uint32_t maxlength;
/**< Maximum length of the buffer in bytes. Setting this to (uint32_t) -1
* will initialize this to the maximum value supported by server,
- * which is recommended. */
+ * which is recommended.
+ *
+ * In strict low-latency playback scenarios you might want to set this to
+ * a lower value, likely together with the PA_STREAM_ADJUST_LATENCY flag.
+ * If you do so, you ensure that the latency doesn't grow beyond what is
+ * acceptable for the use case, at the cost of getting more underruns if
+ * the latency is lower than what the server can reliably handle. */
uint32_t tlength;
/**< Playback only: target length of the buffer. The server tries