// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
+ GrGLVertToFrag st(kVec2f_GrSLType);
+ args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
+ vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
+
+ GrGLVertToFrag uv(kVec2f_GrSLType);
+ args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
+ // this is only used with text, so our texture bounds always match the glyph atlas
+ vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
+ GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
+ dfTexEffect.inTextureCoords()->fName);
#ifdef SK_GAMMA_APPLY_TO_A8
// adjust based on gamma
const char* distanceAdjustUniName = NULL;
this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix());
// emit transforms
- const SkMatrix& localMatrix = dfTexEffect.localMatrix();
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
- localMatrix, args.fTransformsIn, args.fTransformsOut);
-
- // add varyings
- GrGLVertToFrag recipScale(kFloat_GrSLType);
- GrGLVertToFrag st(kVec2f_GrSLType);
- bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
- const char* viewMatrixName = this->uViewM();
- // view matrix name is NULL if identity matrix
- bool useInverseScale = !localMatrix.isIdentity() && viewMatrixName;
- if (isSimilarity && useInverseScale) {
- args.fPB->addVarying("RecipScale", &recipScale, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("vec2 tx = vec2(%s[0][0], %s[1][0]);",
- viewMatrixName, viewMatrixName);
- vsBuilder->codeAppend("float tx2 = dot(tx, tx);");
- vsBuilder->codeAppendf("%s = inversesqrt(tx2);", recipScale.vsOut());
- } else {
- args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
- }
+ dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
- GrGLVertToFrag uv(kVec2f_GrSLType);
- args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
- // this is only used with text, so our texture bounds always match the glyph atlas
- vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
- GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
- dfTexEffect.inTextureCoords()->fName);
-
-
// Use highp to work around aliasing issues
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
+ fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn());
fsBuilder->codeAppend("float afwidth;");
- if (isSimilarity) {
+ if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
// For uniform scale, we adjust for the effect of the transformation on the distance
- // either by using the inverse scale in the view matrix, or (if there is no view matrix)
// by using the length of the gradient of the texture coordinates. We use st coordinates
- // with the latter to ensure we're mapping 1:1 from texel space to pixel space.
+ // to ensure we're mapping 1:1 from texel space to pixel space.
// this gives us a smooth step across approximately one fragment
- if (useInverseScale) {
- fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*%s);",
- recipScale.fsIn());
- } else {
- fsBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(%s.x));",
- st.fsIn());
- }
+ fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(st.x));");
} else {
- fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn());
// For general transforms, to determine the amount of correction we multiply a unit
// vector pointing along the SDF gradient direction by the Jacobian of the st coords
// (which is the inverse transform for this fragment) and take the length of the result.
key |= local.fInputColorType << 16;
key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
key |= ComputePosKey(gp.viewMatrix()) << 25;
- key |= (!gp.viewMatrix().isIdentity() && !gp.localMatrix().isIdentity()) ? 0x1 << 27 : 0x0;
b->add32(key);
}
GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrColor color,
const SkMatrix& viewMatrix,
- const SkMatrix& localMatrix,
GrTexture* texture,
const GrTextureParams& params,
#ifdef SK_GAMMA_APPLY_TO_A8
float distanceAdjust,
#endif
uint32_t flags, bool opaqueVertexColors)
- : INHERITED(color, viewMatrix, localMatrix, opaqueVertexColors)
+ : INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors)
, fTextureAccess(texture, params)
#ifdef SK_GAMMA_APPLY_TO_A8
, fDistanceAdjust(distanceAdjust)
return GrDistanceFieldTextureEffect::Create(GrRandomColor(random),
GrProcessorUnitTest::TestMatrix(random),
- GrProcessorUnitTest::TestMatrix(random),
textures[texIdx], params,
#ifdef SK_GAMMA_APPLY_TO_A8
random->nextF(),
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
+ GrGLVertToFrag st(kVec2f_GrSLType);
+ args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
+ vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
+
+ GrGLVertToFrag uv(kVec2f_GrSLType);
+ args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
+ // this is only used with text, so our texture bounds always match the glyph atlas
+ vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
+ GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
+ dfTexEffect.inTextureCoords()->fName);
+
// setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL,
&fColorUniform);
this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix());
// emit transforms
- const SkMatrix& localMatrix = dfTexEffect.localMatrix();
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
- localMatrix, args.fTransformsIn, args.fTransformsOut);
-
- // set up varyings
- bool isUniformScale = SkToBool(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
- GrGLVertToFrag recipScale(kFloat_GrSLType);
- GrGLVertToFrag st(kVec2f_GrSLType);
- const char* viewMatrixName = this->uViewM();
- // view matrix name is NULL if identity matrix
- bool useInverseScale = !localMatrix.isIdentity() && viewMatrixName;
