* render the primitive natively.
*/
-#if !defined(HAVE_TRI_STRIPS) || !defined(HAVE_TRIANGLES)
-#error "must have at least tristrips and triangles to use render template"
+#if !defined(HAVE_TRIANGLES)
+#error "must have at least triangles to use render template"
#endif
#if !HAVE_ELTS
#define ALLOC_ELTS( nr )
#define EMIT_ELT( offset, elt )
#define INCR_ELTS( nr )
+#define ELT_INIT(prim)
+#define GET_CURRENT_VB_MAX_ELTS() 0
+#define GET_SUBSEQUENT_VB_MAX_ELTS() 0
+#define ALLOC_ELTS_NEW_PRIMITIVE(nr)
+#define RELEASE_ELT_VERTS()
+#define EMIT_INDEXED_VERTS( ctx, start, count )
+
#endif
#ifndef EMIT_TWO_ELTS
GLuint start, GLuint count )
{
if (HAVE_ELTS) {
+ LOCAL_VARS;
GLuint nr = count - start;
- if ( nr >= GET_SUBSEQUENT_VB_MAX_VERTS() )
+ if ( nr >= GET_SUBSEQUENT_VB_MAX_VERTS() ) /* assumes same packing for
+ * indexed and regualar verts
+ */
return GL_FALSE;
NEW_PRIMITIVE(); /* finish last prim */
}
}
+#if (HAVE_ELTS)
static void TAG(emit_elts)( GLcontext *ctx, GLuint *elts, GLuint nr )
{
- GLushort *dest;
GLint i;
+ LOCAL_VARS;
ELTS_VARS;
ALLOC_ELTS( nr );
INCR_ELTS( 2 );
}
}
+#endif
/***********************************************************************
GLuint flags )
{
if (HAVE_POINTS) {
+ LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz = GET_CURRENT_VB_MAX_VERTS();
GLuint j, nr;
currentsz = dmasz;
}
} else {
- FALLBACK( ctx, start, count, flags );
+ VERT_FALLBACK( ctx, start, count, flags );
}
}
GLuint flags )
{
if (HAVE_LINES) {
+ LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz = GET_CURRENT_VB_MAX_VERTS();
GLuint j, nr;
currentsz = dmasz;
}
} else {
- FALLBACK( ctx, start, count, flags );
+ VERT_FALLBACK( ctx, start, count, flags );
}
}
GLuint flags )
{
if (HAVE_LINE_STRIPS) {
+ LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz = GET_CURRENT_VB_MAX_VERTS();
GLuint j, nr;
currentsz = dmasz;
}
} else {
- FALLBACK( ctx, start, count, flags );
+ VERT_FALLBACK( ctx, start, count, flags );
}
}
GLuint flags )
{
if (HAVE_LINE_STRIPS) {
+ LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz = GET_CURRENT_VB_MAX_VERTS();
GLuint j, nr;
EMIT_VERTS( ctx, start, 1 );
} else {
- FALLBACK( ctx, start, count, flags );
+ VERT_FALLBACK( ctx, start, count, flags );
}
}
GLuint count,
GLuint flags )
{
+ LOCAL_VARS;
int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/3) * 3;
int currentsz = (GET_CURRENT_VB_MAX_VERTS()/3) * 3;
GLuint j, nr;
GLuint count,
GLuint flags )
{
- GLuint j, nr;
- int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
- int currentsz;
-
- INIT(GL_TRIANGLE_STRIP);
- NEW_PRIMITIVE();
-
- currentsz = GET_CURRENT_VB_MAX_VERTS();
+ if (HAVE_TRI_STRIPS) {
+ LOCAL_VARS;
+ GLuint j, nr;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+ int currentsz;
+
+ INIT(GL_TRIANGLE_STRIP);
+ NEW_PRIMITIVE();
+
+ currentsz = GET_CURRENT_VB_MAX_VERTS();
- if (currentsz < 8) {
- FIRE_VERTICES( ctx );
- currentsz = dmasz;
- }
-
- if (flags & PRIM_PARITY) {
- if (HAVE_TRI_STRIP_1 && 0) {
- } else {
- EMIT_VERTS( ctx, start, 1 );
- currentsz--;
+ if (currentsz < 8) {
+ FIRE_VERTICES();
+ currentsz = dmasz;
}
- }
- /* From here on emit even numbers of tris when wrapping over buffers:
- */
- dmasz -= (dmasz & 1);
- currentsz -= (currentsz & 1);
+ if (flags & PRIM_PARITY) {
+ if (HAVE_TRI_STRIP_1 && 0) {
+ } else {
+ EMIT_VERTS( ctx, start, 1 );
+ currentsz--;
+ }
+ }
- for (j = start ; j < count - 2; j += nr - 2 ) {
- nr = MIN2( currentsz, count - j );
- EMIT_VERTS( ctx, j, nr );
- currentsz = dmasz;
+ /* From here on emit even numbers of tris when wrapping over buffers:
+ */
+ dmasz -= (dmasz & 1);
+ currentsz -= (currentsz & 1);
+
+ for (j = start ; j < count - 2; j += nr - 2 ) {
+ nr = MIN2( currentsz, count - j );
+ EMIT_VERTS( ctx, j, nr );
+ currentsz = dmasz;
+ }
+ } else {
+ VERT_FALLBACK( ctx, start, count, flags );
}
}
GLuint count,
GLuint flags )
{
- if (HAVE_TRI_FAN) {
+ if (HAVE_TRI_FANS) {
+ LOCAL_VARS;
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz = GET_CURRENT_VB_MAX_VERTS();
INIT(GL_TRIANGLE_FAN);
if (currentsz < 8) {
- FIRE_VERTICES( ctx );
+ FIRE_VERTICES();
currentsz = dmasz;
}
/* Could write code to emit these as indexed vertices (for the
* g400, for instance).
