return tcu::TestStatus::pass("Pass");
}
+void initInputResolveSameAttachmentPrograms (SourceCollections& programCollection, const CaseDef caseDef)
+{
+ DE_UNREF(caseDef);
+
+ // Vertex shader
+ {
+ std::ostringstream src;
+ src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ << "layout(location = 0) in vec4 in_position;\n"
+ << "\n"
+ << "out gl_PerVertex {\n"
+ << " vec4 gl_Position;\n"
+ << "};\n"
+ << "\n"
+ << "void main(void)\n"
+ << "{\n"
+ << " gl_Position = in_position;\n"
+ << "}\n";
+
+ programCollection.glslSources.add("vert") << glu::VertexSource(src.str());
+ }
+
+ // Fragment shader
+ {
+ std::ostringstream src;
+ src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ << "layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput inputColor;\n"
+ << "layout(location = 0) out vec4 o_color0;\n"
+ << "\n"
+ << "void main(void)\n"
+ << "{\n"
+ << " vec4 in_color = subpassLoad(inputColor);\n"
+ << " o_color0 = vec4(1.0, in_color.y, 0.25, 1.0);\n"
+ << "}\n";
+
+ programCollection.glslSources.add("frag") << glu::FragmentSource(src.str());
+ }
+}
+
+Move<VkRenderPass> makeRenderPassInputResolveSameAttachment (const DeviceInterface& vk,
+ const VkDevice device,
+ const VkFormat colorFormat)
+{
+ std::vector<VkAttachmentDescription> attachmentDescriptions;
+ VkAttachmentDescription colorAttachmentDescription =
+ {
+ (VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFla flags;
+ colorFormat, // VkFormat format;
+ VK_SAMPLE_COUNT_4_BIT, // VkSampleCountFlagBits samples;
+ VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
+ VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
+ VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
+ };
+
+ attachmentDescriptions.push_back(colorAttachmentDescription);
+
+ VkAttachmentDescription inputAttachmentDescription =
+ {
+ (VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFla flags;
+ colorFormat, // VkFormat format;
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
+ VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
+ VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
+ VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
+ VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout initialLayout;
+ VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout finalLayout;
+ };
+
+ attachmentDescriptions.push_back(inputAttachmentDescription);
+
+ const VkAttachmentReference colorAttachmentRef =
+ {
+ 0u, // deUint32 attachment;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
+ };
+
+ const VkAttachmentReference inputAttachmentRef =
+ {
+ 1u, // deUint32 attachment;
+ VK_IMAGE_LAYOUT_GENERAL // VkImageLayout layout;
+ };
+
+ const VkSubpassDescription subpassDescription =
+ {
+ (VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags;
+ VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
+ 1u, // deUint32 inputAttachmentCount;
+ &inputAttachmentRef, // const VkAttachmentReference* pInputAttachments;
+ 1u, // deUint32 colorAttachmentCount;
+ &colorAttachmentRef, // const VkAttachmentReference* pColorAttachments;
+ &inputAttachmentRef, // const VkAttachmentReference* pResolveAttachments;
+ DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment;
+ 0u, // deUint32 preserveAttachmentCount;
+ DE_NULL // const deUint32* pPreserveAttachments;
+ };
+
+ const VkRenderPassCreateInfo renderPassInfo =
+ {
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags;
+ (deUint32)attachmentDescriptions.size(), // deUint32 attachmentCount;
+ &attachmentDescriptions[0], // const VkAttachmentDescription* pAttachments;
+ 1u, // deUint32 subpassCount;
+ &subpassDescription, // const VkSubpassDescription* pSubpasses;
+ 0u, // deUint32 dependencyCount;
+ DE_NULL // const VkSubpassDependency* pDependencies;
+ };
+
+ return createRenderPass(vk, device, &renderPassInfo);
+}
+
+tcu::TestStatus testInputResolveSameAttachment(Context &context, const CaseDef caseDef)
+{
+ const DeviceInterface& vk = context.getDeviceInterface();
+ const VkDevice device = context.getDevice();
+ const VkQueue queue = context.getUniversalQueue();
+ const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
+ Allocator& allocator = context.getDefaultAllocator();
+
+ // Use unique clear color for each render target to verify no leaking happens between render target clears.
