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GlCompositor: fixed bug(VisualElement without texture can be drawn with this commit)
author
m.kucher
<m.kucher@samsung.com>
Wed, 9 Apr 2014 16:03:29 +0000
(19:03 +0300)
committer
Mykola Kucher
<m.kucher@samsung.com>
Thu, 10 Apr 2014 07:42:33 +0000
(07:42 +0000)
Change-Id: I55bb76b2ab80be792214e4472b25ed2f0a74d7f3
Signed-off-by: m.kucher <m.kucher@samsung.com>
src/ui/animations/FUiAnim_GlCompositor.cpp
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diff --git
a/src/ui/animations/FUiAnim_GlCompositor.cpp
b/src/ui/animations/FUiAnim_GlCompositor.cpp
index
e61e004
..
27457a7
100644
(file)
--- a/
src/ui/animations/FUiAnim_GlCompositor.cpp
+++ b/
src/ui/animations/FUiAnim_GlCompositor.cpp
@@
-376,7
+376,7
@@
_GlCompositor::CompositeNode(VisualElement* pRenderObject, Tizen::Base::Collecti
continue;
}
- if (!
pNode->__pSurface
)
+ if (!
(pNode->__pMesh || pNode->__pSurface)
)
{
if (_FloatCompare(pNode->__objectColor.Alpha(), 0.0f))
{