*/
- FALLBACK( ctx, start, count, flags );
+ VERT_FALLBACK( ctx, start, count, flags );
}
}
GLuint count,
GLuint flags )
{
- if (HAVE_POLYGON) {
+ if (HAVE_POLYGONS) {
+ LOCAL_VARS;
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
int currentsz = GET_CURRENT_VB_MAX_VERTS();
INIT(GL_POLYGON);
if (currentsz < 8) {
- FIRE_VERTICES( ctx );
+ FIRE_VERTICES();
currentsz = dmasz;
}
currentsz = dmasz;
}
}
- else if (HAVE_TRIFAN && !(ctx->TriangleCaps & DD_FLATSHADE)) {
+ else if (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE)) {
TAG(render_tri_fan_verts)( ctx, start, count, flags );
} else {
- FALLBACK( ctx, start, count, flags );
+ VERT_FALLBACK( ctx, start, count, flags );
}
}
/* TODO.
*/
} else if (ctx->_TriangleCaps & DD_FLATSHADE) {
- if (emit_elt_verts( ctx, start, count )) {
- int dmasz = SUBSEQUENT_VB_ELT_NR();
+ if (TAG(emit_elt_verts)( ctx, start, count )) {
+ LOCAL_VARS;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint j, nr;
NEW_PRIMITIVE();
ELT_INIT( GL_TRIANGLES );
- currentsz = CURRENT_VB_ELT_NR_NEW_PRIMITIVE();
+ currentsz = GET_CURRENT_VB_MAX_ELTS();
/* Emit whole number of quads in total, and in each buffer.
*/
}
else {
/* Vertices won't fit in a single buffer or elts not available,
- * fallback.
+ * VERT_FALLBACK.
*/
- FALLBACK( ctx, start, count, flags );
+ VERT_FALLBACK( ctx, start, count, flags );
}
}
- else {
- int dmasz = GET_SUBSEQUENT_VB_SIZE();
- int currentsz = GET_CURRENT_VB_SIZE();
+ else if (HAVE_TRI_STRIPS) {
+ LOCAL_VARS;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
+ int currentsz = GET_CURRENT_VB_MAX_VERTS();
/* Emit smooth-shaded quadstrips as tristrips:
*/
count -= (count-start) & 1;
if (currentsz < 8) {
- FIRE_VERTICES( ctx );
+ FIRE_VERTICES();
currentsz = dmasz;
}
EMIT_VERTS( ctx, j, nr );
currentsz = dmasz;
}
+ } else {
+ VERT_FALLBACK( ctx, start, count, flags );
}
}
GLuint flags )
{
if (HAVE_QUADS && 0) {
- } else if (emit_elt_verts( ctx, start, count )) {
+ } else if (TAG(emit_elt_verts)( ctx, start, count )) {
/* Hardware doesn't have a quad primitive type -- try to
* simulate it using indexed vertices and the triangle
* primitive:
*/
+ LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint j, nr;
NEW_PRIMITIVE();
ELT_INIT( GL_TRIANGLES );
- currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
+ currentsz = GET_CURRENT_VB_MAX_ELTS();
/* Emit whole number of quads in total, and in each buffer.
*/
else {
/* Vertices won't fit in a single buffer, fallback.
*/
- FALLBACK( ctx, start, count, flags );
+ VERT_FALLBACK( ctx, start, count, flags );
}
}
-static void (*TAG(render_tab_verts))( GLcontext *, GLuint,
- GLuint, GLuint)[GL_POLYGON+2] =
+static render_func TAG(render_tab_verts)[GL_POLYGON+2] =
{
TAG(render_points_verts),
TAG(render_lines_verts),
GLuint flags )
{
if (HAVE_POINTS) {
+ LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
for (j = start; j < count; j += nr ) {
nr = MIN2( currentsz, count - j );
- emit_elts( ctx, elts+j, nr );
+ TAG(emit_elts)( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
}
GLuint flags )
{
if (HAVE_LINES) {
+ LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
for (j = start; j < count; j += nr ) {
nr = MIN2( currentsz, count - j );
- emit_elts( ctx, elts+j, nr );
+ TAG(emit_elts)( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
}
GLuint flags )
{
if (HAVE_LINE_STRIPS) {
+ LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
NEW_PRIMITIVE(); /* always a new primitive */
ELT_INIT( GL_LINE_STRIP );
- currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
+ currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8)
currentsz = dmasz;
for (j = start; j < count - 1; j += nr - 1 ) {
nr = MIN2( currentsz, count - j );
- emit_elts( ctx, elts+j, nr );
+ TAG(emit_elts)( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
}
GLuint flags )
{
if (HAVE_LINE_STRIPS) {
+ LOCAL_VARS;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
else
j = start + 1;
- currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
+ currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8) {
- FIRE_VERTICES( ctx );
+ FIRE_VERTICES();
currentsz = dmasz;
}
for ( ; j < count - 1; j += nr - 1 ) {
nr = MIN2( currentsz, count - j );
/* NEW_PRIMITIVE(); */
- emit_elts( ctx, elts+j, nr );
+ TAG(emit_elts)( ctx, elts+j, nr );
currentsz = dmasz;
}
if (flags & PRIM_END)
- emit_elts( ctx, elts+start, 1 );
+ TAG(emit_elts)( ctx, elts+start, 1 );
NEW_PRIMITIVE();
} else {
GLuint count,
GLuint flags )
{
+ LOCAL_VARS;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/3*3;
int currentsz;
NEW_PRIMITIVE();
ELT_INIT( GL_TRIANGLES );
- currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
+ currentsz = GET_CURRENT_VB_MAX_ELTS();
/* Emit whole number of tris in total. dmasz is already a multiple
* of 3.
