* Try to repair the damage, so we have a better chance to get useful
* debug output.
*/
-static void
+static int
debug_object_fixup(int (*fixup)(void *addr, enum debug_obj_state state),
void * addr, enum debug_obj_state state)
{
+ int fixed = 0;
+
if (fixup)
- debug_objects_fixups += fixup(addr, state);
+ fixed = fixup(addr, state);
+ debug_objects_fixups += fixed;
+ return fixed;
}
static void debug_object_is_on_stack(void *addr, int onstack)
struct debug_bucket *db;
struct debug_obj *obj;
unsigned long flags;
+ struct debug_obj o = { .object = addr,
+ .state = ODEBUG_STATE_NOTAVAILABLE,
+ .descr = descr };
if (!debug_objects_enabled)
return;
* let the type specific code decide whether this is
* true or not.
*/
- debug_object_fixup(descr->fixup_activate, addr,
- ODEBUG_STATE_NOTAVAILABLE);
+ if (debug_object_fixup(descr->fixup_activate, addr,
+ ODEBUG_STATE_NOTAVAILABLE))
+ debug_print_object(&o, "activate");
}
/**