BlendEquation::Type >( renderer, Renderer::Property::BLEND_EQUATION_ALPHA, BlendEquation::ADD, BlendEquation::SUBTRACT, BlendEquation::REVERSE_SUBTRACT, "REVERSE_SUBTRACT" );
+  CheckEnumerationProperty< BlendFactor::Type >( renderer, Renderer::Property::BLEND_FACTOR_SRC_RGB, BlendFactor::SRC_ALPHA, BlendFactor::ONE, BlendFactor::SRC_COLOR, "SRC_COLOR" );
+  CheckEnumerationProperty< BlendFactor::Type >( renderer, Renderer::Property::BLEND_FACTOR_DEST_RGB, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::ONE, BlendFactor::SRC_COLOR, "SRC_COLOR" );
+  CheckEnumerationProperty< BlendFactor::Type >( renderer, Renderer::Property::BLEND_FACTOR_SRC_ALPHA, BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::SRC_COLOR, "SRC_COLOR" );
+  CheckEnumerationProperty< BlendFactor::Type >( renderer, Renderer::Property::BLEND_FACTOR_DEST_ALPHA, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::ONE, BlendFactor::SRC_COLOR, "SRC_COLOR" );
+  CheckEnumerationProperty< DepthWriteMode::Type >( renderer, Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::AUTO, DepthWriteMode::OFF, DepthWriteMode::ON, "ON" );
+  CheckEnumerationProperty< DepthFunction::Type >( renderer, Renderer::Property::DEPTH_FUNCTION, DepthFunction::LESS, DepthFunction::ALWAYS, DepthFunction::GREATER, "GREATER" );
+  CheckEnumerationProperty< DepthTestMode::Type >( renderer, Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::AUTO, DepthTestMode::OFF, DepthTestMode::ON, "ON" );
+  CheckEnumerationProperty< StencilFunction::Type >( renderer, Renderer::Property::STENCIL_FUNCTION, StencilFunction::ALWAYS, StencilFunction::LESS, StencilFunction::EQUAL, "EQUAL" );
+  CheckEnumerationProperty< StencilMode::Type >( renderer, Renderer::Property::STENCIL_MODE, StencilMode::AUTO, StencilMode::OFF, StencilMode::ON, "ON" );
+  CheckEnumerationProperty< StencilOperation::Type >( renderer, Renderer::Property::STENCIL_OPERATION_ON_FAIL, StencilOperation::KEEP, StencilOperation::REPLACE, StencilOperation::INCREMENT, "INCREMENT" );
+  CheckEnumerationProperty< StencilOperation::Type >( renderer, Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL, StencilOperation::KEEP, StencilOperation::REPLACE, StencilOperation::INCREMENT, "INCREMENT" );
+  CheckEnumerationProperty< StencilOperation::Type >( renderer, Renderer::Property::STENCIL_OPERATION_ON_Z_PASS, StencilOperation::KEEP, StencilOperation::REPLACE, StencilOperation::INCREMENT, "INCREMENT" );
+
+  END_TEST;
+}
+
 Renderer RendererTestFixture( TestApplication& application )
 {
   Geometry geometry = CreateQuadGeometry();
index 0bd59c7c2689d9d2cb9e0034d04d17212258bf42..7ee14a0fa3eb27cd414c17f61a5990c814c5b6da 100644 (file)
@@ -19,6 +19,7 @@
 #include <dali/internal/event/rendering/renderer-impl.h> // Dali::Internal::Renderer
 
 // INTERNAL INCLUDES
+#include <dali/devel-api/scripting/scripting.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/internal/event/common/object-impl-helper.h> // Dali::Internal::ObjectHelper
 #include <dali/internal/event/common/property-helper.h>    // DALI_PROPERTY_TABLE_BEGIN, DALI_PROPERTY, DALI_PROPERTY_TABLE_END
@@ -36,7 +37,7 @@ namespace
 {
 
 /**
- *            |name                              |type     |writable|animatable|constraint-input|enum for index-checking|
+ * Properties: |name                              |type     |writable|animatable|constraint-input|enum for index-checking|
  */
 DALI_PROPERTY_TABLE_BEGIN
 DALI_PROPERTY( "depthIndex",                      INTEGER,   true, false,  false, Dali::Renderer::Property::DEPTH_INDEX )
@@ -66,6 +67,96 @@ DALI_PROPERTY( "stencilOperationOnZPass",         INTEGER,   true, false,  false
 DALI_PROPERTY( "writeToColorBuffer",              BOOLEAN,   true, false,  false, Dali::Renderer::Property::WRITE_TO_COLOR_BUFFER )
 DALI_PROPERTY_TABLE_END( DEFAULT_RENDERER_PROPERTY_START_INDEX )
 
+// Property string to enumeration tables:
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( FACE_CULLING_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, NONE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, FRONT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, BACK )
+DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, FRONT_AND_BACK )