for (j = start; j < count; j += nr) {
nr = MIN2( currentsz, count - j );
- emit_elts( ctx, elts+j, nr );
+ TAG(emit_elts)( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
}
GLuint count,
GLuint flags )
{
- GLuint j, nr;
- GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
- int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
- int currentsz;
-
- NEW_PRIMITIVE();
- ELT_INIT( GL_TRIANGLE_STRIP );
-
- currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
- if (currentsz < 8) {
- FIRE_VERTICES( ctx );
- currentsz = dmasz;
- }
-
- if (flags & PRIM_PARITY) {
- emit_elts( ctx, elts+start, 1 );
- }
-
- /* Keep the same winding over multiple buffers:
- */
- dmasz -= (dmasz & 1);
- currentsz -= (currentsz & 1);
+ if (HAVE_TRI_STRIPS) {
+ LOCAL_VARS;
+ GLuint j, nr;
+ GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
+ int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
+ int currentsz;
- for (j = start ; j < count - 2; j += nr - 2 ) {
- nr = MIN2( currentsz, count - j );
- emit_elts( ctx, elts+j, nr );
NEW_PRIMITIVE();
- currentsz = dmasz;
+ ELT_INIT( GL_TRIANGLE_STRIP );
+
+ currentsz = GET_CURRENT_VB_MAX_ELTS();
+ if (currentsz < 8) {
+ FIRE_VERTICES();
+ currentsz = dmasz;
+ }
+
+ if (flags & PRIM_PARITY) {
+ TAG(emit_elts)( ctx, elts+start, 1 );
+ }
+
+ /* Keep the same winding over multiple buffers:
+ */
+ dmasz -= (dmasz & 1);
+ currentsz -= (currentsz & 1);
+
+ for (j = start ; j < count - 2; j += nr - 2 ) {
+ nr = MIN2( currentsz, count - j );
+ TAG(emit_elts)( ctx, elts+j, nr );
+ NEW_PRIMITIVE();
+ currentsz = dmasz;
+ }
+ } else {
+ /* TODO: try to emit as indexed triangles */
+ ELT_FALLBACK( ctx, start, count, flags );
}
}
GLuint count,
GLuint flags )
{
- if (HAVE_TRI_FAN) {
+ if (HAVE_TRI_FANS) {
+ LOCAL_VARS;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
NEW_PRIMITIVE();
ELT_INIT( GL_TRIANGLE_FAN );
- currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
+ currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8) {
- FIRE_VERTICES( ctx );
+ FIRE_VERTICES();
currentsz = dmasz;
}
for (j = start + 1 ; j < count - 1; j += nr - 1 ) {
nr = MIN2( currentsz, count - j + 1 );
- emit_elts( ctx, elts+start, 1 );
- emit_elts( ctx, elts+j, nr - 1 );
+ TAG(emit_elts)( ctx, elts+start, 1 );
+ TAG(emit_elts)( ctx, elts+j, nr - 1 );
NEW_PRIMITIVE();
currentsz = dmasz;
}
GLuint count,
GLuint flags )
{
- if (HAVE_POLYGON && 0) {
- } else if (HAVE_TRI_FAN && !(ctx->_TriangleCaps & DD_FLATSHADE)) {
+ if (HAVE_POLYGONS && 0) {
+ } else if (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE)) {
+ LOCAL_VARS;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j, nr;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
NEW_PRIMITIVE();
ELT_INIT( GL_TRIANGLE_FAN );
- currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
+ currentsz = GET_CURRENT_VB_MAX_ELTS();
if (currentsz < 8) {
- FIRE_VERTICES( ctx );
+ FIRE_VERTICES();
currentsz = dmasz;
}
for (j = start + 1 ; j < count - 1 ; j += nr - 1 ) {
nr = MIN2( currentsz, count - j + 1 );
- emit_elts( ctx, elts+start, 1 );
- emit_elts( ctx, elts+j, nr - 1 );
+ TAG(emit_elts)( ctx, elts+start, 1 );
+ TAG(emit_elts)( ctx, elts+j, nr - 1 );
NEW_PRIMITIVE();
currentsz = dmasz;
}
{
if (HAVE_QUAD_STRIPS && 0) {
} else {
+ LOCAL_VARS;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint j, nr;
NEW_PRIMITIVE();
- currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
+ currentsz = GET_CURRENT_VB_MAX_ELTS();
/* Emit whole number of quads in total, and in each buffer.
*/
for (j = start; j < count - 3; j += nr - 2 ) {
nr = MIN2( currentsz, count - j );
- emit_elts( ctx, elts+j, nr );
+ TAG(emit_elts)( ctx, elts+j, nr );
NEW_PRIMITIVE();
currentsz = dmasz;
}
{
if (HAVE_QUADS && 0) {
} else {
+ LOCAL_VARS;
GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts;
int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();
int currentsz;
GLuint j, nr;
ELT_INIT( GL_TRIANGLES );
- currentsz = GET_CURRENT_VB_MAX_ELTS_NEW_PRIM();
+ currentsz = GET_CURRENT_VB_MAX_ELTS();
/* Emit whole number of quads in total, and in each buffer.
