// Opacity texture
out = & m_pModel->m_pCurrentMaterial->textureOpacity;
clampIndex = ObjFile::Material::TextureOpacityType;
- } else if (!ASSIMP_strincmp( pPtr, EmmissiveTexture.c_str(), static_cast<unsigned int>(EmmissiveTexture.size()) ) ) {
+ } else if (!ASSIMP_strincmp( pPtr, EmissiveTexture.c_str(), static_cast<unsigned int>(EmissiveTexture.size()) ) ) {
// Emissive texture
out = & m_pModel->m_pCurrentMaterial->textureEmissive;
clampIndex = ObjFile::Material::TextureEmissiveType;
- } else if ( !ASSIMP_strincmp( pPtr, EmmissiveTexture_1.c_str(), static_cast<unsigned int>(EmmissiveTexture_1.size()) ) ) {
+ } else if ( !ASSIMP_strincmp( pPtr, EmissiveTexture_1.c_str(), static_cast<unsigned int>(EmissiveTexture_1.size()) ) ) {
// Emissive texture
out = &m_pModel->m_pCurrentMaterial->textureEmissive;
clampIndex = ObjFile::Material::TextureEmissiveType;