+DALI_ENUM_TO_STRING_TABLE_END( FACE_CULLING_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, OFF )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, AUTO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, ON )
+DALI_ENUM_TO_STRING_TABLE_END( BLEND_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_EQUATION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, ADD )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, SUBTRACT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, REVERSE_SUBTRACT )
+DALI_ENUM_TO_STRING_TABLE_END( BLEND_EQUATION )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_FACTOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ZERO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_SRC_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_SRC_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, DST_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_DST_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, DST_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_DST_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_ALPHA_SATURATE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, CONSTANT_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_CONSTANT_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, CONSTANT_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_CONSTANT_ALPHA )
+DALI_ENUM_TO_STRING_TABLE_END( BLEND_FACTOR )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_WRITE_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, OFF )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, AUTO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, ON )
+DALI_ENUM_TO_STRING_TABLE_END( DEPTH_WRITE_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_TEST_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, OFF )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, AUTO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, ON )
+DALI_ENUM_TO_STRING_TABLE_END( DEPTH_TEST_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_FUNCTION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, NEVER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, ALWAYS )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, LESS )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, GREATER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, NOT_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, LESS_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, GREATER_EQUAL )
+DALI_ENUM_TO_STRING_TABLE_END( DEPTH_FUNCTION )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( STENCIL_FUNCTION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, NEVER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, LESS )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, LESS_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, GREATER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, NOT_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, GREATER_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, ALWAYS )
+DALI_ENUM_TO_STRING_TABLE_END( STENCIL_FUNCTION )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( STENCIL_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilMode, OFF )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilMode, AUTO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilMode, ON )
+DALI_ENUM_TO_STRING_TABLE_END( STENCIL_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( STENCIL_OPERATION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, ZERO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, KEEP )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, REPLACE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INCREMENT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, DECREMENT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INVERT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INCREMENT_WRAP )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, DECREMENT_WRAP )
+DALI_ENUM_TO_STRING_TABLE_END( STENCIL_OPERATION )
+
 const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> RENDERER_IMPL = { DEFAULT_PROPERTY_DETAILS };
 
 BaseHandle Create()
@@ -135,21 +226,6 @@ int Renderer::GetDepthIndex() const
   return mDepthIndex;