*/
-static void (*TAG(render_tab_verts))( GLcontext *, GLuint,
- GLuint, GLuint)[GL_POLYGON+2] =
+static render_func TAG(render_tab_elts)[GL_POLYGON+2] =
{
TAG(render_points_elts),
TAG(render_lines_elts),
GLuint facing;
LOCAL_VARS(3);
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
v[0] = (VERTEX *)GET_VERTEX(e0);
v[1] = (VERTEX *)GET_VERTEX(e1);
v[2] = (VERTEX *)GET_VERTEX(e2);
-
/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+#if (HAVE_HW_VIEWPORT)
+#define UNVIEWPORT_VARS
+#define UNVIEWPORT_X(x) x
+#define UNVIEWPORT_Y(x) x
+#define UNVIEWPORT_Z(x) x
+#endif
+
+/* These don't need to be duplicated, but there's currently nowhere
+ * really convenient to put them. Need to build some actual .o files in
+ * this directory?
*/
+static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc )
+{
+ GLubyte *verts = GET_VERTEX_STORE();
+ GLuint shift = GET_VERTEX_STRIDE_SHIFT();
+ GLuint *dst = (GLuint *)(verts + (edst << shift));
+ GLuint *src = (GLuint *)(verts + (esrc << shift));
+ dst[4] = src[4];
+ dst[5] = src[5];
+}
+
+static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc )
+{
+ GLubyte *verts = GET_VERTEX_STORE();
+ GLuint shift = GET_VERTEX_STRIDE_SHIFT();
+ GLuint *dst = (GLuint *)(verts + (edst << shift));
+ GLuint *src = (GLuint *)(verts + (esrc << shift));
+ dst[4] = src[4];
+}
+
+static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc )
+{
+ GLubyte *verts = GET_VERTEX_STORE();
+ GLuint shift = GET_VERTEX_STRIDE_SHIFT();
+ GLuint *dst = (GLuint *)(verts + (edst << shift));
+ GLuint *src = (GLuint *)(verts + (esrc << shift));
+ dst[3] = src[3];
+}
+
+
+void TAG(translate_vertex)(GLcontext *ctx,
+ const VERTEX *src,
+ SWvertex *dst)
+{
+ GLuint format = GET_VERTEX_FORMAT();
+ GLfloat *s = ctx->Viewport._WindowMap.m;
+ UNVIEWPORT_VARS;
+
+ if (format == TINY_VERTEX_FORMAT) {
+ dst->win[0] = s[0] * src->v.x + s[12];
+ dst->win[1] = s[5] * src->v.y + s[13];
+ dst->win[2] = s[10] * src->v.z + s[14];
+ dst->win[3] = 1.0;
+
+ dst->color[0] = src->tv.color.red;
+ dst->color[1] = src->tv.color.green;
+ dst->color[2] = src->tv.color.blue;
+ dst->color[3] = src->tv.color.alpha;
+ }
+ else {
+ GLfloat oow = (HAVE_HW_DIVIDE) ? 1.0 / src->v.w : src->v.w;
+
+ if (HAVE_HW_VIEWPORT) {
+ dst->win[0] = s[0] * src->v.x * oow + s[12];
+ dst->win[1] = s[5] * src->v.y * oow + s[13];
+ dst->win[2] = s[10] * src->v.z * oow + s[14];
+ dst->win[3] = oow;
+ } else {
+ dst->win[0] = UNVIEWPORT_X( src->v.x );
+ dst->win[1] = UNVIEWPORT_Y( src->v.y );
+ dst->win[2] = UNVIEWPORT_Z( src->v.z );
+ dst->win[3] = oow;
+ }
+
+ dst->color[0] = src->v.color.red;
+ dst->color[1] = src->v.color.green;
+ dst->color[2] = src->v.color.blue;
+ dst->color[3] = src->v.color.alpha;
+
+ dst->specular[0] = src->v.specular.red;
+ dst->specular[1] = src->v.specular.green;
+ dst->specular[2] = src->v.specular.blue;
+
+ dst->fog = src->v.color.alpha/255.0;
+
+ if (HAVE_PTEX_VERTICES &&
+ ((HAVE_TEX2_VERTICES && format == PROJ_TEX3_VERTEX_FORMAT) ||
+ (format == PROJ_TEX1_VERTEX_FORMAT))) {
+
+ dst->texcoord[0][0] = src->pv.u0;
+ dst->texcoord[0][1] = src->pv.v0;
+ dst->texcoord[0][3] = src->pv.q0;
+
+ dst->texcoord[1][0] = src->pv.u1;
+ dst->texcoord[1][1] = src->pv.v1;
+ dst->texcoord[1][3] = src->pv.q1;
+
+ if (HAVE_TEX2_VERTICES) {
+ dst->texcoord[2][0] = src->pv.u2;
+ dst->texcoord[2][1] = src->pv.v2;
+ dst->texcoord[2][3] = src->pv.q2;
+ }
+
+ if (HAVE_TEX3_VERTICES) {
+ dst->texcoord[3][0] = src->pv.u3;
+ dst->texcoord[3][1] = src->pv.v3;
+ dst->texcoord[3][3] = src->pv.q3;
+ }
+ }
+ else {
+ dst->texcoord[0][0] = src->v.u0;
+ dst->texcoord[0][1] = src->v.v0;
+ dst->texcoord[0][3] = 1.0;
+
+ dst->texcoord[1][0] = src->v.u1;
+ dst->texcoord[1][1] = src->v.v1;
+ dst->texcoord[1][3] = 1.0;
+
