dzn: Don't crash when libd3d12.so can't be found
authorJan Alexander Steffens (heftig) <heftig@archlinux.org>
Sun, 4 Dec 2022 00:21:45 +0000 (00:21 +0000)
committerEric Engestrom <eric@engestrom.ch>
Wed, 14 Dec 2022 20:47:00 +0000 (20:47 +0000)
`dzn_instance_create` will call `dzn_instance_destroy` when the d3d12
library fails to load. Just like the issue in `d3d12_screen`, this will
lead to a crash because `d3d12_mod` is NULL.

To fix this, only close the library after if it was actually opened.

Cc: mesa-stable
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20145>
(cherry picked from commit b5133894005720db24a8e0cc17e047a291953ff4)

.pick_status.json
src/microsoft/vulkan/dzn_device.c

index c28142a..92def1f 100644 (file)
         "description": "dzn: Don't crash when libd3d12.so can't be found",
         "nominated": true,
         "nomination_type": 0,
-        "resolution": 0,
+        "resolution": 1,
         "main_sha": null,
         "because_sha": null
     },
index 8428f10..9730636 100644 (file)
@@ -171,7 +171,8 @@ dzn_instance_destroy(struct dzn_instance *instance, const VkAllocationCallbacks
    if (instance->factory)
       ID3D12DeviceFactory_Release(instance->factory);
 
-   util_dl_close(instance->d3d12_mod);
+   if (instance->d3d12_mod)
+      util_dl_close(instance->d3d12_mod);
 
    vk_instance_finish(&instance->vk);
    vk_free2(vk_default_allocator(), alloc, instance);