{
/* XXX not thread safe? */
struct egl_g3d_surface *gsurf = egl_g3d_surface(nsurf->user_data);
- struct egl_g3d_context *gctx = egl_g3d_context(gsurf->base.CurrentContext);
-
+ struct egl_g3d_context *gctx;
+
+ /*
+ * Some functions such as egl_g3d_copy_buffers create a temporary native
+ * surface. There is no gsurf associated with it.
+ */
+ gctx = (gsurf) ? egl_g3d_context(gsurf->base.CurrentContext) : NULL;
if (gctx)
gctx->stctxi->notify_invalid_framebuffer(gctx->stctxi, gsurf->stfbi);
}
_eglReleaseDisplayResources(drv, dpy);
_eglCleanupDisplay(dpy);
+ if (gdpy->pipe)
+ gdpy->pipe->destroy(gdpy->pipe);
+
if (dpy->Screens) {
for (i = 0; i < dpy->NumScreens; i++) {
struct egl_g3d_screen *gscr = egl_g3d_screen(dpy->Screens[i]);
return NULL;
psurf = ndpy->screen->get_tex_surface(ndpy->screen, textures[natt],
- 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE);
+ 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE);
pipe_texture_reference(&textures[natt], NULL);
return psurf;
PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
}
+ /* create a pipe context to copy surfaces */
+ if (!gdpy->pipe) {
+ gdpy->pipe =
+ gdpy->native->screen->context_create(gdpy->native->screen, NULL);
+ if (!gdpy->pipe)
+ return EGL_FALSE;
+ }
+
psurf = get_pipe_surface(gdpy->native, nsurf, NATIVE_ATTACHMENT_FRONT_LEFT);
if (psurf) {
- struct pipe_context pipe;
struct pipe_surface *psrc;
- /**
- * XXX This is hacky. We should probably create a pipe context for
- * EGLDisplay and use a blitter context for this.
- */
- memset(&pipe, 0, sizeof(pipe));
- pipe.screen = screen;
-
psrc = screen->get_tex_surface(screen, gsurf->render_texture,
- 0, 0, 0, PIPE_BUFFER_USAGE_CPU_READ);
+ 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ);
if (psrc) {
- util_surface_copy(&pipe, FALSE, psurf, 0, 0,
+ gdpy->pipe->surface_copy(gdpy->pipe, psurf, 0, 0,
psrc, 0, 0, psurf->width, psurf->height);
pipe_surface_reference(&psrc, NULL);