+ if (HAVE_TEX2_VERTICES) {
+ dst->texcoord[2][0] = src->v.u2;
+ dst->texcoord[2][1] = src->v.v2;
+ dst->texcoord[2][3] = 1.0;
+ }
+
+ if (HAVE_TEX3_VERTICES) {
+ dst->texcoord[3][0] = src->v.u3;
+ dst->texcoord[3][1] = src->v.v3;
+ dst->texcoord[3][3] = 1.0;
+ }
+ }
+ }
+
+ dst->pointSize = ctx->Point._Size;
+}
+
+#if 0
+static void
+mga_translate_vertex( GLcontext *ctx, const mgaVertex *src, SWvertex *dst)
+{
+ mgaContextPtr mmesa = MGA_CONTEXT(ctx);
+
+ dst->win[0] = src->v.x - mmesa->drawX - SUBPIXEL_X;
+ dst->win[1] = - src->v.y + mmesa->driDrawable->h + mmesa->drawY + SUBPIXEL_Y;
+ dst->win[2] = src->v.z / mmesa->depth_scale;
+ dst->win[3] = src->v.oow;
+
+ dst->color[0] = src->v.color.red;
+ dst->color[1] = src->v.color.green;
+ dst->color[2] = src->v.color.blue;
+ dst->color[3] = src->v.color.alpha;
+
+ if (mmesa->tmu_source[0] == 0) {
+ dst->texcoord[0][0] = src->v.tu0;
+ dst->texcoord[0][1] = src->v.tv0;
+ dst->texcoord[0][3] = 1.0;
+ } else {
+ dst->texcoord[1][0] = src->v.tu0;
+ dst->texcoord[1][1] = src->v.tv0;
+ dst->texcoord[1][3] = 1.0;
+ }
+
+ dst->texcoord[1][0] = src->v.tu1;
+ dst->texcoord[1][1] = src->v.tv1;
+ dst->texcoord[1][3] = 1.0;
+
+ dst->pointSize = ctx->Point._Size;
+}
+#endif
+
+
+void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v )
+{
+ GLuint format = GET_VERTEX_FORMAT();
+
+ if (format == TINY_VERTEX_FORMAT) {
+ fprintf(stderr, "x %f y %f z %f\n", v->v.x, v->v.y, v->v.z);
+ fprintf(stderr, "r %d g %d b %d a %d\n",
+ v->tv.color.red,
+ v->tv.color.green,
+ v->tv.color.blue,
+ v->tv.color.alpha);
+ }
+ else {
+ fprintf(stderr, "x %f y %f z %f oow %f\n",
+ v->v.x, v->v.y, v->v.z, v->v.w);
+ fprintf(stderr, "r %d g %d b %d a %d\n",
+ v->v.color.red,
+ v->v.color.green,
+ v->v.color.blue,
+ v->v.color.alpha);
+ }
+
+ fprintf(stderr, "\n");
+}
+
+#undef TAG
* DO_TEX3: Emit tex3 u,v coordinates.
* DO_PTEX: Emit tex0,1,2,3 q coordinates where possible.
*
- * HAVE_RGBA_COLOR: Hardware takes color in rgba order.
- * HAVE_BGRA_COLOR: Hardware takes color in bgra order.
+ * HAVE_RGBA_COLOR: Hardware takes color in rgba order (else bgra).
*
* HAVE_HW_VIEWPORT: Hardware performs viewport transform.
* HAVE_HW_DIVIDE: Hardware performs perspective divide.
*/
#if (HAVE_HW_VIEWPORT)
-#define VIEWPORT_X(x) x
-#define VIEWPORT_Y(x) x
-#define VIEWPORT_Z(x) x
+#define VIEWPORT_X(dst,x) dst = x
+#define VIEWPORT_Y(dst,y) dst = y
+#define VIEWPORT_Z(dst,z) dst = z
#else
-#define VIEWPORT_X(x) (s[0] * x + s[12])
-#define VIEWPORT_Y(y) (s[5] * y + s[13])
-#define VIEWPORT_Z(z) (s[10] * z + s[14])
+#define VIEWPORT_X(dst,x) dst = s[0] * x + s[12]
+#define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13]
+#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]
#endif
-#if (HAVE_HW_DIVIDE || DO_RGBA || DO_XYZW || !HAVE_TINY_VERTICES)
+#if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES)
+#error "can't cope with this combination"
+#endif
+
+#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES)
static void TAG(emit)( GLcontext *ctx,
GLuint start, GLuint end,
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLfloat (*tc0)[4], (*tc1)[4], *fog;
+ GLfloat (*tc2)[4], (*tc3)[4];
GLubyte (*col)[4], (*spec)[4];
GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
+ GLuint tc2_stride, tc3_stride;
GLuint tc0_size, tc1_size;
+ GLuint tc2_size, tc3_size;
GLfloat (*coord)[4];
GLuint coord_stride;
VERTEX *v = (VERTEX *)dest;
const GLfloat *s = GET_VIEWPORT_MAT();
+ const GLubyte *mask = VB->ClipMask;
int i;
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+
if (HAVE_HW_VIEWPORT && HAVE_HW_DIVIDE) {
(void) s;
coord = VB->ClipPtr->data;
coord_stride = VB->ProjectedClipPtr->stride;
}
- if (DO_TEX0) {
- tc0_stride = VB->TexCoordPtr[0]->stride;
- tc0 = VB->TexCoordPtr[0]->data;
