//previous status is mute
if (ad->mute_flag)
{
- mp_player_mgr_set_mute(false);
edje_object_signal_emit(_EDJ(playing_view->play_icon), "unmute", "volume");
edje_object_signal_emit(_EDJ(playing_view->play_view), SIGNAL_MAIN_MUTE_HIDE, "*");
ad->mute_flag = false;
}
else
{ //previous status is unmute
- mp_player_mgr_set_mute(true);
edje_object_signal_emit(_EDJ(playing_view->play_icon), "mute", "volume");
edje_object_signal_emit(_EDJ(playing_view->play_view), SIGNAL_MAIN_MUTE_SHOW, "*");
ad->mute_flag = true;
if (mp_volume_get_current() == 0)
{
//set mute
- mp_player_mgr_set_mute(true);
edje_object_signal_emit(_EDJ(playing_view->play_icon), "mute", "volume");
}
else
{
//reset volume
- mp_player_mgr_set_mute(false);
edje_object_signal_emit(_EDJ(playing_view->play_icon), "unmute", "volume");
}