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llvmpipe: check shader outputs are non-null before using
author
Keith Whitwell
<keithw@vmware.com>
Fri, 15 Oct 2010 12:23:05 +0000
(13:23 +0100)
committer
Keith Whitwell
<keithw@vmware.com>
Fri, 15 Oct 2010 13:49:13 +0000
(14:49 +0100)
src/gallium/drivers/llvmpipe/lp_state_fs.c
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diff --git
a/src/gallium/drivers/llvmpipe/lp_state_fs.c
b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index
8df807c
..
c4b1b86
100644
(file)
--- a/
src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/
src/gallium/drivers/llvmpipe/lp_state_fs.c
@@
-345,7
+345,7
@@
generate_fs(struct llvmpipe_context *lp,
TGSI_SEMANTIC_COLOR,
0);
- if (color0 != -1) {
+ if (color0 != -1
&& outputs[color0][3]
) {
LLVMValueRef alpha = LLVMBuildLoad(builder, outputs[color0][3], "alpha");
LLVMValueRef alpha_ref_value;
@@
-364,7
+364,7
@@
generate_fs(struct llvmpipe_context *lp,
TGSI_SEMANTIC_POSITION,
0);
- if (pos0 != -1) {
+ if (pos0 != -1
&& outputs[pos0][2]
) {
z = LLVMBuildLoad(builder, outputs[pos0][2], "z");
lp_build_name(z, "output%u.%u.%c", i, pos0, "xyzw"[chan]);
}