nir/print: show # of uniforms/inputs/outputs
authorRob Clark <robclark@freedesktop.org>
Wed, 4 Nov 2015 15:05:32 +0000 (10:05 -0500)
committerRob Clark <robclark@freedesktop.org>
Fri, 20 Nov 2015 01:03:32 +0000 (20:03 -0500)
Signed-off-by: Rob Clark <robclark@freedesktop.org>
src/glsl/nir/nir_print.c

index c4160e6b50f9260b9a91d686fe03a5bc9ad20789..54b8cc64a9b4a9baa01c2b7006844ea25be80d70 100644 (file)
@@ -983,6 +983,10 @@ nir_print_shader(nir_shader *shader, FILE *fp)
    if (shader->info.label)
       fprintf(fp, "label: %s\n", shader->info.label);
 
+   fprintf(fp, "inputs: %u\n", shader->num_inputs);
+   fprintf(fp, "outputs: %u\n", shader->num_outputs);
+   fprintf(fp, "uniforms: %u\n", shader->num_uniforms);
+
    nir_foreach_variable(var, &shader->uniforms) {
       print_var_decl(var, &state);
    }