- if (isUniformScale && useInverseScale) {
- args.fPB->addVarying("RecipScale", &recipScale, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("vec2 tx = vec2(%s[0][0], %s[1][0]);",
- viewMatrixName, viewMatrixName);
- vsBuilder->codeAppend("float tx2 = dot(tx, tx);");
- vsBuilder->codeAppendf("%s = inversesqrt(tx2);", recipScale.vsOut());
- } else {
- args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
- vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
- }
-
- GrGLVertToFrag uv(kVec2f_GrSLType);
- args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
- // this is only used with text, so our texture bounds always match the glyph atlas
- vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
- GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
- dfTexEffect.inTextureCoords()->fName);
+ dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
- // add frag shader code
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
SkAssertResult(fsBuilder->enableFeature(
fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
+ fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
+ bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
+
if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n");
} else {
fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n");
}
if (isUniformScale) {
- if (useInverseScale) {
- fsBuilder->codeAppendf("float dx = %s;", recipScale.fsIn());
- } else {
- fsBuilder->codeAppendf("float dx = dFdx(%s.x);", st.fsIn());
- }
- fsBuilder->codeAppend("vec2 offset = vec2(dx*delta, 0.0);");
+ fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n");
+ fsBuilder->codeAppend("\tvec2 offset = vec2(dx*delta, 0.0);\n");
} else {
- fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
-
- fsBuilder->codeAppend("vec2 Jdx = dFdx(st);");
- fsBuilder->codeAppend("vec2 Jdy = dFdy(st);");
- fsBuilder->codeAppend("vec2 offset = delta*Jdx;");
+ fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n");
+ fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n");
+ fsBuilder->codeAppend("\tvec2 offset = delta*Jdx;\n");
}
// green is distance to uv center
key |= local.fInputColorType << 16;
key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
key |= ComputePosKey(gp.viewMatrix()) << 25;
- key |= (!gp.viewMatrix().isIdentity() && !gp.localMatrix().isIdentity()) ? 0x1 << 27 : 0x0;
b->add32(key);
}
GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(
GrColor color, const SkMatrix& viewMatrix,
- const SkMatrix& localMatrix,
GrTexture* texture, const GrTextureParams& params,
DistanceAdjust distanceAdjust,
uint32_t flags)
- : INHERITED(color, viewMatrix, localMatrix)
+ : INHERITED(color, viewMatrix, SkMatrix::I())
, fTextureAccess(texture, params)
, fDistanceAdjust(distanceAdjust)
, fFlags(flags & kLCD_DistanceFieldEffectMask){
flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0;
return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random),
GrProcessorUnitTest::TestMatrix(random),
- GrProcessorUnitTest::TestMatrix(random),
textures[texIdx], params,
wa,
flags);
class GrDistanceFieldTextureEffect : public GrGeometryProcessor {
public:
#ifdef SK_GAMMA_APPLY_TO_A8
- static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix,
- const SkMatrix& localMatrix,
- GrTexture* tex, const GrTextureParams& params,
+ static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex,
+ const GrTextureParams& params,
float lum, uint32_t flags, bool opaqueVertexColors) {
- return SkNEW_ARGS(GrDistanceFieldTextureEffect, (color, viewMatrix, localMatrix, tex,
- params, lum, flags, opaqueVertexColors));
+ return SkNEW_ARGS(GrDistanceFieldTextureEffect, (color, viewMatrix, tex, params, lum,
+ flags, opaqueVertexColors));
}
#else
- static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix,
- const SkMatrix& localMatrix,
- GrTexture* tex, const GrTextureParams& params,
+ static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex,
+ const GrTextureParams& params,
uint32_t flags, bool opaqueVertexColors) {
- return SkNEW_ARGS(GrDistanceFieldTextureEffect, (color, viewMatrix, localMatrix, tex,
- params, flags, opaqueVertexColors));
+ return SkNEW_ARGS(GrDistanceFieldTextureEffect, (color, viewMatrix, tex, params, flags,
+ opaqueVertexColors));
}
#endif
const GrBatchTracker&) const override;
private:
- GrDistanceFieldTextureEffect(GrColor, const SkMatrix& viewMatrix, const SkMatrix& localMatrix,
- GrTexture* texture, const GrTextureParams& params,
+ GrDistanceFieldTextureEffect(GrColor, const SkMatrix& viewMatrix, GrTexture* texture,
+ const GrTextureParams& params,
#ifdef SK_GAMMA_APPLY_TO_A8
float distanceAdjust,
#endif
}
};
- static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix,
- const SkMatrix& localMatrix,
- GrTexture* tex, const GrTextureParams& params,
+ static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex,
+ const GrTextureParams& params,
DistanceAdjust distanceAdjust, uint32_t flags) {
return SkNEW_ARGS(GrDistanceFieldLCDTextureEffect,
- (color, viewMatrix, localMatrix, tex, params, distanceAdjust, flags));
+ (color, viewMatrix, tex, params, distanceAdjust, flags));
}
virtual ~GrDistanceFieldLCDTextureEffect() {}
const GrBatchTracker&) const override;
private:
- GrDistanceFieldLCDTextureEffect(GrColor, const SkMatrix& viewMatrix,
- const SkMatrix& localMatrix,
- GrTexture* texture, const GrTextureParams& params,
+ GrDistanceFieldLCDTextureEffect(GrColor, const SkMatrix& viewMatrix, GrTexture* texture,
+ const GrTextureParams& params,
DistanceAdjust wa, uint32_t flags);
bool onIsEqual(const GrGeometryProcessor& other) const override;