 }
 
-void Renderer::SetFaceCullingMode( FaceCullingMode::Type cullingMode )
-{
-  if( mFaceCullingMode != cullingMode )
-  {
-    mFaceCullingMode = cullingMode;
-
-    SetFaceCullingModeMessage( GetEventThreadServices(), *mSceneObject, mFaceCullingMode );
-  }
-}
-
-FaceCullingMode::Type Renderer::GetFaceCullingMode()
-{
-  return mFaceCullingMode;
-}
-
 void Renderer::SetBlendMode( BlendMode::Type mode )
 {
   if( mBlendMode != mode )
@@ -328,109 +404,88 @@ void Renderer::SetDefaultProperty( Property::Index index,
     }
     case Dali::Renderer::Property::FACE_CULLING_MODE:
     {
-      int faceCullingMode;
-      if( propertyValue.Get( faceCullingMode ) )
+      FaceCullingMode::Type convertedValue = mFaceCullingMode;
+      if( Scripting::GetEnumerationProperty< FaceCullingMode::Type >( propertyValue, FACE_CULLING_MODE_TABLE, FACE_CULLING_MODE_TABLE_COUNT, convertedValue ) )
       {
-        SetFaceCullingMode( FaceCullingMode::Type( faceCullingMode ) );
+        mFaceCullingMode = convertedValue;
+        SetFaceCullingModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_MODE:
     {
-      int blendingMode;
-      if( propertyValue.Get( blendingMode ) )
+      BlendMode::Type convertedValue = mBlendMode;
+      if( Scripting::GetEnumerationProperty< BlendMode::Type >( propertyValue, BLEND_MODE_TABLE, BLEND_MODE_TABLE_COUNT, convertedValue ) )
       {
-        SetBlendMode( BlendMode::Type( blendingMode ) );
+        SetBlendMode( convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_EQUATION_RGB:
     {
-      int blendingEquation;
-      if( propertyValue.Get( blendingEquation ) )
+      BlendEquation::Type convertedValue = mBlendingOptions.GetBlendEquationRgb();
+
+      if( Scripting::GetEnumerationProperty< BlendEquation::Type >( propertyValue, BLEND_EQUATION_TABLE, BLEND_EQUATION_TABLE_COUNT, convertedValue ) )
       {
         BlendEquation::Type alphaEquation = mBlendingOptions.GetBlendEquationAlpha();
-        mBlendingOptions.SetBlendEquation( static_cast<BlendEquation::Type>( blendingEquation ), alphaEquation );
+        mBlendingOptions.SetBlendEquation( convertedValue, alphaEquation );
         SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_EQUATION_ALPHA:
     {
-      int blendingEquation;
-      if( propertyValue.Get( blendingEquation ) )
+      BlendEquation::Type convertedValue = mBlendingOptions.GetBlendEquationAlpha();
+
+      if( Scripting::GetEnumerationProperty< BlendEquation::Type >( propertyValue, BLEND_EQUATION_TABLE, BLEND_EQUATION_TABLE_COUNT, convertedValue ) )
       {
         BlendEquation::Type rgbEquation = mBlendingOptions.GetBlendEquationRgb();
-        mBlendingOptions.SetBlendEquation( rgbEquation, static_cast<BlendEquation::Type>( blendingEquation ) );
+        mBlendingOptions.SetBlendEquation( rgbEquation, convertedValue );
         SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
     {
-      int blendingFactor;
-      if( propertyValue.Get( blendingFactor ) )
+      BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
+      GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+
+      if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, sourceFactorRgb ) )
       {
-        BlendFactor::Type srcFactorRgb;
-        BlendFactor::Type destFactorRgb;
-        BlendFactor::Type srcFactorAlpha;
-        BlendFactor::Type destFactorAlpha;
-        GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-        SetBlendFunc( static_cast<BlendFactor::Type>( blendingFactor ),
-            destFactorRgb,
-            srcFactorAlpha,
-            destFactorAlpha );
+        SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
     {
-      int blendingFactor;
-      if( propertyValue.Get( blendingFactor ) )
+      BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
+      GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+
+      if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, destinationFactorRgb ) )
       {
-        BlendFactor::Type srcFactorRgb;
-        BlendFactor::Type destFactorRgb;
-        BlendFactor::Type srcFactorAlpha;
-        BlendFactor::Type destFactorAlpha;
-        GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-        SetBlendFunc( srcFactorRgb,