+ const VkClearColorValue clearColor[] =
+ {
+ {{ 1.0f, 0.0f, 0.0f, 1.0f }},
+ {{ 0.0f, 0.5f, 0.0f, 1.0f }}
+ };
+
+ Move<VkBuffer> vertexBuffer;
+ MovePtr<Allocation> vertexBufferAlloc;
+
+ vector<SharedPtrVkImageView> colorAttachments;
+ vector<VkImageView> attachmentHandles;
+
+ // Create pipeline descriptor set for the image
+ const Move<VkDescriptorSetLayout> descriptorSetLayout = DescriptorSetLayoutBuilder()
+ .addSingleBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT)
+ .build(vk, device);
+
+ const Move<VkDescriptorPool> descriptorPool = DescriptorPoolBuilder()
+ .addType(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1)
+ .build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1);
+
+ const Move<VkDescriptorSet> descriptorSet = makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout);
+
+ const Unique<VkPipelineLayout> pipelineLayout (makePipelineLayout (vk, device, *descriptorSetLayout));
+ Move<VkPipeline> pipeline;
+ const Unique<VkRenderPass> renderPass (makeRenderPassInputResolveSameAttachment(vk, device, COLOR_FORMAT));
+ Move<VkFramebuffer> framebuffer;
+
+ const Unique<VkShaderModule> vertexModule (createShaderModule(vk, device, context.getBinaryCollection().get("vert"), 0u));
+ const Unique<VkShaderModule> fragmentModule (createShaderModule(vk, device, context.getBinaryCollection().get("frag"), 0u));
+
+ const Unique<VkCommandPool> cmdPool (createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex));
+ const Unique<VkCommandBuffer> cmdBuffer (makeCommandBuffer(vk, device, *cmdPool));
+
+ const VkImageViewType imageViewType = caseDef.imageType;
+
+ const VkImageSubresourceRange range = makeColorSubresourceRange(0, 1);
+
+ // create color buffer
+ const IVec3 attachmentSize = caseDef.attachmentSize;
+ const VkDeviceSize colorBufferSize = attachmentSize.x() * attachmentSize.y() * attachmentSize.z() * tcu::getPixelSize(mapVkFormat(COLOR_FORMAT));
+ auto colorBuffer = makeBuffer(vk, device, colorBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT);
+ MovePtr<Allocation> colorBufferAlloc = bindBuffer(vk, device, allocator, *colorBuffer, MemoryRequirement::HostVisible);
+
+ // create vertexBuffer
+ {
+ const vector<tcu::Vec4> vertices = genFullQuadVertices(1);
+ const VkDeviceSize vertexBufferSize = sizeInBytes(vertices);
+
+ vertexBuffer = makeBuffer(vk, device, vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
+ vertexBufferAlloc = bindBuffer(vk, device, allocator, *vertexBuffer, MemoryRequirement::HostVisible);
+
+ deMemcpy(vertexBufferAlloc->getHostPtr(), &vertices[0], static_cast<std::size_t>(vertexBufferSize));
+ flushAlloc(vk, device, *vertexBufferAlloc);
+ }
+
+ // create colorImages (and msColorImages)
+ const VkImageUsageFlags colorImageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
+ Move<VkImage> colorImage = makeImage(vk, device, VkImageViewCreateFlags(0), getImageType(caseDef.imageType), COLOR_FORMAT,
+ attachmentSize, 1, colorImageUsage, false);
+ MovePtr<Allocation> colorImageAlloc = bindImage(vk, device, allocator, *colorImage, MemoryRequirement::Any);
+
+ const VkImageUsageFlags msImageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
+ Move<VkImage> msColorImage = makeImage(vk, device, VkImageViewCreateFlags(0), getImageType(caseDef.imageType), COLOR_FORMAT, attachmentSize, 1, msImageUsage, true);
+ MovePtr<Allocation> msColorImageAlloc = bindImage(vk, device, allocator, *msColorImage, MemoryRequirement::Any);
+
+ // create attachmentHandles. We use the renderSize for viewport and scissor
+ colorAttachments.push_back(makeSharedPtr(makeImageView(vk, device, *msColorImage, imageViewType, COLOR_FORMAT, range)));
+ attachmentHandles.push_back(**colorAttachments.back());
+
+ colorAttachments.push_back(makeSharedPtr(makeImageView(vk, device, *colorImage, imageViewType, COLOR_FORMAT, range)));
