if (_bevelPercentage != null) { _outputVisualMap.Add(PrimitiveVisualProperty.BevelPercentage, new PropertyValue((float)_bevelPercentage)); }
if (_bevelSmoothness != null) { _outputVisualMap.Add(PrimitiveVisualProperty.BevelSmoothness, new PropertyValue((float)_bevelSmoothness)); }
if (_lightPosition != null) { _outputVisualMap.Add(PrimitiveVisualProperty.LightPosition, new PropertyValue(_lightPosition)); }
- if (_shader != null) { _outputVisualMap.Add(Visual.Property.Shader, new PropertyValue(_shader)); }
- if (_premultipliedAlpha != null) { _outputVisualMap.Add(Visual.Property.PremultipliedAlpha, new PropertyValue((bool)_premultipliedAlpha)); }
- if (_opacity != null) { _outputVisualMap.Add(Visual.Property.Opacity, new PropertyValue((float)_opacity)); }
- if (_visualFittingMode != null) { _outputVisualMap.Add(Visual.Property.VisualFittingMode, new PropertyValue((int)_visualFittingMode)); }
+ base.ComposingPropertyMap();
}
}
}