-            static_cast<BlendFactor::Type>( blendingFactor ),
-            srcFactorAlpha,
-            destFactorAlpha );
+        SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
     {
-      int blendingFactor;
-      if( propertyValue.Get( blendingFactor ) )
+      BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
+      GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+
+      if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, sourceFactorAlpha ) )
       {
-        BlendFactor::Type srcFactorRgb;
-        BlendFactor::Type destFactorRgb;
-        BlendFactor::Type srcFactorAlpha;
-        BlendFactor::Type destFactorAlpha;
-        GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-        SetBlendFunc( srcFactorRgb,
-            destFactorRgb,
-            static_cast<BlendFactor::Type>( blendingFactor ),
-            destFactorAlpha );
+        SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
       }
       break;
     }
     case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
     {
-      int blendingFactor;
-      if( propertyValue.Get( blendingFactor ) )
+      BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
+      GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+
+      if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, destinationFactorAlpha ) )
       {
-        BlendFactor::Type srcFactorRgb;
-        BlendFactor::Type destFactorRgb;
-        BlendFactor::Type srcFactorAlpha;
-        BlendFactor::Type destFactorAlpha;
-        GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
-        SetBlendFunc( srcFactorRgb,
-            destFactorRgb,
-            srcFactorAlpha,
-            static_cast<BlendFactor::Type>( blendingFactor ) );
+        SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
       }
       break;
     }
@@ -472,61 +527,51 @@ void Renderer::SetDefaultProperty( Property::Index index,
     }
     case Dali::Renderer::Property::DEPTH_WRITE_MODE:
     {
-      int value;
-      propertyValue.Get( value );
-      DepthWriteMode::Type mode = static_cast<DepthWriteMode::Type>(value);
-      if( mode != mDepthWriteMode )
+      DepthWriteMode::Type convertedValue = mDepthWriteMode;
+      if( Scripting::GetEnumerationProperty< DepthWriteMode::Type >( propertyValue, DEPTH_WRITE_MODE_TABLE, DEPTH_WRITE_MODE_TABLE_COUNT, convertedValue ) )
       {
-        mDepthWriteMode = mode;
-        SetDepthWriteModeMessage( GetEventThreadServices(), *mSceneObject, mode );
+        mDepthWriteMode = convertedValue;
+        SetDepthWriteModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::DEPTH_FUNCTION:
     {
-      int value;
-      propertyValue.Get( value );
-      DepthFunction::Type depthFunction = static_cast<DepthFunction::Type>(value);
-      if( depthFunction != mDepthFunction )
+      DepthFunction::Type convertedValue = mDepthFunction;
+      if( Scripting::GetEnumerationProperty< DepthFunction::Type >( propertyValue, DEPTH_FUNCTION_TABLE, DEPTH_FUNCTION_TABLE_COUNT, convertedValue ) )
       {
-        mDepthFunction = depthFunction;
-        SetDepthFunctionMessage( GetEventThreadServices(), *mSceneObject, depthFunction );
+        mDepthFunction = convertedValue;
+        SetDepthFunctionMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::DEPTH_TEST_MODE:
     {
-      int value;
-      propertyValue.Get( value );
-      DepthTestMode::Type mode = static_cast<DepthTestMode::Type>(value);
-      if( mode != mDepthTestMode )
+      DepthTestMode::Type convertedValue = mDepthTestMode;
+      if( Scripting::GetEnumerationProperty< DepthTestMode::Type >( propertyValue, DEPTH_TEST_MODE_TABLE, DEPTH_TEST_MODE_TABLE_COUNT, convertedValue ) )
       {
-        mDepthTestMode = mode;
-        SetDepthTestModeMessage( GetEventThreadServices(), *mSceneObject, mode );
+        mDepthTestMode = convertedValue;
+        SetDepthTestModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::STENCIL_MODE:
     {
-      int value;
-      propertyValue.Get( value );
-      StencilMode::Type stencilMode = static_cast<StencilMode::Type>( value );
-      if( stencilMode != mStencilParameters.stencilMode )