+ attachmentHandles.push_back(**colorAttachments.back());
+
+ const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo(DE_NULL, attachmentHandles[1], VK_IMAGE_LAYOUT_GENERAL);
+ DescriptorSetUpdateBuilder()
+ .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, &descriptorImageInfo)
+ .update(vk, device);
+
+ pipeline = makeGraphicsPipeline(vk, device, *pipelineLayout, *renderPass, *vertexModule, *fragmentModule, caseDef.renderSize, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 0, 1u, true);
+
+ // create framebuffer
+ framebuffer = makeFramebuffer(vk, device, *renderPass, 2u, &attachmentHandles[0], static_cast<deUint32>(caseDef.renderSize.x()), static_cast<deUint32>(caseDef.renderSize.y()));
+
+ // record command buffer
+ beginCommandBuffer(vk, *cmdBuffer);
+
+ // Clear image attachments
+ {
+ const VkImageMemoryBarrier imageLayoutBarriers[] =
+ {
+ {
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkAccessFlags srcAccessMask;
+ VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags dstAccessMask;
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout newLayout;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 destQueueFamilyIndex;
+ *msColorImage, // VkImage image;
+ range // VkImageSubresourceRange subresourceRange;
+ },
+ {
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkAccessFlags)0, // VkAccessFlags srcAccessMask;
+ VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags dstAccessMask;
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout newLayout;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 destQueueFamilyIndex;
+ *colorImage, // VkImage image;
+ range // VkImageSubresourceRange subresourceRange;
+ }
+ };
+
+ vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0u,
+ 0u, DE_NULL, 0u, DE_NULL, 2u, imageLayoutBarriers);
+
+ vk.cmdClearColorImage(*cmdBuffer, *msColorImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearColor[0], 1u, &range);
+ vk.cmdClearColorImage(*cmdBuffer, *colorImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearColor[1], 1u, &range);
+
+ const VkImageMemoryBarrier imageClearBarriers[] =
+ {
+ {
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask;
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT, // VkAccessFlags dstAccessMask;
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout oldLayout;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 destQueueFamilyIndex;
+ *msColorImage, // VkImage image;
+ range // VkImageSubresourceRange subresourceRange;
+ },
+ {
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask;
+ VK_ACCESS_SHADER_READ_BIT, // VkAccessFlags dstAccessMask;
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout oldLayout;
+ VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout newLayout;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 destQueueFamilyIndex;
+ *colorImage, // VkImage image;
+ range // VkImageSubresourceRange subresourceRange;
+ }
+ };
+
+ vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 1u, &imageClearBarriers[0]);
+
+ vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0u, 0u, DE_NULL, 0u, DE_NULL, 1u, &imageClearBarriers[1]);
+ }
+
+ // Render pass: this should render only to the area defined by renderSize (smaller than the size of the attachment)
+ {
+ const VkDeviceSize vertexBufferOffset = 0ull;
+
+ beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, makeRect2D(0, 0, caseDef.renderSize.x(), caseDef.renderSize.y()));
+ {
+ vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &vertexBuffer.get(), &vertexBufferOffset);
+ vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
+ vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout.get(), 0u, 1u, &descriptorSet.get(), 0u, DE_NULL);
+ vk.cmdDraw(*cmdBuffer, 4u, 1u, 0u, 0u);
+ }
+ endRenderPass(vk, *cmdBuffer);
+ }