- if (DO_PTEX)
- tc0_size = VB->TexCoordPtr[0]->size;
- }
+ if (DO_TEX3) {
+ const GLuint t3 = GET_TEXSOURCE(3);
- if (DO_TEX1) {
- if (VB->TexCoordPtr[0] == 0)
- VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
-
- tc1 = VB->TexCoordPtr[1]->data;
- tc1_stride = VB->TexCoordPtr[1]->stride;
+ if (VB->TexCoordPtr[2] == 0) {
+ if (VB->TexCoordPtr[1] == 0) {
+ if (VB->TexCoordPtr[0] == 0)
+ VB->TexCoordPtr[0] = VB->TexCoordPtr[t3];
+ VB->TexCoordPtr[1] = VB->TexCoordPtr[t3];
+ }
+ VB->TexCoordPtr[2] = VB->TexCoordPtr[t3];
+ }
+
+ tc3 = VB->TexCoordPtr[t3]->data;
+ tc3_stride = VB->TexCoordPtr[t3]->stride;
if (DO_PTEX)
- tc1_size = VB->TexCoordPtr[1]->size;
+ tc3_size = VB->TexCoordPtr[t3]->size;
}
if (DO_TEX2) {
+ const GLuint t2 = GET_TEXSOURCE(2);
+
if (VB->TexCoordPtr[1] == 0) {
if (VB->TexCoordPtr[0] == 0)
- VB->TexCoordPtr[0] = VB->TexCoordPtr[2];
- VB->TexCoordPtr[1] = VB->TexCoordPtr[2];
+ VB->TexCoordPtr[0] = VB->TexCoordPtr[t2];
+ VB->TexCoordPtr[1] = VB->TexCoordPtr[t2];
}
- tc2 = VB->TexCoordPtr[2]->data;
- tc2_stride = VB->TexCoordPtr[2]->stride;
+ tc2 = VB->TexCoordPtr[t2]->data;
+ tc2_stride = VB->TexCoordPtr[t2]->stride;
if (DO_PTEX)
- tc2_size = VB->TexCoordPtr[2]->size;
+ tc2_size = VB->TexCoordPtr[t2]->size;
}
- if (DO_TEX3) {
- if (VB->TexCoordPtr[2] == 0) {
- if (VB->TexCoordPtr[1] == 0) {
- if (VB->TexCoordPtr[0] == 0)
- VB->TexCoordPtr[0] = VB->TexCoordPtr[3];
- VB->TexCoordPtr[1] = VB->TexCoordPtr[3];
- }
- VB->TexCoordPtr[2] = VB->TexCoordPtr[3];
- }
- tc3 = VB->TexCoordPtr[3]->data;
- tc3_stride = VB->TexCoordPtr[3]->stride;
+ if (DO_TEX1) {
+ const GLuint t1 = GET_TEXSOURCE(1);
+ if (VB->TexCoordPtr[0] == 0)
+ VB->TexCoordPtr[0] = VB->TexCoordPtr[t1];
+ tc1 = VB->TexCoordPtr[1]->data;
+ tc1_stride = VB->TexCoordPtr[1]->stride;
if (DO_PTEX)
- tc3_size = VB->TexCoordPtr[3]->size;
+ tc1_size = VB->TexCoordPtr[1]->size;
}
-
+
+ if (DO_TEX0) {
+ const GLuint t0 = GET_TEXSOURCE(0);
+ tc0_stride = VB->TexCoordPtr[t0]->stride;
+ tc0 = VB->TexCoordPtr[t0]->data;
+ if (DO_PTEX)
+ tc0_size = VB->TexCoordPtr[t0]->size;
+ }
+
if (DO_RGBA) {
col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
STRIDE_F(fog, start * fog_stride);
}
- for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) {
+ for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v->v.x, coord[0][0]);
VIEWPORT_Y(v->v.y, coord[0][1]);
VIEWPORT_Z(v->v.z, coord[0][2]);
- VIEWPORT_W(v->v.w, coord[0][3]);
+ v->v.w = coord[0][3];
}
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
}
- NOTE_W;
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v->v.color = *(GLuint *)&col[0];
STRIDE_F(fog, fog_stride);
}
if (DO_TEX0) {
- v->v.tu0 = tc0[0][0];
- v->v.tv0 = tc0[0][1];
+ v->v.u0 = tc0[0][0];
+ v->v.v0 = tc0[0][1];
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
if (tc0_size == 4)
- v->pv.tq0 = tc0[0][3];
+ v->pv.q0 = tc0[0][3];
else
- v->pv.tq0 = 1.0;
+ v->pv.q0 = 1.0;
}
else if (tc0_size == 4) {
float rhw = 1.0 / tc0[0][3];
v->v.w *= tc0[0][3];
- v->v.u0 *= w;
- v->v.v0 *= w;
+ v->v.u0 *= rhw;
+ v->v.v0 *= rhw;
}
}
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
}
}
else {
- for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) {
+ for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v->v.x, coord[i][0]);
VIEWPORT_Y(v->v.y, coord[i][1]);
VIEWPORT_Z(v->v.z, coord[i][2]);
- VIEWPORT_W(v->v.w, coord[i][3]);
+ v->v.w = coord[i][3];
}
}
- NOTE_W;
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v->v.color = *(GLuint *)&col[i];
v->pv.v0 = tc0[i][1];
if (HAVE_PTEX_VERTICES) {
if (tc0_size == 4)
- v->pv.tq0 = tc0[i][3];
+ v->pv.q0 = tc0[i][3];
else
- v->pv.tq0 = 1.0;
+ v->pv.q0 = 1.0;
v->pv.q1 = 0; /* radeon */
}
}
}
#else
+#if DO_XYZW
+
+#if HAVE_HW_DIVIDE
