compositor: Don't pass a non-existing varying into the fragment shader
authorKristian Høgsberg <krh@bitplanet.net>
Thu, 19 May 2011 16:05:51 +0000 (12:05 -0400)
committerKristian Høgsberg <krh@bitplanet.net>
Thu, 19 May 2011 16:05:51 +0000 (12:05 -0400)
compositor/compositor.c

index 3e928b0..b9f812b 100644 (file)
@@ -1587,7 +1587,6 @@ static const char texture_fragment_shader[] =
 
 static const char solid_fragment_shader[] =
        "precision mediump float;\n"
-       "varying vec2 v_texcoord;\n"
        "uniform vec4 color;\n"
        "void main()\n"
        "{\n"