+
+ // copy colorImage to host visible colorBuffer
+ const VkImageMemoryBarrier imageBarrier =
+ {
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags srcAccessMask;
+ VK_ACCESS_TRANSFER_READ_BIT, // VkAccessFlags dstAccessMask;
+ VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout oldLayout;
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // VkImageLayout newLayout;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
+ VK_QUEUE_FAMILY_IGNORED, // deUint32 destQueueFamilyIndex;
+ *colorImage, // VkImage image;
+ range // VkImageSubresourceRange subresourceRange;
+ };
+
+ vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0u,
+ 0u, DE_NULL, 0u, DE_NULL, 1u, &imageBarrier);
+
+ const VkBufferImageCopy regionBufferImageCopy =
+ {
+ 0ull, // VkDeviceSize bufferOffset;
+ 0u, // uint32_t bufferRowLength;
+ 0u, // uint32_t bufferImageHeight;
+ makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u), // VkImageSubresourceLayers imageSubresource;
+ makeOffset3D(0, 0, 0), // VkOffset3D imageOffset;
+ makeExtent3D(attachmentSize), // VkExtent3D imageExtent;
+ };
+
+ vk.cmdCopyImageToBuffer(*cmdBuffer, *colorImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *colorBuffer, 1u, ®ionBufferImageCopy);
+
+ const VkBufferMemoryBarrier bufferBarrier =
+ {
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask;
+ VK_ACCESS_HOST_READ_BIT, // VkAccessFlags dstAccessMask;
+ VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex;
+ VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex;
+ *colorBuffer, // VkBuffer buffer;
+ 0ull, // VkDeviceSize offset;
+ VK_WHOLE_SIZE, // VkDeviceSize size;
+ };
+
+ vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0u,
+ 0u, DE_NULL, 1u, &bufferBarrier, 0u, DE_NULL);
+
+ endCommandBuffer(vk, *cmdBuffer);
+ submitCommandsAndWait(vk, device, queue, *cmdBuffer);
+
+ // Verify results
+ const tcu::TextureFormat format = mapVkFormat(COLOR_FORMAT);
+ tcu::TextureLevel textureLevel (format, attachmentSize.x(), attachmentSize.y(), attachmentSize.z());
+ const tcu::PixelBufferAccess expectedImage (textureLevel);
+
+ const tcu::Vec4 expectedColor = tcu::Vec4(1.0f, 0.5f, 0.25f, 1.0f);
+
+ invalidateAlloc(vk, device, *colorBufferAlloc);
+
+ for (int z = 0; z < expectedImage.getDepth(); ++z)
+ {
+ for (int y = 0; y < expectedImage.getHeight(); ++y)
+ {
+ for (int x = 0; x < expectedImage.getWidth(); ++x)
+ {
+ if (x < caseDef.renderSize.x() && y < caseDef.renderSize.y() && z < caseDef.renderSize.z())
+ expectedImage.setPixel(expectedColor, x, y, z);
+ else
+ expectedImage.setPixel(tcu::Vec4(clearColor[0].float32), x, y, z);
+ }
+ }
+ }
+ const tcu::ConstPixelBufferAccess resultImage (format, attachmentSize.x(), attachmentSize.y(), attachmentSize.z(), colorBufferAlloc->getHostPtr());
+
+ if (!tcu::intThresholdCompare(context.getTestContext().getLog(), "Image Comparison", "", expectedImage, resultImage, tcu::UVec4(1), tcu::COMPARE_LOG_RESULT))
+ return tcu::TestStatus::fail("Fail");
+
+ return tcu::TestStatus::pass("Pass");
+}
+
tcu::TestStatus testUnusedAtt (Context& context)
{
const DeviceInterface& vk = context.getDeviceInterface();
for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(differentAttachmentSizesCaseDef); ++sizeNdx)
addFunctionCaseWithPrograms(group, (std::string("diff_attachments_") + getTestCaseString(differentAttachmentSizesCaseDef[sizeNdx])).c_str(), "", initDifferentAttachmentSizesPrograms, testDifferentAttachmentSizes, differentAttachmentSizesCaseDef[sizeNdx]);
+
+ const CaseDef resolveInputSameAttachmentCaseDef = { VK_IMAGE_VIEW_TYPE_2D, IVec3(64, 64, 1), IVec3(64, 64, 1), 1, true };
+ addFunctionCaseWithPrograms(group, "resolve_input_same_attachment" , "", initInputResolveSameAttachmentPrograms, testInputResolveSameAttachment, resolveInputSameAttachmentCaseDef);
}
} // anonymous ns