+#error "cannot use tiny vertices with hw perspective divide"
+#endif
+
static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
void *dest, GLuint stride )
{
GLfloat (*coord)[4] = VB->ProjectedClipPtr->data;
GLuint coord_stride = VB->ProjectedClipPtr->stride;
GLfloat *v = (GLfloat *)dest;
+ const GLubyte *mask = VB->ClipMask;
+ const GLfloat *s = GET_VIEWPORT_MAT();
int i;
+ (void) s;
+
+/* fprintf(stderr, "%s (template 2)\n", __FUNCTION__); */
+
ASSERT(stride == 4);
/* Pack what's left into a 4-dword vertex. Color is in a different
for (i=start; i < end; i++, v+=4) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
- v[0] = VIEWPORT_X(coord[0][0]);
- v[1] = VIEWPORT_Y(coord[0][1]);
- v[2] = VIEWPORT_Z(coord[0][2]);
+ VIEWPORT_X(v[0], coord[0][0]);
+ VIEWPORT_Y(v[1], coord[0][1]);
+ VIEWPORT_Z(v[2], coord[0][2]);
}
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
if (DO_RGBA) {
else {
for (i=start; i < end; i++, v+=4) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
- v[0] = VIEWPORT_X(coord[i][0]);
- v[1] = VIEWPORT_Y(coord[i][1]);
- v[2] = VIEWPORT_Z(coord[i][2]);
+ VIEWPORT_X(v[0], coord[i][0]);
+ VIEWPORT_Y(v[1], coord[i][1]);
+ VIEWPORT_Z(v[2], coord[i][2]);
}
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
}
}
}
-#endif
+#else
+static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
+ void *dest, GLuint stride )
+{
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ GLubyte (*col)[4] = VB->ColorPtr[0]->data;
+ GLuint col_stride = VB->ColorPtr[0]->stride;
+ GLfloat *v = (GLfloat *)dest;
+ int i;
+
+ if (start)
+ STRIDE_4UB(col, col_stride * start);
+
+ /* Need to figure out where color is:
+ */
+ if (GET_VERTEX_FORMAT() == TINY_VERTEX_FORMAT)
+ v += 3;
+ else
+ v += 4;
+
+ for (i=start; i < end; i++, STRIDE_F(v, stride)) {
+ if (HAVE_RGBA_COLOR) {
+ *(GLuint *)v = *(GLuint *)col[0];
+ }
+ else {
+ GLubyte *b = (GLubyte *)v;
+ b[0] = col[0][2];
+ b[1] = col[0][1];
+ b[2] = col[0][0];
+ b[3] = col[0][3];
+ }
+ STRIDE_4UB( col, col_stride );
+ }
+}
+#endif /* emit */
+#endif /* emit */
#if (DO_XYZW) && (DO_RGBA)
return GL_TRUE;
}
-#endif
+#endif /* ptex */
-#if (!DO_PTEX || HAVE_PTEX_VERTICES)
static void TAG(interp)( GLcontext *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLfloat w;
const GLfloat *s = GET_VIEWPORT_MAT();
- (void)s;
-
VERTEX *dst = (VERTEX *)(ddverts + (edst << shift));
VERTEX *in = (VERTEX *)(ddverts + (eout << shift));
VERTEX *out = (VERTEX *)(ddverts + (ein << shift));
- PREPARE_PROJIN;
- PREPARE_PROJOUT;
+ (void)s;
/* fprintf(stderr, "%s\n", __FUNCTION__); */
INTERP_UB( t, dst->ub4[5][3], out->ub4[5][3], in->ub4[5][3] );
}
if (DO_TEX0) {
- if (DO_PTEX && HAVE_PTEX_VERTICES) {
- INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 );
- INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 );
- INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 );
+ if (DO_PTEX) {
+ if (HAVE_PTEX_VERTICES) {
+ INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 );
+ INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 );
+ INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 );
+ } else {
+ GLfloat wout = VB->ProjectedClipPtr->data[eout][3];
+ GLfloat win = VB->ProjectedClipPtr->data[ein][3];
+ GLfloat qout = out->pv.w / wout;
+ GLfloat qin = in->pv.w / win;
+ GLfloat qdst, rqdst;
+
+ ASSERT( !HAVE_HW_DIVIDE );
+
+ INTERP_F( t, dst->v.u0, out->v.u0 * qout, in->v.u0 * qin );
+ INTERP_F( t, dst->v.v0, out->v.v0 * qout, in->v.v0 * qin );
+ INTERP_F( t, qdst, qout, qin );
+
+ rqdst = 1.0 / qdst;
+ dst->v.u0 *= rqdst;
+ dst->v.v0 *= rqdst;
+ dst->v.w *= rqdst;
+ }
}
else {
INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 );
INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] );
}
}
-#endif
-/* Build an SWvertex from a hardware vertex.