+      StencilMode::Type convertedValue = mStencilParameters.stencilMode;
+      if( Scripting::GetEnumerationProperty< StencilMode::Type >( propertyValue, STENCIL_MODE_TABLE, STENCIL_MODE_TABLE_COUNT, convertedValue ) )
       {
-        mStencilParameters.stencilMode = stencilMode;
-        SetStencilModeMessage( GetEventThreadServices(), *mSceneObject, stencilMode );
+        mStencilParameters.stencilMode = convertedValue;
+        SetStencilModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::STENCIL_FUNCTION:
     {
-      int value;
-      propertyValue.Get( value );
-      StencilFunction::Type stencilFunction = static_cast<StencilFunction::Type>( value );
-      if( stencilFunction != mStencilParameters.stencilFunction )
+      StencilFunction::Type convertedValue = mStencilParameters.stencilFunction;
+      if( Scripting::GetEnumerationProperty< StencilFunction::Type >( propertyValue, STENCIL_FUNCTION_TABLE, STENCIL_FUNCTION_TABLE_COUNT, convertedValue ) )
       {
-        mStencilParameters.stencilFunction = stencilFunction;
-        SetStencilFunctionMessage( GetEventThreadServices(), *mSceneObject, stencilFunction );
+        mStencilParameters.stencilFunction = convertedValue;
+        SetStencilFunctionMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
       }
       break;
     }
@@ -571,37 +616,31 @@ void Renderer::SetDefaultProperty( Property::Index index,
     }
     case Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL:
     {
-      int value;
-      propertyValue.Get( value );
-      StencilOperation::Type stencilOperation = static_cast<StencilOperation::Type>( value );
-      if( stencilOperation != mStencilParameters.stencilOperationOnFail )
+      StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnFail;
+      if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
       {
-        mStencilParameters.stencilOperationOnFail = stencilOperation;
-        SetStencilOperationOnFailMessage( GetEventThreadServices(), *mSceneObject, stencilOperation );
+        mStencilParameters.stencilOperationOnFail = convertedValue;
+        SetStencilOperationOnFailMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL:
     {
-      int value;
-      propertyValue.Get( value );
-      StencilOperation::Type stencilOperation = static_cast<StencilOperation::Type>( value );
-      if( stencilOperation != mStencilParameters.stencilOperationOnZFail )
+      StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnZFail;
+      if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
       {
-        mStencilParameters.stencilOperationOnZFail = stencilOperation;
-        SetStencilOperationOnZFailMessage( GetEventThreadServices(), *mSceneObject, stencilOperation );
+        mStencilParameters.stencilOperationOnZFail = convertedValue;
+        SetStencilOperationOnZFailMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
       }
       break;
     }
     case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS:
     {
-      int value;
-      propertyValue.Get( value );
-      StencilOperation::Type stencilOperation = static_cast<StencilOperation::Type>( value );
-      if( stencilOperation != mStencilParameters.stencilOperationOnZPass )
+      StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnZPass;
+      if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
       {
-        mStencilParameters.stencilOperationOnZPass = stencilOperation;
-        SetStencilOperationOnZPassMessage( GetEventThreadServices(), *mSceneObject, stencilOperation );
+        mStencilParameters.stencilOperationOnZPass = convertedValue;
+        SetStencilOperationOnZPassMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
       }
       break;
     }
index 64d99ba657424bd789686d90592f56dc24721c37..745159b0cfd23228ba3347eda949f929b83222c9 100644 (file)
@@ -95,16 +95,6 @@ public:
    */
   int GetDepthIndex() const;
 
-  /**
-    * @copydoc Dali::Renderer::SetFaceCullingMode()
-    */
-   void SetFaceCullingMode( FaceCullingMode::Type cullingMode );
-
-   /**
-    * @copydoc Dali::Renderer::GetFaceCullingMode()
-    */
-   FaceCullingMode::Type GetFaceCullingMode();
-
    /**
     * @copydoc Dali::Renderer::SetBlendMode()
     */