- *
- * This code is hit only when a mix of accelerated and unaccelerated
- * primitives are being drawn, and only for the unaccelerated
- * primitives.
- */
-static void
-TAG(translate_vertex)( GLcontext *ctx, const radeonVertex *src, SWvertex *dst)
-{
- HW_CONTEXT;
- GLfloat *s = ctx->Viewport._WindowMap.m;
-
- if (USE_TINY_VERT) {
- if (HAVE_HW_VIEWPORT) {
- dst->win[0] = s[0] * src->v.x + s[12];
- dst->win[1] = s[5] * src->v.y + s[13];
- dst->win[2] = s[10] * src->v.z + s[14];
- dst->win[3] = 1.0;
- } else {
- dst->win[0] = ADJ_X(src->v.x);
- dst->win[1] = ADJ_Y(src->v.y);
- dst->win[2] = ADJ_Z(src->v.z);
- dst->win[3] = 1.0;
- }
-
- dst->color[0] = src->tv.color.red;
- dst->color[1] = src->tv.color.green;
- dst->color[2] = src->tv.color.blue;
- dst->color[3] = src->tv.color.alpha;
- }
- else {
- if (HAVE_HW_VIEWPORT) {
- if (HAVE_HW_DIVIDE) {
- GLfloat oow = 1.0 / src->v.rhw;
- dst->win[0] = s[0] * src->v.x * oow + s[12];
- dst->win[1] = s[5] * src->v.y * oow + s[13];
- dst->win[2] = s[10] * src->v.z * oow + s[14];
- dst->win[3] = oow;
- }
- else {
- dst->win[0] = s[0] * src->v.x + s[12];
- dst->win[1] = s[5] * src->v.y + s[13];
- dst->win[2] = s[10] * src->v.z + s[14];
- dst->win[3] = src->v.rhw;
- }
- } else {
- dst->win[0] = ADJ_X(src->v.x);
- dst->win[1] = ADJ_Y(src->v.y);
- dst->win[2] = ADJ_Z(src->v.z);
- dst->win[3] = src->v.rhw;
- }
-
- dst->color[0] = src->v.color.red;
- dst->color[1] = src->v.color.green;
- dst->color[2] = src->v.color.blue;
- dst->color[3] = src->v.color.alpha;
-
- if (DO_SPEC) {
- dst->specular[0] = src->v.specular.red;
- dst->specular[1] = src->v.specular.green;
- dst->specular[2] = src->v.specular.blue;
- }
-
- if (DO_FOG) {
- dst->fog = src->v.color.alpha/255.0;
- }
-
- if (DO_PTEX) {
- if (DO_TEX0) {
- dst->texcoord[0][0] = src->pv.u0;
- dst->texcoord[0][1] = src->pv.v0;
- dst->texcoord[0][3] = src->pv.q0;
- }
- if (DO_TEX1) {
- dst->texcoord[1][0] = src->pv.u1;
- dst->texcoord[1][1] = src->pv.v1;
- dst->texcoord[1][3] = src->pv.q1;
- }
- } else {
- if (DO_TEX0) {
- dst->texcoord[0][0] = src->v.u0;
- dst->texcoord[0][1] = src->v.v0;
- dst->texcoord[0][3] = 1.0;
- }
- if (DO_TEX1) {
- dst->texcoord[1][0] = src->v.u1;
- dst->texcoord[1][1] = src->v.v1;
- dst->texcoord[1][3] = 1.0;
- }
- }
- }
-
- dst->pointSize = ctx->Point._Size;
-}
-
-#endif
-#endif
+#endif /* rgba && xyzw */
static void TAG(init)( void )
#endif
if (DO_SPEC)
- setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4_spec5;
+ setup_tab[IND].copy_pv = copy_pv_rgba4_spec5;
else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 ||
DO_TEX2 || DO_TEX3)
- setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4;
+ setup_tab[IND].copy_pv = copy_pv_rgba4;
else
- setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba3;
+ setup_tab[IND].copy_pv = copy_pv_rgba3;
if (DO_TEX3) {
if (DO_PTEX) {
else if (DO_TEX2) {
if (DO_PTEX) {
ASSERT(HAVE_PTEX_VERTICES);
- ASSERT(0); /* issue to resolve: odd vertex size */
setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
setup_tab[IND].vertex_size = 18;
setup_tab[IND].vertex_stride_shift = 7;
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author:
+ * Keith Whitwell <keithw@valinux.com>
+ */
+
+#if (COLOR_IS_RBGA)
+typedef struct {
+ GLubyte red;
+ GLubyte green;
+ GLubyte blue;
+ GLubyte alpha;
+} TAG(_color);
+#else
+typedef struct {
+ GLubyte blue;
+ GLubyte green;
+ GLubyte red;
+ GLubyte alpha;
+} TAG(_color);
+#endif
+
+typedef union {
+ struct {
+ float x, y, z, w;
+ TAG(_color) color;
+ TAG(_color) specular;
+ float u0, v0;
+ float u1, v1;
+ float u2, v2;
+ float u3, v3;
+ } v;
+ struct {
+ float x, y, z, w;
+ TAG(_color) color;
+ TAG(_color) specular;
+ float u0, v0, q0;
+ float u1, v1, q1;
+ float u2, v2, q2;
+ float u3, v3, q3;
+ } pv;
+ struct {
+ float x, y, z;
+ TAG(_color) color;
+ } tv;
+ float f[16];
+ unsigned int ui[16];
+ unsigned char ub4[4][16];
+} TAG(Vertex), *TAG(VertexPtr);